This post has potentially manipulated dice roll results.
Out of one fire and into the next, eh? Tryn thinks with a grimace. He lets out a roar of defiance and internally calls for his new patron's assistance. He spins on his heels and delivers twin scimitar slashes at the Minotaur skeleton. His eyes narrow as his target come into view. As his blade(s) connect he curses, "Burn in the nine hells!"
Put your spoiler here. Attacks: 20,15 Channel Divinity adds +10 to second roll for:17
Damage (if I hit): First Attack: 8 adding divine smite: 15, total=23 Second attack: 4 adding divine smite: 12 total=15. total damage, provided both attacks hit, is 38
The battle grows in intensity as you see Tyrin get engulfed in a dark flame, and you see the minotaur skeleton recoil in pain as Tyrin's scimitars embed themselves deeply through the undead's sternum. The skeleton threatening Larth starts growing ice crystals around his eye sockets as Harry's spell reaches him. As Harry moves in the entry way and on the step, a click is heard and several arrows shoot out at you. Meanwhile, the massive minotaur towering over Tyrin lifts up his greataxe ready to block any further attack. Although the skeleton attacking Larth is taken aback by the sudden drop in temperature, he still manages to hold his sword up and deflect both of the incoming attacks. With the last parry, he also manages to take the dagger from Larth's hands and hurls it across the room toward the altar. He then goes for a blow at Larth. The skeleton near Tyrin also goes for an attack at the drow's expense.
Skeleton attacking Larth: Attk Roll: 8 (does not hit)
Skeleton Attacking Tyrin: Attk roll: crit threat, 13 to hit. If hit, damage: 8. If it does not hit, then dmg is 7
This post has potentially manipulated dice roll results.
As the pressure plate triggers, Harry is briefly startled but quickly regains his composure. "Ah yes, the trap. I nearly forgot about it."The halfling manuverous effortlessly as the arrows whiz by him.
Dex saving throw 15. Portent turns this into a 20.
"This thing just will not die!"Harry remarks in his mind, looking the creature behind his friend. While thinking this, Harry removes a small peice of fleece from his pouch and holds it in his palm. He recites a chantation is Arcana, causing the fleece to levitate a couple of centimeters above his hand. An image of a stone wall appears directly in front of the monster attacking Larth.
The image of a wall floats 2ft above the ground. It covers a 5ft by 5ft square. Without touching the illusion, the creature can use it's action to determine if the wall is real or not by passing a DC 14 Investigation check.
Using Stool's telepathy, Harry reaches out to his companion. "Larth, I have created an illusion of a wall between you and this monster. It hopefully will distract it long enough for you to use this opportunity to retreat, if you can. This is not a fight we can win."
This post has potentially manipulated dice roll results.
Larth sees the stranger fall. He will make an attempt to help him out but needs to deal with the hunk of death in front of him. He uses the dagger he has and lunges at the skeleton. (Both attempts like last time)
Attack roll 22 Damage 7
2nd attempt Attack roll 13 Damage 7
If the enemy dies I then move to the left three squares and down two
The arrows whiz past the wizard as Harry quickly ducks to avoid the deadly posion the darts would have injected him with. Recovering from the assault, he casts a wall to protect his friend. As the wall blocks the skeleton's vision, a dagger emerges through the bricks and finds its way into the skull of the creature. Its glowing eyes fade and the bones fall to the ground. With one skeleton gone and the drow left for dead, the two remaining monsters now make their way towards you. The minotaur skeleton seems quite angered by one of his comrades falling, and further enraged by the damage he has sustained. He lowers his head and readies to charge, but he suddenly sees the wall blocking his path. He however prepares to attack the next round The other skeleton unsheates his sword as he prepares to shoot an arrow with his bow.
This post has potentially manipulated dice roll results.
"Oh, would you look at the time," Harry says out loud. "It's time to leave. Wouldn't you say, Larth?"
Harry untucks a small rock from his pocket and faces the beast preparing to charge. "Now I know we don't know each other that well, but you took care of that Drow for us and, well... I just wanted give you a parting gift to show how much I appreciate it."
As he speaks, Harry waves his hand over the stone. The stone begins the glisten magically. Once Harry releases the rock, it flies at the minotaur at breakneck speed. Harry wasted no time afterwards. After the attack, he starts to ascend the stairs out of the monster's reach.
The creature must make a dexterity saving throw, DC 14. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 14 bludgeoning damage.
Larth, now safely out of range from direct attacks pulls out his crossbow and tries to get the numbers in their groups advantage. And shoots an arrow at the smaller, weaker skeleton.
The stone flies out of Harry's hand at incredible speed. too fast for the minotaur to notice, let alone react to it. It shatters the sword it's holding and pierces clean through his jaw bone. The glow of the eyes dispels as the bones fall to the floor. The other skeleton, surprised by the sudden death of his companion, receives another blow from Larth's crossbows and retreats to a corner of the room, limping and with his shield up. If he could invoke facial expressions, his face would be one of terror. Harry, as you make your way up the stairs, a force prevents you from making it past the first step. A rasp, low voice then echoes through the room. "You have violated the sanctity of this shrine, and final resting place for a battle fought by those who have now fallen. Your punishment shall be death!"
An attempt to perform a melee or ranged attack on the skeleton will be done with disadavantage as he is taking the dodge action
This post has potentially manipulated dice roll results.
Harry finds that he cannot leave this hellish room due to an invisible wall of force. The chilling voice deeply unsettles the halfling. "Well that's a good sign..." Harry mumbles.
Harry turns around, takes a step forward and sees the last skeleton trying to limp away. "O-oh, no" he says, raising a finger at the retreating monster. "If I can't leave, you can't either!"
Harry takes his staff and summons a chilling presence once more, directing it at the creature.
The skeleton must make a Constitution saving throw, DC 14. On a failed save, the target takes 5 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
It is at this moment that Harry notices Larth trying to help the Drow. Harry reaches out to his friend telepathically. "Larth, worry about that thing later. Let's focus on the other abomination first."
Tyrn jolts upright as the healing magic restores his consciousness. He stares at the surface dweller with a perplexed look on his face. “Why did you do that?” He asks in the language of the Drow. “What are you doing here?” Eyeing the surface dwellers warily, Tyrn places his hand on his chest. Black flames spark to life around his hand and vigor is restored in the Drow's features.
Uses Lay on Hands to restore 15 out of 15 available hit points now at 20/28 hp
This post has potentially manipulated dice roll results.
Larth turns to Tyrn and says "The enemy of my enemy is my friend. The way those things messed you up means you're wanted just as much as we are. I would like to extend an offering to have you tag along with us if you would like but it not my choice alone on this matter. We would need a group decision on this. My personal thoughts would be, you look like a hard hitter. Which is exactly what we need since most of our team can't really fight and the rest are mainly ranged attackers."
(If needed here is a persuasion roll to convince the Group to let Tyrn Stay)
When Larth comes to the group to convince them to allow the Drow to stay, Harry pulls him aside. "Larth, have you gone mad?" Harry whispers. "We just escaped the Drow, and now you want to invite one into our camp? We have no idea who he is or whom he affiliates with. He very well could lead the Drow Preistess to our quarters, or slit our throats as we sleep."
Harry pauses for a moment, then sighs. "Reviving him was one thing. I can respect that. But by no means should we put our group at risk by keeping a stranger in our beds."
Stealth check for the whisper, in case anyone tries to listen in 14
Tryn takes a step toward the whispering surface dwellers. Telepathy eh? he thinks towards the two. Nice trick, useful. To the one who healed him: Your friend is correct, you should not trust a drow. However, you were correct when you called me their enemy. To both: My name is Tyrn of... no family that matters any longer. I seek to bring order and destroy the chaotic and cruel ways of my people. Until such a day where that becomes possible though, it would be my pleasure to cut down any of my kind who are, no doubt, pursuing you. To the other surface dweller: I can well understand your distrust, but, truly, i gain nothing from killing you and less for bringing you to a priestess. I dont feel that it is wise to disarm myself in the underdark, but i will march in front of you, that your back remain unstabbed.
Persuasion on Harry(if neccesary):6 actually a six
Larth turns to the Drow, "I am hesitant to trust you fully. By no means are you keeping watch.we we rest. And as long as you carry your weight and dont try anything suspicious I am okay with you traveling with us. But I need to know this first, why were you being attacked by the others? What did they do to you or you to them? Telling us you story of how you got in this position may help the others."
This post has potentially manipulated dice roll results.
Harry turns around, shocked that the Drow heard his private conversation with Larth. His surprised expression then adjusts into a smirk. "Well, I suppose I should have expected you to listen in. I would have done the same in your position."
Insight Check on Tryn:13
Harry bows gracefully, but never takes his eyes off the Drow. "Harry Greenhill, at your service." Harry makes an amused scoff at the notion of regarding the Drow in this way. "My overzealous friend here is Larth."
The halfling considers what the stranger has to say but cannot discern his intentions. After Larth speaks, Harry cuts in. "Even more importantly, why did those things only attack when Larth and I entered the room, when you were present well before? Before you can even think of joining us, I think we need a little more context on who you are and what you are doing here. Once we have that, Larth and I will put the decision to a vote."
This post has potentially manipulated dice roll results.
I did not trigger the trap because I did not enter through the door. Tyrn begins. Such traps seldom discriminate their targets. I was once of a noble drow house. A house that no longer stands, i presume, thanks to a rival of my mother's. We were attacked, swiftly and silently. Half of our guards and a priestess were dead before anyone knew something was amiss. My life was all but doomed so I... offered my soul for escape. I did not know where i would escape to, it did not matter. I hadn't been here a minute before two immensely out-of-place surface appear and managed to raise some dead.Speaking of, i dont believe we should stay here. I need rest, but I can move for now. There may be better places to talk.
Persuasion:16
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Out of one fire and into the next, eh? Tryn thinks with a grimace. He lets out a roar of defiance and internally calls for his new patron's assistance. He spins on his heels and delivers twin scimitar slashes at the Minotaur skeleton. His eyes narrow as his target come into view. As his blade(s) connect he curses, "Burn in the nine hells!"
Put your spoiler here. Attacks: 20,15 Channel Divinity adds +10 to second roll for:17
Damage (if I hit): First Attack: 8 adding divine smite: 15, total=23 Second attack: 4 adding divine smite: 12 total=15. total damage, provided both attacks hit, is 38
Larth draws the dagger he has hoping this attack will land and goes for slice at the Skeleton that looks him in the eyes.
Attack roll 19 Damage roll 6
Larth, determined to end this Skeleton, if he doesn't hit with the first attempt he does this again with anger.
Attack roll 23 Damage roll 5
The battle grows in intensity as you see Tyrin get engulfed in a dark flame, and you see the minotaur skeleton recoil in pain as Tyrin's scimitars embed themselves deeply through the undead's sternum. The skeleton threatening Larth starts growing ice crystals around his eye sockets as Harry's spell reaches him. As Harry moves in the entry way and on the step, a click is heard and several arrows shoot out at you. Meanwhile, the massive minotaur towering over Tyrin lifts up his greataxe ready to block any further attack. Although the skeleton attacking Larth is taken aback by the sudden drop in temperature, he still manages to hold his sword up and deflect both of the incoming attacks. With the last parry, he also manages to take the dagger from Larth's hands and hurls it across the room toward the altar. He then goes for a blow at Larth. The skeleton near Tyrin also goes for an attack at the drow's expense.
Skeleton attacking Larth: Attk Roll: 8 (does not hit)
Skeleton Attacking Tyrin: Attk roll: crit threat, 13 to hit. If hit, damage: 8. If it does not hit, then dmg is 7
Harry, please roll a dex saving throw.
As the pressure plate triggers, Harry is briefly startled but quickly regains his composure. "Ah yes, the trap. I nearly forgot about it." The halfling manuverous effortlessly as the arrows whiz by him.
Dex saving throw 15. Portent turns this into a 20.
"This thing just will not die!" Harry remarks in his mind, looking the creature behind his friend. While thinking this, Harry removes a small peice of fleece from his pouch and holds it in his palm. He recites a chantation is Arcana, causing the fleece to levitate a couple of centimeters above his hand. An image of a stone wall appears directly in front of the monster attacking Larth.
The image of a wall floats 2ft above the ground. It covers a 5ft by 5ft square. Without touching the illusion, the creature can use it's action to determine if the wall is real or not by passing a DC 14 Investigation check.
Using Stool's telepathy, Harry reaches out to his companion. "Larth, I have created an illusion of a wall between you and this monster. It hopefully will distract it long enough for you to use this opportunity to retreat, if you can. This is not a fight we can win."
Tyrn lets out a gasp as the skeleton's blade makes it past his guard. my vengeance... halted so soon? He thinks as darkness begins to fill his vision.
reduced to -3 hp Death saving throw 1:9, death saving throw 2:6, death saving throw 3:7, Death saving throw 4:4
Larth sees the stranger fall. He will make an attempt to help him out but needs to deal with the hunk of death in front of him. He uses the dagger he has and lunges at the skeleton. (Both attempts like last time)
Attack roll 22 Damage 7
2nd attempt Attack roll 13 Damage 7
If the enemy dies I then move to the left three squares and down two
The arrows whiz past the wizard as Harry quickly ducks to avoid the deadly posion the darts would have injected him with. Recovering from the assault, he casts a wall to protect his friend. As the wall blocks the skeleton's vision, a dagger emerges through the bricks and finds its way into the skull of the creature. Its glowing eyes fade and the bones fall to the ground. With one skeleton gone and the drow left for dead, the two remaining monsters now make their way towards you. The minotaur skeleton seems quite angered by one of his comrades falling, and further enraged by the damage he has sustained. He lowers his head and readies to charge, but he suddenly sees the wall blocking his path. He however prepares to attack the next round The other skeleton unsheates his sword as he prepares to shoot an arrow with his bow.
Tyrin death saves: 1 success, 0 fails
New battle grid:
"Oh, would you look at the time," Harry says out loud. "It's time to leave. Wouldn't you say, Larth?"
Harry untucks a small rock from his pocket and faces the beast preparing to charge. "Now I know we don't know each other that well, but you took care of that Drow for us and, well... I just wanted give you a parting gift to show how much I appreciate it."
As he speaks, Harry waves his hand over the stone. The stone begins the glisten magically. Once Harry releases the rock, it flies at the minotaur at breakneck speed. Harry wasted no time afterwards. After the attack, he starts to ascend the stairs out of the monster's reach.
The creature must make a dexterity saving throw, DC 14. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 14 bludgeoning damage.
Harry moves 6 spaces northwards up the stairs.
Larth, now safely out of range from direct attacks pulls out his crossbow and tries to get the numbers in their groups advantage. And shoots an arrow at the smaller, weaker skeleton.
Attack roll 13. Damage 5.
And then moves up two squares
The stone flies out of Harry's hand at incredible speed. too fast for the minotaur to notice, let alone react to it. It shatters the sword it's holding and pierces clean through his jaw bone. The glow of the eyes dispels as the bones fall to the floor. The other skeleton, surprised by the sudden death of his companion, receives another blow from Larth's crossbows and retreats to a corner of the room, limping and with his shield up. If he could invoke facial expressions, his face would be one of terror. Harry, as you make your way up the stairs, a force prevents you from making it past the first step. A rasp, low voice then echoes through the room. "You have violated the sanctity of this shrine, and final resting place for a battle fought by those who have now fallen. Your punishment shall be death!"
An attempt to perform a melee or ranged attack on the skeleton will be done with disadavantage as he is taking the dodge action
New battle grid:
Tyrn lies there all unconscious-like.
Larth moves over to Tyrn and uses cure wounds
Healing 5
Harry finds that he cannot leave this hellish room due to an invisible wall of force. The chilling voice deeply unsettles the halfling. "Well that's a good sign..." Harry mumbles.
Harry turns around, takes a step forward and sees the last skeleton trying to limp away. "O-oh, no" he says, raising a finger at the retreating monster. "If I can't leave, you can't either!"
Harry takes his staff and summons a chilling presence once more, directing it at the creature.
The skeleton must make a Constitution saving throw, DC 14. On a failed save, the target takes 5 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
It is at this moment that Harry notices Larth trying to help the Drow. Harry reaches out to his friend telepathically. "Larth, worry about that thing later. Let's focus on the other abomination first."
Tyrn jolts upright as the healing magic restores his consciousness. He stares at the surface dweller with a perplexed look on his face. “Why did you do that?” He asks in the language of the Drow. “What are you doing here?” Eyeing the surface dwellers warily, Tyrn places his hand on his chest. Black flames spark to life around his hand and vigor is restored in the Drow's features.
Uses Lay on Hands to restore 15 out of 15 available hit points now at 20/28 hp
Larth turns to Tyrn and says "The enemy of my enemy is my friend. The way those things messed you up means you're wanted just as much as we are. I would like to extend an offering to have you tag along with us if you would like but it not my choice alone on this matter. We would need a group decision on this. My personal thoughts would be, you look like a hard hitter. Which is exactly what we need since most of our team can't really fight and the rest are mainly ranged attackers."
(If needed here is a persuasion roll to convince the Group to let Tyrn Stay)
15
When Larth comes to the group to convince them to allow the Drow to stay, Harry pulls him aside. "Larth, have you gone mad?" Harry whispers. "We just escaped the Drow, and now you want to invite one into our camp? We have no idea who he is or whom he affiliates with. He very well could lead the Drow Preistess to our quarters, or slit our throats as we sleep."
Harry pauses for a moment, then sighs. "Reviving him was one thing. I can respect that. But by no means should we put our group at risk by keeping a stranger in our beds."
Stealth check for the whisper, in case anyone tries to listen in 14
Perception roll:17
Tryn takes a step toward the whispering surface dwellers. Telepathy eh? he thinks towards the two. Nice trick, useful. To the one who healed him: Your friend is correct, you should not trust a drow. However, you were correct when you called me their enemy. To both: My name is Tyrn of... no family that matters any longer. I seek to bring order and destroy the chaotic and cruel ways of my people. Until such a day where that becomes possible though, it would be my pleasure to cut down any of my kind who are, no doubt, pursuing you. To the other surface dweller: I can well understand your distrust, but, truly, i gain nothing from killing you and less for bringing you to a priestess. I dont feel that it is wise to disarm myself in the underdark, but i will march in front of you, that your back remain unstabbed.
Persuasion on Harry(if neccesary):6 actually a six
Larth turns to the Drow, "I am hesitant to trust you fully. By no means are you keeping watch.we we rest. And as long as you carry your weight and dont try anything suspicious I am okay with you traveling with us. But I need to know this first, why were you being attacked by the others? What did they do to you or you to them? Telling us you story of how you got in this position may help the others."
Harry turns around, shocked that the Drow heard his private conversation with Larth. His surprised expression then adjusts into a smirk. "Well, I suppose I should have expected you to listen in. I would have done the same in your position."
Insight Check on Tryn:13
Harry bows gracefully, but never takes his eyes off the Drow. "Harry Greenhill, at your service." Harry makes an amused scoff at the notion of regarding the Drow in this way. "My overzealous friend here is Larth."
The halfling considers what the stranger has to say but cannot discern his intentions. After Larth speaks, Harry cuts in. "Even more importantly, why did those things only attack when Larth and I entered the room, when you were present well before? Before you can even think of joining us, I think we need a little more context on who you are and what you are doing here. Once we have that, Larth and I will put the decision to a vote."
I did not trigger the trap because I did not enter through the door. Tyrn begins. Such traps seldom discriminate their targets. I was once of a noble drow house. A house that no longer stands, i presume, thanks to a rival of my mother's. We were attacked, swiftly and silently. Half of our guards and a priestess were dead before anyone knew something was amiss. My life was all but doomed so I... offered my soul for escape. I did not know where i would escape to, it did not matter. I hadn't been here a minute before two immensely out-of-place surface appear and managed to raise some dead. Speaking of, i dont believe we should stay here. I need rest, but I can move for now. There may be better places to talk.
Persuasion:16