This post has potentially manipulated dice roll results.
'Hearing the frantic guilt-implying footfalls, and fearing that the rats are fleeing through some bolt hole, Vassa will simultaneously study the door for anything untowards [traps?] while he mock yawns and stretches.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Lockbox may be stealthy but he doesn’t have patience, he can feel the frustration building up. Being a shadow wasn’t all it’s cracked up to be. He was going to wait s moment longer instead of being rash... ‘Come on friends, this is taking forever,’ he thinks to himself.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
You find no traps. It is a normal door with a normal lock.
'Doubting even his own ability to talk the door open (though he may try this one day), Vassa calls out towards the gathered shadows,'
"Locky - this evil door has our dear friends trapped behind it. Do you have your axe handy my good man?"
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
”He he..thought you’d never ask.” Lockbox steps from the shadows, goes back as far as he can go to give himself a straight line towards the door. After studying his target for a couple moments he charges forward. His heavy legs plodding hard on the ground, echoing over the sides of the buildings. “Aghhhhhhhhh!”
He swings his axe mightily at the wooden door, aiming for the area with a lock.
23 damage 13
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Lockbox's axe blows through the door with such force that not only is the lock mechanism broken, the very door is ripped from two of it's three hinges. The door is now open and only being held up by the bottom hinge.
From where Lockbox and Vassa are standing they see that tables and chairs have been carelessly tossed across the floor. They also see dead bodies lying in various places. It seems there was a fight of some sort here.
While we're not in combat at this time, let's go ahead and roll initiative to prepare.
This post has potentially manipulated dice roll results.
"Well struck, Locky. This doesn't look good, my friends. I hope that I... er, we haven't tarried too long. Let's go!"
'Despite his words, Vassa will crouch down 'stealthfully' near the door, sheathing his rapier and pulling out and loading his crossbow, while carefully scanning the room, e.g. do any of the bodies match Floon's description and do I see anywhere where hidden assailants could be hiding?
[OOC] Vassa's going to wait until Locky and Kes have gone in first, then follow quietly behind ready to pop a shot off at anything that threatens them.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
From where you're standing you do not see any bodies that match Floon's description. You do see large crates, boxes, and such that could provide cover and concealment.
This post has potentially manipulated dice roll results.
'Scrutinising the crates and boxes to see if he can spot any sign of hidden foes, Vassa calls out,'
"Watch out for those crates, Locky - they're large enough that someone could be hiding behind them."
[OOC] perception check to see if I can spot anything 9
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
Aenio watches the group and try’s to Stealthly run over to the group thinking that their about to start something, and he won’t be left behind.
Stealth:10
Initiative: 3
Rollback Post to RevisionRollBack
Are we ever sure that we exist? Do we have feelings? Or are we just NPC's designed to think highly? If so what is our purpose? Why are we here? Who are the players? Or are there Players?
"Knock knock, here comes Lock!" Lockbox yells into this warehouse and spots his target, one of the large crates. Can't hide behind it if it's smashed to bits. He charges the first crate. "Harrrrrrr!"
Greatax Attack: 16 if it hits 9
((OOG The one that is 25 feet away, he will charge and attack that one.))
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"Knock knock, here comes Lock!" Lockbox yells into this warehouse and spots his target, one of the large crates. Can't hide behind it if it's smashed to bits. He charges the first crate. "Harrrrrrr!"
Greatax Attack: 16 if it hits 9
((OOG The one that is 25 feet away, he will charge and attack that one.))
Intimidation 9
'Now crouching just inside the door (room's bottom left corner), Vassa watches Locky's crate smashing rampage with wry appreciation, but raises one fine eyebrow in curiosity at the warforged's rhyme, muttering to himself in wonder,'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
When lockbox's axe sinks into the lid of the crate, you all hear a yell and see a small avian creature jump up from behind an ajoining crate with a look of fear in it's eyes. Then, to your left you hear an orcish voice bellow "Kill them!". You all turn to see 3 more of these creatures popping up from behind the various barrels and crates. All wear a hooded cloak and wield a shortsword.
This post has potentially manipulated dice roll results.
Asariel, not willing to kill a humanoid clears her throat, suddenly any windows and doors start getting flung around like there is a strong wind, Asariel's eyes seem to ignite with purple fire and with a booming voice she says "RUN BEFORE IT IS TOO LATE THIEVES! BEFORE THE WRATH OF FIERNA DESCENDS UPON YOU!"
(this is the Prestidigitation cantrip, I'm not sure if it can do all of these things if not then maybe a minor illusion? just thought it would be a cool move if I can't do this I will use burning hands on the crates next to the two Kenku to the north of the map attempting to set fire to the crates to scare the Kenku off. Burning hands: Damage 12
Asariel, not willing to kill a humanoid clears her throat, suddenly any windows and doors start getting flung around like there is a strong wind, Asariel's eyes seem to ignite with purple fire and with a booming voice she says "RUN BEFORE IT IS TOO LATE THIEVES! BEFORE THE WRATH OF FIERNA DESCENDS UPON YOU!"
[OOC] insight check to see if Vassa discerns Asariel's disinclination to take life - 6
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Hearing the frantic guilt-implying footfalls, and fearing that the rats are fleeing through some bolt hole, Vassa will simultaneously study the door for anything untowards [traps?] while he mock yawns and stretches.'
[OOC] investigation 18
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
You find no traps. It is a normal door with a normal lock.
Campaigns:
DM - Waterdeep Dragon Heist PbP
Lockbox may be stealthy but he doesn’t have patience, he can feel the frustration building up. Being a shadow wasn’t all it’s cracked up to be. He was going to wait s moment longer instead of being rash... ‘Come on friends, this is taking forever,’ he thinks to himself.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
'Doubting even his own ability to talk the door open (though he may try this one day), Vassa calls out towards the gathered shadows,'
"Locky - this evil door has our dear friends trapped behind it. Do you have your axe handy my good man?"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
”He he..thought you’d never ask.” Lockbox steps from the shadows, goes back as far as he can go to give himself a straight line towards the door. After studying his target for a couple moments he charges forward. His heavy legs plodding hard on the ground, echoing over the sides of the buildings. “Aghhhhhhhhh!”
He swings his axe mightily at the wooden door, aiming for the area with a lock.
23 damage 13
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
While we're not in combat at this time, let's go ahead and roll initiative to prepare.
Campaigns:
DM - Waterdeep Dragon Heist PbP
Seeing Lockbox handily take out the door, Kestrell rushes up to stand behind Vassa and Lockbox.
"Nice swing Lockbox!"
23
"Well struck, Locky. This doesn't look good, my friends. I hope that I... er, we haven't tarried too long. Let's go!"
'Despite his words, Vassa will crouch down 'stealthfully' near the door, sheathing his rapier and pulling out and loading his crossbow, while carefully scanning the room, e.g. do any of the bodies match Floon's description and do I see anywhere where hidden assailants could be hiding?
[OOC] Vassa's going to wait until Locky and Kes have gone in first, then follow quietly behind ready to pop a shot off at anything that threatens them.
Initiative 15
stealth 16 investigation 15
[OOG] Love the battle map, especially the LoS angle! :D
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
From where you're standing you do not see any bodies that match Floon's description. You do see large crates, boxes, and such that could provide cover and concealment.
Current Initiative Rolls:
Kestrell: 16
Vassa: 9
Campaigns:
DM - Waterdeep Dragon Heist PbP
Peering in between Lockbox and Vassa:
"Alright Lockbox, you lead the way, I'll come in after and cover you with my bow. Let's clear the room, then we'll inspect the bodies."
'Scrutinising the crates and boxes to see if he can spot any sign of hidden foes, Vassa calls out,'
"Watch out for those crates, Locky - they're large enough that someone could be hiding behind them."
[OOC] perception check to see if I can spot anything 9
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Asariel cautiously enters the building trailing behind lockbox and vassa, she forms a firebolt in her hand, ready if anything happens
Initiative: 19
Aenio watches the group and try’s to Stealthly run over to the group thinking that their about to start something, and he won’t be left behind.
Stealth:10
Initiative: 3
Are we ever sure that we exist? Do we have feelings? Or are we just NPC's designed to think highly? If so what is our purpose? Why are we here? Who are the players? Or are there Players?
HEY V-SAUSE MICHAEL HERE!
Lockbox Initiative: 7
"Knock knock, here comes Lock!" Lockbox yells into this warehouse and spots his target, one of the large crates. Can't hide behind it if it's smashed to bits. He charges the first crate. "Harrrrrrr!"
Greatax Attack: 16 if it hits 9
((OOG The one that is 25 feet away, he will charge and attack that one.))
Intimidation 9
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
'Now crouching just inside the door (room's bottom left corner), Vassa watches Locky's crate smashing rampage with wry appreciation, but raises one fine eyebrow in curiosity at the warforged's rhyme, muttering to himself in wonder,'
"Well, well... isn't that interesting."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Asariel is up first!
Campaigns:
DM - Waterdeep Dragon Heist PbP
Asariel, not willing to kill a humanoid clears her throat, suddenly any windows and doors start getting flung around like there is a strong wind, Asariel's eyes seem to ignite with purple fire and with a booming voice she says "RUN BEFORE IT IS TOO LATE THIEVES! BEFORE THE WRATH OF FIERNA DESCENDS UPON YOU!"
(this is the Prestidigitation cantrip, I'm not sure if it can do all of these things if not then maybe a minor illusion? just thought it would be a cool move if I can't do this I will use burning hands on the crates next to the two Kenku to the north of the map attempting to set fire to the crates to scare the Kenku off. Burning hands: Damage 12
[OOC] insight check to see if Vassa discerns Asariel's disinclination to take life - 6
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Asariel, give me an intimidation check with advantage. DC 15 or higher and they stop their charge.
Vassa, you're unable to discern much of anything about Asariel. :)
Campaigns:
DM - Waterdeep Dragon Heist PbP
OOC: oh sorry! my bad I should have done an intimidation check thanks for the reminder webgambit!
Intimidation: 10