Urgog rushes to the doors and forcefully plows through it as the doors crash onto the floor. Urgog dashes through the entrance to see another set of double-doors standing in his way. The Flying Sword pulled itself from the wall and starts chasing after Urgog.
Urgog can make another Strength (Athletics) check to plow through the exit.
Urgog expended all of his momentum on the previous doors that as he charges into these doors, his shoulders bounce off and he stumbles back. His calf muscle stings abominably as he steps back, reminding him of the bite from the stuffed wolf. The Flying Sword flies after Urgog again from behind upon pursuit.
Urgog can make another Strength (Athletics) check to see if he can burst through doors.
Urgog will now need to make a Dexterity saving throw (DC: 10) or take 7 piercing damage from the Flying Sword.
Urgog hears the sound of the sword's metallic frame bend through the air as it flings itself at him. Urgog sways to the side and the sword sticks into the door. Urgog steps back, and uses his healthy leg to kick the door open, realizing that bracing his body weight onto his injured leg was a bad idea as it causes him to fall Prone. He falls to his knee as the Flying Sword remains stuck in the door. Urgog roars fiercely as the pain in his gnawed calf consumes him. He crawls forth eagerly as he desires to get out of this monstrosity of a household. He eventually scatters back onto his feet and limps down the porch. As he's outside, the door that he kicked open seems to repair itself and slams shut behind him. No sign of the Flying Sword.
Urgog stands upright, taking a deep breath and relishing that momentary relief of escaping the clutches of the death house. He's on the muddy road of the village, and there appears to be a thunderstorm brewing. It's pouring heavy rain, which feels refreshing to Urgog at this point. He scans his vicinity and doesn't see a soul. No sign of any villagers, no sign of Zed. He assumes Zed didn't follow him and took the long route to escape the death house, through the attic.
Urgog grunts and moves down the path from the house a bit before stopping to wait to see if Zed makes it out. He pulls out his blanket from his pack and cuts a strip off length wise. He carefully stores the remaining back in his pack before taking the cut piece and carefully wrapping the strip around his wounded leg. He pulls out a ration pack as he waits and slowly eats, alert to his surroundings and watches for Zed.
Zed sees that the house is slowly deteriorating around him.
I need to get out of here.He thinks to himself. He grits his teeth and dashes through the gruesome swarm of insects occupying the space of the door. Afterwards he runs towards the main hall and staircase.
Zed dashes into the door in an attempt to hurriedly rush past the insects. As he opens the door, the insects will leap onto him and will crawl all over his body and start biting him.
Attack: 20 Damage: 10
The Swarm of Insects will remain crawling over his body and Zed will need to make a Strength (Athletics) check to see if he can shake them off. Zed continues to march down the steps to enter the main hall of the third floor.
This post has potentially manipulated dice roll results.
Zed darts down the steps to move into the main hall, he looks upon the floor to see the dilapidated suit of armor sprawled across the floor. He's ardently brushing the Swarm of Insects off him as he rushes toward the spiral staircase. Zed can see that the walls are deteriorating much like the attic was. Zed can also hear ghostly chanting from the other rooms. The moment Zed reaches the top of the staircase, he hears a metallic whimper behind him. When he glaces over his shoulder, he sees that the pieces of the suit of armor begin to reassemble in mere seconds. Zed's eyes widen profusely as the Animated Armor returns. The armor lunges toward Zed and attempts to Grapple him.
This post has potentially manipulated dice roll results.
Zed is taken by surprise as the Animated Armor abruptly grapples him. The armor will then forcefully drag Zed away from the top of the stairs, and next to the banister. The armor vigorously pushes Zed against it, and will now Shove Zed over the railing, in an attempt to make him plummet to his death.
This post has potentially manipulated dice roll results.
The Animated Armor is able to overpower Zed and succeeds in shoving Zed over the banister. Zed now descends from the third floor to the first floor, taking 7 bludgeoning damage upon landing.
Zed lands head first, and is now rendered Unconscious. He'll now need to make Death Saving Throws.
Zed lies on the first floor, his head having been fractured from the fall from the third floor. He clings to life barely, but the fracture causes bleeding in his brain which is what lead to his death.
Urgog stands outside, allowing the heavy downpour from the thunderstorm to wash over him. He wrapped his leg up with his linen. He waits eagerly to see if Zed emerges from the Durst household, as he's not aware of Zed's fate. Urgog spends a few minutes more waiting, but gets to the point where he doesn't want to continue waiting, as he wants to seek shelter. He looks around, and sees most of the houses in the village are boarded up. He can check to see if any of the houses are occupied or vacant if he wishes to rest.
Urgog grunts and turns to move back towards the town. He checks a couple of the boarded up houses as he goes to see if they are locked. Hes keeps his weapons at the ready incase he may need them.
This post has potentially manipulated dice roll results.
Urgog travels down the muddy road as the rain pours onto him, washing the blood off his fur. He can see a house that isn't boarded up, he'll approach the house and cautiously steps inside to see if it's being occupied.
I'm now rolling to determine what may or may not be occupying the house: 16
Urgog steps into the house, to see that nobody is inside, other than 6Swarm of Rats. The rats ignore Urgog for the most part, as they seem to be running around aimlessly. Urgog can see the house is filled with furniture, but doesn't find any food or any other form of sustenance.
Urgog closes the door of the house and pulls a chair over to prop against the door and locks any lock on the door before moving over to the bed. He carefully pokes at the bed with his short sword, remembering the door in that cursed house, before lowering his frame onto it. He looks at the rats scurrying around for a moment, contemplating putting meat on the menu, but decides against it. He feels the weight of exhaustion from the trials of the house. He scoots back on the bed until his back is against the wall and stretches the wounded leg out before him. He sighs slightly and pulls the pack off his back and sits in beside him on the bed. He pulls out the remaining blanket and spreads it over his legs. Placing the sword and axe close by, he rest his great head against the wall behind him and allows himself to drift into a light sleep.
Urgog rushes towards the exit doors and slams into them to knock them open.
Athletics check: 17
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
Urgog rushes to the doors and forcefully plows through it as the doors crash onto the floor. Urgog dashes through the entrance to see another set of double-doors standing in his way. The Flying Sword pulled itself from the wall and starts chasing after Urgog.
Urgog can make another Strength (Athletics) check to plow through the exit.
DM: Waterdeep: Dragon Heist
Urgog rushes forward towards the next door. As he approaches, he lowers his shoulder a little and slams into the door.
Athletics Check: 8
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
Urgog expended all of his momentum on the previous doors that as he charges into these doors, his shoulders bounce off and he stumbles back. His calf muscle stings abominably as he steps back, reminding him of the bite from the stuffed wolf. The Flying Sword flies after Urgog again from behind upon pursuit.
Urgog can make another Strength (Athletics) check to see if he can burst through doors.
Urgog will now need to make a Dexterity saving throw (DC: 10) or take 7 piercing damage from the Flying Sword.
DM: Waterdeep: Dragon Heist
Urgog attempts to dodge the sword again before attempting to kick the door open.
Acrobatics: 17
Athletics: 19
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
Urgog hears the sound of the sword's metallic frame bend through the air as it flings itself at him. Urgog sways to the side and the sword sticks into the door. Urgog steps back, and uses his healthy leg to kick the door open, realizing that bracing his body weight onto his injured leg was a bad idea as it causes him to fall Prone. He falls to his knee as the Flying Sword remains stuck in the door. Urgog roars fiercely as the pain in his gnawed calf consumes him. He crawls forth eagerly as he desires to get out of this monstrosity of a household. He eventually scatters back onto his feet and limps down the porch. As he's outside, the door that he kicked open seems to repair itself and slams shut behind him. No sign of the Flying Sword.
Urgog stands upright, taking a deep breath and relishing that momentary relief of escaping the clutches of the death house. He's on the muddy road of the village, and there appears to be a thunderstorm brewing. It's pouring heavy rain, which feels refreshing to Urgog at this point. He scans his vicinity and doesn't see a soul. No sign of any villagers, no sign of Zed. He assumes Zed didn't follow him and took the long route to escape the death house, through the attic.
DM: Waterdeep: Dragon Heist
Urgog grunts and moves down the path from the house a bit before stopping to wait to see if Zed makes it out. He pulls out his blanket from his pack and cuts a strip off length wise. He carefully stores the remaining back in his pack before taking the cut piece and carefully wrapping the strip around his wounded leg. He pulls out a ration pack as he waits and slowly eats, alert to his surroundings and watches for Zed.
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
Zed sees that the house is slowly deteriorating around him.
I need to get out of here. He thinks to himself. He grits his teeth and dashes through the gruesome swarm of insects occupying the space of the door. Afterwards he runs towards the main hall and staircase.
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
Zed dashes into the door in an attempt to hurriedly rush past the insects. As he opens the door, the insects will leap onto him and will crawl all over his body and start biting him.
Attack: 20
Damage: 10
The Swarm of Insects will remain crawling over his body and Zed will need to make a Strength (Athletics) check to see if he can shake them off. Zed continues to march down the steps to enter the main hall of the third floor.
DM: Waterdeep: Dragon Heist
Athletics check: 5
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
Zed darts down the steps to move into the main hall, he looks upon the floor to see the dilapidated suit of armor sprawled across the floor. He's ardently brushing the Swarm of Insects off him as he rushes toward the spiral staircase. Zed can see that the walls are deteriorating much like the attic was. Zed can also hear ghostly chanting from the other rooms. The moment Zed reaches the top of the staircase, he hears a metallic whimper behind him. When he glaces over his shoulder, he sees that the pieces of the suit of armor begin to reassemble in mere seconds. Zed's eyes widen profusely as the Animated Armor returns. The armor lunges toward Zed and attempts to Grapple him.
Grapple check: 13
Zed will need to make either a Strength (Athletics) check or Dexterity (Acrobatics) check to contend the Animated Armor.
DM: Waterdeep: Dragon Heist
Zed attempts to nimbly dodge away from the armor.
Acrobatics: 23
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
Zed is taken by surprise as the Animated Armor abruptly grapples him. The armor will then forcefully drag Zed away from the top of the stairs, and next to the banister. The armor vigorously pushes Zed against it, and will now Shove Zed over the railing, in an attempt to make him plummet to his death.
Shove check: 19
Zed will need to make either a Strength (Athletics) check or a Dexterity (Acrobatics) check to contend the Animated Armor.
DM: Waterdeep: Dragon Heist
Zed attempts to squirm out of the armor's grasp.
Acrobatics check: 9
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
The Animated Armor is able to overpower Zed and succeeds in shoving Zed over the banister. Zed now descends from the third floor to the first floor, taking 7 bludgeoning damage upon landing.
Zed lands head first, and is now rendered Unconscious. He'll now need to make Death Saving Throws.
DM: Waterdeep: Dragon Heist
1. 8
2.2
3.10
4. 19
RIP GG WP
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
Zed lies on the first floor, his head having been fractured from the fall from the third floor. He clings to life barely, but the fracture causes bleeding in his brain which is what lead to his death.
Urgog stands outside, allowing the heavy downpour from the thunderstorm to wash over him. He wrapped his leg up with his linen. He waits eagerly to see if Zed emerges from the Durst household, as he's not aware of Zed's fate. Urgog spends a few minutes more waiting, but gets to the point where he doesn't want to continue waiting, as he wants to seek shelter. He looks around, and sees most of the houses in the village are boarded up. He can check to see if any of the houses are occupied or vacant if he wishes to rest.
DM: Waterdeep: Dragon Heist
Urgog grunts and turns to move back towards the town. He checks a couple of the boarded up houses as he goes to see if they are locked. Hes keeps his weapons at the ready incase he may need them.
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
Urgog travels down the muddy road as the rain pours onto him, washing the blood off his fur. He can see a house that isn't boarded up, he'll approach the house and cautiously steps inside to see if it's being occupied.
I'm now rolling to determine what may or may not be occupying the house: 16
Urgog steps into the house, to see that nobody is inside, other than 6 Swarm of Rats. The rats ignore Urgog for the most part, as they seem to be running around aimlessly. Urgog can see the house is filled with furniture, but doesn't find any food or any other form of sustenance.
DM: Waterdeep: Dragon Heist
Urgog closes the door of the house and pulls a chair over to prop against the door and locks any lock on the door before moving over to the bed. He carefully pokes at the bed with his short sword, remembering the door in that cursed house, before lowering his frame onto it. He looks at the rats scurrying around for a moment, contemplating putting meat on the menu, but decides against it. He feels the weight of exhaustion from the trials of the house. He scoots back on the bed until his back is against the wall and stretches the wounded leg out before him. He sighs slightly and pulls the pack off his back and sits in beside him on the bed. He pulls out the remaining blanket and spreads it over his legs. Placing the sword and axe close by, he rest his great head against the wall behind him and allows himself to drift into a light sleep.
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed