"This isn't negotiation it's a command," Assassin 3 growls. "Come out NOW," they say shrilly as the two other Assassins begin to twitch as the lead Assassin produces another trinket and holds it in their hand.
Nat heals Gimble then hides again.
Gasping for breath Gimble sits up with a shocked look on his deeply tanned face spattered in his own blood.
"Aaaggghhhh," Gimble mumbles before moving his hands to his chest to the bolts as well as his vials. The poison still coursing through his veins having done the most damage. He then looks around and he seems to remember suddenly where he is! "What in the Nine Hells is going on," he exclaims! "They aren't dead," he asks now looking at all of you $standing at the pit as well as Nat hiding. "Here," he then says touching the smoky quarts crystal around his neck as a purple spectral hand appears shadowing his own before disappearing in his leather tunic and the stone appears from a hidden inner pocket and begins to float it over the pit. "Let them go or I drop it," he growls horsley with a maddening grin still behind the pillar. "They're just flunkies I picked up inna bar," he adds next. "Ha serves me right for picking amatures," he adds cough laughing his own blood.
All the assassins seem to flinch as Gimbe's mage hand clenched in a fist floats over the pit as 1 and 2 look to 3 for guidance.
"They can go....you stay half-bred," Assassin 3 sips angrily looking over the group then back at Gimble who gets to his feet.
"If one hair on any of their heads is touched," Gimble says as the mage hand lowers over the pit.
"That's fine...fine! We're agreed. Don't forget the blue buffoon in the doorway," the lead Assassin adds as Gimble looks to Retiog curiously before glancing back at Assassin 3.
"Go," Gimble then says with labored breathing still locking eyes with Assassin 3 with a serious expression. "I tried to make you rich," he adds next as the assassin's wait impatiently in their places but look more relaxed in their hostile intent.
"Watch for traps eh dearies," Assassin 3 retorts chuckling as they waves all of you but Gimble out having put away their device.
Top of the round movement recap
Assassin 1 @H6
Duc @A6 hanging upside down 3ft from the ground.
Assassin 2 @G10
Retiog @M10
Nat @M12
Alici @N9
Gimble @N10
ROUND 5
Assassin 1 holds action unless provoked.
Duc is up.
Assassin 2 holds attack unless provoked.
Retiog on deck!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I look forward to hearing the tale of how you escape, says Nat cheerfully to Gimble, giving him bardic inspiration as he moves/dashes after Retiog just far enough behind to be sure that the half-orc will trigger any nasty traps before Nat reaches them.
Retiog continues to the door and just shakes his head at the genasi flailing about hopelessly. "Not sure I'll be much help." He wraps his arms around her torso and tries to pull her free.
Nat follows to B6, but lets Retiog take care of Duc. Instead he turns and watches the scene playing out back towards the pit, trying to get any sense of what Gimble is planning and whether there is anything they can do to help him. Insight14
This post has potentially manipulated dice roll results.
Breaking the snare Duc falls to the floor with a thud.
Assassin 3 then says something in undercommon to the other assassins who turn back to face him as Assassin 3 moves closer to Gimble.
"Give me the stone," Assassin 3 demands. Holding his attack unless provoked.
A series of events then begin. A rumble then a thudding sound! Before a fiery eruption.
"RUN," Gimble's voice shrieks from the pit as he runs forward. "My plan went a little too well," he adds with a jovial tone as another explosion goes off behind him from the pit and the floor of the atrium begins to cave in! Gimble then put up hus hood and suddenly disappears from view!
Top of the round movement recap
Assassin 1 @M10
Duc prone @A6
Assassin 2 @M11
Retiog @A5
Nat @B6
Alici @B7
Assassin 3 DEAD
Gimble is now invisible.
ROUND 7
Attack: 7 Damage: 5
Assassin 1 DEX save to avoid falling into the growing pit! 7: stays up.
Assassin 2 DEX save to avoid falling into the growing pit! 18: stays up.
Assassin 1 tries to attack Gimble where they think he's at with disavantage: Attack: 12 Damage: 9: misses!!
"Do as he says, now!" The genasi immediately sprints for the exit, trusting that any further drow aren't just past the exit.
OOC Duc is very close to the exit, if her 30' movement puts her in threat range she will stop and I'll decide once you tell me what she sees, otherwise she dashes as far as possible.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Nat races forward as well, moving and dashing 60 feet; at some point, when he's within 60 feet of Retiog, Duc and Alici, he will use his last bardic inspiration for Mantle of Inspiration:
Mantle of Inspiration
As a bonus action, spend one use of Bardic Inspiration to grant temporary HP to a number of creatures (up to +3) you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Everyone gets 3 temporary HP and can immediately move an additional 30 feet as a reaction.
"This isn't negotiation it's a command," Assassin 3 growls. "Come out NOW," they say shrilly as the two other Assassins begin to twitch as the lead Assassin produces another trinket and holds it in their hand.
Nat heals Gimble then hides again.
Gasping for breath Gimble sits up with a shocked look on his deeply tanned face spattered in his own blood.
"Aaaggghhhh," Gimble mumbles before moving his hands to his chest to the bolts as well as his vials. The poison still coursing through his veins having done the most damage. He then looks around and he seems to remember suddenly where he is! "What in the Nine Hells is going on," he exclaims! "They aren't dead," he asks now looking at all of you $standing at the pit as well as Nat hiding. "Here," he then says touching the smoky quarts crystal around his neck as a purple spectral hand appears shadowing his own before disappearing in his leather tunic and the stone appears from a hidden inner pocket and begins to float it over the pit. "Let them go or I drop it," he growls horsley with a maddening grin still behind the pillar. "They're just flunkies I picked up inna bar," he adds next. "Ha serves me right for picking amatures," he adds cough laughing his own blood.
All the assassins seem to flinch as Gimbe's mage hand clenched in a fist floats over the pit as 1 and 2 look to 3 for guidance.
"They can go....you stay half-bred," Assassin 3 sips angrily looking over the group then back at Gimble who gets to his feet.
"If one hair on any of their heads is touched," Gimble says as the mage hand lowers over the pit.
"That's fine...fine! We're agreed. Don't forget the blue buffoon in the doorway," the lead Assassin adds as Gimble looks to Retiog curiously before glancing back at Assassin 3.
"Go," Gimble then says with labored breathing still locking eyes with Assassin 3 with a serious expression. "I tried to make you rich," he adds next as the assassin's wait impatiently in their places but look more relaxed in their hostile intent.
"Watch for traps eh dearies," Assassin 3 retorts chuckling as they waves all of you but Gimble out having put away their device.
Top of the round movement recap
Assassin 1 @H6
Duc @A6 hanging upside down 3ft from the ground.
Assassin 2 @G10
Retiog @M10
Nat @M12
Alici @N9
Gimble @N10
ROUND 5
Assassin 1 holds action unless provoked.
Duc is up.
Assassin 2 holds attack unless provoked.
Retiog on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dex Save 14
"Hey, you heard him, let me down so we can be off, and you can get back to your robbery" Duc's sneer at the last word is obvious.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Assassin 2 holds attack unless provoked.
Retiog up!
Nat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Take it easy, Champ," Retiog shouts to Duc. The half-orc looks back to Gimble and gives the man a nod. "Thanks... Good luck."
Though feeling thoroughly beaten, he puts on his meanest face as he runs by the assassins. "Next time," he sneers.
(Move/Dash from M13 to C7)
I look forward to hearing the tale of how you escape, says Nat cheerfully to Gimble, giving him bardic inspiration as he moves/dashes after Retiog just far enough behind to be sure that the half-orc will trigger any nasty traps before Nat reaches them.
Edit: To D7.
OOC: Need exact grid movement Steve!
Alici up!
Assassin 3 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Alici sidles up next to the Assassin at G10, moving to H9 moving cautiously with her shield raised. She'll dodge.
~♡~
Assassin 2 merely sneers at Alici with pure hate in his red eyes his painted mask menacing!
Assassin 3 then moves towards Gimble but only his full movement from E7 to K7.
"They're going. Hand it over," Assassin 3 growls as Gimble keeps the stone in hus mage hand.
Gimble then moves it farther over the pit.
Top of the round movement recap
Assassin 1@H6 but facing thw exiting party
Duc @A6 hanging by the foot 3ft from the ground.
Assassin 2 @G10 but facing the exiting party
Retiog @C7
Nat @D7
Alici @H9
Assassin 3 @K7
Gimble @N10
ROUND 6
Assassin 1 moves to M6 holds action unless provoked.
Duc up!
Assassin 2 moves to L6 holds attack unless provoked.
Retiog on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dex save 8
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Retiog continues to the door and just shakes his head at the genasi flailing about hopelessly. "Not sure I'll be much help." He wraps his arms around her torso and tries to pull her free.
Strength 5 (disadv from poison)
Nat follows to B6, but lets Retiog take care of Duc. Instead he turns and watches the scene playing out back towards the pit, trying to get any sense of what Gimble is planning and whether there is anything they can do to help him. Insight 14
Duc remains tied.
Nat can't really read Gimble at this distance.
Alici up!
Assassin 3 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Alici walks over to B7 and also tries to help Duc down.
athletics :
28forgot disadvantage : 19
~♡~
Breaking the snare Duc falls to the floor with a thud.
Assassin 3 then says something in undercommon to the other assassins who turn back to face him as Assassin 3 moves closer to Gimble.
"Give me the stone," Assassin 3 demands. Holding his attack unless provoked.
A series of events then begin. A rumble then a thudding sound! Before a fiery eruption.
"RUN," Gimble's voice shrieks from the pit as he runs forward. "My plan went a little too well," he adds with a jovial tone as another explosion goes off behind him from the pit and the floor of the atrium begins to cave in! Gimble then put up hus hood and suddenly disappears from view!
Top of the round movement recap
Assassin 1 @M10
Duc prone @A6
Assassin 2 @M11
Retiog @A5
Nat @B6
Alici @B7
Assassin 3 DEAD
Gimble is now invisible.
ROUND 7
Attack: 7 Damage: 5Assassin 1 DEX save to avoid falling into the growing pit! 7: stays up.
Assassin 2 DEX save to avoid falling into the growing pit! 18: stays up.
Assassin 1 tries to attack Gimble where they think he's at with disavantage: Attack: 12 Damage: 9: misses!!
Duc up!
Assassin 2 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Duc ?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Do as he says, now!" The genasi immediately sprints for the exit, trusting that any further drow aren't just past the exit.
OOC Duc is very close to the exit, if her 30' movement puts her in threat range she will stop and I'll decide once you tell me what she sees, otherwise she dashes as far as possible.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
There's no one visible in the corridor! It's 75ft long 10ft across covered in murals.
Assassin 2 double dashes but Gmble's crack in the pit gas made the atrium floor difficult terrain. He moves from L11 to F11.
Retiog up!
Nat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Retiog just puts he head down and dashes off behind the genasi toward the exit.
Nat races forward as well, moving and dashing 60 feet; at some point, when he's within 60 feet of Retiog, Duc and Alici, he will use his last bardic inspiration for Mantle of Inspiration:
As a bonus action, spend one use of Bardic Inspiration to grant temporary HP to a number of creatures (up to +3) you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Everyone gets 3 temporary HP and can immediately move an additional 30 feet as a reaction.
Alici gives a last look at the collapsing ruin and chases after her friends.
~♡~