DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos." Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds." Irthos Bladesinger in trouble in timberbottom (DED) (All PbP)
Scanning the surrounding carnage, Bumble nods to Tarlin, agreeing with his assessment. "Indeed. I believe we are off to a good start, although it is sure to only get more difficult from here. No one will hold it against anyone who feels themselves unable to face what may be coming." She pauses, looking off deeper into the cave, then back around at the party. "However, the people of Red Larch are counting on us to help them, and we have the greatest chance of success by working together. Who is ready to forge ahead and solve this mystery?"
Well, since none of us is being smart and walking in the opposite direction of the undead (a small smile creeps into Tarlin's face) we might as well continue on. I must say I hear a voice or something that sounds like it deeper in this cavern but I can't make out exactly what it is, so let's tread carefully.
With that said Tarlin starts moving cautiously toward the voice.
You start going through the cave after 5 minutes you see some torches atop of a ledge and two silhouettes carrying a box near de edge the ledge its 10 feet tall and you can clearly see the wall behind the figures.
you step 20 feet away of the ledge the figures seem to turn their heads towards you, but say nothing.
Bruce trails behind the rest of the team allowing the members with dark vision to lead the way. On seeing the ledge and the people above he whispers to the party "Anyone want a boost up there to get the party started."
Shade steps back against a wall, "I'll pass for now, but I'll gladly step in to further the madness once someone makes a move."
( 7 Stealth check. If the DM allows, I'd also like to make a perception check to get a better idea of the pair (note, no darkvision). Perception 24 )
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
shade's mind wanders in her precocnitious state glancing and looking at both figures the rotten smell of death hits her nose just as a raging flame of a brazer in the next room lights a skelletal face. the box filled which rocks big enough to cover someone's head, she sees a rock flying echoing from the non distant future, then a scream , then an "ouch!". a sword swinging and in the distance an eye.
she wonders what could all this mean, and gets closer to the eye in front of her, reaches her hand to touch it, an evil presence clutches her heart just like that feeling when you are in the precence of a king.
she is so absent minded that doesn't notices that She walked in the dim light below the figures announcing her presence.
as a crate filled with rocks it's emptied in her party she has a Deja-vu
dex saving throw everyone and 5 bludgeoing damage on a fail (DC 12) shade gets advantage because she saw it coming.
Always alert to any danger Tarlin almost senses the rocks falling instead of seeing them, dodging everyone that felt close to him avoiding any damage.
Since the creatures saw them and let loose a load of stones in the party Tarlin looks for any way to reach the creatures while being ready to pierce any of them if they come close (Ready action: if an enemy comes withing reach Tarlin will strike with the Rapier).
Foresight is wonderful, but it doesn't eliminate work. Discerning the flashes of insight nearly distracted Shade enough to catch the incoming rocks. With a jerk and a twist, Shade sidestepped the rocks and pressed against the nearby wall.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos." Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds." Irthos Bladesinger in trouble in timberbottom (DED) (All PbP)
having, the mayority of you dodged the falling rocks you glance to the ledge to see the two figures lump deeper into the cave. and a few moments later a "thud!" sound.
"Well, someone's not happy to see us." Bumble shakes her head and takes a rope out of her explorer's pack. "Guess they're just going to have to be disappointed the rocks didn't stop us." She ties a loop in the end and casts Mage Hand to carry it up to the ledge and loop it over a stout outcropping, providing a sturdy anchor for the party to climb up. Finishing her task, she steps back, dusts her hands off, and gestures for her comrades to take the lead. "There we go, who's first?"
This post has potentially manipulated dice roll results.
Bruce sheaths the greatsword and wades through the fallen rock with ease. Using the rope he pulls himself up to the top of the ledge. As Bruce pulls out his greatsword he looks around the landing looking for the fleeing figures.
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Okiedokie.
Level 1.33
I'm that cat guy, and i do stuff. Youtube account: https://www.youtube.com/channel/UCGyrtkNMBOOCxyH4Eueno3w
Tabaxi Bard Level 15
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos."
Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds."
Irthos Bladesinger in trouble in timberbottom (DED)
(All PbP)
Scanning the surrounding carnage, Bumble nods to Tarlin, agreeing with his assessment. "Indeed. I believe we are off to a good start, although it is sure to only get more difficult from here. No one will hold it against anyone who feels themselves unable to face what may be coming." She pauses, looking off deeper into the cave, then back around at the party. "However, the people of Red Larch are counting on us to help them, and we have the greatest chance of success by working together. Who is ready to forge ahead and solve this mystery?"
"Bumble, I was literally born ready," grins Ezekiel, "Though that fight could've lasted till I got a proper swing in," he mutters with a frown.
Well, since none of us is being smart and walking in the opposite direction of the undead (a small smile creeps into Tarlin's face) we might as well continue on. I must say I hear a voice or something that sounds like it deeper in this cavern but I can't make out exactly what it is, so let's tread carefully.
With that said Tarlin starts moving cautiously toward the voice.
Check out the many mes here!
Decus looks over the party following the combat. "I am glad we all survived, I am ready to continue as well."
Decaus shakes his shoulder loose, and position his spear into a ready position taking a second line position in the party.
You start going through the cave after 5 minutes you see some torches atop of a ledge and two silhouettes carrying a box near de edge the ledge its 10 feet tall and you can clearly see the wall behind the figures.
you step 20 feet away of the ledge the figures seem to turn their heads towards you, but say nothing.
- - -
What do you do?
- - -
Bruce trails behind the rest of the team allowing the members with dark vision to lead the way. On seeing the ledge and the people above he whispers to the party "Anyone want a boost up there to get the party started."
Shade steps back against a wall, "I'll pass for now, but I'll gladly step in to further the madness once someone makes a move."
( 7 Stealth check. If the DM allows, I'd also like to make a perception check to get a better idea of the pair (note, no darkvision). Perception 24 )
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
shade's mind wanders in her precocnitious state glancing and looking at both figures the rotten smell of death hits her nose just as a raging flame of a brazer in the next room lights a skelletal face. the box filled which rocks big enough to cover someone's head, she sees a rock flying echoing from the non distant future, then a scream , then an "ouch!". a sword swinging and in the distance an eye.
she wonders what could all this mean, and gets closer to the eye in front of her, reaches her hand to touch it, an evil presence clutches her heart just like that feeling when you are in the precence of a king.
she is so absent minded that doesn't notices that She walked in the dim light below the figures announcing her presence.
as a crate filled with rocks it's emptied in her party she has a Deja-vu
dex saving throw everyone and 5 bludgeoing damage on a fail (DC 12) shade gets advantage because she saw it coming.
- - -
What do you do?
- - -
Decus lets out a mostly manly, somewhat robotic, squeal as he tries to dive out of the way of the falling rocks.
Dex Save: 4
Decus's composite plating sounds loudly with the rocks that fall upon it, and he is pushed against a wall and then falls under their pressure.
"That's not the kind of music I am accustomed to making he says as he begins to unload the rocks off his body and limbs"
After asking his question he watches Shade stroll out into the light. Then noticing the falling the rocks he tries to get out of the way.
Dec save 17
(Dex saving throw 20)
Always alert to any danger Tarlin almost senses the rocks falling instead of seeing them, dodging everyone that felt close to him avoiding any damage.
Since the creatures saw them and let loose a load of stones in the party Tarlin looks for any way to reach the creatures while being ready to pierce any of them if they come close (Ready action: if an enemy comes withing reach Tarlin will strike with the Rapier).
Check out the many mes here!
(Dex save: 15 )
Foresight is wonderful, but it doesn't eliminate work. Discerning the flashes of insight nearly distracted Shade enough to catch the incoming rocks. With a jerk and a twist, Shade sidestepped the rocks and pressed against the nearby wall.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Hearing the crash of the rocks tumbling off the ledge, Bumble leaps to try to get out of the way.
Dex saving throw 15
Dex save:
12
I'm that cat guy, and i do stuff. Youtube account: https://www.youtube.com/channel/UCGyrtkNMBOOCxyH4Eueno3w
Tabaxi Bard Level 15
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos."
Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds."
Irthos Bladesinger in trouble in timberbottom (DED)
(All PbP)
Dex Save:
4
Taman bows his head to Arix and goes looking for his Bo. He fails not to see too embarrashed. But he is happy that no one get hurt.
He cleans his sandal where he hit the zombie with one of the plants outside while the others decide to continue.
He follows them and when he sees the rocks falling he tries to jump away from it!
[Dex ST: 16 ]
PbP Character: A few ;)
having, the mayority of you dodged the falling rocks you glance to the ledge to see the two figures lump deeper into the cave. and a few moments later a "thud!" sound.
- - -
What do you do?
- - -
"Well, someone's not happy to see us." Bumble shakes her head and takes a rope out of her explorer's pack. "Guess they're just going to have to be disappointed the rocks didn't stop us." She ties a loop in the end and casts Mage Hand to carry it up to the ledge and loop it over a stout outcropping, providing a sturdy anchor for the party to climb up. Finishing her task, she steps back, dusts her hands off, and gestures for her comrades to take the lead. "There we go, who's first?"
Bruce sheaths the greatsword and wades through the fallen rock with ease. Using the rope he pulls himself up to the top of the ledge. As Bruce pulls out his greatsword he looks around the landing looking for the fleeing figures.
18