Niver will give Khan a nervous smile after seeing her teeth. "Hopefully we can do some good work together. Those big folks have quite a temper."
"I'll be able to find you guys food for sure. Make sure there's a fire going so we have something to cook it on tonight." Niver will forage for food on both actions.
Khan, seeing the shelter still needs a lot of work, calls out to her tribemates, "We need as much help as possible, unless you guys want to have the shelter fall down on us in the middle of the night!"
This post has potentially manipulated dice roll results.
As the sun goes down, signalling the end of the Merge Day, the shelter is fully built, thanks in part to the large amount of help that was put into it, the fire is lit, Stonetree comes back with a boar equal to 13 servings and Lithcomes back with 3 servings of fish.
I now need comfort rolls from everyone. (Constitution Modifier + 4 for Shelter and +4 for Fire)
Khan: 19
Kurot: 21
LeShanna: 29
Lith: 26
Niver: 23
Seth: 12
Stonetree:
Torinn: 26
Toxic: 16
Xan: 21
During the next morning, in your tree mail, you read the the following clue for today's challenge:
A challenge for the third time, this time with not tribal line. All will see council tonight, To try and win, you must fight.
Since everyone is at full hp and hit die, rice doesn't need to be eaten, however if there are abilities/spells you wish to use before the challenge, you may do so now in a PM or openly in this thread. (Keep in mind, you cannot ready a spell to cast at the challenge, you would have to cast it before leaving to go to the challenge, which is about a 10 minute walk in terms of how long an ability/spell lasts.) When you make your comfort roll, I will assume that means you are ready for the challenge.
This post has potentially manipulated dice roll results.
For the first time in this game, every player walks in a single file line to the challenge area. You come to a familiar beach where you have had two previous battles. You stand on a new red mat that reads VELIDA. Von is waiting for you. "Tribal Immunity is no more," he takes back the tribal idol from an IKLIDA member and snaps his fingers as the idol shatters to dust. He removes a cloth around the podium beside him, revealing a necklace.
"You are now playing for individual immunity. Tomorrow, all of you will be heading to tribal council. The one who wins today's challenge is safe at tribal, no votes can be cast against that person. You want this." He waves his hand toward the open beach. "For today's challenge, it is a free for all battle. All spells and abilities and features are legal." You all will gain temporary hit points equal to half of your maximum hit points (rounded down). If you are brought down to 0 hit points, you will be eliminated from the challenge, regain 5 hit points, lose 2 hit die and gain 3 points of exhaustion. At the end of any player's turn, you can spend your reaction to withdraw from the challenge (though, please don't try to retroactively withdraw after you've reached 0 hp, be fair). "The last one remaining will win the first individual immunity of Survivor: Moonshae Isles. I have drawn starting areas at random."
All areas have been determined randomly. Please PM me with your starting position in your area, pictures are only included so that everyone can easily tell which area belongs to who. You can begin at any square in your area.
Also, please note, you may NOT send messages to any conversations in PMs (besides directly to me, obviously). I know we did that for Tribal Challenges, but that is no more. Any communication will have to be made in your post. If you understand these rolls please roll initiative and a tiebreaker (both rolls gain your initiative modifier).
SPECIAL INITIATIVE RULE: If you prefer to go later in the round, you may subtract your initiative modifier from your roll instead of adding it.
Niver will give Khan a nervous smile after seeing her teeth. "Hopefully we can do some good work together. Those big folks have quite a temper."
"I'll be able to find you guys food for sure. Make sure there's a fire going so we have something to cook it on tonight." Niver will forage for food on both actions.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
3/8 Parts of the shelter have been built. You need 4/8 for half-shelter and 8/8 for the full bonus. Fire has also been made.
2nd Day Actions:
Published Subclasses
Seth will help build the shelter for his second day action as well.
Torinn will help build shelter for his 2nd action.
Khan, seeing the shelter still needs a lot of work, calls out to her tribemates, "We need as much help as possible, unless you guys want to have the shelter fall down on us in the middle of the night!"
Niver comes back empty-handed on his forage. "Shelter is almost there. I can help out too." Niver will help build shelter as the days 2nd action.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
As the sun goes down, signalling the end of the Merge Day, the shelter is fully built, thanks in part to the large amount of help that was put into it, the fire is lit, Stonetree comes back with a boar equal to 13 servings and Lith comes back with 3 servings of fish.
I now need comfort rolls from everyone. (Constitution Modifier + 4 for Shelter and +4 for Fire)
During the next morning, in your tree mail, you read the the following clue for today's challenge:
A challenge for the third time,
this time with not tribal line.
All will see council tonight,
To try and win, you must fight.
Since everyone is at full hp and hit die, rice doesn't need to be eaten, however if there are abilities/spells you wish to use before the challenge, you may do so now in a PM or openly in this thread. (Keep in mind, you cannot ready a spell to cast at the challenge, you would have to cast it before leaving to go to the challenge, which is about a 10 minute walk in terms of how long an ability/spell lasts.) When you make your comfort roll, I will assume that means you are ready for the challenge.
Published Subclasses
18
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Niver comfort: 23
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
29
Comfort - 21
Like a baby!!! - 26
19
Comfort: 26
For the first time in this game, every player walks in a single file line to the challenge area. You come to a familiar beach where you have had two previous battles. You stand on a new red mat that reads VELIDA. Von is waiting for you. "Tribal Immunity is no more," he takes back the tribal idol from an IKLIDA member and snaps his fingers as the idol shatters to dust. He removes a cloth around the podium beside him, revealing a necklace.
"You are now playing for individual immunity. Tomorrow, all of you will be heading to tribal council. The one who wins today's challenge is safe at tribal, no votes can be cast against that person. You want this." He waves his hand toward the open beach. "For today's challenge, it is a free for all battle. All spells and abilities and features are legal." You all will gain temporary hit points equal to half of your maximum hit points (rounded down). If you are brought down to 0 hit points, you will be eliminated from the challenge, regain 5 hit points, lose 2 hit die and gain 3 points of exhaustion. At the end of any player's turn, you can spend your reaction to withdraw from the challenge (though, please don't try to retroactively withdraw after you've reached 0 hp, be fair). "The last one remaining will win the first individual immunity of Survivor: Moonshae Isles. I have drawn starting areas at random."
All areas have been determined randomly. Please PM me with your starting position in your area, pictures are only included so that everyone can easily tell which area belongs to who. You can begin at any square in your area.
Also, please note, you may NOT send messages to any conversations in PMs (besides directly to me, obviously). I know we did that for Tribal Challenges, but that is no more. Any communication will have to be made in your post. If you understand these rolls please roll initiative and a tiebreaker (both rolls gain your initiative modifier).
SPECIAL INITIATIVE RULE: If you prefer to go later in the round, you may subtract your initiative modifier from your roll instead of adding it.
Initiative:
Published Subclasses
(Oh God....I'm already anxious lol)
23 tie breaker 8
Initiative: 17
Tiebreaker: 20
Initiative: 3
Tiebreaker: 7
(OCC: I swear, what the hell is with me and getting a Nat 1 first then a Nat 20 second?!)