Skeekbad gives herself a scratch, a few fleas fall from her and bounce away looking for a new home. Skeekbad dashes and leaps toward the facade of the painting. Her momentum is not stopped as she travels through the slight shimmery panel. Skeekbad lands with an outstretched. arm for balance (Trinity from Matrix Reloaded opening scene style). Skeekbad, you find yourself in an expansive forest. Everyway you look is an endless forest, except for the way you came in. You can still see the shop you just exited and the others, but there is no frame like the other side of the shop. There seems to be a worn path that you currently are standing on that leads deeper onto the sylvan land you are now in.
Skeekbad doesn't have the wherewithal to be scared, instead in awe of her surroundings. She sniffs some trees to see if she can tell if they are natural, then yells back.
Skeekbad doesn't have the wherewithal to be scared, instead in awe of her surroundings. She sniffs some trees to see if she can tell if they are natural, then yells back.
"Wensa! Gizzmord! Jallaballybub! This way!"
They do not seem like they can hear you for those that would have watched her.
Those that did not watch Skeekbad, do not know where Skeekbad went. Gizzmo's passive perception is the only one high enough that will notice Skeekbad in the painting if he turns to it.
This post has potentially manipulated dice roll results.
Wensa
Frustrated in her search Wensa returns to looking at the case of rings. She moves to the front of the case, away from the shimmer field that zapped her. Pulling a crow bar and hammer out of her pack she winds up and brings both tools down on the glass case.
Attack: 17 Damage: 1
(realized these would probably count as clubs not unarmed strikes.)
Crowbar in one hand and hammer in the other, Wensa connects with the glass of the case. Those attacks shatter two of the glass cases and glass shatters out onto the floor.
Just as the noise from the glass breaking and falling stops, Skeekbad bounds back through the painting and onto the floor of the shop. Skeekbad, you feel a bit of nausea, but nothing to cause you alarm. You are mostly dizzy.
Quickly smashing all the cases in the room Wensa turns to the others as she throws her tools back in her pack. "Goblins grab shinies fast. Hammer think goblins done. Hammer not check Hammer's magic picture." The little goblin begins scooping rings and coins into her pack.
Quickly smashing all the cases in the room Wensa turns to the others as she throws her tools back in her pack. "Goblins grab shinies fast. Hammer think goblins done. Hammer not check Hammer's magic picture." The little goblin begins scooping rings and coins into her pack.
Wensa causes copious amounts of damage inside the shop before grabbing coins and rings.
Using his detect magic, Gizzmo will help grab items.
[Already investigated the fountain, where there any marks on the floor that would indicate the fountain moved?]
Gizzmo is also looking for object the would match the indentation key slot on the statue.
Perception:18
There is nothing magical about the rings or coins you find. There is also nothing in the case that would find into the indention in the statue. The indention was about 8'' in diameter. You did not see anything as far as marks went.
Finishing up with collecting the shops wares Wensa joins Skeekbad and Gizzmo by the painting. "Wensa have lots of shinies. Wensa not know where to look for magic ring feather."
Wensa and Gizzmo are standing in piles of broken glass shattered around the floor of the shop. Skeekbad is back in the painting waving and motioning to the others. Jallmur has run downstairs and is looking for another door Gizzmo told him to find.
Skeekbad gives herself a scratch, a few fleas fall from her and bounce away looking for a new home. Skeekbad dashes and leaps toward the facade of the painting. Her momentum is not stopped as she travels through the slight shimmery panel. Skeekbad lands with an outstretched. arm for balance (Trinity from Matrix Reloaded opening scene style). Skeekbad, you find yourself in an expansive forest. Everyway you look is an endless forest, except for the way you came in. You can still see the shop you just exited and the others, but there is no frame like the other side of the shop. There seems to be a worn path that you currently are standing on that leads deeper onto the sylvan land you are now in.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Skeekbad
Skeekbad doesn't have the wherewithal to be scared, instead in awe of her surroundings. She sniffs some trees to see if she can tell if they are natural, then yells back.
"Wensa! Gizzmord! Jallaballybub! This way!"
~♡~
They do not seem like they can hear you for those that would have watched her.
Those that did not watch Skeekbad, do not know where Skeekbad went. Gizzmo's passive perception is the only one high enough that will notice Skeekbad in the painting if he turns to it.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
Frustrated in her search Wensa returns to looking at the case of rings. She moves to the front of the case, away from the shimmer field that zapped her. Pulling a crow bar and hammer out of her pack she winds up and brings both tools down on the glass case.
Attack: 17 Damage: 1(realized these would probably count as clubs not unarmed strikes.)
Attack: 13 Damage: 1
Attack: 4 Damage: 3
Skeekbad
Not wanting to get lost all by herself, Skeekbad tries returning to the shop from this side of the painting.
~♡~
Gizzmo
[If Skeebad comes back through the painting] "Where did you go?"
Passive Perception: 15
Crowbar in one hand and hammer in the other, Wensa connects with the glass of the case. Those attacks shatter two of the glass cases and glass shatters out onto the floor.
Just as the noise from the glass breaking and falling stops, Skeekbad bounds back through the painting and onto the floor of the shop. Skeekbad, you feel a bit of nausea, but nothing to cause you alarm. You are mostly dizzy.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
Hoping that the front of the case is less dangerous Wensa reaches for the rings once again.
Skeekbad
Skeekbad scrambles to her feet and shouts, "Wensa! Gizzmord! Jallaballybub! This way!" bounding back into the painting with dizziness and glee.
~♡~
You are able to reach into the case without an issue.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
Quickly smashing all the cases in the room Wensa turns to the others as she throws her tools back in her pack. "Goblins grab shinies fast. Hammer think goblins done. Hammer not check Hammer's magic picture." The little goblin begins scooping rings and coins into her pack.
Gizzmo
Using his detect magic, Gizzmo will help grab items.
[Already investigated the fountain, where there any marks on the floor that would indicate the fountain moved?]
Gizzmo is also looking for object the would match the indentation key slot on the statue.
Perception:18
Wensa causes copious amounts of damage inside the shop before grabbing coins and rings.
There is nothing magical about the rings or coins you find. There is also nothing in the case that would find into the indention in the statue. The indention was about 8'' in diameter. You did not see anything as far as marks went.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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(How shallow was the indentation? And how do you want me to mark down the stolen stuff?)
The indention was probably 1 to 2 inches deep.
4 rings valued each one vauled at: 344 gp, 180 gp, 245 gp, 45 gp
Coins valued at 51 gp
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Gizzmo
Gizzmo asks Jallimur to find an exit out the back, "We want it to look like we've left the shop"
"We might find what we're looking for in the painting." He looks at Skeebad, still in the painting.
Jallmur will head downstairs and start looking around the first floor of the shop.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Wensa
Finishing up with collecting the shops wares Wensa joins Skeekbad and Gizzmo by the painting. "Wensa have lots of shinies. Wensa not know where to look for magic ring feather."
Gizzmo
"We need Jallimur, he can maybe leave the door open to make it look like we've left."
"The ring is not here, maybe under the fountain of in the painting," he scrunches his eyebrows because he know that made no sense.
Wensa and Gizzmo are standing in piles of broken glass shattered around the floor of the shop. Skeekbad is back in the painting waving and motioning to the others. Jallmur has run downstairs and is looking for another door Gizzmo told him to find.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets