Wensa takes a swing with the mace but is unable to strike the figure. The swing misses and clanks into the ground. Gizzmo charges up his clockwork gauntlet and aims it. A series of force darts launch and strike the ghastly figure. A yell comes out from the lich, echoing through the halls. Gizzmo turns on his heels and takes off toward the exit. Jallmur, seeing the others, will also turn and take off from the creature. 9 Skeekbad slowly starts to get up slowly, appearing dazed and confused.
Initiative:
Gizzmo - 21
Skeekbad - 21
Jallmur - 17
DM - 17
Wensa - 15
Group 2 is up!
The lich lowers his form to the ground and seems to become a more solid form. He will reach out and a green-yellow gas begins to fill the cavern between you three and Skeekbad and the lich. As the gas starts to fill the cavern, though you are not in the thick of it. The gas starts to expand in the cavern and your eyes begin to burn.
As Wensa turns to face the dead wizard thing from a distance her friends continue running past. Frozen for a split second looking at the visage before her she turns and joins in continuing to flee.
(Wensa will use her full movement and action to dash to leave the way they came in. And her Bonus action to Hide.)
Wensa dashes up the stairs to the level above the lich's crypt leaving the other in the dust for the moment.
Initiative:
Gizzmo - 21
Skeekbad - 21
Jallmur - 17
DM - 17
Wensa - 15
Group 3 is up!
Skeekbad removes her tribal spear from her pack as the gas begins to fill the room. Looking back, you can see Skeekbad holding her spear high above her giving out a tribal warcry. The gas thickens and the sight of the lich and Skeekbad begins to fade.
Jallmur's javelin cuts through the green gas cloud and strikes the creature.
Initiative:
Gizzmo - 21
Skeekbad - 21
Jallmur - 17
DM - 17
Wensa - 15
Group 2 is up!
The gas cloud continues to grow, filling the cavern pushing everyone but Skeekbad up the stairs. From behind the cloud, you all hear Skeekbad scream out in pain. 351
Jallmur will also take off running toward the exit as the cavern fills with smoke.
Initiative:
Gizzmo - 21
Skeekbad - 21 3
Jallmur - 17
DM - 17
Wensa - 15
Group 2 is up!
As you all reach the end of the next cavern, the air starts to get very cold. The skeletal figure entered the cavern, floating right through the wall. "You can not escape!"
With everyone except Jallmur hiding, the lich releases a ball of blue electric energy. Attack: 15 Damage: 16
Jallmur
Jallmur joins the rest of the party and flees from the fight. (Bonus Action to Disengage and Action to Dash)
Wensa takes a swing with the mace but is unable to strike the figure. The swing misses and clanks into the ground. Gizzmo charges up his clockwork gauntlet and aims it. A series of force darts launch and strike the ghastly figure. A yell comes out from the lich, echoing through the halls. Gizzmo turns on his heels and takes off toward the exit. Jallmur, seeing the others, will also turn and take off from the creature. 9 Skeekbad slowly starts to get up slowly, appearing dazed and confused.
Gizzmo - 21Skeekbad - 21Jallmur - 17Group 2 is up!
The lich lowers his form to the ground and seems to become a more solid form. He will reach out and a green-yellow gas begins to fill the cavern between you three and Skeekbad and the lich. As the gas starts to fill the cavern, though you are not in the thick of it. The gas starts to expand in the cavern and your eyes begin to burn.
Gizzmo - 21Skeekbad - 21Jallmur - 17DM - 17Group 3 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
As Wensa turns to face the dead wizard thing from a distance her friends continue running past. Frozen for a split second looking at the visage before her she turns and joins in continuing to flee.
(Wensa will use her full movement and action to dash to leave the way they came in. And her Bonus action to Hide.)
Stealth to Hide : 9
Wensa dashes up the stairs to the level above the lich's crypt leaving the other in the dust for the moment.
Skeekbad - 21Group 3 is up!
Skeekbad removes her tribal spear from her pack as the gas begins to fill the room. Looking back, you can see Skeekbad holding her spear high above her giving out a tribal warcry. The gas thickens and the sight of the lich and Skeekbad begins to fade.
Attack: 14 Damage: 3
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo continues to move away from the wizard.
He sets off another round of magical force darts.
2
roll]1d4+1[/roll]
roll]1d4+1[/roll]
He follows Wensa and Jallmur. (bonus action) Gizzmo darts behind cover (or out of the chamber) Stealth 8
5
2
Gizzmo is able launch another volley of magical darts through the gas cloud. the thud of the impact can be heard through the cavern.
Skeekbad - 21Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Jallmur continues to run from the lich, this time throwing a javelin.
Attack: 20 Damage: 9
Jallmur's javelin cuts through the green gas cloud and strikes the creature.
Gizzmo - 21Skeekbad - 21Jallmur - 17Group 2 is up!
The gas cloud continues to grow, filling the cavern pushing everyone but Skeekbad up the stairs. From behind the cloud, you all hear Skeekbad scream out in pain. 3 51
Gizzmo - 21Skeekbad - 21Jallmur - 17DM - 17Group 3 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
"Skeekbad!" Wensa continues to run and make her way out. Dashing on her action and hiding for a bonus action.
Stealth : 25
Wensa is able to move up into the next room and almost make it towards the other set of stairs.
Skeekbad - 21 3Group 1 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo
Gizzmo follows closely behind Wensa. "Run Jallmur!"
Gizzmo dashes on his action and hides on his bonus action.
Stealth: 23
Jallmur will also take off running toward the exit as the cavern fills with smoke.
Gizzmo - 21Skeekbad - 21 3Jallmur - 17Group 2 is up!
As you all reach the end of the next cavern, the air starts to get very cold. The skeletal figure entered the cavern, floating right through the wall. "You can not escape!"
With everyone except Jallmur hiding, the lich releases a ball of blue electric energy. Attack: 15 Damage: 16
Gizzmo - 21Skeekbad - 21 3Jallmur - 17DM - 17Group 3 is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
With a small shriek Wensa ducks out and hurls a dagger at spirit. Then darts back into hiding.
Attack: 25 Damage: 16
BA Hide : 9
Add another 3 damage for fury of the small.
[if hidden sneak attack?]
(It’s in there already. But I will add another 3 for fury of the small.)
[sorry, I wondered, couldn't mouse over it on my phone. You're doing great! You got this guy right? ]
(HAHAHAHAHA I mean he's blocking you to.)
Gizzmo
From the other side of the room Gizzmo is going to dart out and fire his dart gun at the lich.
Attack 21
Damage 4
Sneak 3
+3 for Fury of the Small
BA is going to dart back into hiding. 10