(The situation: Drusk got maximum damage for an ordinary hit, but the thug still has 1 HP left. Pascal is able to bite the thug, but he is later in the initiative order.
If Quillary or Jorin have an initiative > 17 and hit the thug, he does not get to attack this round. Otherwise, he will try to stab at Quillary.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(The situation: Drusk got maximum damage for an ordinary hit, but the thug still has 1 HP left. Pascal is able to bite the thug, but he is later in the initiative order.
If Quillary or Jorin have an initiative > 17 and hit the thug, he does not get to attack this round. Otherwise, he will try to stab at Quillary.)
I posted Jorin's action in post #2400 - Init 21 with a charging shove action.
(Quillary is 17-fast, while the thug is 17-slow, so she gets to go. I forgot about the thug being prone, but an 11 hits anyways.)
With the thug standing up to strike at her, Quillary really unleashes on him with her magic club. The thug goes down again, unconscious, and a ghostly shape leaves his body.
Before the ghost escapes into the surroundings, Pascal decides to use the Fire Bolt that he was preparing for the zombie. It only gets lightly toasted (4 damage after resistance) before it escapes, but Pascal wanted this ghost to think twice about messing with the Road Enders another time.
(Combat is over.)
Drusk suggests that, if Bitter-Blossom has a safe place, the group should take a Short Rest there. There is time for 1 rest, but not 2 rests, if you want to solve the mystery by dawn.
With a short rest, he could use hit dice to heal up, and recover the Divinity in case more ghosts need to be turned.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(As mentioned in post 2399, "the zombie falls apart into table scraps and stale wine", which is not usual for zombies, but is what happened to this one back in the tavern.
Also stated: "Since that pile of zombie scraps fell into the middle of Pascal's bonfire, the area is already starting to stink. Pascal is letting the bonfire die off, but the street smells like someone urinating on sauna rocks." It is not worth collecting those scraps.)
Since the street area where you fought is smelling really bad, the party marches quickly away, towards Bitter-Blossom's shop. When Drusk wonders if the unconscious thug should be left there, Quillary scratches one of her wounds and says he will be fine where he is.
It takes another 10 minutes to arrive at the shop. In appearance, it looks like a small house, almost a shack. Connected to the side is a much longer, wider structure, with most of the ceiling and walls made of glass. (The glass is translucent, not transparent, so it is not obvious from a distance what is inside, especially at night.) The sign next to the front door of the house reads: "Bitter-Blossom's Medicinal Greenery".
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Are there any food stalls nearby selling festival treats? Jorin wouldn't mind spending the rest hour munching on street food...
(Are you suggesting resting an hour before meeting BB? The spiritroot marks on Jorin and Hildigrim draw the undead to them. If you are hanging out in the street for an hour, there will be more chances to be to attacked by zombie + ghosts. That's why Drusk suggested that inside BB's shop might be a safer way to spend an hour, if she doesn't seem dangerous.)
(EDIT: If the meeting with BB goes well, and the party gets a chance to stay an hour, Jorin will have a chance to hit the streets for some carry-out food during the short rest.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
You hear some mumbling inside, then it quiets down. After a moment, Quillary knocks again (louder). There is more mumbling, then some shuffling and chairs being bumped. The door opens, and you are greeted by a woman in her mid-twenties, rubbing her eyes. She has the green apparel of a druid. The side of her face and the disheveled hair on that side are indications that she was sleeping, but when you look inside, there is no sign of a cot in the main store room. The air from inside the shop is warm, overly humid, with a peculiar incense-like smoke in the air. The shelves and tables are overflowing with all manner of plants, and promises of a wide variety of flowering plants.
The woman is awake, but is a little slow in focusing on your faces. "Hey there. Wassup?"
Drusk sniffs the air a bit, and looks like he recognizes something.
(Everyone roll for Perception, please.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(Oops. The perception rolls were for everything else, except the smoke. Hildigrim can still roll for his Perception.)
Pascal definitely looks more relaxed after breathing in the smoke. Quillary and Jorin are also feeling warmer.
As BB steps back, stumbling a bit, Drusk says quietly to the group: "When the other elf acolytes wanted to get in a really good mood, and the priests would not let them drink the spring wine, they would instead burn this incense out of special mushrooms and herbs. This air has a similar scent, but not identical. The smoke calmed them down, making them lethargic and comfortably numb. I never understood the appeal of their incense." He stops talking as BB has shifted her attention back to your group.
For Pascal only (until he has a chance to talk to the others):
As you are breathing in the air, you hear some sniffing at your neck. You turn your head, and look directly in the eyes of a dog. it has a brown coat with large black spots. It seems somewhat large for its type, measuring almost five feet at the shoulder. You close your eyes for a moment, as a big dog seems strange, and when you open them, it is gone.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"There is a similar herb that grew in the hills outside of Mithril Hall. Some of the dwarves would bring it in and burn it for the same effects. They called it, The Ichy which is sticky, or Devil Lettuce." Jorin sort of shakes his head and adds, "I never understood the reference."
(The situation: Drusk got maximum damage for an ordinary hit, but the thug still has 1 HP left. Pascal is able to bite the thug, but he is later in the initiative order.
If Quillary or Jorin have an initiative > 17 and hit the thug, he does not get to attack this round. Otherwise, he will try to stab at Quillary.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I posted Jorin's action in post #2400 - Init 21 with a charging shove action.
OOC > Let’s see how this goes...
Initiative: 17
If she’s fast, she will swing her cudgel at the thug, trying to knock him out If she’s not fast, she’ll do that if he is still standing when she goes.
Action: Attack possessed thug with magical club, aiming for non-lethal damage: 11 to hit, for 12 magical non-lethal bludgeoning dmg
Second d20 in case of Help or if the thug is prone from Jorin’s shove, or something else: 19
Edit: d’oh on the initiative!
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(Quillary is 17-fast, while the thug is 17-slow, so she gets to go. I forgot about the thug being prone, but an 11 hits anyways.)
With the thug standing up to strike at her, Quillary really unleashes on him with her magic club. The thug goes down again, unconscious, and a ghostly shape leaves his body.
Before the ghost escapes into the surroundings, Pascal decides to use the Fire Bolt that he was preparing for the zombie. It only gets lightly toasted (4 damage after resistance) before it escapes, but Pascal wanted this ghost to think twice about messing with the Road Enders another time.
(Combat is over.)
Drusk suggests that, if Bitter-Blossom has a safe place, the group should take a Short Rest there. There is time for 1 rest, but not 2 rests, if you want to solve the mystery by dawn.
With a short rest, he could use hit dice to heal up, and recover the Divinity in case more ghosts need to be turned.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"I could take a breather," Quillary admits, smarting from the thug's blows. "Let's find this Bitter-Blossom and see how they are appointed for it."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Are there any remains... remaining of the zombie?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Quillary turns her head as her gorge rises, seeing Pascal eyeing the cooked zombie scraps.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(As mentioned in post 2399, "the zombie falls apart into table scraps and stale wine", which is not usual for zombies, but is what happened to this one back in the tavern.
Also stated: "Since that pile of zombie scraps fell into the middle of Pascal's bonfire, the area is already starting to stink. Pascal is letting the bonfire die off, but the street smells like someone urinating on sauna rocks." It is not worth collecting those scraps.)
Since the street area where you fought is smelling really bad, the party marches quickly away, towards Bitter-Blossom's shop. When Drusk wonders if the unconscious thug should be left there, Quillary scratches one of her wounds and says he will be fine where he is.
It takes another 10 minutes to arrive at the shop. In appearance, it looks like a small house, almost a shack. Connected to the side is a much longer, wider structure, with most of the ceiling and walls made of glass. (The glass is translucent, not transparent, so it is not obvious from a distance what is inside, especially at night.) The sign next to the front door of the house reads: "Bitter-Blossom's Medicinal Greenery".
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Are there any food stalls nearby selling festival treats? Jorin wouldn't mind spending the rest hour munching on street food...
(Are you suggesting resting an hour before meeting BB? The spiritroot marks on Jorin and Hildigrim draw the undead to them. If you are hanging out in the street for an hour, there will be more chances to be to attacked by zombie + ghosts. That's why Drusk suggested that inside BB's shop might be a safer way to spend an hour, if she doesn't seem dangerous.)
(EDIT: If the meeting with BB goes well, and the party gets a chance to stay an hour, Jorin will have a chance to hit the streets for some carry-out food during the short rest.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Hildigrim, who can totally commiserate with Jorin's desire to enjoy a snack, suggests Jorin put his stomach on hold for a bit.
Jorin grumbles softly to himself before acquiescing.
"You have an ironwood stomach, Jorin of the Bodt, if you are hungry after that," Quillary nods towards the pile of smoking zombie bits.
Quillary will knock on the door of the shack.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
You hear some mumbling inside, then it quiets down. After a moment, Quillary knocks again (louder). There is more mumbling, then some shuffling and chairs being bumped. The door opens, and you are greeted by a woman in her mid-twenties, rubbing her eyes. She has the green apparel of a druid. The side of her face and the disheveled hair on that side are indications that she was sleeping, but when you look inside, there is no sign of a cot in the main store room. The air from inside the shop is warm, overly humid, with a peculiar incense-like smoke in the air. The shelves and tables are overflowing with all manner of plants, and promises of a wide variety of flowering plants.
The woman is awake, but is a little slow in focusing on your faces. "Hey there. Wassup?"
Drusk sniffs the air a bit, and looks like he recognizes something.
(Everyone roll for Perception, please.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Pascal sniffs 8
Pascal relaxes a little bit, “Oh, this is nice. Much better than dealing with them undead.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Quillary breathes deeply. Perception: 9
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Jorin snuffles the air loudly 14
(Oops. The perception rolls were for everything else, except the smoke. Hildigrim can still roll for his Perception.)
Pascal definitely looks more relaxed after breathing in the smoke. Quillary and Jorin are also feeling warmer.
As BB steps back, stumbling a bit, Drusk says quietly to the group: "When the other elf acolytes wanted to get in a really good mood, and the priests would not let them drink the spring wine, they would instead burn this incense out of special mushrooms and herbs. This air has a similar scent, but not identical. The smoke calmed them down, making them lethargic and comfortably numb. I never understood the appeal of their incense." He stops talking as BB has shifted her attention back to your group.
For Pascal only (until he has a chance to talk to the others):
As you are breathing in the air, you hear some sniffing at your neck. You turn your head, and look directly in the eyes of a dog. it has a brown coat with large black spots. It seems somewhat large for its type, measuring almost five feet at the shoulder. You close your eyes for a moment, as a big dog seems strange, and when you open them, it is gone.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"There is a similar herb that grew in the hills outside of Mithril Hall. Some of the dwarves would bring it in and burn it for the same effects. They called it, The Ichy which is sticky, or Devil Lettuce." Jorin sort of shakes his head and adds, "I never understood the reference."
“We are definitely going to need to find something to eat,” Quillary notes to nobody in particular.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.