Key: . Ground, = Wall, _ Mysterious Trapdoor. (It has a timer. It seems that if this isn’t done in 5 rounds, something will come out of it.), § air pipe (Need to be within 5ft for air). Remember, this match is Underwater, and you are at risk of suffocating. In addition, all terrain is Difficult Terrain without a swim speed. A-Z players, A-Z Beasts
Damián laboriously swims near an air pipe at J9 and nods at Lanour.
You see he is sheepishly relieved to not be fighting his fellow gladiators for once.
Then, waving his arms through the water and forming arcane sigils with his fingers he casts Armor of Agathys, gaining a frosty body armor and 10 temp hp.
Damián looks around to see from where the enemies are approaching.
Tanrick looks around nervously, casting minor illusion in a five foot cube around myself, making it appear as though there is just another air pipe there.
(Tanrick, it would disappear instantly as the water would count as Physical interaction, as it isn’t some blast of force but an actual object passing through. Are you sure?)
(oof, your right never mind) realizing his illusions are useless underwater, tanrick glances around nervously, the water chilling around him. (I ready frostbite, preparing to cast it on whatever creature may pop out)
Damián, unable to get a sense of his enemies' numbers or approach, swims forward to G9 and as he does so, his form seems to split into 4. (Mirror Image)
All 4 Damiáns settle in the water near the air pipe and glance around at all the potential attack points. Then they draw their rapiers, ready for an incoming assault.
Lanour stands still, looking into the water as if it were an empty sky.
Suddenly, you all hear the sound of water splashing as Tanrick is hit on the head, and Damian hit with 2 blunt weapons! The attackers must be invisible or something!
Attack: 21 Damage: 1 against Tanrick.
Attack: 10 Damage: 1 and Attack: 20 Damage: 1 against Damian.
The attackers seem to move, as the sound of the water moving is heard again.
(Can’t tell you. And no, your concentration isn’t broken, but being invisible does mean you can’t target them with Frostbite. Roll concentration If you’d still like to try.)
(And, Damian’s copies don’t faze the creature. Don’t roll that d20, it won’t work.)
(dam. I was hoping it was sand, cause then I wanted to try using my movement to stir it up, which would logically reveal the movements of anything in the water) tanrick stays next to the pipe
Tanrick wastes a spell and looks at the floor, not recognizing that Logically sand would glow I’m the direction of the water, and just clog their air.
Damian, Lanour, you’re up!
# 1 2 3 4 5 6 7 8 9 0,11 12 13 14
A = = = . . . . . . . . = = =
B § _ _ . . § . . . § . _ _ §
C . _ _ . . . . . . . . _ _ .
D § _ _ . . . . . D . . _ _ §
E . _ _ . . . . . . . . _ _ .
F § _ _ . . § . . . § . _ _ §
G . _ _ . . . . . . . . _ _ .
H § _ _ . . . . . . . . _ _ §
I . _ _ . . T . . . . . _ _ .
J § _ _ . . § L . . § . _ _ .
K . _ _ . . . . . . . . _ _ .
L = = = . . . . . . . . = = =
Key: . Ground, = Wall, _ Mysterious Trapdoor. (It has a timer. It seems that if this isn’t done in 5 rounds, something will come out of it.), § air pipe (Need to be within 5ft for air). Remember, this match is Underwater, and you are at risk of suffocating. In addition, all terrain is Difficult Terrain without a swim speed. A-Z players, A-Z Beasts
(I assume if we break the pipes they stop providing air?)
(Yes, they do that.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
Lanour waves back at Tanrick, and moves to J7.
# 1 2 3 4 5 6 7 8 9 0 11 12 13 14
A = = = . . . . . . . . = = =
B § _ _ . . § . . . § . _ _ §
C . _ _ . . . . . . . . _ _ .
D § _ _ . . . . . . . . _ _ §
E . _ _ . . . . . . . . _ _ .
F § _ _ . . § . . . § . _ _ §
G . _ _ . . . . . D . . _ _ .
H § _ _ . . . . . . . . _ _ §
I . _ _ . . T . . . . . _ _ .
J § _ _ . . § L . . § . _ _ .
K . _ _ . . . . . . . . _ _ .
L = = = . . . . . . . . = = =
Key: . Ground, = Wall, _ Mysterious Trapdoor. (It has a timer. It seems that if this isn’t done in 5 rounds, something will come out of it.), § air pipe (Need to be within 5ft for air). Remember, this match is Underwater, and you are at risk of suffocating. In addition, all terrain is Difficult Terrain without a swim speed. A-Z players, A-Z Beasts
Lanour and Tanrick move ahead.
Damian, go ahead!
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Haven’t used this account in forever. Still a big fan of crawling claws.
Damián laboriously swims near an air pipe at J9 and nods at Lanour.
You see he is sheepishly relieved to not be fighting his fellow gladiators for once.
Then, waving his arms through the water and forming arcane sigils with his fingers he casts Armor of Agathys, gaining a frosty body armor and 10 temp hp.
Damián looks around to see from where the enemies are approaching.
Damian moves forward and creates new armor of Frost.
You all hear footsteps and swimming, but nothing is visible.
Everyone, you’re back up!
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Haven’t used this account in forever. Still a big fan of crawling claws.
Tanrick looks around nervously, casting minor illusion in a five foot cube around myself, making it appear as though there is just another air pipe there.
(Tanrick, it would disappear instantly as the water would count as Physical interaction, as it isn’t some blast of force but an actual object passing through. Are you sure?)
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Haven’t used this account in forever. Still a big fan of crawling claws.
(oof, your right never mind) realizing his illusions are useless underwater, tanrick glances around nervously, the water chilling around him. (I ready frostbite, preparing to cast it on whatever creature may pop out)
Damián, unable to get a sense of his enemies' numbers or approach, swims forward to G9 and as he does so, his form seems to split into 4. (Mirror Image)
All 4 Damiáns settle in the water near the air pipe and glance around at all the potential attack points. Then they draw their rapiers, ready for an incoming assault.
Damian breaks into a bunch of pieces and swims ahead. He can sense a disturbance in the water... somewhere.
Tanrick prepares a spell to be cast.
Lanour, you’re up!
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Haven’t used this account in forever. Still a big fan of crawling claws.
Lanour stands still, looking into the water as if it were an empty sky.
Suddenly, you all hear the sound of water splashing as Tanrick is hit on the head, and Damian hit with 2 blunt weapons! The attackers must be invisible or something!
Attack: 21 Damage: 1 against Tanrick.
Attack: 10 Damage: 1 and Attack: 20 Damage: 1 against Damian.
The attackers seem to move, as the sound of the water moving is heard again.
Back to you!
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Haven’t used this account in forever. Still a big fan of crawling claws.
(so my concentration is broken? is the invisibility natural, or are they invisible by magical means?)
(Can’t tell you. And no, your concentration isn’t broken, but being invisible does mean you can’t target them with Frostbite. Roll concentration If you’d still like to try.)
(And, Damian’s copies don’t faze the creature. Don’t roll that d20, it won’t work.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
Tanrick relaxes, letting the spell dissipate. "lets see now..." I think to myself, casting detect magic.
Tanrick can now sense the presence of them, but, as they aren’t visible, no Aura. (You still have Movement.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
(is the ground sand?)
(........yes, it is. Well, more like a polished sandstone, somehow maintaining composure. Sand? No. Sandstone? Yes. Look it up.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
(dam. I was hoping it was sand, cause then I wanted to try using my movement to stir it up, which would logically reveal the movements of anything in the water) tanrick stays next to the pipe
Tanrick wastes a spell and looks at the floor, not recognizing that Logically sand would glow I’m the direction of the water, and just clog their air.
Damian, Lanour, you’re up!
# 1 2 3 4 5 6 7 8 9 0,11 12 13 14
A = = = . . . . . . . . = = =
B § _ _ . . § . . . § . _ _ §
C . _ _ . . . . . . . . _ _ .
D § _ _ . . . . . D . . _ _ §
E . _ _ . . . . . . . . _ _ .
F § _ _ . . § . . . § . _ _ §
G . _ _ . . . . . . . . _ _ .
H § _ _ . . . . . . . . _ _ §
I . _ _ . . T . . . . . _ _ .
J § _ _ . . § L . . § . _ _ .
K . _ _ . . . . . . . . _ _ .
L = = = . . . . . . . . = = =
Key: . Ground, = Wall, _ Mysterious Trapdoor. (It has a timer. It seems that if this isn’t done in 5 rounds, something will come out of it.), § air pipe (Need to be within 5ft for air). Remember, this match is Underwater, and you are at risk of suffocating. In addition, all terrain is Difficult Terrain without a swim speed. A-Z players, A-Z Beasts
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.