Herbert jr. nudges against you and get's down low pointing back up over the cliff you guys are on and let's out a small whine. Now that jr. has pointed you guys in the right direction you can hear something scrabbling on the rocks at the top of the cliff. You don't see anything yet.
Halizthan: You still don't see anything but you can hear the movement. You realize that there's a chance you could elude what's coming over the cliff if you all act fast.
Using the magic of his people Halizthan will form darkness around the front of the cage, trying to hide the inside of the cave from ehatever was coming towards them.
J'Anna will move back into the cave where Halizthan created the dark but due to her Devil's Sight eldritch evocation she will still be able to see even in this magical darkness...
The darkness forms and J'Anna moves back into it. She moves just in time as a dead mountain goat comes sliding down the cliff face to come to rest on the caves edge. As it lands it's followed by small rocks and other debris.
Where about to get into initiative so if Rend or Felicity have any last second actions you should do them now :)
Felicity will notice the other's looking slightly worried and warily casts:
Spirit Guardians but designates her friends immune to it,
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Protection from Evil and Good on herself,
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Mass Healing Word on everyone including the hyena who heal 11 HP and she herself gains an extra 5 HP.,
"Well I guess we are planning on a fight..." Strife will say as he back up towards the others but stands out in front of them to intercept anyone that tries to enter the cave. Quickly The kobold will reach into his bag and pull out two more fuzzy balls and thow them on the ground next to him. "You can never have too many friends!"
Felicity you can now see another mulit headed, multi armed troll heading over the cliff face above you. He's about 20' above you over difficult terrain, It's your action.
J'Anna perception: 6
(LOL. The hyena knows what's up)
Herbert jr. nudges against you and get's down low pointing back up over the cliff you guys are on and let's out a small whine. Now that jr. has pointed you guys in the right direction you can hear something scrabbling on the rocks at the top of the cliff. You don't see anything yet.
That's what happens when you wear a helmet your whole life!
My house rules
J'Anna will draw her weapon, call the flame to action on her blade and carefully make her way forward to see what the new threat is...
Halizthan will fall back so that he can begin to cast, his visisble eye searching for what the magically summoned hyena sensed.
Perception: 22
Halizthan: You still don't see anything but you can hear the movement. You realize that there's a chance you could elude what's coming over the cliff if you all act fast.
That's what happens when you wear a helmet your whole life!
My house rules
Using the magic of his people Halizthan will form darkness around the front of the cage, trying to hide the inside of the cave from ehatever was coming towards them.
J'Anna will move back into the cave where Halizthan created the dark but due to her Devil's Sight eldritch evocation she will still be able to see even in this magical darkness...
The darkness forms and J'Anna moves back into it. She moves just in time as a dead mountain goat comes sliding down the cliff face to come to rest on the caves edge. As it lands it's followed by small rocks and other debris.
Where about to get into initiative so if Rend or Felicity have any last second actions you should do them now :)
That's what happens when you wear a helmet your whole life!
My house rules
Perception: 9
Felicity will notice the other's looking slightly worried and warily casts:
Spirit Guardians but designates her friends immune to it,
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Protection from Evil and Good on herself,
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Mass Healing Word on everyone including the hyena who heal 11 HP and she herself gains an extra 5 HP.,
and brings her Lightsaber to life.
"Well I guess we are planning on a fight..." Strife will say as he back up towards the others but stands out in front of them to intercept anyone that tries to enter the cave. Quickly The kobold will reach into his bag and pull out two more fuzzy balls and thow them on the ground next to him. "You can never have too many friends!"
1
5
OK. A Jackal and Black bear morph out of the pom pom. (They will all act on your initiative Rend)
Initiative:
Felicity: 8
Halizthan: 9
J'Anna: 11
Rend: 23
NPC: 9
That's what happens when you wear a helmet your whole life!
My house rules
Felicity you can now see another mulit headed, multi armed troll heading over the cliff face above you. He's about 20' above you over difficult terrain, It's your action.
That's what happens when you wear a helmet your whole life!
My house rules
(I get advantage on initiative rolls btw)
(crap, yup, sorry I'll add that into the cut'n'paste)
14
That's what happens when you wear a helmet your whole life!
My house rules
Sacred Flame! 13 ; Gimme DEX 14 plz
Dex save: 1
That's what happens when you wear a helmet your whole life!
My house rules
The troll evades the sacred flame from Felicity as it comes scrambling down the cliff.
The order is Felicity, Halizthan, Troll, Rend, J'Anna
That's what happens when you wear a helmet your whole life!
My house rules
(That was my turn right?)
Yup. Halizthan is up
That's what happens when you wear a helmet your whole life!
My house rules