This is done before the next fight starts. That's the only time you're going to have to administer the shots without anyone knowing. You're not going to be able to use identify on it because you are in the cage. About the only other check you can do would be a survival check.
Again, the blue, "Blue Slumber," one seems like it would help. The effects are that of a long rest without sleeping. The other one no one is sure about. It is a dark, almost black liquid. The other team's coach did not say what it was when he left, just that you would thank him if you were to use it.
Jallmur is seeing the investigation going on. Does Jallmur want to take these shots?
Anyone else have an opinion?
They're starting to clear the cage for the next fight. You have seconds left. You're starting to be ushered out to clear the ring for the next fight.
Wensa looks at the confusion over the syringes. “Wensa know how needles work. Wensa show goblins.“ With that she grabs them from Gizmo sticking the blue one in Skeeksbad and the black in Jallmur at the same time. Pushing the plungers down. Then pulling them out and sticking the empty vials in the shared pouch.
Just before being ushered from the ring, Wensa snags the syringes from the pouch and jams one into Skeekbad's arm and the other into Jallmur's arm. When the plungers are pressed, Jallmur's eyes immediately dilate into two black circles and his veins start to swell under his skin. Jallmur's heart begins racing like you have been running for hours.
Skeekbad can feel the "Blue Slumber" wash over her body, which feels very pleasant. With "Blue Slumber," Skeekbad gains the benefits of a long rest.
Jallmur's strength increases to 16 unless your strength is already 16 or higher, you are raging and you have advantage on all melee attacks.
The next fight begins and ends in a bloody mess. The elven man is clearly dead and there is no coming back for him. They kick dirt over the blood to try to clean it up a bit before the next fight between the goblin and the dwarf.
The dwarven woman moves back to her corner getting ready for the next fight. With Wensa and Skeebad's passive perception, they notice Dorethau is injected with a blue liquid which you assume is the same as you had.
Oznac makes his way to the front of the ring, announcing the final fight for the night. Both fighters are locked in the cage and Oznac takes his place by the bell. "Are you ready?"he says to Dorethau. She nods. Oznac points to Jallmur. "You ready son?"Jallmur does not reply and does not seem to notice anything other than Dorethau. Oznac rings the bell loudly. "Let's get it on!"
Initiative
Jallmur - 14
Dorethau - 21
Round 1. Dortheau is able to get the jump on Jallmur. She rushes toward Jallmur and takes a large swing against him.
Attack: 17 Damage: 11(5 with your drug induced rage)
Jallmur's axe head will glance off the dwarven fighter. She moves her arm in the way to block it with her gauntlet.
Round 2!
Dorethau rears back with her longsword trying again to make contact. She's furious her attacks aren't doing as much damage as she feels they are doing. The blow cuts past Jallmur as he is able to nimble make his way outside of the blades strike. It hits the dirt floor with a thud.
Dorthau is cut by Jallmur's strike. The blade cuts through her arm and she begins to bleed out. She is currently [Tooltip Not Found] from the attack.
Round 3!
Dorthau comes back with an attack from her longsword.
Attack: 26 Damage: 21(10 damage while raging)
The dwarf fighter is not playing games with you any longer. She sees that you are able to get through her armor and is poised to take you out. She runs you through with her longsword and creates a good sized hole in Jallmur.
Charlotte will have made it to the top of the cage at this point. Deex DC 15 for the spider to land. Same modifier as before (+2 I believe).
This post has potentially manipulated dice roll results.
Jallmur's attack nearly strikes a chink in the dwarf's armour, but does not penetrate. A little spark comes from the attack. Charlotte finds her way onto the neck of the dwarf and latches on.
Round 4!
Dorthau screams at Jallmur, "we're no friends greenskin! You're gonna die!" She rears back and tries to strike the goblin down.
Attack: 22 Damage: 10(4 damage while raging) (forgot she has disadvantage.)
Attack: 13 Damage: 9
The spider has thrown off her balance and she misses on her attack.
Yeah. It’s a shared pocket.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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[does Gizzmo get any bonus because Wensa is creating a distraction? Where is all this taking place? Dwarf and Elf are fighting. ]
This is done before the next fight starts. That's the only time you're going to have to administer the shots without anyone knowing. You're not going to be able to use identify on it because you are in the cage. About the only other check you can do would be a survival check.
Again, the blue, "Blue Slumber," one seems like it would help. The effects are that of a long rest without sleeping. The other one no one is sure about. It is a dark, almost black liquid. The other team's coach did not say what it was when he left, just that you would thank him if you were to use it.
Jallmur is seeing the investigation going on. Does Jallmur want to take these shots?
Anyone else have an opinion?
They're starting to clear the cage for the next fight. You have seconds left. You're starting to be ushered out to clear the ring for the next fight.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
Wensa looks at the confusion over the syringes. “Wensa know how needles work. Wensa show goblins.“ With that she grabs them from Gizmo sticking the blue one in Skeeksbad and the black in Jallmur at the same time. Pushing the plungers down. Then pulling them out and sticking the empty vials in the shared pouch.
Just before being ushered from the ring, Wensa snags the syringes from the pouch and jams one into Skeekbad's arm and the other into Jallmur's arm. When the plungers are pressed, Jallmur's eyes immediately dilate into two black circles and his veins start to swell under his skin. Jallmur's heart begins racing like you have been running for hours.
Skeekbad can feel the "Blue Slumber" wash over her body, which feels very pleasant. With "Blue Slumber," Skeekbad gains the benefits of a long rest.
Jallmur's strength increases to 16 unless your strength is already 16 or higher, you are raging and you have advantage on all melee attacks.
The next fight begins and ends in a bloody mess. The elven man is clearly dead and there is no coming back for him. They kick dirt over the blood to try to clean it up a bit before the next fight between the goblin and the dwarf.
The dwarven woman moves back to her corner getting ready for the next fight. With Wensa and Skeebad's passive perception, they notice Dorethau is injected with a blue liquid which you assume is the same as you had.
Oznac makes his way to the front of the ring, announcing the final fight for the night. Both fighters are locked in the cage and Oznac takes his place by the bell. "Are you ready?" he says to Dorethau. She nods. Oznac points to Jallmur. "You ready son?" Jallmur does not reply and does not seem to notice anything other than Dorethau. Oznac rings the bell loudly. "Let's get it on!"
Round 1. Dortheau is able to get the jump on Jallmur. She rushes toward Jallmur and takes a large swing against him.
Attack: 17 Damage: 11 (5 with your drug induced rage)
Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
(Skeek got the blue. Jallmur got the black)
RETCON-ED ABOVE
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Jallmur
Jallmur screams unintelligibly in his drug-induced rage and takes a wild swing at Dortheau
Attack: 14 Damage: 11
Jallmur's axe head will glance off the dwarven fighter. She moves her arm in the way to block it with her gauntlet.
Round 2!
Dorethau rears back with her longsword trying again to make contact. She's furious her attacks aren't doing as much damage as she feels they are doing. The blow cuts past Jallmur as he is able to nimble make his way outside of the blades strike. It hits the dirt floor with a thud.
Attack: 10 Damage: 12
Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo will send Charlotte up the cage again to have her drop on the other fighter.
To Wensa: "Yes, well quite. Exactly right."
Wensa
“Wensa watch secret bloody hunters. Bloody hunters use pokey needles too. Pokey needles make Wensa strong. Jallmur strong now.”
Jallmur
Jallmur once again tries to strike Dortheau as he dodges out of the way of her attack
Attack: 16 Damage: 11
Dorthau is cut by Jallmur's strike. The blade cuts through her arm and she begins to bleed out. She is currently [Tooltip Not Found] from the attack.
Round 3!
Dorthau comes back with an attack from her longsword.
Attack: 26 Damage: 21 (10 damage while raging)
The dwarf fighter is not playing games with you any longer. She sees that you are able to get through her armor and is poised to take you out. She runs you through with her longsword and creates a good sized hole in Jallmur.
Charlotte will have made it to the top of the cage at this point. Deex DC 15 for the spider to land. Same modifier as before (+2 I believe).
Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Gizzmo:
"Charlotte, down this side here, onto the fighter, and bite her"
Dex 22
Charlotte levels up!! 😁
Jallmur
Jallmur makes a confused face at Dortheau, says
"I thought Jallmur was friends with Dortheau"
and attacks with his greataxe. (I rolled twice because the first roll didn't work until I added the second. Ignore the second roll)
Attack: 8 Damage: 17
So he tried again: Attack: 21 Damage: 9
Jallmur's attack nearly strikes a chink in the dwarf's armour, but does not penetrate. A little spark comes from the attack. Charlotte finds her way onto the neck of the dwarf and latches on.
Round 4!
Dorthau screams at Jallmur, "we're no friends greenskin! You're gonna die!" She rears back and tries to strike the goblin down.
Attack: 22 Damage: 10 (4 damage while raging)(forgot she has disadvantage.)Attack: 13 Damage: 9
The spider has thrown off her balance and she misses on her attack.
Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Wensa
”Dwarf no fun! Jallmur show dwarf has fun!”
Wensa
Wensa begins running around the entire room chanting. Trying to get the entire crowd chanting as well. “Jall-mur fun! Jall-mur fun! .....”
Jallmur
Jallmur joins in on the chant and strikes the now-distracted dwarf.
"JALLMUR FUN! JALLMUR FUN! JALLMUR FUN!"
Attack: 23 Damage: 12
Skeekbad
Skeekbad has somehow found a bag of what she assumes are some kind of crunchy snacks and is stuffing her face and chanting "Mallmun Mub! Mallmun Mub!"
~♡~