This post has potentially manipulated dice roll results.
Felicity will stand at the ready, relived that she is no longer alone with the skeletons. Since the skeletons aren't immediately attacking she'll take a quick glance around the chamber to see if the walls in this room are plain like the ones in the last room or if there's anything notable.
Imras keeps a wary eye on the skeletons, holding his rapier at the ready. Curious to see if or how they'll react, he takes a single step towards them, ready to Dodge if they become hostile and attack him.
Tazla shakes off the disjaring feeling of jumping and then suddenly standing amongst everyone. She eyes the skeleton and sighs unbounding her glaive as she walks forward ahead of everyone a few paces. She says no words but stares down the skeletons, as she takes her stance a gentle wind and the smell of the sea blow around her as three orbs of light shoot out behind her giving her blessing on the other in the room as a new light starts to radiate from her armor. Casts Bless On her new found companions Followed by Bonus Action cast of Shield Of Faith on herself.
"Strange", spoke Hawk as he found himself in a somewhat limbo state. He climbed down the rope expecting it to act as he known it would, but instead found the way of the world twisted. Rock covered where he had once come from, and he found himself stranded on a rope. Hawk whispered a preyer to the God of War, and let go of the rope. He prepared himself to land hard. He did not expect to be over a chasm or anything, but he truly had no idea how far up he was.
Tazla shakes off the disjaring feeling of jumping and then suddenly standing amongst everyone. She eyes the skeleton and sighs unbounding her glaive as she walks forward ahead of everyone a few paces. She says no words but stares down the skeletons, as she takes her stance a gentle wind and the smell of the sea blow around her as three orbs of light shoot out behind her giving her blessing on the other in the room as a new light starts to radiate from her armor. Casts Bless On her new found companions Followed by Bonus Action cast of Shield Of Faith on herself.
(Both of those spells require Concentration. And if you cast a first level or higher spell as a bonus ation, you can only cast a cantrip as your action that round, can't do 2 1st+ spells)
Felicity the Cave you are in is far different from the previous one, This room is completely worked stone. Square in shape and fairly spacious, Nothing sticks out except for a rather large pile of bones the Skeletons seemingly came from.
Hawk you let go and your feet touch ground almost immediately, You look around to see the others standing somewhat close together in this new Chamber. You all hear a rustle from the pile as 2 more skeletons rise from it and join the others. 6 skeletons now stare at the lot of you, Unmoving and un threatening.
As Imras takes one step forward the pile of bones behind the skeletons Erupts, Bones fly every which way; scattering and breaking against the walls. From under the pile a large, giant skeleton stands. Still with flesh on its bones unlike the 6 that stand before you who are completely clean. The Skeletal Giant Lets out a baleful noise as it grabs a large femur in its right hand.
Roll Initiative.
Skeletal Giant: 1
Horde of Skeletons: 17
Rollback Post to RevisionRollBack
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
"It seems that fate is with me", spoke Hawk as his feet hit the ground. Looking around he notices that the others are around him. Well most of the others. He then takes note of the skeletons that seem to just be standing there. Undead, he hated undead. When things die they should stay dead, or at least come back all the way. Not the undead. No they can't just be one or the other. They have to exist between and cause trouble fore everyone. Hawk's mother, wait no, Lady Williams told him that it was a evil deed to leave a undead alive. Following that logic Hawk would have to cut these beast down. Preparing himself mentally for battle Hawk remembered that he had not introduced himself to everyone.
"Oh right! My name is ...", started Hawk when suddenly skeletons erupted. From the pile came a large skeleton. A beast of a bone walker. The skeletons around him also began to move. "By the patron saint of Arc!"
This post has potentially manipulated dice roll results.
Imras steps forward until he's just in range to attack a single skeleton without getting into range of the others. He quickly stabs at the skeleton with his rapier, then dashes away again to get behind the rest of the party
(Move forward 15 feet to get in range to attack, stab, then dash as a bonus action to back away again behind the others)
Attack: 19 Damage: 16
(Rakish Audacity lets me sneak attack against a creature if it's within 5 feet of me and no other creatures are within 5 feet. Due to fancy footwork,t he skeleton does not get an attack of opportunity when I move away.)
Felicity will stand at the ready, relived that she is no longer alone with the skeletons. Since the skeletons aren't immediately attacking she'll take a quick glance around the chamber to see if the walls in this room are plain like the ones in the last room or if there's anything notable.
Perception: 15
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Blue will keep his eyes on the skeletons, he never liked the idea of the dead being risen again.
"I think we need to put those poor sods out of their wretched misery."
He will hold his hammer and shield ready to strike in case the skeletons attack.
GM - Limbo's Pit PvE
Imras keeps a wary eye on the skeletons, holding his rapier at the ready. Curious to see if or how they'll react, he takes a single step towards them, ready to Dodge if they become hostile and attack him.
Tazla shakes off the disjaring feeling of jumping and then suddenly standing amongst everyone. She eyes the skeleton and sighs unbounding her glaive as she walks forward ahead of everyone a few paces. She says no words but stares down the skeletons, as she takes her stance a gentle wind and the smell of the sea blow around her as three orbs of light shoot out behind her giving her blessing on the other in the room as a new light starts to radiate from her armor.
Casts Bless On her new found companions Followed by Bonus Action cast of Shield Of Faith on herself.
Algrenon Deadbreeze - Dragonlance. "Rokem Sokem" - Eternal Warfare WarParty B.
Ogresh Thunderclan - Ultimate Adventure Tazla Swong - Cave of Ordeals
"Strange", spoke Hawk as he found himself in a somewhat limbo state. He climbed down the rope expecting it to act as he known it would, but instead found the way of the world twisted. Rock covered where he had once come from, and he found himself stranded on a rope. Hawk whispered a preyer to the God of War, and let go of the rope. He prepared himself to land hard. He did not expect to be over a chasm or anything, but he truly had no idea how far up he was.
(Both of those spells require Concentration. And if you cast a first level or higher spell as a bonus ation, you can only cast a cantrip as your action that round, can't do 2 1st+ spells)
(Oh geez been a while since ive played a caster lol my bad , she would just cast shield on herself then thanks for pointing this out)
Algrenon Deadbreeze - Dragonlance. "Rokem Sokem" - Eternal Warfare WarParty B.
Ogresh Thunderclan - Ultimate Adventure Tazla Swong - Cave of Ordeals
Felicity the Cave you are in is far different from the previous one, This room is completely worked stone. Square in shape and fairly spacious, Nothing sticks out except for a rather large pile of bones the Skeletons seemingly came from.
Hawk you let go and your feet touch ground almost immediately, You look around to see the others standing somewhat close together in this new Chamber. You all hear a rustle from the pile as 2 more skeletons rise from it and join the others. 6 skeletons now stare at the lot of you, Unmoving and un threatening.
As Imras takes one step forward the pile of bones behind the skeletons Erupts, Bones fly every which way; scattering and breaking against the walls. From under the pile a large, giant skeleton stands. Still with flesh on its bones unlike the 6 that stand before you who are completely clean. The Skeletal Giant Lets out a baleful noise as it grabs a large femur in its right hand.
Roll Initiative.
Skeletal Giant: 1
Horde of Skeletons: 17
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Initiative: 28
Atticus
Initiative: 22
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Initiative: 10
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Tazla
Initiative: 21
Algrenon Deadbreeze - Dragonlance. "Rokem Sokem" - Eternal Warfare WarParty B.
Ogresh Thunderclan - Ultimate Adventure Tazla Swong - Cave of Ordeals
Stanford
Initiative: 20
GM - Limbo's Pit PvE
"It seems that fate is with me", spoke Hawk as his feet hit the ground. Looking around he notices that the others are around him. Well most of the others. He then takes note of the skeletons that seem to just be standing there. Undead, he hated undead. When things die they should stay dead, or at least come back all the way. Not the undead. No they can't just be one or the other. They have to exist between and cause trouble fore everyone. Hawk's mother, wait no, Lady Williams told him that it was a evil deed to leave a undead alive. Following that logic Hawk would have to cut these beast down. Preparing himself mentally for battle Hawk remembered that he had not introduced himself to everyone.
"Oh right! My name is ...", started Hawk when suddenly skeletons erupted. From the pile came a large skeleton. A beast of a bone walker. The skeletons around him also began to move. "By the patron saint of Arc!"
Initiative 20
Imras being Un-trusting of the situation anticipated the skeletons advance towards them, You have the first move!.
Really great Initiative guys! excited to see what your characters can do!
Initiative counter:
Imras: 28
Atticus: 22
Tazla: 21
Hawk: 20
Skeleton Horde: 17
Stanford: 12
Felicity: 10
Skeletal Giant: 1
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
OOC: How far away are our enemies? How tightly grouped are the skeletons?
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
The group is 20 feet form the Skeleton Horde, the 6 skeletons occupy a 10 foot space so they are fairly close to one another.
The Skeletal Giant just erupted from the Pile so he is 30-35 feet away from the group and 10-ish feet away from the Horde.
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
(Am I able to approach so that I only have 1 skeleton within 5 feet of me?)
Yes but be aware that they could easily surround you on their turn!
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Imras steps forward until he's just in range to attack a single skeleton without getting into range of the others. He quickly stabs at the skeleton with his rapier, then dashes away again to get behind the rest of the party
(Move forward 15 feet to get in range to attack, stab, then dash as a bonus action to back away again behind the others)
Attack: 19 Damage: 16
(Rakish Audacity lets me sneak attack against a creature if it's within 5 feet of me and no other creatures are within 5 feet. Due to fancy footwork,t he skeleton does not get an attack of opportunity when I move away.)