Althus wouldn't mind scouting out the new city, but he'd prefer to be guarding Neventi and Gentoa instead as that is what his abilities are more attuned to.
This morning Gash prepares sending. He wants to see if he can check in with Keyrie and Stones "Hey it's Gash. It's been a while. Where are you? Are you okay? Will you return? It's okay if you don't. We miss you."
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"We found the horses gone a few days ago," Stones says in response. "We are trying the nearest farms and towns. I'm hoping we don't need to go ask that druid..."
When Tock shows the items and explains their origins (again, I guess, sorry!), Dog says the grinning idol seems to be their best bet. He doesn’t want to teleport to a place where a baby bone artisan lived. He asks if anyone recognizes the idol or any symbol on it.
Tock proceeds to cast his Augury to determine the choice they have made. The *insert omen tokens of your choice* scatter and reveal a neutral outcome, indicating neither weal nor woe.
Gash prepares the helmet as Tock, Dog, and Martin gather around. In a moment, they are gone.
Gash, Tock, Dog, and Martin:
The quartet appear in a shop's work space of some kind. Various artifacts litter the benches and shelves. Brushes and tools also lay about. Nobody else is in the room, thankfully. Footsteps and voices sound from the other side of the room's only exit, however.
Outside this room is a hallway. Several other rooms open from the hallway but their doors are closed. A door at the end of the hallway, also closed, swings shut as Martin sneaks his peek.
Martin turns to the others. “It doesn’t look obviously dangerous. There’s a hallway, and doors. I’m guessing that the end of the hall is our way out and that going exploring in all these little rooms is bound to end up with some awkward questions. So let’s just... leave, I guess.” Martin shrugs and puts his hand on the door, looking to make sure the others are ready before heading out.
Dog looks up to see if there is any attic hatch or crawl space access, and listening to Martin, nods, ready to leave the room quietly. He snaps and Stitches appears on the back of his head, ready to be a scout if needed.
Sneaking down the hall, they pass several doors with people obviously talking or working behind them. There is a fair amount of noise behind the door at the end of the hall as well, but it is more like the him of a garden party than a single conversation. Opening the door slightly reveals a museum, of all things. While nobody is looking, the crew is able to slip into the museum and adopt a nonchalance expected of museum patrons.
Martin tried to cover up his weapons with his cloak as they make their way through the museum.
What sort of museum?
It appears to be a museum of cultural artifacts, from the tribal cultures of the kenku, lizardfolk, and goliath peoples to the more cosmopolitan elves, dwarves, and humans.
Gash seeing all the artifacts of other races, gets sidetracked and looks for anything goblin related... after a quick peek around he will step outside of the museum and read the name of it to see if it has a city name in the title.
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Althus wouldn't mind scouting out the new city, but he'd prefer to be guarding Neventi and Gentoa instead as that is what his abilities are more attuned to.
With Althus and Bulwark staying behind, the remaining four look to their possibilities to choose a direction...
This morning Gash prepares sending. He wants to see if he can check in with Keyrie and Stones "Hey it's Gash. It's been a while. Where are you? Are you okay? Will you return? It's okay if you don't. We miss you."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"We found the horses gone a few days ago," Stones says in response. "We are trying the nearest farms and towns. I'm hoping we don't need to go ask that druid..."
When Tock shows the items and explains their origins (again, I guess, sorry!), Dog says the grinning idol seems to be their best bet. He doesn’t want to teleport to a place where a baby bone artisan lived. He asks if anyone recognizes the idol or any symbol on it.
Tock proceeds to cast his Augury to determine the choice they have made. The *insert omen tokens of your choice* scatter and reveal a neutral outcome, indicating neither weal nor woe.
Gash prepares the helmet as Tock, Dog, and Martin gather around. In a moment, they are gone.
Gash, Tock, Dog, and Martin:
The quartet appear in a shop's work space of some kind. Various artifacts litter the benches and shelves. Brushes and tools also lay about. Nobody else is in the room, thankfully. Footsteps and voices sound from the other side of the room's only exit, however.
Martin moves quietly to the door to try and crack it open and peer outside.
perception 21
Paladin - warforged - orange
Martin:
Outside this room is a hallway. Several other rooms open from the hallway but their doors are closed. A door at the end of the hallway, also closed, swings shut as Martin sneaks his peek.
Martin turns to the others. “It doesn’t look obviously dangerous. There’s a hallway, and doors. I’m guessing that the end of the hall is our way out and that going exploring in all these little rooms is bound to end up with some awkward questions. So let’s just... leave, I guess.” Martin shrugs and puts his hand on the door, looking to make sure the others are ready before heading out.
Paladin - warforged - orange
Dog looks up to see if there is any attic hatch or crawl space access, and listening to Martin, nods, ready to leave the room quietly. He snaps and Stitches appears on the back of his head, ready to be a scout if needed.
Tock says, "Hold up" and casts Pass without Trace. (+10 to stealth roll for everyone)
Stealth:32
(There is very little chance of failure here. Only Dog can screw this up: 12)
Teleportin' crew:
Sneaking down the hall, they pass several doors with people obviously talking or working behind them. There is a fair amount of noise behind the door at the end of the hall as well, but it is more like the him of a garden party than a single conversation. Opening the door slightly reveals a museum, of all things. While nobody is looking, the crew is able to slip into the museum and adopt a nonchalance expected of museum patrons.
Martin tried to cover up his weapons with his cloak as they make their way through the museum.
What sort of museum?
Paladin - warforged - orange
Tock also takes a peek and does a quick disguise self before stepping into the crowd.
It appears to be a museum of cultural artifacts, from the tribal cultures of the kenku, lizardfolk, and goliath peoples to the more cosmopolitan elves, dwarves, and humans.
OOC: Does the museum have a name that identifies the city in which it’s placed? :)
Not on the inside of the museum, at least.
Gash seeing all the artifacts of other races, gets sidetracked and looks for anything goblin related... after a quick peek around he will step outside of the museum and read the name of it to see if it has a city name in the title.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Martin heads outside.
Paladin - warforged - orange