"Come on itsy bitsy spider" he coaxes Charlotte, "down your spider silk so stout, into the Pirate's ear so Jallimur can knock him out!" He cackles a bit.
"Come on itsy bitsy spider" he coaxes Charlotte, "down your spider silk so stout, into the Pirate's ear so Jallimur can knock him out!" He cackles a bit.
With that, give me a dex check (with advantage for that catchy rhyme) to see if Charlotte can make another landing. DC 13 to land an Arathra. If successful, this will give Jallmur advantage on his attacks.
Charlotte makes a leap of faith. The clock work spider cuts through the air as Arathra moves. It appears the spider is going to miss, but at the last second, gets a leg out far enough to snag on the shirt collar of Arathra. Charlotte again makes her way to the neck of Arathra and latches on.
Jallmur is able to see Charlotte giving him the assist in attacking. Arathra is almost done for. He sways and is bleeding from all different parts of his body. Jallmur charges Arathra with his greataxe. Jallmur can feel the rage starting to wear off. It has been a long fight. Longer than normal for Jallmur. Jallmur swings hard against Arathra.
Attack: 18 Damage: 8
The axe cuts through the chest of the pirate captain and he falls back. His crew rushes into the ring in an attempt to stabilize Arathra from death. Oznac moves over to your group. He congratulates you all quickly. "Announce the winner," he says looking to Wensa.
All of a sudden, Arathra gasps for air in the center of the cage. His chest is packed full of bandages and magical energy glows around the wound. A fair human woman is holding her palm against his chest next to the wound.
The trainer for Arathra comes over to your group while you are all in the cage. He is a large build human. More muscles than brains you would figure. "That was good fight. Goblin surprise me. He is strong. We don't need this for next fight since we are not in next fight." He tries to slyly hand Gizzmo a small pouch. Inside is two small metal syringes with a glowing blue liquid and the other is dark, almost black. "Give these to goblin. You thank me for it." He nods before Arathra's team hauls him out and the large human follows behind.
Gizzmo will have Skeebad and Jallimur stand around him so they are blocking him from view. Gizzmo will identify the vials (may have to do this outside the ring)
Skeekbad lets out a a howl as Jallmur lands the final blow. "Skeekbad had no doubts, Goblins are smartest and best at sneakystabbing. What other skills matter? None I say! Snack for Snack! Snack for Snack!"
Gizzmo will have Skeebad and Jallimur stand around him so they are blocking him from view. Gizzmo will identify the vials (may have to do this outside the ring)
As the fight ends Wensa runs out of the cage after the other team. "Humans give Snack to Wensa! Wensa need Snack!"
You find Snack running around on the floor, eating up snacks people have dropped. Sometimes drinking liquid on the ground. Snack is not exactly his/her normal self. She seems off. You can do an animal handling or medicine check to see what you think if you'd like.
[did Gizzmo's attempt at unseen servant fail?]
Sorry about that. The magic energy seemed to disperse as it hit the cage. It does not seem magical effects can enter into the cage.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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[I thought so, needed to test the hypotenuse of the spell]
Jallmur
Jallmur ducks Arathra's attack and swings with his axe again
Attack: 11 Damage: 15
(Shoot I missed)
(You do have advantage if you want to use it)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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If I have advantage I will definitely use it. (Would this be using inspiration or not?)
Second Roll: 8
Round 8:
Jallmur tries to strike Arathra, but is unable to make purchase with his blade. The fancy footwork of the pirate is able to avoid the attack.
Arathra, with rapier in hand, tries to stick the goblin. Arathra does not look good. He is bloodied and panicked.
Attack: 23 Damage: 8 (4 damage with rage)
Round 9:
Jallmur is up. You had regular advantage on your last attack. No need to use inspiration, so you still have that point if you need it.
Charlotte has also made it to the top of the cage again, awaiting orders. The clockwork spider is hanging from the top bars of the cage.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Gizzmo:
"Come on itsy bitsy spider" he coaxes Charlotte, "down your spider silk so stout, into the Pirate's ear so Jallimur can knock him out!" He cackles a bit.
With that, give me a dex check (with advantage for that catchy rhyme) to see if Charlotte can make another landing. DC 13 to land an Arathra. If successful, this will give Jallmur advantage on his attacks.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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[Gizzmo Dex or spider dex]?]
13
[Rolled with a basic spider dex !!]
Charlotte makes a leap of faith. The clock work spider cuts through the air as Arathra moves. It appears the spider is going to miss, but at the last second, gets a leg out far enough to snag on the shirt collar of Arathra. Charlotte again makes her way to the neck of Arathra and latches on.
Jallmur is able to see Charlotte giving him the assist in attacking. Arathra is almost done for. He sways and is bleeding from all different parts of his body. Jallmur charges Arathra with his greataxe. Jallmur can feel the rage starting to wear off. It has been a long fight. Longer than normal for Jallmur. Jallmur swings hard against Arathra.
Attack: 18 Damage: 8
The axe cuts through the chest of the pirate captain and he falls back. His crew rushes into the ring in an attempt to stabilize Arathra from death. Oznac moves over to your group. He congratulates you all quickly. "Announce the winner," he says looking to Wensa.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Gizzmo to Skeebad
"See that wasn't so hard. I don't see what all the fuss was about. Jallimur only mostly died once. Easy Peasy."
All of a sudden, Arathra gasps for air in the center of the cage. His chest is packed full of bandages and magical energy glows around the wound. A fair human woman is holding her palm against his chest next to the wound.
The trainer for Arathra comes over to your group while you are all in the cage. He is a large build human. More muscles than brains you would figure. "That was good fight. Goblin surprise me. He is strong. We don't need this for next fight since we are not in next fight." He tries to slyly hand Gizzmo a small pouch. Inside is two small metal syringes with a glowing blue liquid and the other is dark, almost black. "Give these to goblin. You thank me for it." He nods before Arathra's team hauls him out and the large human follows behind.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Gizzmo will have Skeebad and Jallimur stand around him so they are blocking him from view. Gizzmo will identify the vials (may have to do this outside the ring)
Skeekbad
Skeekbad lets out a a howl as Jallmur lands the final blow. "Skeekbad had no doubts, Goblins are smartest and best at sneakystabbing. What other skills matter? None I say! Snack for Snack! Snack for Snack!"
~♡~
Give me a perception check
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Wensa
As the fight ends Wensa runs out of the cage after the other team. "Humans give Snack to Wensa! Wensa need Snack!"
You find Snack running around on the floor, eating up snacks people have dropped. Sometimes drinking liquid on the ground. Snack is not exactly his/her normal self. She seems off. You can do an animal handling or medicine check to see what you think if you'd like.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo
Perception 22
Wensa - Animal Handling : 21
Not really getting what could be different Wensa goes to pickup Snack.