Gilga comes over looks at the bodies and is pleased.
You then hear a familiar whisper, "Depends on what looking for! Hahaha!
Gilga points to the Northwest passage at -D,-15. "That way to find Wizard Workshop"
Gilga points to E,-15, "That way to where Redbrands sleep! Hahah!
Gilga points to -E,-9, "Storeroom that way!"
Gilga points to F, -8, "Cellar that direction! Now.. Gilga feed!"
BOOKKEEPING: Well done everyone! You successfully negotiated, at least for now a peaceful resolution with this one-eyed creature. Everyone may add 112 XP to their Character sheets!!!
“I believe we should head towards the cellar and see if we could find Gunderon. If he’s down there and not in bad shape he could either help us fight if need be or possibly tell us where we need to go it more information about this hideout”
As you saw the bridge closest to you was made to fall you make your way to the other. It creaks slightly but you all make it across unhurt. Fawn leads you as you progress down the hallway and a few feet a come to a dead-end wall. However, Cypress notes a faint change in the air. As Cypress approaches this dead-end wall and with his fingers is able to trace an outline along the stone. A secret door! Upon further inspection you see that this hidden door is on iron hinges and does not seem to be locked...
Do you open the door or do anything before opening?
Fawn walks up the secret door and runs her fingers around the stone. She takes her blade making quiet prodding movements around the edges. She wiggles the door slightly and listens intently for any type of mechanism or trip wire but does not find one. By the end of the expert investigation, the best that she can tell, the door does not seem to be trapped.
After Fawn has assured herself that the door is safe she leans up against it. The cold stone is comforting to her face except for the small grainy particles that attach themselves to her cheek. She makes a motion to the others that she is trying to listen and everyone goes silent and waits... Fawn listens through the door the best she can but the stone makes it difficult for sound to travel through. She hears a faint noise. She presses hard against the stone trying to discern what it could be. Then she is able to hear the faint sound of dripping water.
OOC: This is a great example of things you can do. Anytime you are doing anything and you feel like you want to know more about something such as searching for a secret door, or trap, or listening to the next room you can call out that you wish to do so. Sometimes, it leads to things you would not otherwise find.
Conway and Fawn work together to slowly open the door. It swings inward and is bit lighter than expected. Cypress draws his weapon and waits for any danger that appears.
The and you can see a large stone cistern occupying you western part of the room, whose walls are lined with kegs and barrels. As you look at the cistern you can see drain pipes from the roof of the old manor above fill the cistern with water and that is what Fawn was hearing. Another door stands beneath the stairs to the north. To the east you see another door that sits on a five-foot-wide landing fifteen feet above you with stones descending up to it in two short flights. You are in a large cellar.
OOC: To help expedite decisions I will make it round robin so that people are not afraid to make a call without the consent of the others. You are free to consult of course but most importantly I want you feel empowered to make a call. The round robin order will be this
Cypress
Halben
Fawn
Conway
You are free to do whatever you wish in this room but when it is time to move on. Cypress will make the call for where to go.
I would like to investigate the cistern to see if it is just water and if there is anything at the bottom. Maybe could be a good place to poison later.
Halben investigates the Cistern. He runs his hand along the top of the water and brings it to his nose and mouth. The reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than the surrounding floor. Halben is able to discern that the bottom is the cistern is about 8 feet below the floor but some green moss has grown so it is unable to make out exactly where the bottom is and cannot tell if anything is on the bottom. He can however tell that this must be the main source of water for the hideout as there are scuff makes along the edges where it looks like people have dipped buckets or jugs in to collect their drinking water.
Fawn begins to investigate the baskets at C, 1. She searches through the barrels moving things tarps off of them so she can see. Inside she finds fresh provisions such as salted pork and beef, flour, sugar, apples, and ale.
DM ROLLS:
1817
Cypress Investigation: 7
Cypress moves to Investigate the door at E, 8. It appears to be a normal wooden door that does not appear to be trapped or locked. There appears to be daylight shining through the cracks.
As Halben is investigating the Cistern and Fawn is investigating the barrels. You both hear what sounds like shuffling coming from the door at D, 1.
As Fawn steps up to investigate the shuffling at the door the door swings open. Fawn's eyes meet three Redbrands who know immediately that you are not their Redbrand brethren. The Redbrands have their swords drawn and appear to have been stacking up at the door to rush out and surprise you. For a moment both of your eyes flare in shock then you know it is now time for battle.
Gilga comes over looks at the bodies and is pleased.
You then hear a familiar whisper, "Depends on what looking for! Hahaha!
Gilga points to the Northwest passage at -D,-15. "That way to find Wizard Workshop"
Gilga points to E,-15, "That way to where Redbrands sleep! Hahah!
Gilga points to -E,-9, "Storeroom that way!"
Gilga points to F, -8, "Cellar that direction! Now.. Gilga feed!"
BOOKKEEPING: Well done everyone! You successfully negotiated, at least for now a peaceful resolution with this one-eyed creature. Everyone may add 112 XP to their Character sheets!!!
“I believe we should head towards the cellar and see if we could find Gunderon. If he’s down there and not in bad shape he could either help us fight if need be or possibly tell us where we need to go it more information about this hideout”
As you saw the bridge closest to you was made to fall you make your way to the other. It creaks slightly but you all make it across unhurt. Fawn leads you as you progress down the hallway and a few feet a come to a dead-end wall. However, Cypress notes a faint change in the air. As Cypress approaches this dead-end wall and with his fingers is able to trace an outline along the stone. A secret door! Upon further inspection you see that this hidden door is on iron hinges and does not seem to be locked...
Do you open the door or do anything before opening?
"Whelp, this doesn't seem out of place at all. Cypress do you think we should open it?"
21 investigation
14 perception
Fawn walks up the secret door and runs her fingers around the stone. She takes her blade making quiet prodding movements around the edges. She wiggles the door slightly and listens intently for any type of mechanism or trip wire but does not find one. By the end of the expert investigation, the best that she can tell, the door does not seem to be trapped.
After Fawn has assured herself that the door is safe she leans up against it. The cold stone is comforting to her face except for the small grainy particles that attach themselves to her cheek. She makes a motion to the others that she is trying to listen and everyone goes silent and waits... Fawn listens through the door the best she can but the stone makes it difficult for sound to travel through. She hears a faint noise. She presses hard against the stone trying to discern what it could be. Then she is able to hear the faint sound of dripping water.
OOC: This is a great example of things you can do. Anytime you are doing anything and you feel like you want to know more about something such as searching for a secret door, or trap, or listening to the next room you can call out that you wish to do so. Sometimes, it leads to things you would not otherwise find.
“Everything seems fine. I just head a bit of dripping water. Let’s head in”
Conway steps beside Fawn and nods as he slowly pushes the door open with her.
Cypress, in agreement, stands behind them, weapon drawn, ready for attack
Conway and Fawn work together to slowly open the door. It swings inward and is bit lighter than expected. Cypress draws his weapon and waits for any danger that appears.
The and you can see a large stone cistern occupying you western part of the room, whose walls are lined with kegs and barrels. As you look at the cistern you can see drain pipes from the roof of the old manor above fill the cistern with water and that is what Fawn was hearing. Another door stands beneath the stairs to the north. To the east you see another door that sits on a five-foot-wide landing fifteen feet above you with stones descending up to it in two short flights. You are in a large cellar.
Updated Map:
Decision Order: Fawn 14 Conway 1 Cypress 20 Halben 14
OOC: To help expedite decisions I will make it round robin so that people are not afraid to make a call without the consent of the others. You are free to consult of course but most importantly I want you feel empowered to make a call. The round robin order will be this
You are free to do whatever you wish in this room but when it is time to move on. Cypress will make the call for where to go.
I would like to investigate the cistern to see if it is just water and if there is anything at the bottom. Maybe could be a good place to poison later.
12
I would like to investigate the door at E-8
7
Investigate area around c1 (baskets?)
8
Perception
Halben investigates the Cistern. He runs his hand along the top of the water and brings it to his nose and mouth. The reservoir is clean and filled with cold, fresh water. It is 10 feet deep with a rim 2 feet higher than the surrounding floor. Halben is able to discern that the bottom is the cistern is about 8 feet below the floor but some green moss has grown so it is unable to make out exactly where the bottom is and cannot tell if anything is on the bottom. He can however tell that this must be the main source of water for the hideout as there are scuff makes along the edges where it looks like people have dipped buckets or jugs in to collect their drinking water.
Fawn begins to investigate the baskets at C, 1. She searches through the barrels moving things tarps off of them so she can see. Inside she finds fresh provisions such as salted pork and beef, flour, sugar, apples, and ale.
DM ROLLS:
18 17
Cypress Investigation: 7
Cypress moves to Investigate the door at E, 8. It appears to be a normal wooden door that does not appear to be trapped or locked. There appears to be daylight shining through the cracks.
As Halben is investigating the Cistern and Fawn is investigating the barrels. You both hear what sounds like shuffling coming from the door at D, 1.
6 Fawn goes to investigate the shuffling noise at the door
As Fawn steps up to investigate the shuffling at the door the door swings open. Fawn's eyes meet three Redbrands who know immediately that you are not their Redbrand brethren. The Redbrands have their swords drawn and appear to have been stacking up at the door to rush out and surprise you. For a moment both of your eyes flare in shock then you know it is now time for battle.
Initiative:
Redbrands: 13
Fawn: 18
Halben: 14
Cypress: 8
Conway: 11
Initiative Order:
Fawn and Halben may post their turns.
Fawn draws her short swords and starts swinging at the closest (yellow) redbrand
Attack: 20 Damage: Unable to parse dice roll.
Attack: 6 Damage: Unable to parse dice roll.
Damage: Unable to parse dice roll.
Damage: 6