Tock peeks around from around the chimney and takes a shot at one of the hounds (H1) (assuming being hidden here as they just arrived) (and using another +1 bolt):
Attack: 16 Damage: 19 (adding 1 to attack roll due to Bless)
PS! Feytok and.. someone else also have Bless, it helps!
"Lets show this hound that cats are better!" Keyrie point to H1, directing Myon.
Claw Attack: 18 Damage: 9
"There is a bunch more coming, let me give you a little help Myon." Keyrie runs up to Myon and touches him casting bark skin. For an hour his AC can't be less than 16.
(Myon's AC is now quite a bit higher than mine and he hits harder than me too lol)
This post has potentially manipulated dice roll results.
Big Dog is amazed at how fast the hounds and vrock arrived (!) and though that huge group of manes is alarming and though it could easily swarm them, the hounds are more pressing and getting close to the carriage, so he pivots around to the right opposite FeyTok to flank H2 and tries to hit it hard with his Big Hammer.
This post has potentially manipulated dice roll results.
Bless roll for Dog's attack: 3.
(The vrock and the hounds ran their full move + another move for their action from the edge of the map on their turns. It made it seem like they teleported in!)
Dog steps easily up onto the packed-up stall where the hell hound is perched and swings his hammer at it. He catches it on the house on the back swing and it causes him to miss the fiery beast.
Feytok whirls on the vrock, swinging at it recklessly twice.
Attack: 24 Damage: 24
Attack: 19 Damage: 7
The manes trundle down the street, nearing the battle.
H1 attacks Myon with a bite.
Bite Attack: 7 Damage: 4
And H2 breaths fire at Dog.
DEX(12) save for Dog: 7 + 2 taking 23 damage on a failure and half that on a success. Dog takes 11 damage.
The vrock, in its response to Feytok's attack, flaps its wings and flies over Feytok, landing just behind the carriage.
AoO for Feytok against the vrock: 22 Damage: 11
The fiend lets out a deafening screech.
CON(14) check or be stunned for a round:
Feytok: 20 (stunned)
Dog: 11 (NOT stunned)
Keyrie: 4 (stunned)
Gash: 7 (stunned)
Tock: 21 (NOT stunned)
Myon: 3 (NOT stunned)
H1: 13 (stunned)
H2: 15 (stunned)
(Dog, Tock, and Myon can all go. Everyone else is stunned.)
This post has potentially manipulated dice roll results.
(Dog's using his reaction to use stone's endurance to avoid some of the damage from the fire breath: 13)
Seeing most of his friends freeze up, and the Vrock get close to the carriage and Nev and Genny, he decides to do something rash. Holding his warhammer in his shield hand, he's doing to reach down with his giant hand and grab the hellhound's back leg roughly and pull it into the air (strength check: 18) in an overhead crescent downward arc across all of F11, swinging it at the vrock as hard as he can (Big Dog basically occupies one of these big spaces entirely so this requires very little movement.)
This post has potentially manipulated dice roll results.
Tock takes a shot at the flying screeching nightmare (vrock) with another +1 bolt:
Attack: 16 Damage: 18
And shouts towards Gash, pointing at the vrock - hit it in the neck! (bonus action: master of tactics => advantage on next attack for Gash against the vrock)
This post has potentially manipulated dice roll results.
Dog takes a step forward and the hell hound takes the opportunity to bite at him.
Bite Attack: 19 Damage: 10
Vrock STR(14) check: 6
The vrock slams into the ground with a squawk (and is prone).
From the ground, releases a cloud of spores that reach Keyrie, Myon, Dog, Tock, and H2.
CON(14) check or become poisoned:
Keyrie: 12
Myon: 12
Dog: 3
Tock: 17
H2: 15
Dog and Tock take 1d10 poison damage at the start of their turn and succeed a CON(14) check at the end of their turn to resist the poison or continue to take damage at the start of the next turn.
The horses, recovering from their own stun, bolt in delayed response to the vrock's terrifying screech. The carriage rolls over Gash, causing 4 damage.
H2 jumps down from the stall and tries to bite Dog.
Bite Attack against Dog: 10 Damage: 11
H1 continues it's assault on the bloodied Myon.
Bite Attack against Myon: 20 Damage: 11
The manes finally arrive and begin to surround Feytok.
(Wait, sorry, the intention was for Dog to grab H2, the hellhound Dog was already engaging, and lift it and hit the vrock with it. Isn't H2 not on the stall to attack again, but prone with the vrock?)
This post has potentially manipulated dice roll results.
Keyrie casts spirit totem as a bonus action, Unicorn addition, between herself, Myon, Feytok, and Dog, hopefully getting all of us in its radius. (Everyone in the aura has advantage on checks to detect creatures, and every time I use a healing spell everyone in the aura gets back 4 hp.) Keyrie will cast cure wounds on Myon, 9. (Everyone in the aura gets back 4hp) "I got your back Myon!"
Myon continues to attack H1
Bite Attack: 10 Damage: 11
(Myon should have more health in then a regular Lion because hes my animal companion I think his max should be 48 (6 times my hit dice), I've been keeping track in my notes should I start posting it as well? He should be at 38/48 currently with the cure wounds heal.)
(I did not have the correct starting HP but when I fix that, we are in agreement on HP.)
While the Totem of the Unicorn expands to encompass almost everyone, including Tock, Myon pounces on the nearest hellhound, missing as the fiend dodges out of the way.
This post has potentially manipulated dice roll results.
Tockneeds to attack someone who is being fought by others, so he decides to shoot the hell hound Myon is attacking:
Attack: 8 Damage: 14
He then climbs over the roof and slides/climbs down the other side of the house, then makes a circle around the longer house and aims to catch up with the carriage. (Path would be H13->I14->I15->H15->G15->F15, however far he can get, using bonus action Dash as well)
Dog suffered 9 poison damage on his turn. CON(14) check: 17. Dog is still poisoned.
Tock's bolt pierces the ribs of the hellhound and it falls down, dead. Tock also suffered 6 poison damage on his turn. CON(14) check: 9. Tock is no longer poisoned.
Feytok recklessly slashes at two of the manes surrounding him.
Greataxe Attack against M2: 22 Damage: 9
Greataxe Attack against M8: 8 Damage: 15
Both manes evaporate in an oily, foul smoke.
The other hellhound (recharge roll: 1) bites at Dog.
Bite Attack: 20 Damage: 5
The vrock, meanwhile, attacks Keyrie with both its beak and its claws.
Beak Attack: 15 Damage: 7
Talon Attack: 10 Damage: 7
Five of the manes (3, 4, 5, 6, and 7) claw at Feytok.
Claw Attack: 4 Damage: 6
Claw Attack: 14 Damage: 5
Claw Attack: 11 Damage: 4
Claw Attack: 20 Damage: 7
Claw Attack: 21 Damage: 6
The remaining manes claws at Myon.
Claw Attack: 17 Damage: 8
And the panicked horses continue pulling the carriage down the street and around a bend.
Everyone may take their round 8 turn in any order.
Let's say Feytok and Dog.
"Lets show this hound that cats are better!" Keyrie point to H1, directing Myon.
Claw Attack: 18 Damage: 9
"There is a bunch more coming, let me give you a little help Myon." Keyrie runs up to Myon and touches him casting bark skin. For an hour his AC can't be less than 16.
(Myon's AC is now quite a bit higher than mine and he hits harder than me too lol)
Big Dog is amazed at how fast the hounds and vrock arrived (!) and though that huge group of manes is alarming and though it could easily swarm them, the hounds are more pressing and getting close to the carriage, so he pivots around to the right opposite FeyTok to flank H2 and tries to hit it hard with his Big Hammer.
Attack: 23 Damage: 10 Bigness: 4
Bless roll for Dog's attack: 3.
(The vrock and the hounds ran their full move + another move for their action from the edge of the map on their turns. It made it seem like they teleported in!)
Dog steps easily up onto the packed-up stall where the hell hound is perched and swings his hammer at it. He catches it on the house on the back swing and it causes him to miss the fiery beast.
Feytok whirls on the vrock, swinging at it recklessly twice.
Attack: 24 Damage: 24
Attack: 19 Damage: 7
The manes trundle down the street, nearing the battle.
H1 attacks Myon with a bite.
Bite Attack: 7 Damage: 4
And H2 breaths fire at Dog.
DEX(12) save for Dog: 7 + 2 taking 23 damage on a failure and half that on a success. Dog takes 11 damage.
The vrock, in its response to Feytok's attack, flaps its wings and flies over Feytok, landing just behind the carriage.
AoO for Feytok against the vrock: 22 Damage: 11
The fiend lets out a deafening screech.
CON(14) check or be stunned for a round:
(Dog, Tock, and Myon can all go. Everyone else is stunned.)
(Dog's using his reaction to use stone's endurance to avoid some of the damage from the fire breath: 13)
Seeing most of his friends freeze up, and the Vrock get close to the carriage and Nev and Genny, he decides to do something rash. Holding his warhammer in his shield hand, he's doing to reach down with his giant hand and grab the hellhound's back leg roughly and pull it into the air (strength check: 18) in an overhead crescent downward arc across all of F11, swinging it at the vrock as hard as he can (Big Dog basically occupies one of these big spaces entirely so this requires very little movement.)
Attack: 18 Damage: 5
Forgot to add bless so 11 + 3
(Keyrie had to be in range to touch Myon so she is directly next to Myon near H1)
Myon continues to attack the same target.
Bite Attack: 17 Damage: 11
Tock takes a shot at the flying screeching nightmare (vrock) with another +1 bolt:
Attack: 16 Damage: 18
And shouts towards Gash, pointing at the vrock - hit it in the neck! (bonus action: master of tactics => advantage on next attack for Gash against the vrock)
Dog takes a step forward and the hell hound takes the opportunity to bite at him.
Bite Attack: 19 Damage: 10
Vrock STR(14) check: 6
The vrock slams into the ground with a squawk (and is prone).
From the ground, releases a cloud of spores that reach Keyrie, Myon, Dog, Tock, and H2.
CON(14) check or become poisoned:
Dog and Tock take 1d10 poison damage at the start of their turn and succeed a CON(14) check at the end of their turn to resist the poison or continue to take damage at the start of the next turn.
The horses, recovering from their own stun, bolt in delayed response to the vrock's terrifying screech. The carriage rolls over Gash, causing 4 damage.
H2 jumps down from the stall and tries to bite Dog.
Bite Attack against Dog: 10 Damage: 11
H1 continues it's assault on the bloodied Myon.
Bite Attack against Myon: 20 Damage: 11
The manes finally arrive and begin to surround Feytok.
M2 Attack: 3 Damage: 3
M3 Attack: 6 Damage: 5
M4 Attack: 20 Damage: 6
M8 Attack: 13 Damage: 5
H2 takes 5 poison damage. CON(14) check: 20
(Everyone may take their turn.)
(Wait, sorry, the intention was for Dog to grab H2, the hellhound Dog was already engaging, and lift it and hit the vrock with it. Isn't H2 not on the stall to attack again, but prone with the vrock?)
Sorry, I misread. Adding 9 damage to H2. The vrock is NOT prone but H2 is.
FYI - it will take an action surge to grapple and then attack using the Hellhound on the same turn.
Here is the updated map:
"The neck... the neck... I'm not sure I'm the one you should be helping!"
Gash runs back 30ft and loads his crossbow and fires at the vrock's neck.
Attack: 22 Damage: 9
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Last round: upon final review from the ref, Big Dog actually couldn't pull off the move he tried in the time he had, so here's a basic attack on H2:
Attack: 12 Damage: 12 2
This round: another attack on H2 if still standing (move to vrock to attack if not):
Attack: 17 Damage: 7 3
Dog points to the carriage, "someone keep watch of our carriage and horses!"
Last round: Dog smashes the hound squarely in the head, evoking a yelp.
This round: His swing misses, striking the eaves of the house and cracking them.
Updated updated map:
(Tock, Keyrie, and Feytok are up!)
(Dog is realizing he should have learned some area of effect spells.)
(Gash can't wait to learn fireball at this point lol)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Keyrie casts spirit totem as a bonus action, Unicorn addition, between herself, Myon, Feytok, and Dog, hopefully getting all of us in its radius. (Everyone in the aura has advantage on checks to detect creatures, and every time I use a healing spell everyone in the aura gets back 4 hp.) Keyrie will cast cure wounds on Myon, 9. (Everyone in the aura gets back 4hp)
"I got your back Myon!"
Myon continues to attack H1
Bite Attack: 10 Damage: 11
(Myon should have more health in then a regular Lion because hes my animal companion I think his max should be 48 (6 times my hit dice), I've been keeping track in my notes should I start posting it as well? He should be at 38/48 currently with the cure wounds heal.)
(I did not have the correct starting HP but when I fix that, we are in agreement on HP.)
While the Totem of the Unicorn expands to encompass almost everyone, including Tock, Myon pounces on the nearest hellhound, missing as the fiend dodges out of the way.
(Tock and Feytok are up.)
Tock needs to attack someone who is being fought by others, so he decides to shoot the hell hound Myon is attacking:
Attack: 8 Damage: 14
He then climbs over the roof and slides/climbs down the other side of the house, then makes a circle around the longer house and aims to catch up with the carriage. (Path would be H13->I14->I15->H15->G15->F15, however far he can get, using bonus action Dash as well)
Dog suffered 9 poison damage on his turn. CON(14) check: 17. Dog is still poisoned.
Tock's bolt pierces the ribs of the hellhound and it falls down, dead. Tock also suffered 6 poison damage on his turn. CON(14) check: 9. Tock is no longer poisoned.
Feytok recklessly slashes at two of the manes surrounding him.
Greataxe Attack against M2: 22 Damage: 9
Greataxe Attack against M8: 8 Damage: 15
Both manes evaporate in an oily, foul smoke.
The other hellhound (recharge roll: 1) bites at Dog.
Bite Attack: 20 Damage: 5
The vrock, meanwhile, attacks Keyrie with both its beak and its claws.
Beak Attack: 15 Damage: 7
Talon Attack: 10 Damage: 7
Five of the manes (3, 4, 5, 6, and 7) claw at Feytok.
Claw Attack: 4 Damage: 6
Claw Attack: 14 Damage: 5
Claw Attack: 11 Damage: 4
Claw Attack: 20 Damage: 7
Claw Attack: 21 Damage: 6
The remaining manes claws at Myon.
Claw Attack: 17 Damage: 8
And the panicked horses continue pulling the carriage down the street and around a bend.
Everyone may take their round 8 turn in any order.