Nadrael gets sam back up on his feet and lights up the hook horrors for the others.
Rufus uses that advantage of the light and a clear firing line before Sam stands back up to land a strong shot on the Hook Horror straight ahead through the doorway.
Sam jumps back to his feet in a rage at having been knocked out so quickly, slashing into the same hook horror with his axe.
Wilnor follows up his allies attacks with an Eldritch Blast that also strikes home.
(25 damage donet o HH2 so far, and Matthias is up)
Both fail their saves, so I'll treat the 22 as Rufus advantage roll, meaning you'd still have halfling luck available later if needed.
The Halfling trait “Lucky” is different than the feat “Lucky” and has no amount of charges/day. It allows you to reroll as many ones as you want, as long as they are not in the same turn.
This post has potentially manipulated dice roll results.
Matthias strikes another solid blow at the hook horror.
HH2, angry at all the attacks it's taken, steps closer and swipes at Sam again with his hooks, unable to land the first attack, but knocking the barbarian back down with the second. HH1 is unable to get past HH2 to move in to attack.
Wilnor takes out his [weapon]rapier[/weapon] and walk left of Rufus he then lunges at HH2.
BA:Hex HH2 Disadvantage on STR check. A black circle surrounds the monster and then shrink into the body.
Action: booming blade using the rapier against HH2 (hex/hexbladecurse/faerie fire/sneak atack). A krakling sound comes out the rapier. Attack with advantage: 21 Damage: 10 9 piercing / 1 necro damage
(ooc: welp all those buffs and rolled my damage dice so terrible.)
Nadrael joins with the others and takes a shot at HH2, having seen it down Sam, again.
Attack: 9 / 14 Damage: 8
Bonus: Bardic Inspiration on Rufus
Bardic Inspiration
As a bonus action, a creature within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Seeing the Barbarian collapse, Rufus puts some distance between himself and the danger, moving 25 feet straight backwards before whirling around and attempting to put a shot into HH2.
This post has potentially manipulated dice roll results.
(Sorry for the delay, had a busy weekend)
Matthias fires at HH2, but is unable to hit his target. The first hook horror (HH1) takes the opportunity to lash out at the foe that moved into his reach (wilnor), attacking twice with a vengeance, slashing downWilnor in a single strike and almost killing him him outright with the followup attack.
HH1 attacks:
Attack: 15 Damage: 12
Attack: 10 Damage: 9
(Holy crap)
The second horror steps over Wilnor and sam's unconscious bodies (Need a damage roll for booming blade from wilnor) and attacks rufus, with much less luck than the first.
Wilnor expecting only to fight 1 Horror hook, suddenly feel heavy pain around his left side. Both hooks simultanious pierces trough his half plate, the half-elf body turn in state of shock and falls unconcious.
Oh you right!
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
((The reroll seemed much better :) ))
Bring out your inner chatacter class...
HH1 dex save: 8
HH2 dex save: 2
Both fail their saves, so I'll treat the 22 as Rufus advantage roll, meaning you'd still have halfling luck available later if needed.
Nadrael gets sam back up on his feet and lights up the hook horrors for the others.
Rufus uses that advantage of the light and a clear firing line before Sam stands back up to land a strong shot on the Hook Horror straight ahead through the doorway.
Sam jumps back to his feet in a rage at having been knocked out so quickly, slashing into the same hook horror with his axe.
Wilnor follows up his allies attacks with an Eldritch Blast that also strikes home.
(25 damage donet o HH2 so far, and Matthias is up)
The Halfling trait “Lucky” is different than the feat “Lucky” and has no amount of charges/day. It allows you to reroll as many ones as you want, as long as they are not in the same turn.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Matthias continues to fire at HH2. Please, Pal, keep your thunder rod under control.
Attack: 13 Damage: 9
forgot advantage:15
Matthias strikes another solid blow at the hook horror.
HH2, angry at all the attacks it's taken, steps closer and swipes at Sam again with his hooks, unable to land the first attack, but knocking the barbarian back down with the second. HH1 is unable to get past HH2 to move in to attack.
Attack: 14 Damage: 12
Attack: 16 Damage: 11
(Back to you guys. Same map, except HH2 is one square further left)
Wilnor takes out his [weapon]rapier[/weapon] and walk left of Rufus he then lunges at HH2.
BA: Hex HH2 Disadvantage on STR check. A black circle surrounds the monster and then shrink into the body.
Action: booming blade using the rapier against HH2 (hex/hexbladecurse/faerie fire/sneak atack). A krakling sound comes out the rapier.
Attack with advantage: 21 Damage: 10 9 piercing / 1 necro damage
(ooc: welp all those buffs and rolled my damage dice so terrible.)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
"Sam. Not. Feel well." As the Hook Horror sinks his second claw into Sam. The color starts to drain from Sam's face, he slumps against the wall.
(OoC Sam is back to 0 hit points)
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Nadrael joins with the others and takes a shot at HH2, having seen it down Sam, again.
Attack: 9 / 14 Damage: 8
Bonus: Bardic Inspiration on Rufus
As a bonus action, a creature within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Bring out your inner chatacter class...
Seeing the Barbarian collapse, Rufus puts some distance between himself and the danger, moving 25 feet straight backwards before whirling around and attempting to put a shot into HH2.
To Hit: 19
Damage: 12 Piercing
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Wilnor sinks his rapier deep into the hook horror ahead of them. The creature is bleeding from multiple wounds at this point.
(oops, my turn. was waiting for you guys :) )
Matthias continues to fire at (HH2). Sam! No!
Attack: 14 Damage: 10
(Sorry for the delay, had a busy weekend)
Matthias fires at HH2, but is unable to hit his target. The first hook horror (HH1) takes the opportunity to lash out at the foe that moved into his reach (wilnor), attacking twice with a vengeance, slashing downWilnor in a single strike and almost killing him him outright with the followup attack.
HH1 attacks:
Attack: 15 Damage: 12
Attack: 10 Damage: 9
(Holy crap)
The second horror steps over Wilnor and sam's unconscious bodies (Need a damage roll for booming blade from wilnor) and attacks rufus, with much less luck than the first.
Attack: 13 Damage: 10
Attack: 7 Damage: 11
Wilnor expecting only to fight 1 Horror hook, suddenly feel heavy pain around his left side. Both hooks simultanious pierces trough his half plate, the half-elf body turn in state of shock and falls unconcious.
1 thunder damage from booming blade against HH2.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Rufus, determined to hold his ground and baracade the door, draws his rapier and takes a stab at the hooked horror facing him.
To Hit: 6
Damage: 4 Piercing
Encouraged by the dire necessity of the situation, he strikes out again (Action Surge).
To Hit: 13
Damage: 9 Piercing
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Everyone’s dropping fast! Oh no!
With nothing else to do, Matthias fires (bud doom Ching) at HH2 again.
Attack: Unable to parse dice roll.(please roll)
Grr...
Attack: 13 Damage: 7