[Also #53 which talks about the deck of many things]
Yes, there is also the deck of many things, but that will be the last heist of the game. It's up to you if you want to go for it now or get a few other things to aid you first.
Wensa holds the ring up then slips it on her finger. She then pulls her map of the city out. Crossing out the mark on the tavern. She nods as Gizzmo makes his suggestion. “Coin shop not far. Falling ring next. Gizzmo very smart.” She indicates the location of the coin shop. Then looks at the prize box again. She starts pulling coins out and placing them in piles It becomes clear, to Gizzmo at least, that she has no idea how to count.
Once the box is empty Wensa pulls a sleeping Snack out of her coin pouch and places him gently in the box. “Snack do good. Snack sleep in fancy box.” Looking over at Gizzmo working on Charlotte ”Charlotte sleep in box with Snack? Charlotte do good too. Box big.”
Gizzmo takes the repaired Charlotte up in his hands and carefully places her in the fancy box with snack. He takes a moment to look at Snack to see if he can identify what kind of pet he is. "They both had a big day and they need their rest."
Skeekbad snores softly, curled up in the middle of the floor, fried pig ear crumbs scattered all about her. She looks almost peaceful amidst her boar skin cloak, the boar's head lolling to the side, blank eyes staring, tongue half protruding from its open mouth.
(Was gonna let the DM post first. We’ve all said a bunch and wanted to see if there was anything that needed to be added or addressed as the next day rolled around)
Since there has been no heist, your "wanted level" has not been raised. You're able to make it to the Trades Ward rather easy with Wensa's guidance.
You arrive at Khammeral’s Coins in the Trades Ward at about midday. The shop is a two-story stone building with plenty of windows and a wooden front door. A sign, in the shape of a Waterdeep dragon coin, hanging front chains names the building. The streets are busy with the bustle of foot traffic.
This post has potentially manipulated dice roll results.
Wensa
“Goblins look inside.” Remembering the difficulties of searching the tavern at night Wensa thinks it might be better to just walk in. Still rather timid at just walking around Wensa enters the shop trying to look as casual as she can.
Skeekbad does her best to follow Wensa's lead, putting her hands in miscellaneous pockets in her boar skin cloak and leaning back into a strut, trying to whistle, but it just comes out as spittle and a low hissing noise.
This post has potentially manipulated dice roll results.
Jallmur
Jallmur follows the others into the building. If there are any strange coins or small items on display, Jallmur will try to palm them. After this, he starts speaking in his human voice (even if nobody is at the counter)
"Hello there fleshy person. Jall-Billy was wondering if you could look at some coins. I bring them from the far away land of... Chadgloomblastia."
He takes out the shiniest rocks from his rock collection as well as anything he managed to steal (if he did steal anything).
You all sneak from a darkened corner of the city and to the front door of the shop. Pushing open the heavy wooden doors open into the main floor. On the main floor of the shop is a circular marble basin filled with completely clear water. Coins are scattered on the bottom of the fountain. Standing in the center of the water is a statue of what you believe to be a goddess based on the robes and how she is portrayed. (Religion check if you want to try identifying who) At the front of the fountain basin is an indention in the marble. The indention is circular in shape. Wrapped around the back of the building is stone stairs leading up to the second floor. There is nobody on this main floor of the building, but it appears to be well traveled.
With Wensa trying her best to act normal, if the statue was made of stone, you would assume an eye or two would be raised.
Wensa's nonchalant act would fool no one. She keeps darting looks around and jumping at any noise she hears. She continues her nervous march forward, though her pace continues to slow as she goes, on up the stairs.
Yes, there is also the deck of many things, but that will be the last heist of the game. It's up to you if you want to go for it now or get a few other things to aid you first.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
Wensa holds the ring up then slips it on her finger. She then pulls her map of the city out. Crossing out the mark on the tavern. She nods as Gizzmo makes his suggestion. “Coin shop not far. Falling ring next. Gizzmo very smart.” She indicates the location of the coin shop. Then looks at the prize box again. She starts pulling coins out and placing them in piles It becomes clear, to Gizzmo at least, that she has no idea how to count.
Gizzmo is momentarily concerned that Wensa is agreeing with him. He unobtrusively adjusts the piles.
Wensa
Once the box is empty Wensa pulls a sleeping Snack out of her coin pouch and places him gently in the box. “Snack do good. Snack sleep in fancy box.” Looking over at Gizzmo working on Charlotte ”Charlotte sleep in box with Snack? Charlotte do good too. Box big.”
Gizzmo
Gizzmo takes the repaired Charlotte up in his hands and carefully places her in the fancy box with snack. He takes a moment to look at Snack to see if he can identify what kind of pet he is. "They both had a big day and they need their rest."
Skeekbad
Skeekbad snores softly, curled up in the middle of the floor, fried pig ear crumbs scattered all about her. She looks almost peaceful amidst her boar skin cloak, the boar's head lolling to the side, blank eyes staring, tongue half protruding from its open mouth.
~♡~
Wensa
Wensa finds a small drawer or cupboard and curls up in it. She lays for a while staring at the ring eventually drifting off to sleep.
Jallmur
Jallmur decides to get around an hour of rest. After that, he keeps watch over the rest of the group until morning.
Gizzmo
"Wensa, can you lead us to the trade district so we can get a look at the coin shop?"
(Was gonna let the DM post first. We’ve all said a bunch and wanted to see if there was anything that needed to be added or addressed as the next day rolled around)
(I'll have to set you all up tomorrow. I'm tied up today with training.)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
[no worries - my post was more of a prompt than a definite course of action]
Since there has been no heist, your "wanted level" has not been raised. You're able to make it to the Trades Ward rather easy with Wensa's guidance.
You arrive at Khammeral’s Coins in the Trades Ward at about midday. The shop is a two-story stone building with plenty of windows and a wooden front door. A sign, in the shape of a Waterdeep dragon coin, hanging front chains names the building. The streets are busy with the bustle of foot traffic.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
“Goblins look inside.” Remembering the difficulties of searching the tavern at night Wensa thinks it might be better to just walk in. Still rather timid at just walking around Wensa enters the shop trying to look as casual as she can.
Deception : 16
Skeekbad
Skeekbad does her best to follow Wensa's lead, putting her hands in miscellaneous pockets in her boar skin cloak and leaning back into a strut, trying to whistle, but it just comes out as spittle and a low hissing noise.
~♡~
Jallmur
Jallmur follows the others into the building. If there are any strange coins or small items on display, Jallmur will try to palm them. After this, he starts speaking in his human voice (even if nobody is at the counter)
"Hello there fleshy person. Jall-Billy was wondering if you could look at some coins. I bring them from the far away land of... Chadgloomblastia."
He takes out the shiniest rocks from his rock collection as well as anything he managed to steal (if he did steal anything).
Sleight of Hand : 16
Deception : 18
You all sneak from a darkened corner of the city and to the front door of the shop. Pushing open the heavy wooden doors open into the main floor. On the main floor of the shop is a circular marble basin filled with completely clear water. Coins are scattered on the bottom of the fountain. Standing in the center of the water is a statue of what you believe to be a goddess based on the robes and how she is portrayed. (Religion check if you want to try identifying who) At the front of the fountain basin is an indention in the marble. The indention is circular in shape. Wrapped around the back of the building is stone stairs leading up to the second floor. There is nobody on this main floor of the building, but it appears to be well traveled.
With Wensa trying her best to act normal, if the statue was made of stone, you would assume an eye or two would be raised.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
Wensa's nonchalant act would fool no one. She keeps darting looks around and jumping at any noise she hears. She continues her nervous march forward, though her pace continues to slow as she goes, on up the stairs.
Jallmur
"Huh. Jallmur never gets to use his rocks. Not even now... Oh well."
Jallmur will stealthily follow Wensa upstairs
Stealth : 19
(great roll. To bad Wensa is not even thinking of sneaking. LOL)