After breakfast, Iz gathers all of her assorted pieces of clothing, folds them neatly and stuffs them in her pack. She's dressed a lot lighter today, and if the air is as chilly as it was last evening she's visibly shivering from the cold, but she steels herself, trying to make ready for a potential fight. As the group prepares she hands a bowl of porridge over to Mae and asks,
So uh... flying snake lady... will you be coming with us to investigate what these giants and goblins may have taken?
Druug wanders down the stairs, yawning loudly and scratching himself as he enters the room. He helps himself to some of the food, nodding in thanks to Iz. “What’s the plan for today?” he asks with his mouth full. He wipes the bits of food off of his mouth with his sleeve, then continues eating. “The snake lady seems to think the giants won’t be back, but I’m not sure I want to bet on that,” he adds.
Mae accepts the bowl of porridge. "I will remain here and await a message from my order. I have informed them of the giant attack and goblin raid, and I expect further instructions. Until then, I will meditate in my room."
"Mae, do you know where the villagers may have gone off to? So far we've seen no sight of any - survivors or otherwise." Frixori shoves the letters back into her pouch and turns to the half orc. "Our little friend here thinks the keep may hold some clues... Good a place as any, I suppose. Though crossing that wrecked bridge may present a problem."
Thalia yawns cavernously as she heads downstairs, finally roused by the smell of food. "Morning, all," she says, nodding at those she passes as she makes for whatever breakfast remains. "Thank you kindly, Iz! Hm... I suppose the keep sounds like as good a place to search as any--only logical that the townsfolk would flee to a keep if the town was in danger. More or less what they're for, isn't it? And probably a safer place for us to be if the giants do return, for that matter..."
Iz stretches some more then throws on her pack and arms her shield. She has a last drink of water before striding to the door. She peeks out, and seeing that all is relatively safe she holds the door open for her companions.
Druug nods in agreement, standing and stretching, his joints popping as he raises his arms above his head. He groans as he stretches, then reaches down for his gear, slinging his pack on his back. His shield on his arm and his hammer at the ready, he heads out the door, nodding again to Iz as he does.
Mae shakes her head in response to Frix's inquiry. "As I said, I was unconscious for several hours." She stands. " Good luck in your venture. "
The fog has lifted, and the devastated town lies under a clear blue sky. The keep is located directly south of your current position, and as you approach you take in the ruins of the Nightstone residencies, flattened by titanic rocks. The keep is accessible only by a seventy foot wooden bridge which spans the length of the moat, and a fifteen foot section of the bridge has collapsed.
This post has potentially manipulated dice roll results.
Iz whistles as she walks through the dark and battered streets, not paying much heed to the destroyed buildings around her. One might discern that she's no stranger to the ravages of war. As they near the gap in the bridge, she starts looking for a ladder or anything else that the party might be able to extend across the expanse.
Thalia shivers as they move through town toward the keep, each new flattened house they pass making her feel just that bit sadder now she could see them clearly in the daylight. This is going to take a long time to rebuild... if there's even anyone left to rebuild it.
The bridge is indeed out, they find when they got there. A solid fifteen feet of cracked timbers and open air separates the group from the keep, with a moat who-knows-how-deep underneath it. As the others begin casting about for a way to span the distance, Thalia thumbs through her (thankfully dry) spellbook. "Hm..." she sighs, studying a page near the front. "No, no, the gap is far too large for a simple mending. I knew I should've been practicing that instead of trying to expand the radius of light... if I'd worked out enough of the finer details to finalize Mr. Zaratan's flawless fixes, I could have this whole mess pieced back together faster than we could walk across it! Doesn't really help now, though. Ah, well..." Sighing again, Thalia chooses a stick or small length of wood on the ground nearby, snaps it in two, and busies herself trying to knit it together again with mending.
The ice has melted to an impassable level and there are no boards of sufficient length to cross the bridge. The situation looks hopeless when a figure at the top of the motte on which the keep is located yells a greeting.
"Welcome to Nandar Keep! I only wish you could have arrived under better circumstances."
Iz squints across the broken bridge trying to get a better look at whoever is speaking.
"Hail... uh blurry friend?! We too were hoping to reach the Nightstone Inn for a rest and a bowl of Master Ur'Gray's famed stew. Can you tell us more about what happened here, maybe why the giants attacked?"
She takes a moment to adjust the straps on her pack as she speaks.
"Oh!" Thalia jumps at the voice, then glances up in the direction of the keep to see who's talking. "Well, this is a pleasant surprise—we were afraid no one was left in town after, um..." She gestures lamely at the broken and boulder-strewn surroundings. "All of this. Is it... is it really true that this is the work of giants?"
Frixori tenses as the others begin to shout at the person in the keep. She turns back to watch the town behind should the commotion draw out any more goblins.
Druug takes up a position next to Frix, his weapon drawn and shield at the ready. He's glad to see there are some survivors, but if the giant's haven't left, yelling across the moat to each other surely isn't the best plan. His eyes scan the area, alert for any type of movement.
The figure strides towards you, revealing a man in chain mail. He carries a spear, and a shield is strapped to his back. "There'll be time enough for talk once you're in the safety of the keep." He says, tossing you one end of a rope and tying his end securely to a wooden post, pulling it taut.
This post has potentially manipulated dice roll results.
Frixori is the next to try to cross. She stows her crossbow and takes up the other end of the rope and ties it around her waist. She takes a deep breath and slowly starts across.
After breakfast, Iz gathers all of her assorted pieces of clothing, folds them neatly and stuffs them in her pack. She's dressed a lot lighter today, and if the air is as chilly as it was last evening she's visibly shivering from the cold, but she steels herself, trying to make ready for a potential fight. As the group prepares she hands a bowl of porridge over to Mae and asks,
So uh... flying snake lady... will you be coming with us to investigate what these giants and goblins may have taken?
~♡~
Druug wanders down the stairs, yawning loudly and scratching himself as he enters the room. He helps himself to some of the food, nodding in thanks to Iz. “What’s the plan for today?” he asks with his mouth full. He wipes the bits of food off of his mouth with his sleeve, then continues eating. “The snake lady seems to think the giants won’t be back, but I’m not sure I want to bet on that,” he adds.
Mae accepts the bowl of porridge. "I will remain here and await a message from my order. I have informed them of the giant attack and goblin raid, and I expect further instructions. Until then, I will meditate in my room."
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Mae, do you know where the villagers may have gone off to? So far we've seen no sight of any - survivors or otherwise." Frixori shoves the letters back into her pouch and turns to the half orc. "Our little friend here thinks the keep may hold some clues... Good a place as any, I suppose. Though crossing that wrecked bridge may present a problem."
Thalia yawns cavernously as she heads downstairs, finally roused by the smell of food. "Morning, all," she says, nodding at those she passes as she makes for whatever breakfast remains. "Thank you kindly, Iz! Hm... I suppose the keep sounds like as good a place to search as any--only logical that the townsfolk would flee to a keep if the town was in danger. More or less what they're for, isn't it? And probably a safer place for us to be if the giants do return, for that matter..."
Rat will grab some food and dart off, saying, "I'll keep watch on the roof and will follow you as soon as I see you leaving the tavern."
(and he does exactly that. Perception: 25. Once others start moving, he'll climb back down and follow them)
Iz stretches some more then throws on her pack and arms her shield. She has a last drink of water before striding to the door. She peeks out, and seeing that all is relatively safe she holds the door open for her companions.
Let's be on our way then, to the keep.
~♡~
Druug nods in agreement, standing and stretching, his joints popping as he raises his arms above his head. He groans as he stretches, then reaches down for his gear, slinging his pack on his back. His shield on his arm and his hammer at the ready, he heads out the door, nodding again to Iz as he does.
Mae shakes her head in response to Frix's inquiry. "As I said, I was unconscious for several hours." She stands. " Good luck in your venture. "
The fog has lifted, and the devastated town lies under a clear blue sky. The keep is located directly south of your current position, and as you approach you take in the ruins of the Nightstone residencies, flattened by titanic rocks. The keep is accessible only by a seventy foot wooden bridge which spans the length of the moat, and a fifteen foot section of the bridge has collapsed.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Iz whistles as she walks through the dark and battered streets, not paying much heed to the destroyed buildings around her. One might discern that she's no stranger to the ravages of war. As they near the gap in the bridge, she starts looking for a ladder or anything else that the party might be able to extend across the expanse.
perception : 2
investigation : 10
~♡~
Thalia shivers as they move through town toward the keep, each new flattened house they pass making her feel just that bit sadder now she could see them clearly in the daylight. This is going to take a long time to rebuild... if there's even anyone left to rebuild it.
The bridge is indeed out, they find when they got there. A solid fifteen feet of cracked timbers and open air separates the group from the keep, with a moat who-knows-how-deep underneath it. As the others begin casting about for a way to span the distance, Thalia thumbs through her (thankfully dry) spellbook. "Hm..." she sighs, studying a page near the front. "No, no, the gap is far too large for a simple mending. I knew I should've been practicing that instead of trying to expand the radius of light... if I'd worked out enough of the finer details to finalize Mr. Zaratan's flawless fixes, I could have this whole mess pieced back together faster than we could walk across it! Doesn't really help now, though. Ah, well..." Sighing again, Thalia chooses a stick or small length of wood on the ground nearby, snaps it in two, and busies herself trying to knit it together again with mending.
Rat carefully picks his way down towards the moat. He'll try with a stone and a stick how thick the ice is early in the morning.
He whistles quietly towards the group on the bridge, "Psst, throw me a rope please, I think I can make it across and tie it off on the other side."
He will plop down most of his equipment to lessen the load and carefully slide across the ice to the other side holding the rope.
(OOC: I apologize if I overstepped in creating the scene)
The ice has melted to an impassable level and there are no boards of sufficient length to cross the bridge. The situation looks hopeless when a figure at the top of the motte on which the keep is located yells a greeting.
"Welcome to Nandar Keep! I only wish you could have arrived under better circumstances."
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Iz squints across the broken bridge trying to get a better look at whoever is speaking.
"Hail... uh blurry friend?! We too were hoping to reach the Nightstone Inn for a rest and a bowl of Master Ur'Gray's famed stew. Can you tell us more about what happened here, maybe why the giants attacked?"
She takes a moment to adjust the straps on her pack as she speaks.
perception : 2
~♡~
"Oh!" Thalia jumps at the voice, then glances up in the direction of the keep to see who's talking. "Well, this is a pleasant surprise—we were afraid no one was left in town after, um..." She gestures lamely at the broken and boulder-strewn surroundings. "All of this. Is it... is it really true that this is the work of giants?"
Frixori tenses as the others begin to shout at the person in the keep. She turns back to watch the town behind should the commotion draw out any more goblins.
Perception 6
Druug takes up a position next to Frix, his weapon drawn and shield at the ready. He's glad to see there are some survivors, but if the giant's haven't left, yelling across the moat to each other surely isn't the best plan. His eyes scan the area, alert for any type of movement.
Perception: 4
Ugggh.
The figure strides towards you, revealing a man in chain mail. He carries a spear, and a shield is strapped to his back. "There'll be time enough for talk once you're in the safety of the keep." He says, tossing you one end of a rope and tying his end securely to a wooden post, pulling it taut.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Iz takes the time to take off her pack and strap everything down tight before attempting the climb across.
athletics : 22
~♡~
Frixori is the next to try to cross. She stows her crossbow and takes up the other end of the rope and ties it around her waist. She takes a deep breath and slowly starts across.
Athletics 17 (adv for rope? 17)
(Whee...)