"I predicted his attempt to escape us by foiling our senses moments before he actually did. I implore you now to ignore his requests. Those emeralds only serve his future treachery. If I am nothing else, I am drow." Dustfinger looms behind Nezznar, more like his shadow than a separate being. His voice is low, measured, almost mournful. "I know his darkness because it's the same darkness I fight every day. It's our birthright, and only a few of us fight like hell to make sure it's not our legacy."
Az Emberi in response to Nezznar's emerald plea. "No" and keeps moving.
Whispering to Hymir, Fjolnir, Absinthe, and Dirk when we catch up to him
Nezznar saw Dustfinger and I fighting he's going to see that as group weakness. That combined with desperation now that he knows we aren't going to free him makes him exceedingly dangerous. Watch for deceit and escape attempts.
We'll say for brevity you're all lined up outside the room that the flameskull is watching, hearing his chattering face go on and on about nothing, in whatever order you want to be in, with the exception of Dirk who is searching through rocks. (You rolled 3 times, which is 3 hours of searching, you've done 1 hour so far.) If you want a surprise round roll stealth and initiative to see if you go unnoticed, otherwise just roll initiative and we'll start.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
This post has potentially manipulated dice roll results.
Hymir hits the skull with a nasty acidic blast. Part of its face melts.
"GAAAAAA!!! MY FACE! MY BEAUTIFUL FACE! HAHAHAHAHA! NO!" The flaming skull shoots 2 beams out of its eyes at Hymir. "You're too dangerous to be kept alive!" Attack: 23 Damage: 15 Damage noted Attack: 16 Damage: 9 Hit unless you cast shield, either mark usage on your staff or take 9 damage.
Absinthe, Dustfinger, Az Emberi and Fjolnir are up.
24-Hymir 21-Flameskull Taken 22 damage, face melty 14-Absinthe 10-Dustfinger 9-Az Emberi 8-Fjolnir
This post has potentially manipulated dice roll results.
"Listen Skully, that's your name now, you are soon to be my new sentient ale mug! I would prefer you come peacefully but you will be coming either way."
This post has potentially manipulated dice roll results.
Absinthe runs and flips up the side and onto the bellows, with a double whammy on the flaming Skully. (Original damage was 9 for Lightbringer and 4 for the punch) You notice as the Lightbringer hits the undead foe, it flashes with radiant light, and the skull takes and extra 3 damage.
Dustfinger Hits it square with a blast of Eldritch energy, which staggers it to near death... again.
Az Emberi Lights it up with a moonbeam and yells at it, curious to know how it emerged from its watery prison, to which it answers as its flames sputter out and it falls on the bellows: "TEEEEEEeeeeeeeeeeeeeeeeeeeth."
Combat is over. You Each gain 600XP for the Neznar fight and the Flameskull (again).
i suppose we should make it back to town i'm curious to the fate of this one i feel he has more to tell...
wakes up Nezznar after making sure his restraints are secure
I have some more questions for you tell me....(trails off)
for DM
So Nezznar you obviously got to were you are by amassing fortune but even rich people don't get this far it's appears you are at least some type of clever, you stated you wish to get your fortune back but you are looking at incarceration or possibly death.
1. do you have the will to live no matter what or only live under your own circumstances?
2. are you willing to work off some of the charges that will most definitely be placed on you
3. and this is the most important to me with only your skills and no items or equipment are you useful?
Insight. 23
Perception. 10
"I predicted his attempt to escape us by foiling our senses moments before he actually did. I implore you now to ignore his requests. Those emeralds only serve his future treachery. If I am nothing else, I am drow." Dustfinger looms behind Nezznar, more like his shadow than a separate being. His voice is low, measured, almost mournful. "I know his darkness because it's the same darkness I fight every day. It's our birthright, and only a few of us fight like hell to make sure it's not our legacy."
Az Emberi:
You're pretty sure those emeralds aren't his, or weren't his, whether he is claiming them now or not.
What are you using perception on? Are you coming back into the room?
-We are all just one failed saving throw away from someone else's fantasy...
Az Emberi in response to Nezznar's emerald plea. "No" and keeps moving.
Whispering to Hymir, Fjolnir, Absinthe, and Dirk when we catch up to him
Nezznar saw Dustfinger and I fighting he's going to see that as group weakness. That combined with desperation now that he knows we aren't going to free him makes him exceedingly dangerous. Watch for deceit and escape attempts.
Abyssal, Draconic, Sylvan:
Hymir nods
Chronomancy!!!
We'll say for brevity you're all lined up outside the room that the flameskull is watching, hearing his chattering face go on and on about nothing, in whatever order you want to be in, with the exception of Dirk who is searching through rocks. (You rolled 3 times, which is 3 hours of searching, you've done 1 hour so far.) If you want a surprise round roll stealth and initiative to see if you go unnoticed, otherwise just roll initiative and we'll start.
-We are all just one failed saving throw away from someone else's fantasy...
Stealth. 19
Initiative. 9
Stealth: 8
Initiative: 4
Stealth 20
Init 11
stealth 10
initiative 9
Chronomancy!!!
Stealth: 18
Initiative:21
Perception: 10 You were noticed! The flameskull cackles loudly. It is floating above the bellows.
Initiative: 7
Hymir is up.
24-Hymir
21-Flameskull
14-Absinthe
10-Dustfinger
9-Az Emberi
8-Fjolnir
-We are all just one failed saving throw away from someone else's fantasy...
Surprise Round Moonbeam !
I yell how did you get out of the ******* lake?
Con save 14 or 11 radiant.
Enter room move 15 feet south.
cast level 2 chromatic orb acid i roll an 18+5=23 for attack an dmg 22
then i move as far south possible after entering the room
Chronomancy!!!
Hymir hits the skull with a nasty acidic blast. Part of its face melts.
"GAAAAAA!!! MY FACE! MY BEAUTIFUL FACE! HAHAHAHAHA! NO!" The flaming skull shoots 2 beams out of its eyes at Hymir. "You're too dangerous to be kept alive!"
Attack: 23 Damage: 15 Damage noted
Attack: 16 Damage: 9 Hit unless you cast shield, either mark usage on your staff or take 9 damage.
Absinthe, Dustfinger, Az Emberi and Fjolnir are up.
24-Hymir
21-Flameskull Taken 22 damage, face melty
14-Absinthe
10-Dustfinger
9-Az Emberi
8-Fjolnir
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger lobs a hadoken at the skull.
17 Damage 2
"Listen Skully, that's your name now, you are soon to be my new sentient ale mug! I would prefer you come peacefully but you will be coming either way."
Acrobatics: 8
Lightbringer Attack: 17 Damage: 5
Punch to skull Attack: 14 Damage: 5
Absinthe runs and flips up the side and onto the bellows, with a double whammy on the flaming Skully. (Original damage was 9 for Lightbringer and 4 for the punch) You notice as the Lightbringer hits the undead foe, it flashes with radiant light, and the skull takes and extra 3 damage.
Dustfinger Hits it square with a blast of Eldritch energy, which staggers it to near death... again.
Az Emberi Lights it up with a moonbeam and yells at it, curious to know how it emerged from its watery prison, to which it answers as its flames sputter out and it falls on the bellows: "TEEEEEEeeeeeeeeeeeeeeeeeeeth."
Combat is over. You Each gain 600XP for the Neznar fight and the Flameskull (again).
-We are all just one failed saving throw away from someone else's fantasy...
Az Emberi continues walking towards the entrance.
i suppose we should make it back to town i'm curious to the fate of this one i feel he has more to tell...
wakes up Nezznar after making sure his restraints are secure
I have some more questions for you tell me....(trails off)
for DM
So Nezznar you obviously got to were you are by amassing fortune but even rich people don't get this far it's appears you are at least some type of clever, you stated you wish to get your fortune back but you are looking at incarceration or possibly death.
1. do you have the will to live no matter what or only live under your own circumstances?
2. are you willing to work off some of the charges that will most definitely be placed on you
3. and this is the most important to me with only your skills and no items or equipment are you useful?
Chronomancy!!!