(oops, sorry. I thought I'd posted last night for Sinjin. I'm on it)
Sinjiin has had bad experiences with giant spiders in the past and doesn't want to get carried away by one. He weaves his way up so he can see the second spider at C4 and casts a 2nd lvl. magic missile with all the darts focused on the one spider.
This post has potentially manipulated dice roll results.
Saada makes her way back to the entrance of the cavern and whispers "FO." She raises her hand att the first spider and a bluish-white light pulses down her forearm and shoots at the first spider (F9)
Tamu launches the magic stones and they find their mark hitting the spider for 7 damage. It's already taken some solid hits and the stones crashing into it KILLS it.
Seeing the one spider cur up Tordal shifts his attention to the second spider and launches the guiding bolt at it. The bolt misses the spider but does burn away more webs around the column.
The second spider moves up and bites at 1 - Vail, 2- Tordal, 3 - Tauriel, 4 - Estes: 3
Vail moves up to and engages the living spider and shoved the creature with his round shield before making a thrust at the spiders eyes with his long sword.
This post has potentially manipulated dice roll results.
(OK, Vail. Gotcha. I can use that roll and just change the modifier. I was spacing a bit and thinking that was a 'to hit' roll for shield master, but that doesn't matter. I see it's it's own thing)
So it's a 12
Opposing spider Str check: 18
Vail, you feel the weight of the spider as you slam against it with your shield but in combination with your attack you throw it off balance and knock it prone.
(Correct Saada. Jeeze, these spiders have been causing issues!)
Saada walks up confidently to grasp the spider and shock it to death but it twitches just as she's reaching her hand out and it's knocked aside right as the spell casts. The arcs of electricity around her hand dissipate.
what was turn order again?
OOC: I believe it goes Vail, Sinjin, Saada, Tauriel, Estes, Tordal, and the Spiders. I believe we're waiting on Sinjin.
(oops, sorry. I thought I'd posted last night for Sinjin. I'm on it)
Sinjiin has had bad experiences with giant spiders in the past and doesn't want to get carried away by one. He weaves his way up so he can see the second spider at C4 and casts a 2nd lvl. magic missile with all the darts focused on the one spider.
They fly from his hands causing 15 dmg
That's what happens when you wear a helmet your whole life!
My house rules
Saada makes her way back to the entrance of the cavern and whispers "FO." She raises her hand att the first spider and a bluish-white light pulses down her forearm and shoots at the first spider (F9)
(Ray of Frost)
Attack: 16 Damage: 7
(forgot to add that Sinjin moves back 15' after launching the missiles)
Sadda launches the ray of frost but it goes past the spider missing it. It does however damage some of the webs behind it at F10.
That brings us to Tauriel
That's what happens when you wear a helmet your whole life!
My house rules
(im kind of confused on where the characters are but...)
Felicity will run up to the closest Spider and Rage Bonus Action.
She attacks with the +1 Greataxe: 8 Damage: 7
Ooc: what happened to everyone!!!
(I think everything is just slowing down with the holidays)
(People are kind of scattered around but everyone is within range)
Tauriel you go into a rage and take a swing at the spider on the left but just miss.
That brings us to Estes
That's what happens when you wear a helmet your whole life!
My house rules
Magic stone on the closest spider. Attack: 8 Damage: 9
guiding bolt on the left spider.
Ranged spell attack - 20
Damage 22
(If hit, the soccer begins glowing and the next attack against him before the end of my next turn has advantage so Vail/Tauriel might hit something!)
"Vail, stab the glowing spider, you can't miss!" Tordal says, not quite sure he believes himself
Tamu launches the magic stones and they find their mark hitting the spider for 7 damage. It's already taken some solid hits and the stones crashing into it KILLS it.
Seeing the one spider cur up Tordal shifts his attention to the second spider and launches the guiding bolt at it. The bolt misses the spider but does burn away more webs around the column.
The second spider moves up and bites at 1 - Vail, 2- Tordal, 3 - Tauriel, 4 - Estes: 3
That's what happens when you wear a helmet your whole life!
My house rules
The spider deciding the little minotaur is looking tasty...
Attack: 12 Damage: 9 piercing dmg
If hit DC11 Con save for 10 poison dmg
That's what happens when you wear a helmet your whole life!
My house rules
“Right!”
Vail moves up to and engages the living spider and shoved the creature with his round shield before making a thrust at the spiders eyes with his long sword.
shield master shove: 14
attack: 17
damage: 12
If hits: Menacing Attack + 3
Vail shoves the spider off Tauriel and slashes with his long sword, hitting it hard and dealing 15 dmg
Vail: Give me a strength check to see if you knock the spider prone or just shove it back.
That's what happens when you wear a helmet your whole life!
My house rules
Strength: 5
the earlier roll above for shield master shove, was an athletics check. Wasn’t sure on which roll I needed to do!
(OK, Vail. Gotcha. I can use that roll and just change the modifier. I was spacing a bit and thinking that was a 'to hit' roll for shield master, but that doesn't matter. I see it's it's own thing)
So it's a 12
Opposing spider Str check: 18
Vail, you feel the weight of the spider as you slam against it with your shield but in combination with your attack you throw it off balance and knock it prone.
That's what happens when you wear a helmet your whole life!
My house rules
Sinjin yells up "Is it dead yet?" Finding out it's not dead he rushes up and casts Fire Bolt
Attack: 9 Damage: 3
He curses as the fire bolt misses and burns away a small part of webbing. He retreats back down the hall 15' again.
That brings us to Saada
That's what happens when you wear a helmet your whole life!
My house rules
OOC: The spider is prone, yes? Meaning melee attacks on it get advantage, range disadvantage?
Saada follows the path that has been cleared of webbing , and walks right up to spider. "Just die already."
She places her hand on the prone spider and snarls "VOLK!" (Shocking grasp) as the scars on her forearm erupt in bright arcs of electricity.
Attack: 11 Damage: 3
(Correct Saada. Jeeze, these spiders have been causing issues!)
Saada walks up confidently to grasp the spider and shock it to death but it twitches just as she's reaching her hand out and it's knocked aside right as the spell casts. The arcs of electricity around her hand dissipate.
That brings us to Tauriel
That's what happens when you wear a helmet your whole life!
My house rules