This post has potentially manipulated dice roll results.
Skeekbad
Skeekbad is still chanting but trails off, distracted by Gizzmo's failure to cast a spell through the cage. This reminds her that she was supposed to keeping her eyes on the other teams to see what kind of funny business might be going on.
This post has potentially manipulated dice roll results.
Round 2:
Jallmur attempts to flip over the pirate captain to get an advantage on his attacks. The pirate captain will attempt to move out of the way of the goblins grip.
Dex Acro: 13 vs Jallmur's 15
The pirate captain is able to slip the grip of the barbarian fighter. Arathra will use cunning action and disengage from Jallmur and move to the corver of the cage. He will try to remove the spider from his neck.
Wensa moves back down to the floor but remains right up against the bars. Continuing her chant "Snack for Snack!..." She tries to sneak the small rodent out of her coin pouch. Holding Snack close into her chest she whispers in goblin. "Human be snack for Snack. Snack be ready to help Jallmur." Then holds Snack as inconspicuously as she can at her side.
Skeekbad is still chanting but trails off, distracted by Gizzmo's failure to cast a spell through the cage. This reminds her that she was supposed to keeping her eyes on the other teams to see what kind of funny business might be going on.
You notice a wizard by Oznac that is holding a wand. He has not seemed to use it yet, but it is at the ready. You assume he in not with another team, but possibly a "referee" of sorts.
Jallmur once again runs over to Arathra and attacks with his axes (With the help from Charlotte could I sneak attack? If so, these are my attack rolls
Sneak Attack 1: 11 Damage: 11
Sneak Attack 2: 17 Damage: 6 )
Attack 1: 19 Damage: 5
Attack: 23 Damage: 9
I wouldn't say Charlotte can really "help" you attack so no to advantage or sneak attack. Charlotte was more of a minor distraction. Her being attached to the neck was giving him disadvantage on his attack rolls.
Both attacks will cut through the pirate captain's armor, but the second will cut deep as a critical hit.
Arathra will tray again to remove the clockwork spider.
Arathra strength: 15 vs Charlotte 14
Charlotte is yanked from the neck and thrown from the cage.
Arathra will get back up to his feet and attempt another rapier attack against Jallmur.
Attack: 21 Damage: 10
Round 4!
Jallmur up for the attack!
(Sorry for the rushed post. Working on school hard this week. Have a certification test Thursday.)
This post has potentially manipulated dice roll results.
(I feel your pain. I haven't been able to post consistently on anything because I have so much schoolwork to do)
Jallmur is starting to feel Arathra's rapier attacks cut him apart. He uses his Nimble Escape to disengage, distance himself from Arathra, and throw his handaxe
Attack: 8 Damage: 7
(Does eating one of the goodberries Jallmur has stored in his mouth count as a bonus action/action? If not, Jallmur tries to quickly eat all ten berries)
"Jallmud. Berries." She grabs the outside of the cage, eyes wide with anticipation. She starts chanting in time with the others who are chanting Snack for Snack, but instead she says "Eat ber-ries! Eat ber-ries!"
Whispering in goblin again. "Snack eat berries too. Human have berries in pants. Eat berries Snack!" Wensa tries to discreetly drop Snack to hopefully be a pain in the pirate's crotch.
(I feel your pain. I haven't been able to post consistently on anything because I have so much schoolwork to do)
Jallmur is starting to feel Arathra's rapier attacks cut him apart. He uses his Nimble Escape to disengage, distance himself from Arathra, and throw his handaxe
Attack: 12 Damage: 9
(Does eating one of the goodberries Jallmur has stored in his mouth count as a bonus action/action? If not, Jallmur tries to quickly eat all ten berries)
The handaxe cuts through the air, coming inches from striking the pirate captain. According to the rules, eating a single berry is an action.
Goodberry
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
The pirate captain jumps back up to his feet and will follow suit making a ranged attack. He removes a dagger from his belt line and throws it toward you.
Attack: 24 Damage: 9(4 damage with rage)
The dagger find its way into Jallmur's neck, critically striking the goblin barbarian.
Whispering in goblin again. "Snack eat berries too. Human have berries in pants. Eat berries Snack!" Wensa tries to discreetly drop Snack to hopefully be a pain in the pirate's crotch.
If the animal handling check passes as well. Snack runs up and takes a bite at "human berries" Attack: 7 Damage: 1
You are able to drop Snack onto the pant leg of the pirate captain with precision, but the creature is unable to find the "pirate berries." A blue swirling energy surrounds Snack and Snack disappears from the cage.
This post has potentially manipulated dice roll results.
Jallmur
The pirate's dagger strikes true. Jallmur collapses in a heap in front of Arathra. If possible, he tries to fall somewhere near Scamper. If not, he tries to eat a berry before his vision goes dark.
Looking around wildly for Snack it takes Wensa a moment to realize Jallmur has fallen. She jumps over to her goblin companion and starts shaking him. Hoping the berries he put in his mouth earlier go down. ”Jallmur wake up. Human berries make Snack disappear. Jallmur beat human make Snack for Snack!” As Wensa shakes Jallmur she pushes him closer to where Skeekbad is reaching through the bars.
The pirate captain hits Jallmur hard enough with a throwing dagger to take him out. Jallmur is knocked back, falling unconscious near his fighting corner, but not close enough for Skeebad's reach. The other goblins are aghast at the sudden falling of the barbarian fighter.
Wensa leaps from the cage and uses her cunning skills to move Jallmur closer to the corner. Skeebad reaches out and gets her finger tips on the bloody Jallmur. She is able to maximize her healing in Jallmur's time of need, curing him for 11 hp.Jallmur also has a goodberry crammed down his throat by Wensa. Jallmur regains consciousness, half choking on the goodberry (1 hp)and comes to in the corner. Wensa is standing over Jallmur, Skeekbad is reaching through the cage with her healing hand and Gizzmo is attempting to give you fighting tips. Arathra stands facing the crowd yelling a war cry after taking the goblin out. He is standing with his back to Jallmur's corner celebrating his victory, but Gizzmo does not hear a bell. Gizzmo assumes the fight has not ended yet. Gizzmo tells Jallmur the fight is not over and that Arathra is not paying attention to him.
(Round 6 takes place with Jallmur being healed and Arathra gloating his early victory.)
Jallmur is up to 12 hp with the healing and the goodberry.
It is currently round 7. Jallmur's rage lasts 10 rounds total. Jallmur is up for the attack. If you take a melee attack against Arathra, you will have advantage on the attacks since he is not paying attention.
Skeekbad wipes her brow with her healing hand, raising the boar's head with her offhand, in relief. As Jallmur stands, she cheers and starts the chant anew. "Jall-bub up! Snack for Snack! Eat ber-ries! Eat Pi-rate! Jal-mal eat! Bu-ry man! Snack eat Pi!" Her chanting gets more and more unintelligible as she rambles on until there's a white foam frothing at her mouth.
After quickly recovering from near-death, Jallmur swings his greataxe at Arathra
Attack: 17 Damage: 5
Round 7
Jallmur is successful in striking his opponent. He is bloodied and looking rough after the axe to the back.
Surprise sets into Arathra as the attack strikes. He has sheathed his rapier assuming he had won. After the attack and the realization the fight is not over, he attempts to punch the little goblin in the face.
Attack: 6 Damage: 3(1 damage taken with rage if it hits)
Arathra removes his rapier to continue the fight.
Charlotte makes her way over to the cage. Nimbly, she is able to make it to the top of the cage again. She will have her action on this next round.
Jallmur
Jallmur jumps at Arathra and tries to flip him over (grapple)
Athletics: (Would this count as a strength check for rage?) 15
(If rage applies) 7
Skeekbad
Skeekbad is still chanting but trails off, distracted by Gizzmo's failure to cast a spell through the cage. This reminds her that she was supposed to keeping her eyes on the other teams to see what kind of funny business might be going on.
perception : 16
~♡~
Round 2:
Jallmur attempts to flip over the pirate captain to get an advantage on his attacks. The pirate captain will attempt to move out of the way of the goblins grip.
Dex Acro: 13 vs Jallmur's 15
The pirate captain is able to slip the grip of the barbarian fighter. Arathra will use cunning action and disengage from Jallmur and move to the corver of the cage. He will try to remove the spider from his neck.
Arathra strength: 14 vs Charlotte 18
Charlotte remains attached to the pirate captain.
Round 3:
Jallmur is up!
The wizard by Oznac seems to take not of the creature you've removed from your pouch.
You notice a wizard by Oznac that is holding a wand. He has not seemed to use it yet, but it is at the ready. You assume he in not with another team, but possibly a "referee" of sorts.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Go Charlotte !!
Jallmur
Jallmur once again runs over to Arathra and attacks with his axes (With the help from Charlotte could I sneak attack? If so, these are my attack rolls
Sneak Attack 1: 10 Damage: 13
Sneak Attack 2: 13 Damage: 15 )
Attack 1: 23 Damage: 6
Attack: 6 Damage: 8
I wouldn't say Charlotte can really "help" you attack so no to advantage or sneak attack. Charlotte was more of a minor distraction. Her being attached to the neck was giving him disadvantage on his attack rolls.
Both attacks will cut through the pirate captain's armor, but the second will cut deep as a critical hit.
Arathra will tray again to remove the clockwork spider.
Arathra strength: 15 vs Charlotte 14
Charlotte is yanked from the neck and thrown from the cage.
Arathra will get back up to his feet and attempt another rapier attack against Jallmur.
Attack: 21 Damage: 10
Round 4!
Jallmur up for the attack!
(Sorry for the rushed post. Working on school hard this week. Have a certification test Thursday.)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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(I feel your pain. I haven't been able to post consistently on anything because I have so much schoolwork to do)
Jallmur is starting to feel Arathra's rapier attacks cut him apart. He uses his Nimble Escape to disengage, distance himself from Arathra, and throw his handaxe
Attack: 8 Damage: 7
(Does eating one of the goodberries Jallmur has stored in his mouth count as a bonus action/action? If not, Jallmur tries to quickly eat all ten berries)
"Jallmud. Berries." She grabs the outside of the cage, eyes wide with anticipation. She starts chanting in time with the others who are chanting Snack for Snack, but instead she says "Eat ber-ries! Eat ber-ries!"
~♡~
Wensa
Whispering in goblin again. "Snack eat berries too. Human have berries in pants. Eat berries Snack!" Wensa tries to discreetly drop Snack to hopefully be a pain in the pirate's crotch.
Sleight of Hand for releasing Snack : 25
Animal Handling instructing Snack : 16
(I'm so happy right now.)
If the animal handling check passes as well. Snack runs up and takes a bite at "human berries" Attack: 7 Damage: 1
The handaxe cuts through the air, coming inches from striking the pirate captain. According to the rules, eating a single berry is an action.
The pirate captain jumps back up to his feet and will follow suit making a ranged attack. He removes a dagger from his belt line and throws it toward you.
Attack: 24 Damage: 9 (4 damage with rage)
The dagger find its way into Jallmur's neck, critically striking the goblin barbarian.
You are able to drop Snack onto the pant leg of the pirate captain with precision, but the creature is unable to find the "pirate berries." A blue swirling energy surrounds Snack and Snack disappears from the cage.
Round 5! Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Skeekbad
Seeing Jallmur bleeding heavily, Skeekbad tries to stick a hand through the bars of the cage and waves at Jallmur.
"Jalopy, come quick, Skeekbad heals you!"
She turns to Gizzmo, and yells at him.
"Grizzmar, distract Ohhhhsnack's pet wizorb!" and nods in the direction of Oznack and the referee.
She shouts, hoping the din from the spectators will cover her voice from being heard by the folks supervising the fight.
~♡~
Jallmur
The pirate's dagger strikes true. Jallmur collapses in a heap in front of Arathra. If possible, he tries to fall somewhere near Scamper. If not, he tries to eat a berry before his vision goes dark.
Death Save #1 : 8
Wensa
Looking around wildly for Snack it takes Wensa a moment to realize Jallmur has fallen. She jumps over to her goblin companion and starts shaking him. Hoping the berries he put in his mouth earlier go down. ”Jallmur wake up. Human berries make Snack disappear. Jallmur beat human make Snack for Snack!” As Wensa shakes Jallmur she pushes him closer to where Skeekbad is reaching through the bars.
Scamper reaches through the cage, trying desperately to reach Jallmur.
If she can touch him she casts -
cure wounds : 6
"Wake Jallamub, Wake!"
~♡~
The pirate captain hits Jallmur hard enough with a throwing dagger to take him out. Jallmur is knocked back, falling unconscious near his fighting corner, but not close enough for Skeebad's reach. The other goblins are aghast at the sudden falling of the barbarian fighter.
Wensa leaps from the cage and uses her cunning skills to move Jallmur closer to the corner. Skeebad reaches out and gets her finger tips on the bloody Jallmur. She is able to maximize her healing in Jallmur's time of need, curing him for 11 hp. Jallmur also has a goodberry crammed down his throat by Wensa. Jallmur regains consciousness, half choking on the goodberry (1 hp)and comes to in the corner. Wensa is standing over Jallmur, Skeekbad is reaching through the cage with her healing hand and Gizzmo is attempting to give you fighting tips. Arathra stands facing the crowd yelling a war cry after taking the goblin out. He is standing with his back to Jallmur's corner celebrating his victory, but Gizzmo does not hear a bell. Gizzmo assumes the fight has not ended yet. Gizzmo tells Jallmur the fight is not over and that Arathra is not paying attention to him.
(Round 6 takes place with Jallmur being healed and Arathra gloating his early victory.)
Jallmur is up to 12 hp with the healing and the goodberry.
It is currently round 7. Jallmur's rage lasts 10 rounds total. Jallmur is up for the attack. If you take a melee attack against Arathra, you will have advantage on the attacks since he is not paying attention.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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"I'm sorry but he was only mostly dead. That sort of thing happens all the time."
Gizzmo knows it didn't work before, but will try to cast unseen servant in the arena. Also have charloCha climb back up top again.
Skeekbad
Skeekbad wipes her brow with her healing hand, raising the boar's head with her offhand, in relief. As Jallmur stands, she cheers and starts the chant anew. "Jall-bub up! Snack for Snack! Eat ber-ries! Eat Pi-rate! Jal-mal eat! Bu-ry man! Snack eat Pi!" Her chanting gets more and more unintelligible as she rambles on until there's a white foam frothing at her mouth.
~♡~
Jallmur
After quickly recovering from near-death, Jallmur swings his greataxe at Arathra
Attack: 17 Damage: 5
Wensa
”Go Jallmur! Human poof Snack? Jallmur chop up human!”
Round 7
Jallmur is successful in striking his opponent. He is bloodied and looking rough after the axe to the back.
Surprise sets into Arathra as the attack strikes. He has sheathed his rapier assuming he had won. After the attack and the realization the fight is not over, he attempts to punch the little goblin in the face.
Attack: 6 Damage: 3 (1 damage taken with rage if it hits)
Arathra removes his rapier to continue the fight.
Charlotte makes her way over to the cage. Nimbly, she is able to make it to the top of the cage again. She will have her action on this next round.
Round 8! Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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