Lanour takes forever to use a spell, then runs around until in the air! (Edit: can’t do that except in the opposite order. Dash, then mark.) She reaches K5.
# 1 2 3 4 5 6 7 8 9 0 11 12 13 14 A
A = = = . . . . . . . = = = =
B ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
C ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
D # * # * # * # * # * # * # *
E * # * # * # * # * # * # * #
F # * # * # * # * # * # * # *
G * # * # * # * # * # * # * #
H T * # * # * # * # * # * # *
I * # * # * # * # * # * # * #
J ¥L ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
K ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
L = = = . . . . . . . = = = =
Key: = wall (10ft high), . Ground, ¥ fan (will send you 60ft high up when ending your turn on it, you will slowly descend by 10ft for each round you are up), # Lava (1d4 fire damage when ending on it, difficult terrain), * spikes (1d6 piercing damage when ending on them), A-Z players
"It seems your quite good at dodging." Tanrick says joyously. "let's see if that luck holds up!" Spending another two sorcery points to quicken Aganazzar's scorcher, tanricks whole body glows with a red magical energy, before blossoming into a wall of flames throttling towards Lanor. Taking a deep breath, Tanrick follows the flame up with a blast of acid from within his throat.
(DC 13 Dex save or 11 acid damage, half damage on success, and DC 12 Dex save or 17 fire damage, half damage on success)
This post has potentially manipulated dice roll results.
Lanour frantically squirms around and just manages to avoid the brunt of the blasts. He absorbs some of the energy with (Absorb Elements).
He drops his crossbow and takes out another short sword. "My luck," he shouts, "has never been better!" Lanour lunges at Tanrick and slashes with both swords.
Tanrick winces slightly, smiling down at Lanour from above. "Well done indeed, you are quite the skilled warrior. I can hardly stand up to your might. Perhaps we could cease this senseless violence for a moment? we are friends after all..." He says, giving Lonour a respectful bow as he casts charm person, moving calmly to H1
(The fans. That is what the key is for, to say what these things do.)
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Lanour manages to dodge the ice.
Lanour, you’re up!
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Lanour runs to K5 and casts Hunter's Mark on Tanrick. Lanour then dashes to K1.
(btw can we move while in the air?)
(Yes)
Lanour takes forever to use a spell, then runs around until in the air! (Edit: can’t do that except in the opposite order. Dash, then mark.) She reaches K5.
# 1 2 3 4 5 6 7 8 9 0 11 12 13 14 A
A = = = . . . . . . . = = = =
B ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
C ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
D # * # * # * # * # * # * # *
E * # * # * # * # * # * # * #
F # * # * # * # * # * # * # *
G * # * # * # * # * # * # * #
H T * # * # * # * # * # * # *
I * # * # * # * # * # * # * #
J ¥ L ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
K ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥ ¥
L = = = . . . . . . . = = = =
Key: = wall (10ft high), . Ground, ¥ fan (will send you 60ft high up when ending your turn on it, you will slowly descend by 10ft for each round you are up), # Lava (1d4 fire damage when ending on it, difficult terrain), * spikes (1d6 piercing damage when ending on them), A-Z players
Tanrick, you’re up!
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"It seems your quite good at dodging." Tanrick says joyously. "let's see if that luck holds up!" Spending another two sorcery points to quicken Aganazzar's scorcher, tanricks whole body glows with a red magical energy, before blossoming into a wall of flames throttling towards Lanor. Taking a deep breath, Tanrick follows the flame up with a blast of acid from within his throat.
(DC 13 Dex save or 11 acid damage, half damage on success, and DC 12 Dex save or 17 fire damage, half damage on success)
Tanrick uses the last ounce of his energy to call forth rain of fire and acid!
Lanour! DC13 or 11 damage (dex), DC12 or 17 (dex), and you’re up!
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Dex Saves
1st: 20
2nd: 23
Lanour frantically squirms around and just manages to avoid the brunt of the blasts. He absorbs some of the energy with (Absorb Elements).
He drops his crossbow and takes out another short sword. "My luck," he shouts, "has never been better!" Lanour lunges at Tanrick and slashes with both swords.
First strike:
Attack: 20
Damage: 8 (normal damage) + 2 (enlarge damage) + 4 (hunter's mark damage) + 5 (fire damage)
Second strike:
Attack: 14
Damage: 2 (normal damage) + 1 (enlarge damage) + 3 (hunter's mark damage)
(Also if he can, Lanour ends his turn in Tanrick's space)
(You may not.)
Lanour has to swim downwards to hit Tanrick as he descends, but it’s worth it! He hits him hard, and then descends farther!
Tanrick, you’re up! Heights: Tanrick (50), Lanour (40)
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(Lanour is a halfling, could he?)
(you're the same size now)
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(oh riiiiiiight)
Tanrick winces slightly, smiling down at Lanour from above. "Well done indeed, you are quite the skilled warrior. I can hardly stand up to your might. Perhaps we could cease this senseless violence for a moment? we are friends after all..." He says, giving Lonour a respectful bow as he casts charm person, moving calmly to H1
Tanrick attempts to charm Lanour into not fighting! What a Tactic!
Lanour, DC12 Wisdom with advantage! Your Up!
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Wisdom save:
7
22
(Does Lanour still know he's in a coliseum and is supposed to be fighting Tanrick?)
(Yes, but now he’s your Buddy-Buddy best friend! And you’re Charmed )
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Lanour is too stunned to deal with anything.
Tanrick, you're up!
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(can we use movement to intentionally move down?)
(Yes. Or, as I like to say, Sí)
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