Eldon and the rest of the party climb the red marble staircase to its full height and they will come to a dusty balcony with a suit of ominous black plate armor standing against one wall, draped in cobwebs. Oil lamps are mounted on the oak-paneled walls, which are carved with woodland scenes of trees, falling leaves, and tiny critters. Those who look closely will spot tiny corpses hanging from the trees and worms bursting up from the ground.
Kestrell, noticing the corpses and worms carved into the walls, shudders and whispers:
"That's not weird, or anything."
Kestrell takes 3 steps back down the stairs from the landing and places his hunting trap. Then goes back to the group and whispers again:
"That might let us know if anyone is trying to sneak up on us. If we run out of here, make sure to jump over it."
[OOC] A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (3 feet A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
"This... is very strange. Why would they have such decorations? This is getting more and more concerning." Cinna looks around for anything else of interest. Perception7
This post has potentially manipulated dice roll results.
As Eldon attempts to go to the bedroom, Cinna spots that the ominous, black suit of armor begins to move. This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
The suit sulks from the harsh words from Kestrell and can be seen moving its arms to check the maneuverability of its joints. The joints squeak loudly since it's been inanimate for quite some time. Although the suit of armor doesn't appear to have been hurt from the psychic damage.
"I'm sure there is no good in this house - die unholy abomination and feel the bells tolling for you." as he finishes his words loud bells tolling can be heard surrounding the creature.
Xavice and Trogdor are so astounded by the animated suit of armor, they are paralyzed during combat.
In retaliation to being struck by Cinna, the Animated Armor attempts to slam Cinna twice. The Animated Armor is still visibly appalled by Kestrell's words.
OOC: Since the armor rolled a -2, I'll say he gets disadvantage on both attacks.
First Attack: 10 Damage: 8
Second Attack: 16 Damage: 4
Cinna manages to avoid the first strike as the armor was swinging widely. However, the armor is more concise with his second attack, and manages to viciously slam her.
It now goes back to the adventurers. With Side Initiative, you may take your actions in any order.
Cinna's swings wildly with her Shillelagh, but the strike is repelled since the armor is substantially durable. Kestrell's piercing strike doesn't penetrate the armor as it bounces off upon impact.
Eldon just looks at the creature as he raises his hand "I request of you almighty Pelor, help to cleanse this creature with fire." as he finishes his small prayer a flame shoots from fingers at the creature.
This post has potentially manipulated dice roll results.
The dragonborn Bard sees that Cinna has taken damage. As a bonus action, he utters a phrase under his breath, to cast Healing Word on Cinna.
Healing Word will heal for: 5
As his action, Trogdor pulls his head back, an inhales profusely. He violently unleashes his lightning breath at the animated armor.
Animated Armor Dex Saving Throw: 2
The Animated Armor gets electrified by the lightning breath, and will take 4 points of lightning damage.
Xavice will follow-up with the assault, by rushing in to the other side of the Animated Armor, to flank him. Brandishing his Butterfly Sword, he makes a lunging attack.
Attack: 1521 Damage: 6
As his bonus action, Xavice hurls his foot up to strike the Animated Armor with a roundhouse kick.
This post has potentially manipulated dice roll results.
The Animated Armor is severely damaged, but is still standing. In retaliation, the Animated Armor will make two strikes. He's going to slam Cinna in front of him, and will slam Xavice beside him.
Kestrell, noticing the corpses and worms carved into the walls, shudders and whispers:
"That's not weird, or anything."
Kestrell takes 3 steps back down the stairs from the landing and places his hunting trap. Then goes back to the group and whispers again:
"That might let us know if anyone is trying to sneak up on us. If we run out of here, make sure to jump over it."
[OOC] A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (3 feet A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
"This... is very strange. Why would they have such decorations? This is getting more and more concerning." Cinna looks around for anything else of interest. Perception 7
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Eldon just began to walk forward "Probably because of that monster Strahd. Let's just keep moving."
He takes a right into the bed keeping his eyes open for any dangers.
[OOC] perception check: 24
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
As Eldon attempts to go to the bedroom, Cinna spots that the ominous, black suit of armor begins to move. This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
OOC: Rolling initiative for everyone:
Eldon: 20
Cinna: 10
Kestrell: 21
Trogdor: 10
Xavice: 23
Animated Armor: 20
Cinna will go first.
DM: Waterdeep: Dragon Heist
Cinna casts Shillelagh then whacks it with her quarterstaff. Attack 21 Damage 5
KestrelEliot on Twitter
Cinna approaches the Animated Armor and viciously strikes it with her Shillelagh. The armor emits a metallic whir upon impact.
DM: Waterdeep: Dragon Heist
Kestrell uses Vicious Mockery on the Animated Armor:
"Hey, you. Tinman. A storm is brewing and I don't see no oil can!"
[OOC] Wisdom saving throw of 13, or it takes 2 damage and has disadvantage on it's next attack roll.
Animated Armor Wisdom Saving Throw: -2
The suit sulks from the harsh words from Kestrell and can be seen moving its arms to check the maneuverability of its joints. The joints squeak loudly since it's been inanimate for quite some time. Although the suit of armor doesn't appear to have been hurt from the psychic damage.
DM: Waterdeep: Dragon Heist
Kestrell feels bad, seeing the armor check its joints.
"Hey guys, are we sure this thing intends to hurt us?"
"I'm sure there is no good in this house - die unholy abomination and feel the bells tolling for you." as he finishes his words loud bells tolling can be heard surrounding the creature.
[OOC]
toll the dead
wisdom saving throw: 13
Damage: 5 necrotic damage if it fails save
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Animated Armor Wisdom Saving Throw: 15
The suit of armor seems to resist the raucous noise from the dolorous bell as the sounds echo throughout its hollow core.
DM: Waterdeep: Dragon Heist
Xavice and Trogdor are so astounded by the animated suit of armor, they are paralyzed during combat.
In retaliation to being struck by Cinna, the Animated Armor attempts to slam Cinna twice. The Animated Armor is still visibly appalled by Kestrell's words.
OOC: Since the armor rolled a -2, I'll say he gets disadvantage on both attacks.
First Attack: 10
Damage: 8
Second Attack: 16
Damage: 4
Cinna manages to avoid the first strike as the armor was swinging widely. However, the armor is more concise with his second attack, and manages to viciously slam her.
It now goes back to the adventurers. With Side Initiative, you may take your actions in any order.
DM: Waterdeep: Dragon Heist
Cinna strikes back with her quarterstaff again, still enchanted from Shillelagh. Attack 21 Damage 7
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Seeing the Armor slam Cinna, Kestrell exercises a precise lunge with his rapier, stabbing at the armor alongside Cinna.
[Tooltip Not Found]: 12
Damage if it hits: 7
Cinna's swings wildly with her Shillelagh, but the strike is repelled since the armor is substantially durable. Kestrell's piercing strike doesn't penetrate the armor as it bounces off upon impact.
DM: Waterdeep: Dragon Heist
Eldon just looks at the creature as he raises his hand "I request of you almighty Pelor, help to cleanse this creature with fire." as he finishes his small prayer a flame shoots from fingers at the creature.
OOC:
sacred flame
Dex save: 13 or 7 radiant damage
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Animated Armor Dexterity Saving Throw: 11
The flames descend upon the Animated Armor, and metallic groans can be heard while the fire chars the suit of armor.
DM: Waterdeep: Dragon Heist
The dragonborn Bard sees that Cinna has taken damage. As a bonus action, he utters a phrase under his breath, to cast Healing Word on Cinna.
Healing Word will heal for: 5
As his action, Trogdor pulls his head back, an inhales profusely. He violently unleashes his lightning breath at the animated armor.
Animated Armor Dex Saving Throw: 2
The Animated Armor gets electrified by the lightning breath, and will take 4 points of lightning damage.
Xavice will follow-up with the assault, by rushing in to the other side of the Animated Armor, to flank him. Brandishing his Butterfly Sword, he makes a lunging attack.
Attack: 15 21
Damage: 6
As his bonus action, Xavice hurls his foot up to strike the Animated Armor with a roundhouse kick.
Attack: 13 11
Damage: 4
---
DM: Waterdeep: Dragon Heist
The Animated Armor is severely damaged, but is still standing. In retaliation, the Animated Armor will make two strikes. He's going to slam Cinna in front of him, and will slam Xavice beside him.
Slam against Cinna
Attack: 18
Damage: 5
Slam against Xavice
Attack: 15
Damage: 7
DM: Waterdeep: Dragon Heist
Cinna gets slammed by the armor once more, but Xavice manages to anticipate the attack and swiftly avoids the strike from the Animated Armor.
It now goes back to the adventurers.
DM: Waterdeep: Dragon Heist