This post has potentially manipulated dice roll results.
Pascal gave an action, but I still needed an initiative ( 15 ), a WIS save ( 12 ), and sphere fire damage ( 5 ).
For Hildigrim, a WIS save with advantage due to the frighten effect ( 13 ).
Drusk's turn... Initiative ( 13 ) and WIS save ( 10 ). He intends to go between the desk and the front door, to use the mirror NE of him, and swing the mace at any skulks who get within melee range. Attack: 18 Damage: 7. Extra d20 if needed: 18
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(OOC: Ugh, not a good round. The die roller decided to give crap for the players, some great rolls for the skulks, and maximum damage on hits to Drusk.)
Round 1 results
Quillary casts Moonbeam on the front entrance. To her dismay, she sees the energy pass through the Skulks with no effect! (Skulks are immune to radiant damage.)
3 skulks come through the front door. Two close on Drusk, getting hits (21, 18) each doing maximum damage (8, 8). Drusk is down to 6 HP. The 3rd skulk is held up, but is trying to climb over the desk to reach Quillary.
The Skulk at the eastern window crashes through easily, charges at Hildigrim, and hits (25) for 7 damage. Hildigrim is at 14 HP.
There are more glass smashing noises from the Reading Room. Evidently, the skulk is having trouble getting through the window.
Everyone except for Jorin failed their WIS saving throw. Hildigrim is unable to hit his opponent, and Jorin misses as well. Drusk would have hit (17) but his fear made him miss (8).
Pascal spits out a flaming sphere to the east of Drusk, and directs it at the 3 skulks who are bunched up. (He has to keep turning around to check the mirror behind him, but fortunately this spell doesn't require a to-hit roll.) The first Skulk avoids the worst of it (3 damage), but the next two get direct hits (7 damage). Pascal leaves it just south of the Skulks. (The desk and rug catch fire, but it will take a while before the fire is out of control.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Round 2 for Drusk - will try to cast Cure Wounds on himself ( 10 ). Initiative: 16. Extra d20: 10
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(OOC: The module has the fear persist, but a DC 15 save in a big fight is very tough for low level characters. I've decided the fear was for the initial round only... Hildigrim will miss, but Jorin will have Advantage on his attack this round.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Quillary says a dark word as she sees her Moonbeam has no effect. Her eyes roll over, and a cloud of dark motes bursts out from her, when she looks ahead again, the whites of her eyes are black, and she is surrounded by a nimbus of ash and small flecks. She grins ferally, and touches her club to the cat skull on her head, and the club blackens for an instant, then becomes ashen. She twirls it and prepares to engage (next round, sorry).
Action: Wildshape to invoke her Symbiotic Entity. (+12 temp hp, doubles halo of spores reaction dmg, adds 1d6 poison dmg to melee attacks) Bonus Action: Cast Shillelagh on her club.
Like a wild man, Pascal is using one arm to control the sphere’s movements and another to extinguish anything that it sets on fire using Control Flames. With a tug of his arm, the sphere revs into motion once more, streaking toward the skulks!
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Well carp. I forgot all my rolls. If you rolled for Quillary in the spoiler, my apologies, and ignore these. I accept what fate has cast. I'll spoil these so we're not tempted.
Initiative: 9 Extra d20: 11
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Quillary (DM init roll of 22) activates her Symbiotic Entity ability.
Jorin (init 18) goes into a Rage. Using the silver axe as a mirror (does not attack with it), he swings with the other axe. Fortunately Hildigrim is able to yell out some corrections as a Help, which improves Jorin's accuracy (19 to-hit for 8 damage).
Pascal (init 17) keeps the rug and the nearby wood desk from turning into an inferno. He rams the flaming sphere into S5, which makes its DEX saving throw (12+4 = 16), so it takes another 3 fire damage.
Drusk (init 16) heals himself by 10 points, up to 16.
The skulk attacking Hildigrim (S1) narrowly misses him (13 to-hit). Unfortunately, the two skulks on Drusk continue their precision hits (25 and 18 to-hit), doing another 13 points of damage. They also slide a bit north, to avoid being near Pascal's flaming sphere.
The S5 skulk runs in a big circle to get to Quillary. That requires it to Dash, so it does not attack this round. It also rolls really well for its CON save (15), so Quillary cannot use her Reaction to Spore it this round.
(OOC: Not happy that Drusk should be hit 40% of the time, and so far the skulks are 4 for 4... Map and status up next.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Drusk is now at 3 HP. Hildigrim is still at 14 HP.
Jorin is in a rage, and Quillary has activated the Symbiotic Entity ability. Pascal is moving around a Flaming Sphere, and using Control Flame to keep the library from burning down.
The skulks have taken damage: S1= 8 damage, S3= 3, S4= 7, S5=10.
Everyone can post their Round 3 actions. Remember to include your initiative (that means you, Quillary), and an extra d20 in case it is needed.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
OOC: Question, is there a reason that only one Shulk took the damage? Was there not another within 5 feet as well?
(Hmmm... That's a good point, a 5' sphere could be targeted halfway between the skulks who are next to each other. DEX save 11 The S4 skulk also takes 7 more damage, for a total of 14. Still standing, but looks almost cooked in the mirror's reflection.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
OOC > Quillary does not have a mirror (club in one hand, shield in the other). So she basically does not know Skulk5 is in front of her, since it has not attacked her. Correct?
Quillary sees that Drusk is getting pummeled, and charges to help, probably running into Skulk5? I guess I'm not sure what happens then?
(But I'm gonna roll my extra dice, because! Initiative: 11 and extra d20: 1)
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
OOC: Question, is there a reason that only one Shulk took the damage? Was there not another within 5 feet as well?
(Hmmm... That's a good point, a 5' sphere could be targeted halfway between the skulks who are next to each other. DEX save 11 The S4 skulk also takes 7 more damage, for a total of 14. Still standing, but looks almost cooked in the mirror's reflection.)
OOC: Wait. I just re-read the spell, it only hits multiple creatures if they end there turn there. So that’s up to you
Pascal gave an action, but I still needed an initiative ( 15 ), a WIS save ( 12 ), and sphere fire damage ( 5 ).
For Hildigrim, a WIS save with advantage due to the frighten effect ( 13 ).
Drusk's turn... Initiative ( 13 ) and WIS save ( 10 ). He intends to go between the desk and the front door, to use the mirror NE of him, and swing the mace at any skulks who get within melee range. Attack: 18 Damage: 7. Extra d20 if needed: 18
DM rolls for the skulks
6, 8, 8, 17, 6
22, 21, 21, 22, 5
3, 1, 2, 1, 2
20, 5
24, 8
8, 5
22, 27, 15, 11, 16
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(OOC: Ugh, not a good round. The die roller decided to give crap for the players, some great rolls for the skulks, and maximum damage on hits to Drusk.)
Round 1 results
Quillary casts Moonbeam on the front entrance. To her dismay, she sees the energy pass through the Skulks with no effect! (Skulks are immune to radiant damage.)
3 skulks come through the front door. Two close on Drusk, getting hits (21, 18) each doing maximum damage (8, 8). Drusk is down to 6 HP. The 3rd skulk is held up, but is trying to climb over the desk to reach Quillary.
The Skulk at the eastern window crashes through easily, charges at Hildigrim, and hits (25) for 7 damage. Hildigrim is at 14 HP.
There are more glass smashing noises from the Reading Room. Evidently, the skulk is having trouble getting through the window.
Everyone except for Jorin failed their WIS saving throw. Hildigrim is unable to hit his opponent, and Jorin misses as well. Drusk would have hit (17) but his fear made him miss (8).
Pascal spits out a flaming sphere to the east of Drusk, and directs it at the 3 skulks who are bunched up. (He has to keep turning around to check the mirror behind him, but fortunately this spell doesn't require a to-hit roll.) The first Skulk avoids the worst of it (3 damage), but the next two get direct hits (7 damage). Pascal leaves it just south of the Skulks. (The desk and rug catch fire, but it will take a while before the fire is out of control.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OOC: Sorry about all the missing rolls. No excuse except excitement to put something down. :/
Initiative: 4
With wide eyes staring at the scary skulk, Hildigrim attempts again to hit the creature with his rapier.
Action: rapier attack rolled with disadvantage in case Hildi's still frightened: 11; damage: 4 piercing damage
"H-here!" Hildigrim says, pointing out its location to Jorin.
Bonus: help Jorin vs. the skulk
Sneak attack if appropriate: 8
Extra d20 in case I've forgotten something else: 12
OOC: Ugh, these rolls!
(OOC: The earlier fight was fairly easy, but this one needs to get better in a hurry.)
The skulk by the Reading Room (S2) is unable to get through the window and moves away. (It is lurking outside... somewhere.)
No one is afraid anymore. The initial attack was startling to everyone (except for Jorin), but everyone has their courage back.
Drusk is at 6 HP. Hildigrim at 14 HP. The skulks by the entrance have taken damage (S3=3 damage; S4, S5=7 damage).
Everyone can post their Round 2 actions. Remember to include your initiative, and an extra d20 in case it is needed.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Round 2 for Drusk - will try to cast Cure Wounds on himself ( 10 ). Initiative: 16. Extra d20: 10
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(OOC: The module has the fear persist, but a DC 15 save in a big fight is very tough for low level characters. I've decided the fear was for the initial round only... Hildigrim will miss, but Jorin will have Advantage on his attack this round.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"Stand fast with your hair toes!" Jorin roars to Hildi as he swings his axe into the skulk.
Edit - that dice roller tho....
Double edit, here is my advantage roll! 19
That's better!
Quillary says a dark word as she sees her Moonbeam has no effect. Her eyes roll over, and a cloud of dark motes bursts out from her, when she looks ahead again, the whites of her eyes are black, and she is surrounded by a nimbus of ash and small flecks. She grins ferally, and touches her club to the cat skull on her head, and the club blackens for an instant, then becomes ashen. She twirls it and prepares to engage (next round, sorry).
Action: Wildshape to invoke her Symbiotic Entity. (+12 temp hp, doubles halo of spores reaction dmg, adds 1d6 poison dmg to melee attacks)
Bonus Action: Cast Shillelagh on her club.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Like a wild man, Pascal is using one arm to control the sphere’s movements and another to extinguish anything that it sets on fire using Control Flames. With a tug of his arm, the sphere revs into motion once more, streaking toward the skulks!
Initiative: 17
Damage: 7 fire damage vs DC 12 Dex!
d20: 4
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OoC - Symbiotic Entity sounds pretty cool!
DM rolls
10, 2, 7, 4, 4, 5, 18, 4
13, 5
25, 7
18, 6
18, 15, 19
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Well carp. I forgot all my rolls. If you rolled for Quillary in the spoiler, my apologies, and ignore these. I accept what fate has cast. I'll spoil these so we're not tempted.
Initiative: 9
Extra d20: 11
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Round 2 results
(OOC: Not happy that Drusk should be hit 40% of the time, and so far the skulks are 4 for 4... Map and status up next.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Drusk is now at 3 HP. Hildigrim is still at 14 HP.
Jorin is in a rage, and Quillary has activated the Symbiotic Entity ability. Pascal is moving around a Flaming Sphere, and using Control Flame to keep the library from burning down.
The skulks have taken damage: S1= 8 damage, S3= 3, S4= 7, S5=10.
Everyone can post their Round 3 actions. Remember to include your initiative (that means you, Quillary), and an extra d20 in case it is needed.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OOC: Question, is there a reason that only one Shulk took the damage? Was there not another within 5 feet as well?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Initiative: 8
Swish! goes Hildigrim's rapier as he attempts to vanquish the skulk while looking in the mirror.
Action: rapier attack: 11; damage: 9 piercing damage
Sneak attack if appropriate: 8
"Good, Jorin! Now, here!" the halfling calls.
Bonus: help Jorin vs. skulk
Extra d20: 18
(Hmmm... That's a good point, a 5' sphere could be targeted halfway between the skulks who are next to each other. DEX save 11 The S4 skulk also takes 7 more damage, for a total of 14. Still standing, but looks almost cooked in the mirror's reflection.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OOC > Quillary does not have a mirror (club in one hand, shield in the other). So she basically does not know Skulk5 is in front of her, since it has not attacked her. Correct?
Quillary sees that Drusk is getting pummeled, and charges to help, probably running into Skulk5? I guess I'm not sure what happens then?
(But I'm gonna roll my extra dice, because! Initiative: 11 and extra d20: 1)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
OOC: Wait. I just re-read the spell, it only hits multiple creatures if they end there turn there. So that’s up to you
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Pascal extinguishes the budding flames once more and with another tug, he rams the sphere into S4!
Initiative: 17
Damage: 8 fire damage
d20: 7
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist