Halben looks closely over each Sarcophagus. He determines the the stone lid of each sarcophagus is carved to depict the person entombed within- two human males and one human female, all of noble bearing.
Fawn investigates the walls, they appear to be similar to the rest of this hideout. The only thing of interest Fawn finds is the door in the upper right of the room. The door is made of wood with an iron handle, hinges, and a built in lock. This door does not appear to be locked.
Conway looks over the skeletons and they appear to be lifeless as skeletons normally are.
OOC TO CONWAY: You would be able to determine the markings just as Halben as they are not very complex.
Fawn opens one of the male sarcophagus. She pushes and the stone grates against stone. The lid falls to a side. Inside, she finds moldering bones and scraps of clothing. However, on the skeleton's hand she finds a platinum signet ring worth 50 gold pieces.
Fawn pushes open another stone resting place. Inside she once again finds bones and rags. As well as another slightly smaller but still valuable signet ring worth another 50 GP!
Cypress seeing Fawn make away unscathed steps up to the last sarcophagus. He looks at the skeletons, just knowing they will be coming to life when opening this last stone coffin. They have to right? Why else would they be here? He forces open the sarcophagus and inside finds similar bones, torn clothing, and a nice platinum signet ring worth 50 gp. The skeleton's remain lifeless as of the moment.
Halben would like to trace the markings on the three sarcophagusto ask the villagers later about it. (if possible I'm not sure if there is anything to trace it on, if not I would like to try to remember as best I can what the symbols look like)
Fawn slowly opens the door, one sword at the ready, the other within quick reach. She tries to sneak inside the room where she hears laughing and crying
Fawn slowly opens the door and slips into the room.
This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. The boy is crying and the women just look scared and defeated.
A heap of discarded clothing is piled carelessly against the far wall.
You noticed two Redbrands looking into the cell of the boy. They are taunting him relentlessly. One bald Redbrand with what appears to be a a distinguishing scar going down the back of his head says to the young boy, "You keep crying and we will put you down with your dead daddy so Gilga can eat you!"
The attention seems to be on the boy and the Redbrands do not appear to have noticed you. You are literally right behind them.
This post has potentially manipulated dice roll results.
Fawn scoots in just enough to allow her companions entry into the room. Now located at A, -12 she then takes her swords and slices at the RedBrands throats!
The first attack is against the Green Redbrand. Fawn misjudges the Redbrands throat and slices into his studded leather armor causing no damage!
The second attack connects with the Red Redbrand which takes 3 points of damage.
We are now in combat. Initiative Rolls
Redbrands 10
Fawn: 5
Conway: 9
Cypress: 21
Halben: 22
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*OoC- being a warlock would I recognize any of the markings on the sarcophagi?*
Conway walks over to the armored skeletons and inspects them for anything out of the norm than just missing flesh and rusted armor.
Investigation- 6
*dust and sand hits Conway in the eye as he begins looking at the skeleton*
Halben looks closely over each Sarcophagus. He determines the the stone lid of each sarcophagus is carved to depict the person entombed within- two human males and one human female, all of noble bearing.
Fawn investigates the walls, they appear to be similar to the rest of this hideout. The only thing of interest Fawn finds is the door in the upper right of the room. The door is made of wood with an iron handle, hinges, and a built in lock. This door does not appear to be locked.
Conway looks over the skeletons and they appear to be lifeless as skeletons normally are.
OOC TO CONWAY: You would be able to determine the markings just as Halben as they are not very complex.
Fawn opens the sarcophagus (B,-14)
“well folks might as well see what we’ve got”
Fawn opens one of the male sarcophagus. She pushes and the stone grates against stone. The lid falls to a side. Inside, she finds moldering bones and scraps of clothing. However, on the skeleton's hand she finds a platinum signet ring worth 50 gold pieces.
9 investigation
Fawn pockets the platinum ring and begins to investigate the rest of the crip.
”if anyone finds anything, just keep it safe and we can split later if you want”
Fawn does not find anything new.
Fawn opens the sarcophagus (B,-18)
Fawn pushes open another stone resting place. Inside she once again finds bones and rags. As well as another slightly smaller but still valuable signet ring worth another 50 GP!
Cypress opens remaining the sarcophagus at E-18
“You all better be splitting the loot!” Yells Conway
Cypress seeing Fawn make away unscathed steps up to the last sarcophagus. He looks at the skeletons, just knowing they will be coming to life when opening this last stone coffin. They have to right? Why else would they be here? He forces open the sarcophagus and inside finds similar bones, torn clothing, and a nice platinum signet ring worth 50 gp. The skeleton's remain lifeless as of the moment.
“But of course Conway”
“now shall we move on to the next room?”
Fawn listens to the door
Perception 9
Halben would like to trace the markings on the three sarcophagus to ask the villagers later about it. (if possible I'm not sure if there is anything to trace it on, if not I would like to try to remember as best I can what the symbols look like)
“I am ready when you all are” Conway says as he makes his way toward the north end of the room with Fawn
Fawn listens to the door and she can hear something. It's hard to tell exactly what but it sounds possibly like laughing and crying.
Fawn slowly opens the door, one sword at the ready, the other within quick reach. She tries to sneak inside the room where she hears laughing and crying
STEALTH 18
Fawn slowly opens the door and slips into the room.
This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human women are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. The boy is crying and the women just look scared and defeated.
A heap of discarded clothing is piled carelessly against the far wall.
You noticed two Redbrands looking into the cell of the boy. They are taunting him relentlessly. One bald Redbrand with what appears to be a a distinguishing scar going down the back of his head says to the young boy, "You keep crying and we will put you down with your dead daddy so Gilga can eat you!"
The attention seems to be on the boy and the Redbrands do not appear to have noticed you. You are literally right behind them.
Fawn sneaks up behind the redbrand and quickly places each of her short swords at their throats and slices.
“Goodnight”
Attack: 12 Damage: 5
Attack: 16 Damage: 3
Fawn scoots in just enough to allow her companions entry into the room. Now located at A, -12 she then takes her swords and slices at the RedBrands throats!
The first attack is against the Green Redbrand. Fawn misjudges the Redbrands throat and slices into his studded leather armor causing no damage!
The second attack connects with the Red Redbrand which takes 3 points of damage.
We are now in combat. Initiative Rolls
Redbrands 10
Fawn: 5
Conway: 9
Cypress: 21
Halben: 22