Varinth, during this time, has found himself a drink and lit his pipe and sits heavily on a curb. He tips an imaginary hat at the guard as they go about their jobs.
At the mention of doing something right now, the battered Vaz, with one eye now totally shut from swelling, raises his hand.
I think I'll be needin' a wee lie down before any more heroics Mishter Dee.
At Vaz: You have become quite the dragon, me friend. I apparently fare better when I'm on the other side but you make a mighty hero. Well met, lad.
He is more than a bit bitter at his own skills today.
At the Dwarf: I imagine it's difficult having others make easy of a job ye cannot do yerself. Sure and give us the watchhouse location and we'll be by later te finish that work.
At Dekhan: Well ye killed that last one fair enough. Hadn't expected you te still have a bit o that orc fire in ye. Quite the murder lad.
At Strix: aye fecking spiders everywhere we look.
At Incantus: you seem a million miles away lad. You make it seem easy. Perhaps you up there with your raven... or wandering around me head when I'm not looking eh? Mind where you wander.
Scupper, the dwarf gives you the kind of special glare reserved for tourists. In the docks. Corner of Net Street and Pressbow Lane. Then she resumes her stomping off.
Dekhan deflates a bit at Scupper’s words I didn’t mean to kill him, Scup, only to take him out of the fight. I won’t mourn him, but I will strive to temper the savagery of nature with the wisdom of compassion. And if anything our Orc friends taught me honor and forbearance. The unchecked viciousness was mine and mine alone.
"is no mind. No vi'lence, no peace. Is yin Yang thing. Is more worry have death 'thout feels. Alls good." Strix counsels, while holding up coins to check the sheen from the metal.
"I'd take it as a compliment from him, Dekhan, and I'd add my own compliments to your increasing prowess as well Varinth. And worry not Scupper, I wouldn't dream of probing an ally, and rest assured when I contact you I hear nothing you don't choose. Though I can stay out if you'd prefer." Facing the rest of the group, Incantis continues ((The dwarf was the last police on scene right?)). "I hope I was less than a million miles away just now, and if my head seemed floating in the clouds 'twas because it was mired in the fog of intrigue." The half-elf pauses for effect. "I know what their leader looks like."
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis hangs his head in internal disappointment. "No, no location, just a face. And I looked for it specifically, I think the grunts of whatever this is aren't privy to headquarters. And you're right as usual, keeping the city watch out of this would do our own investigation well. For the moment I agree with Vaz on the rest, but I am feeling quite vital; I could be up to scouting in an hour, if we want to make a move on those two."
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Varinth, you're only a few streets from the Blushing Mermaid, where you can return to spend the night. You make it there safely, head to your room, and collapse onto your bed.
Scupper weighs the tension inside and realizes he'd rather not have his friends find out what he's up to and even less happy with the idea of the Zhenatarim see how he's playing both sides.
That night, he heads to the watchhouse to burn it down with those two inside before they can talk. He will stay at a distance and use something like fire control to make a small flame like a torch go out of control. (Obviously if the place is all stone or underground he'll have to think of something else). He definitely doesn't want to get caught.
At the mention of a little late night scouting, Strix cricks his neck happily, sidling up to Incantis to wait to hear more. Something about being pretty much dead.has left him feeling rather alive.
Figuring Scupper sneaks off from the group, Incantis nods at Strix, seeming hesitant. "You took quite the few blows my friend...All the same, fate favors initiative. What say you we scout this warehouse the watch mentioned?"
((Wondering if periodically warging into Zhudala for an hour constitutes the light activity for a short rest?))
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
(OOC: Just checking - you might be referring to the Watchpost, sort of like a local police station in the Docks, which is about twenty minutes walk southwest of where you are. The Blushing Mermaid, your inn, is about three minutes' walk southeast. Alternatively, the bandit mentioned the entrance to the bandits' hideout that he knows - that's near the Broken Lancetavern in Darselune Street. You might not know where that is, but it would only take moments to ask around and find that it's in the Sea Ward, halfway across the city to the north.)
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Dekhan, the dwarf glares at you and walks away without another word.
**** the police Dekhan thinks to himself as the dwarf walks away.
Varinth, during this time, has found himself a drink and lit his pipe and sits heavily on a curb. He tips an imaginary hat at the guard as they go about their jobs.
At the mention of doing something right now, the battered Vaz, with one eye now totally shut from swelling, raises his hand.
I think I'll be needin' a wee lie down before any more heroics Mishter Dee.
At Vaz: You have become quite the dragon, me friend. I apparently fare better when I'm on the other side but you make a mighty hero. Well met, lad.
He is more than a bit bitter at his own skills today.
At the Dwarf: I imagine it's difficult having others make easy of a job ye cannot do yerself. Sure and give us the watchhouse location and we'll be by later te finish that work.
At Dekhan: Well ye killed that last one fair enough. Hadn't expected you te still have a bit o that orc fire in ye. Quite the murder lad.
At Strix: aye fecking spiders everywhere we look.
At Incantus: you seem a million miles away lad. You make it seem easy. Perhaps you up there with your raven... or wandering around me head when I'm not looking eh? Mind where you wander.
Scupper, the dwarf gives you the kind of special glare reserved for tourists. In the docks. Corner of Net Street and Pressbow Lane. Then she resumes her stomping off.
Dekhan deflates a bit at Scupper’s words I didn’t mean to kill him, Scup, only to take him out of the fight. I won’t mourn him, but I will strive to temper the savagery of nature with the wisdom of compassion. And if anything our Orc friends taught me honor and forbearance. The unchecked viciousness was mine and mine alone.
"is no mind. No vi'lence, no peace. Is yin Yang thing. Is more worry have death 'thout feels. Alls good." Strix counsels, while holding up coins to check the sheen from the metal.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"I'd take it as a compliment from him, Dekhan, and I'd add my own compliments to your increasing prowess as well Varinth. And worry not Scupper, I wouldn't dream of probing an ally, and rest assured when I contact you I hear nothing you don't choose. Though I can stay out if you'd prefer." Facing the rest of the group, Incantis continues ((The dwarf was the last police on scene right?)). "I hope I was less than a million miles away just now, and if my head seemed floating in the clouds 'twas because it was mired in the fog of intrigue." The half-elf pauses for effect. "I know what their leader looks like."
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Retconning in as sagelike nod to Strix' comments.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Scupper seems a bit on edge about the whole event and his 'compliments' were a bit more pointed than usual to his friends.
Yeah well let's head after 'em then. You know where this face is? Get a name?
I'm tinkin' we coulda kept those two outa the hands of those what can't do nothin but screw everyting up.
Do we know if any of them got away? I felt like it were hard keeping track o' all those fecks.
Incantis hangs his head in internal disappointment. "No, no location, just a face. And I looked for it specifically, I think the grunts of whatever this is aren't privy to headquarters. And you're right as usual, keeping the city watch out of this would do our own investigation well. For the moment I agree with Vaz on the rest, but I am feeling quite vital; I could be up to scouting in an hour, if we want to make a move on those two."
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Aye. Yer wee spider bird demon could do in one night what might take us a week or more.
Varinth, knowing when he's beat, gets up and stumbles toward the Inn.
Gotta lie down he mumbles as he passes the others.
Varinth, you're only a few streets from the Blushing Mermaid, where you can return to spend the night. You make it there safely, head to your room, and collapse onto your bed.
Is the rest of the party going to do the same?
Scupper weighs the tension inside and realizes he'd rather not have his friends find out what he's up to and even less happy with the idea of the Zhenatarim see how he's playing both sides.
That night, he heads to the watchhouse to burn it down with those two inside before they can talk. He will stay at a distance and use something like fire control to make a small flame like a torch go out of control. (Obviously if the place is all stone or underground he'll have to think of something else). He definitely doesn't want to get caught.
It's a building, wood and stone. It will probably burn down with enough effort, but there are people inside who will attempt to fight the fire.
We'll take this into a DM thread. :)
At the mention of a little late night scouting, Strix cricks his neck happily, sidling up to Incantis to wait to hear more. Something about being pretty much dead.has left him feeling rather alive.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Figuring Scupper sneaks off from the group, Incantis nods at Strix, seeming hesitant. "You took quite the few blows my friend...All the same, fate favors initiative. What say you we scout this warehouse the watch mentioned?"
((Wondering if periodically warging into Zhudala for an hour constitutes the light activity for a short rest?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((What are the relative direction s of the Blushing Mermaid & the warehouse?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
(OOC: Just checking - you might be referring to the Watchpost, sort of like a local police station in the Docks, which is about twenty minutes walk southwest of where you are. The Blushing Mermaid, your inn, is about three minutes' walk southeast. Alternatively, the bandit mentioned the entrance to the bandits' hideout that he knows - that's near the Broken Lance tavern in Darselune Street. You might not know where that is, but it would only take moments to ask around and find that it's in the Sea Ward, halfway across the city to the north.)