Vaken looks at the ladies and his heart goes out to them. "How can I help?" he thinks to himself.
"I've only been here a short while an I realize that working for Vergil isn't something I want to do. And it seems obvious neither of you are keen on it either. Why stay? Surly there are other jobs around Rumbottom that you could do? Or leave! There are other ports. Other places. I know leaving one's home ain't easy, I've done it myself. And y'all could do it together."
Persuasion to convince them to leave Vergil's employ (come on broom, don't fail me!): 2
'Both of the women look at you with grimaces that speak the plain truth - their barmaid jobs here at the Pirate are as good as any others to be found anywhere else in town, almost certainly better, in fact, at least for untrained folk with no real skills or useful experience to speak of. From what Vaken has heard in his time here, most of the locals who aren't sailors, firsherman or those who work in the town's few businesses, work at either the molases refinery or the rum distilery.
But the gentle hearted goliath has heard many a grumble in the taproom from down-and-out locals complaining of the corrupt manager of the rum distilery who only gives jobs to friends, relatives or people who 'kick him' a little something out of their already meagre wages. And Vaken has heard just as many grumbles from locals complaining that the line of names on the molases refinery waiting list is longer than a kraken's pinkie.
Lorana's eyes do widen at the mere notion of leaving Rumbottom behind to sail away to new and exciting adventures..., but a firm shake of the head from Beril seems to dash the younger woman's enthusiasm. With a short, somewhat bitter laugh, the older barmaid says,'
"Oh, aye Vaken. I'll just march Lorana here on up to Lady Ambersap's manor door and insist she put us on her personal staff right away. Or better yet, we'll take to the seas with you and those other daft gloryhounds about the Shore Shark. I'm sure that'll end well!
Or I know, I'll scrape together mine and Lorana's handful of silvers and we'll book a voyage to beautiful Neverwinter this very afternoon! Won't that be LOVELY!
'Mindful of the fact that she almost shouted the last word, Beril glances worriedly to the door leading back to common room, then takes a moment to give Lorana's shoulder a pat and visibly compose herself,'
"I'm sorry, Vaken, I really am. I know that you only mean well, and you certainly don't deserve a lashing from me, not you with your big heart and good intentions. No sweet giant, the hard ugly truth is what I already told Lorana, and it's one we'd best be facing heads-up. These are our beds, and lie in them we must. Least we'll do so together, hey Laurie."
'Seeing the cook speaking with a woman, Kay assumes that the staff are speaking back in the kitchen. Hefting Una precariously by the arm, Kay carefully pulls the other woman toward the kitchen and pokes her head in. Una's arm comes with her and hangs over one of Kay's shoulders, the rest of Una waiting outside the kitchen door.'
"Hello... um... cook? Remind me your name please?"'She waits for his answer, then nods,'"Right. Have you seen Beril or Lorana? Una here and I will be sharing one of the rooms,"'she waves Una's arm at them'"and would like to have a bath if t'ist too much trouble. M'happy to help draw one, if someone might uh... show me the way?"
'She's starting to sweat from the strain of carrying the other woman, causing some of the dried blood to glisten on her cheek.'
'Kay moves towards the kitchen door half-expecting a protest from the surly dwarven barkeep, but Vergil appears to be counting out the day's take, a large bag of copper and silver at atop the bar near his left hand, a wicked-sharp looking battle axe atop the bar near his right.
Starting to struggle a little beneath Una's weight, you poke your head through the kitchen door to see a small conference underway between the large cook you met briefly earlier and the two barmaids. At your request, Lorana, draws a deep breath and straightens herself, shrugging free of Beril's arm and hand, saying with perhaps the most forced smile any of you have ever seen,'
"You've the right of it, Beril, just like you always do. We'll manage, of course we will.
I'll help you find your room, miss. You and your out-for-the-count friend there. *phew* What is that smell? You've the right of it about needin' that bath, no doubtin' that. Come on."
[OOC] Kay make a insight check and depending on your score, read the relevant (if any spoilers below):
DC 10
'It's not hard to tell that all three are noticably upset about something. The goliath looks bothered by a problem he hasn't yet worked out a solution to, while both women look emotionally and physically drained. Lorana's tear streaked cheeks glisten every bit as much as Kay's blood spattered ones.'
DC 15
'Looking at their faces more closely, you see a look of stymied fury bubbling beneath the surface of Beril, while Lorana's look is one of near total hopelessness and surrender. Vaken is somewhat harder to read - perhaps because the clearly deliberating cook is still deciding some things...'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A’ro just watches as Kay stands up and Una comes to the table “Aye Kay, you got a big day ahead of you. That’s awesome Una!” as she proceeds to lose her insides on the floor he just looks at Kay “Well, first lesson of being shipmates. Would you mind if she crashes in your room tonight – would hate for her to vomit and choke on it. Plus, it’ll be good bonding for you two.”
He just knelt beside Una and rubbed her back a little “I think yo’ve had a en’ugh for the rest of the night Una. Why don’t you go and rest with Kay.”
He just looks back to Eamon and smiles, this one unlike his other, it is soft and delicate as if not to damage the answer as it slips from his lips“True freedom mate – that’s the answer, free of charge.”
"True freedom? And pray tell what does that feel, sound, smell or taste like, my good A'ro?"
'It is clear from the disinterested tone and unconcealed mocking smile of the older man's face that the question is rhetorical and no response is expected, or desired.'
A'ro stands up watching Una make her way to Kay and then the two girls go upstair 'This is sure gonna be one hell of a crew.'
He just sat back down at the table, this time opposite the Eamon and just looked around at all the drunks, either still drinking or passed out by now. He just sipped his rum enjoying the moment. Instinctively he raised a glass to all his new crew mates, not caring if any heard "May ya live as long as ya want, and never want as long as ya live."He didn't know if Eamon had grasped what he said about true freedom - but he also didn't really care. Tomorrow he would be back out on the sea, enjoying life to its fullest.
'Eamon Sharthorpe stands, brushing his hands together as though wiping them of residual dust or dirt. Seeing the older man standing at his full height for the first time, towering over the table and A'ro both, you realise just how extremelytall Mr Sharthorpe is, easily exceeding the height of the Shark's new Ship's Mage, though not quite approaching the height of the incredibly tall goliath cook.
Placing a small, black-rimmed bowl shaped hat atop his head and picking up a gleaming silver-topped ebony cane that must have rested near his feet, the experienced businessman looks down at the genasi with a look of mild-reproach, saying in a voice flavoured with seemingly earnest dissapointment,'
"And truer words were never spoken, Mr A'ro. I bid you a pleasant night's rest and the best of luck for your truly free journey ahead. With the course that you seem to have plotted for yourself, I'm sure that you'll need all of it and more."
'With that the curious Manager of the Prancing Pirate walks to the tavern's stairwell and presumably ascends to take his own night's rest.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Virt walks into the room, ready to meet the Sandman and pay his toll, yet, to his surprise there was someone waiting for him. Seeing the fellow that he met earlier didn't make the encounter anymore shocking, but his quick words cut Virtoris to his core. He understood well the prejudice against gnome kind. His father, as skilled as he was struggled for many a year before ever landing a birth on a local ship.
"Aye, I don't know if they would listen. I swear, on me word and on me blood, I will look into, ye have me word... It's the least I can do, friend. After you put yer neck on the line fer me and yer kind words. Good folk knows good folk." Virt walks to the bed and sat down. It wasn't too soft, a little rough with a coarse blanket. Just what he needed before making bunk on the Shore Shark. "I know all too well why gnomes are frowned upon. Superstitious folk see omens and signs in the stories and tales they know. If I can't get ye a job, or see about a second look over...I might have an idea. Me dad, he's not doing so well right now. Aye, he would wave it off, ye know him. Strong-willed, he is. Stubborn is more like it. Would ye be willing to go to my home and help my dad and ma out? They could use a hand and also, there is work back home. Especially after those dogs attacked, many good people could use a hand rebuilding."
Virt already knew that his dad was too stubborn to ask for help, but he wouldn't turn down someone that his son sent to him. He would have him help, pay him the works worth, and make sure he and his daughter and son had food in their belly and a roof over their heads. It wasn't ideal, but it was better than starving, it was.
"What do ye say?"
((OOG Also, Insight on this fella... just to be cautious. lol 6 ))
'Yentil listens carefully to your words, his refinery workman's cap crushed between his terse hands, with a look of dawning hope upon his face as you at first agree to speak to the other officers on his behalf but then go further to elaborte on your secondary plan should it be needed,'
"Oh, aye Mr Virt, Mr Fishflower, sir. I would eternally be in yer debt, if you could an' would do those things fer me and mine. As you say, good folk know good folk! Those are words echoed straight from yer good pa's heart, I haven't any doubts. I hear the Shark's sailin' any day now, once her'n her crew are good to go to the Captain's satisfaction, but if ye have any luck, which I pray to the great kin-maker ye do, ye can find me in our shack on the shallow rise just beyond 'Bottom's North Gate.
Grown up near the sea me whole life, 'av as me young'ns, so I know a thing or three about bein' superstitious, but that Bosun... bahh, ye'd think that just by steppin' on his boat that I'd be likely to blow 'er clear out'a the water! Double bahh, I say!! No ship would ever sail safer than one with me aboard keepin' her shipshape!
An' yes, I would, goodman Virtoris. Consider takin' me two children to stay up near ya' kin, if'n there was good work there to be had n'all. It'd break me littlen's hearts to say goodbye to the only home and friends they've ever known of course, what especially with their dear old ma passin' last winter, but 'a smart gnome goes where the grass is greenest', as me granddaddy Lentis used to say."
[OOC] Virtoris detects nothing from Yentil indicating duplicity or other ulterior motives.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Thank you Vergil. What was that last part, I didn't quite catch it?"
'Kestrell hands Vergil 3 silvers, and starts to sip his whiskey.'
"Nubrel, hey Nubrel, wake up. You can share my room for the night. And I got the position of Navigator on the Shore Shark! We'll be serving together again!"
'Vergil, who is busy counting a small mountain sized pile of coppers, hears your question and squints his one good eye, obviously trying hard to block out all distractions while he tally's the day's take, which he apparently manages to do. Pausing to scribble something down in a small brown leather-bound book, the barkeep looks at you as though you're deaf and/or stupid and says,'
"Ar sud, un a dun kar wur ya slip timura!!!"
'The busy dwarf then goes back to counting out small piles of coins as he trys valiantly to do some basic arithmetic.'
Checking on ol' Nubrin, Kestrell seeing that his words have no effect, not unkindly nudges the sleeping drunk with his boot, but get's little more response than a hard to hear and near incomprehensible alcohol-fuelled mumble,'
[OOC] Kestrell make a perception check and if you get a score of 15 of above, read the spoiler if you wish:
"Nah, nahh, nahhhh, ye take it... ****in', motha bars... barstards... yeah! ya' know it... better not... sorry, lads... love ya... Brandy! ****... no... bastards!... Mmm..."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
'Kay notices Beril's seething and Lorana's despair, and frowns almost imperceptibly. She takes a breath to speak, but then Lorana pipes up offering to show Kay and Unawalyn to their room, and Kay's confidence fails her.'"My thanks." 'She nods curtly and follows Lorana up to the room, still struggling to carry Una, and looking askance as they ascend to avert her eyes from Lorana's shapely buttocks. It isn't until they are in the room together that Kay speaks up again.'
'She finds a comfortable enough place to lay Unawalyn down, or against, then pulls out a (reasonably) clean kerchief and hands it to Lorana.' "Here, dry your tears m'lady." 'She pauses, looking pensive for a moment.'
"If uh... if there's aught I can do... Ah mean... uh... I don't know your situation, but... maybe if y'd share what's got you so upsot? May hap I can provide some aid, or... barring that, some small solace?"
'Her cheeks are red, and she shuffles her fingers dexterously, and is clearly nervous.'
'Vergil, who is busy counting a small mountain sized pile of coppers, hears your question and squints his one good eye, obviously trying hard to block out all distractions while he tally's the day's take, which he apparently manages to do. Pausing to scribble something down in a small brown leather-bound book, the barkeep looks at you as though you're deaf and/or stupid and says,'
"Ar sud, un a dun kar wur ya slip timura!!!"
'The busy dwarf then goes back to counting out small piles of coins as he trys valiantly to do some basic arithmetic.'
Checking on ol' Nubrin, Kestrell seeing that his words have no effect, not unkindly nudges the sleeping drunk with his boot, but get's little more response than a hard to hear and near incomprehensible alcohol-fuelled mumble,'
"Haha, that's funny Vergil because I suspect you don't care where I sleep tonight either! Seeing as I'm going to be off to sleep now anyway, as soon as I can get Nubrel up, that is, I'd like to bid you goodnight with a little song:"
"Closing Time...One last call for alcohol so finish your Rum or Beer...Closing Time...You don't have to go home but you can't stay here (unless you've rented a room)...Closing time...Time for you to go back to the places you will be from...Closing time...So gather up your cloaks, and move it to the egresses...I hope you have found a Friend...Closing time...Every new beginning comes from some other beginning's end. "
'Kestrell inspires Vergil with a little Bardic Inspiration.'
"Good-night Vergil, use that inspiration wisely."
'Turning to Nubrel, Kestrell shakes him and starts dragging him to the stairs.'
((OOG You quoted me but never said anything hehe :P ))
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
'Kay notices Beril's seething and Lorana's despair, and frowns almost imperceptibly. She takes a breath to speak, but then Lorana pipes up offering to show Kay and Unawalyn to their room, and Kay's confidence fails her.'"My thanks." 'She nods curtly and follows Lorana up to the room, still struggling to carry Una, and looking askance as they ascend to avert her eyes from Lorana's shapely buttocks. It isn't until they are in the room together that Kay speaks up again.'
'She finds a comfortable enough place to lay Unawalyn down, or against, then pulls out a (reasonably) clean kerchief and hands it to Lorana.' "Here, dry your tears m'lady." 'She pauses, looking pensive for a moment.'
"If uh... if there's aught I can do... Ah mean... uh... I don't know your situation, but... maybe if y'd share what's got you so upsot? May hap I can provide some aid, or... barring that, some small solace?"
'Her cheeks are red, and she shuffles her fingers dexterously, and is clearly nervous.'
persuasion : 6 [ooc : to flirt with and ply some information from Lorana]
[ooc : haha seems right]
'Lorana is all work as she guides Kay to the far right of a long hallway at the top of the stairs. Despite the awkward moving burden that she's half-carrying to the room, the rogue notices the old tacky rugs that appear to have been hammered down to the hall's floor, as well as the smaller lamps that rest against the wall at irregular intervals, casting shadows down and across the hallway.
Lorana helps by opening the room's door and then assisting Kay in lying the near-comatose Una out on a sofa. Wiping the sweat from her brow, Kay glances about to see a relatively spacious and finely furnished room, with a two other doors leading from it. One door is ajar, and Kay can make out the white stone feet of... a personal bath. The young woman can hardly believe it, knowing such individual luxories to usually be the exclusive province of the wealthy! Her mother and co-workers had always used Fireshear's communal baths, the use of which Kay had heard was paid for by the Brazen men and women's employer at the Gentleman. The other door appears to lead out onto... Kay's heart nearly skips a beat, as she notices that the door is made of large panes of rough glass, beyond which the young woman can see glimering torches and lanterns spread haphazardly across Rumbottom itself. A small balcony - a luxory even more unknown and alien to the young street urchin - lies on the other side of the glass door.
Having lit the small lamp atop a nearby dresser, turned down the sheets and fluffed the thick bedcover and pillow on the large bed, Lorana sees Kay holding out the tissue and accepts it gladly, with a small distracted smile. While the barmaid's unhappy mood is still readily apparent on her face, she seems like she is merely going through the motions right now, perahps finding some small solace in a familiar work routine.'
"Thank ya, miss. Though I'm surely no lady, by anyone's reckonin'.
And thank ya again for yar concern and kind words. And here I am making everythin' more difficult for others instead of doin' the opposite. He's right about that as well, I guess..."
'Lorana then proceeds to go into the smaller tiled room next door containing the bathtub, which Kay notes is already filled with clear water, apparently salt water judging from the distinct smell rising from the tub. As Kay peers over her shoulder, she turns a quartz dial on the bath's edge and then places her hand against the stone for a minute or two, until seemingly satisfied that something expected was taking place.
During this time Kay gently and kindly prompts the barmaid to relieve herself of any burdensome feelings or thoughts she might be experiencing, Lorana seems reluctant, despite clearly feeling at ease with the young rogue who, now that Kay has the time to notice, is likely of a very similar age.'
"There ya go miss. The bath will be hot enough for use in only a few moments. Ya should just turn that little crystal doo-hickey when ya get out. It's magic, don't ya' know. This here room is usually reserved for special guests, or the Dubol herself... not that she's every stayed here, or likely would, mind. But Mr Sharthorpe himself said ya was to have this room.
Feel free to leave ya cloak, leathers and anything else ya want washed outside ya door and I'll see to it. And good night, miss. I hope ya enjoy the bath and sleep well. That was some display ya put on down below..."
'As though suddenly remembering her own troubles, the barmaid quickly excuses herself and leaves the room. As the hall door shuts, the glass balcony door is rattled firmly by a stiff onshore breeze. The apparently gusting wind outside makes a slight whistling sound as a tiny portion of it finds it's way through some crack or crevice into the room.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Haha, that's funny Vergil because I suspect you don't care where I sleep tonight either! Seeing as I'm going to be off to sleep now anyway, as soon as I can get Nubrel up, that is, I'd like to bid you goodnight with a little song:"
"Closing Time...One last call for alcohol so finish your Rum or Beer...Closing Time...You don't have to go home but you can't stay here (unless you've rented a room)...Closing time...Time for you to go back to the places you will be from...Closing time...So gather up your cloaks, and move it to the egresses...I hope you have found a Friend...Closing time...Every new beginning comes from some other beginning's end. "
'Kestrell inspires Vergil with a little Bardic Inspiration.'
"Good-night Vergil, use that inspiration wisely."
'Turning to Nubrel, Kestrell shakes him and starts dragging him to the stairs.'
"Sure is good to see you again Nubrel!"
'Despite his almost comical attempt at intellectual focus, Vergil cocks his head to one side to listen to Kestrell's song and seems to almost be enjoying it! In fact... was that *tap-tap-tapping* sound just made by the dwarf's boot banging against the floor? Regardless, the barkeep nods and mutters something even less comprehensible than usual in reply to the bard's farewell.
"Ee mit dink ors piz, bat da min kan sang!"
Apparently the dwarf must be pleased with Kestrell's current tune though, as he reaches into his tunic, withdraws an iron key and tosses it to the man without a word.
Nubrel's stout frame is not easy to hoist for the lean Kestrell, and getting the completely uncooperative man's deeply slumbering form to the stair, let alone up it, is a monumental effort for the leaner, lighter man. Nubrel recieves at least three solid *THUMPS* to his head, once on the barstool as the tall, but slight of build, bard slams the man's head into a chair leg whilst trying to hoist the sailor up on a shoulder, then again on the edge of the stairway as Kestrell tries to navigate with the narrow stairwell while holding the cumbersome form and again on the room's door frame, as the bard manages to barely get the drunk man into the room before his strength gives out.
Looking around, Kestrell sees that the room is functional, but devoid of all ornament and luxory. A single narrow bed, a plain desk and dresser and a hard-backed wooden chair are the room's only furnishings. A small window does provide a limited view of the sea, though the angle of the room shows more of the ridge that runs North of the harbour than the water itself. A long oil lamp burns low on the dresser, clearly nearing the end of the fuel it contains.
Through the bard's exertions and examination of the room itself, Nubrel merely snores onward, occassionally mouthing indistinguishable words and mutterings.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Virt walks into the room, ready to meet the Sandman and pay his toll, yet, to his surprise there was someone waiting for him. Seeing the fellow that he met earlier didn't make the encounter anymore shocking, but his quick words cut Virtoris to his core. He understood well the prejudice against gnome kind. His father, as skilled as he was struggled for many a year before ever landing a birth on a local ship.
"Aye, I don't know if they would listen. I swear, on me word and on me blood, I will look into, ye have me word... It's the least I can do, friend. After you put yer neck on the line fer me and yer kind words. Good folk knows good folk." Virt walks to the bed and sat down. It wasn't too soft, a little rough with a coarse blanket. Just what he needed before making bunk on the Shore Shark. "I know all too well why gnomes are frowned upon. Superstitious folk see omens and signs in the stories and tales they know. If I can't get ye a job, or see about a second look over...I might have an idea. Me dad, he's not doing so well right now. Aye, he would wave it off, ye know him. Strong-willed, he is. Stubborn is more like it. Would ye be willing to go to my home and help my dad and ma out? They could use a hand and also, there is work back home. Especially after those dogs attacked, many good people could use a hand rebuilding."
Virt already knew that his dad was too stubborn to ask for help, but he wouldn't turn down someone that his son sent to him. He would have him help, pay him the works worth, and make sure he and his daughter and son had food in their belly and a roof over their heads. It wasn't ideal, but it was better than starving, it was.
"What do ye say?"
((OOG Also, Insight on this fella... just to be cautious. lol 6 ))
'Yentil listens carefully to your words, his refinery workman's cap crushed between his terse hands, with a look of dawning hope upon his face as you at first agree to speak to the other officers on his behalf but then go further to elaborte on your secondary plan should it be needed,'
"Oh, aye Mr Virt, Mr Fishflower, sir. I would eternally be in yer debt, if you could an' would do those things fer me and mine. As you say, good folk know good folk! Those are words echoed straight from yer good pa's heart, I haven't any doubts. I hear the Shark's sailin' any day now, once her'n her crew are good to go to the Captain's satisfaction, but if ye have any luck, which I pray to the great kin-maker ye do, ye can find me in our shack on the shallow rise just beyond 'Bottom's North Gate.
Grown up near the sea me whole life, 'av as me young'ns, so I know a thing or three about bein' superstitious, but that Bosun... bahh, ye'd think that just by steppin' on his boat that I'd be likely to blow 'er clear out'a the water! Double bahh, I say!! No ship would ever sail safer than one with me aboard keepin' her shipshape!
An' yes, I would, goodman Virtoris. Consider takin' me two children to stay up near ya' kin, if'n there was good work there to be had n'all. It'd break me littlen's hearts to say goodbye to the only home and friends they've ever known of course, what especially with their dear old ma passin' last winter, but 'a smart gnome goes where the grass is greenest', as me granddaddy Lentis used to say."
[OOC] Virtoris detects nothing from Yentil indicating duplicity or other ulterior motives.
“I am sorry to hear about ye and yer kinder losing their mama. That couldn’t have been easy. My prayers go up on high for ye and yers.
I will do what I can, Ser. You have me word. Now I don’t mean to be rude, ye are pleasant company and all... I am quite tired. The road was long and this night made it longer. After all the hassle from this evening, I will need to rest up. I will speak with the Captain in the morning, but I will talk to the Bosun first. As one who finds that kind of prejudice disheartening, I’m sure he will see things from another light once he speaks with me.
As I have been raised by yer kind to be one of ye I know what is truth and what is a myth. Dad made sure if that. Either way, work ye will have. Whether at sea, where we will become friends in the Bitter; or back at me home where we will become family. A win-win situation.
If I do say so me’self. Get some rest me, friend. We will speak of this tomorrow.”
Virtoris stands up and shakes the small man's hand and guides him to the door. He is tired, and though he doesn’t mind helping this one, he just wishes it would of waited until morning. There are many logs that need sawwed tonight. And the only lumberjack in this room was large and blue.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
A’ro just watches as Kay stands up and Una comes to the table “Aye Kay, you got a big day ahead of you. That’s awesome Una!” as she proceeds to lose her insides on the floor he just looks at Kay “Well, first lesson of being shipmates. Would you mind if she crashes in your room tonight – would hate for her to vomit and choke on it. Plus, it’ll be good bonding for you two.”
He just knelt beside Una and rubbed her back a little “I think yo’ve had a en’ugh for the rest of the night Una. Why don’t you go and rest with Kay.”
He just looks back to Eamon and smiles, this one unlike his other, it is soft and delicate as if not to damage the answer as it slips from his lips“True freedom mate – that’s the answer, free of charge.”
"True freedom? And pray tell what does that feel, sound, smell or taste like, my good A'ro?"
'It is clear from the disinterested tone and unconcealed mocking smile of the older man's face that the question is rhetorical and no response is expected, or desired.'
A'ro stands up watching Una make her way to Kay and then the two girls go upstair 'This is sure gonna be one hell of a crew.'
He just sat back down at the table, this time opposite the Eamon and just looked around at all the drunks, either still drinking or passed out by now. He just sipped his rum enjoying the moment. Instinctively he raised a glass to all his new crew mates, not caring if any heard "May ya live as long as ya want, and never want as long as ya live."He didn't know if Eamon had grasped what he said about true freedom - but he also didn't really care. Tomorrow he would be back out on the sea, enjoying life to its fullest.
'Eamon Sharthorpe stands, brushing his hands together as though wiping them of residual dust or dirt. Seeing the older man standing at his full height for the first time, towering over the table and A'ro both, you realise just how extremelytall Mr Sharthorpe is, easily exceeding the height of the Shark's new Ship's Mage, though not quite approaching the height of the incredibly tall goliath cook.
Placing a small, black-rimmed bowl shaped hat atop his head and picking up a gleaming silver-topped ebony cane that must have rested near his feet, the experienced businessman looks down at the genasi with a look of mild-reproach, saying in a voice flavoured with seemingly earnest dissapointment,'
"And truer words were never spoken, Mr A'ro. I bid you a pleasant night's rest and the best of luck for your truly free journey ahead. With the course that you seem to have plotted for yourself, I'm sure that you'll need all of it and more."
'With that the curious Manager of the Prancing Pirate walks to the tavern's stairwell and presumably ascends to take his own night's rest.'
A’ro listened to the man’s tone as he mocked him about true freedom – he had options on how to respond, aggressive or confident. His playful nature was telling him to continue giving quips, but he held back. Instead just choosing to look at the man, his tone confident as he spoke his words “Friend, you may not want a response – but I can’t leave a question like that without an answer. True freedom, it’s different for us all. In the end the best way to describe is it is…” he thought for a second trying to find the words “Not having anything or anyone have control over you. Not desiring something so much that you would put it before relationships, people, or even your own health.” He paused for a moment and looked around the room, gave a small chuckle “I hope that helps you understand. As for me, my true freedom is found on the seas and with getting to meet new and exciting people and just enjoy a drink with them.”
A’ro watched as the man stood up and noted how tall he was, it definitely came as a surprise to the genasi. He noted the man’s attitude towards him and just gave him a smile ‘Well guess he doesn’t like me’. He could understand the man’s attitude towards him and the concept he presented, it was hard to grasp when money and immediate gratification was your master.
As the man made his comment and began to walk away from him, A’ro raised his glass to the man one final time “Cheers and thank you for the charity friend. May the wind ever blow in your favor and may you rest well tonight.”
[OOC] persuasion check to try and get him to entertain the idea a little seeing his side of things and possibly change his attitude towards A'ro: 18
'Kay is so enamored with the accommodations, especially the balcony and the incredible glass doors, that she by the time she remembers she had more questions for Lorana, the fair barmaid is already gone. So many new things and experiences, she almost forgets about the bath. Testing the water with her hand Kay's pleasantly surprised at the head of it. She peeks at Una quickly then closes the door to the bath. She disrobes carefully, noting that her leathers and cloak thankfully protected her dark underclothes, which are unfortunately rather rank anyway. She pulls a clean set of clothing from her pack, more common brown linen, and sets them to the side. She pulls Rudd from her belt pouch and sets him gently in the bath, letting him swim around before sliding into the warm water herself with a relaxed'"Ahhh..."
'She scrubs her whole body clean and then plays with Rudd for a minute, letting him swim around and carefully washing the old rat before setting him gently on her shoulder. She leans back to relax for a moment, and for just a moment, she believes she might actually understand the word, bliss. She sits up with a start, splashing water from the tub and causing Rudd to let out an alarmed squeak, the vision of Gaut's pallid face returning to her idle mind. She huddles her knees to her chest, calming herself, letting the tears flow for a few minutes.
She washes her face again, then dries herself and then Rudd and puts on her common clothing. She picks up Rudd and rests him on her shoulder again and then opens the door to the bath and brings her bloodied and sweaty clothing, all dark colors but heavily worn, to leave outside the door to the room. She sees if she can get Una to stir, keeping her distance lest the woman hit her with vomit.' "Psst... Una? It's your turn for a bath."
[ooc: if Una wants a bath Kay will help her to it, otherwise she'll leave the sleeping drunkard alone]
'Kay walks around the room examining and touching everything, everything here is so much finer than she's accustomed to, she wants to remember this moment, taking mental note of the things that she might want, or should have should she ever find her fortune. Eventually, she takes her pack and opens the glass doors, sitting on the small balcony to take stock of her things, unpacking everything on a small blanket, then repacking it carefully, everything in its place. Finally, she takes her things and sets them in the corner, pulls some thick blankets over and curls up with everything she owns (with the exception of the things that are to be washed) to sleep.'
Una opens her eyes and smiles at kay, I display that would be sweeter of Unawayln didn't smell of alcohol and vomit. hearing the faint *drip, drip* of the water from the bathtub una leans up quite quickly despite her barely functioning state. She stares at the glistening water in the tub. "OOooo, home." before any response or effort to stand can be made, Una begins to undress on the couch, revealing tattoos that go across her back and seem to cover most of her body as well as her webbed fingers, the fins that reach from her wrists to her elbow, small clusters of scales just around the base of each fin and on her legs two more fin like appendages that sprout on the back of her calves that were hidden by the baggy pants. "me go swim" Instead of walking Una begins to crawl off of the couch towards the bathtub with a homley but ever drunk smirk on her face, her legs un-moving as she begins to pull herself along the couch toward the ground then towards the bathtub
'Kay's eyes widen at the sight of Unawalyn undressing but she finds herself unable to turn away. She gasps a little at the sight of Una's fins and webbed fingers and toes. She doesn't interrupt Una from her trajectory, instead electing to carefully gather Una's clothes and placing them outside to be washed. She holds her nose with one hand and turns her head as she picks up the vomit soild clothing, and dumps it in a pile a little ways away from her own clothes. She immediately goes to wash her hands before continuing her own evening ritual.'
As the man made his comment and began to walk away from him, A’ro raised his glass to the man one final time “Cheers and thank you for the charity friend. May the wind ever blow in your favor and may you rest well tonight.”
[OOC] persuasion check to try and get him to entertain the idea a little seeing his side of things and possibly change his attitude towards A'ro: 16
'As A'ro finishes his drink, savouring the strong rich flavour, his words barely faded into the now subdued and almost empty common room, a familiar mocking voice carries down the stairwell, reaching the genasi's ears like an ephemeral whispering snake,'
"There is no such thing as charity. Only that which you want, and that which you are willing to give to attain it..."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro watched the man leave - a bit of pity building for the man in him after the statement he made. As he looked around to see most people were gone or passed out, he just yawned a little and looked at Vergil "Apparently I'm a little late to the memo of sleep. Do you have anymore rooms friend - or do I just need to pass out in the chair?"
A'ro watched the man leave - a bit of pity building for the man in him after the statement he made. As he looked around to see most people were gone or passed out, he just yawned a little and looked at Vergil "Apparently I'm a little late to the memo of sleep. Do you have anymore rooms friend - or do I just need to pass out in the chair?"
"Ya wun a romm? Eh, nup, nun lift. Chir or stible. Ya chuus!"
'The dwarf has just scooped a large pile of coins off the bar into a metal coffer, which he proceeds to lock and carry with him towards the stairwell, ascending to the tavern's second floor without a backward glance at the genasi, who now appears to be the only awake person in the common room, at least until the young barmaid Lorana comes down the stairwell a few minutes later, a pile of dirty clothing piled in her arms. Seeing the genasi sitting there still trying to decipher the dwarf's words, she smiles a sad smile and says,'
"I think all the rooms are taken, sorry sir. You can either sleep here in the common room tonight or there's plenty of straw to cushion the ground with in the stables out back."
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro just smiled and gave her a playful wink "Nothing to be sorry about beautiful, I have a roof and four walls to keep me warm. I'll be good here."He just leaned back, propping his feet on the table and pulled his hood up "Thank ya for everything ya did tonight - Have a good night Lorana." With that he just shut his eyes falling asleep at the table.
Vaken watches Lorana leave to help the ladies and then turns back to Beril and meets her gaze."I'm sorry I can't do more for you. I would if I could. But know this. It is only your fear that holds you here."
Vaken walks to the corner and sets the broom against the wall and then starts tidying up as he talks."I've not seen much of the world, but what I have seen was due to me simply getting up and going. In my journeys, more often than not, I've been without coin and some times without food. But I survived, and so would you. You and Lorana have one another to depend on. You are both smart and stubborn. You very well could go to Neverwinter if you both decided that was your goal."
By the time he's finished speaking the kitchen reasonably clean. Vaken walks back up to Beril and gives her an awkward hug."Good luck whatever you decide to do. May Kuliak watch over and protect you."
Vaken walks back into the common room and sees A'ro asleep at the table and grins before heading upstairs to his room for the night.
Vaken watches Lorana leave to help the ladies and then turns back to Beril and meets her gaze."I'm sorry I can't do more for you. I would if I could. But know this. It is only your fear that holds you here."
Vaken walks to the corner and sets the broom against the wall and then starts tidying up as he talks."I've not seen much of the world, but what I have seen was due to me simply getting up and going. In my journeys, more often than not, I've been without coin and some times without food. But I survived, and so would you. You and Lorana have one another to depend on. You are both smart and stubborn. You very well could go to Neverwinter if you both decided that was your goal."
By the time he's finished speaking the kitchen reasonably clean. Vaken walks back up to Beril and gives her an awkward hug."Good luck whatever you decide to do. May Kuliak watch over and protect you."
Vaken walks back into the common room and sees A'ro asleep at the table and grins before heading upstairs to his room for the night.
'The resolute barmaid goes about her work alongside Vaken, as the two have often done, taking out the waste, closing and locking the tavern's doors and windows, removing food, drink and other perishables from storage spaces and preparing them for the next day's customers, but it is clear that she is listening intently to the big cook's words.
As they finish their nightly chores alongside each other, both all-too-aware that this will be the final time that they ever complete the familiar activity together, Beril lets loose her tied-back hair as she always does after closing, and says,'
"Maybe yer right, Vaken. I've always thought a solid roof, warm food and some honest work were the best that folk like me and Lorana could hope for. It's what I've been taught, I guess, both by me ma when I was young and from me experiences as I've grown older. Travel always seemed somethin' other people did, people that I'd spend me life cleanin' and fetchin' drinks for. But maybe.."
'Returning the goliath's embrace, the side of her head pressing fondly into the huge man's stomach, Beril mutters,'
"Aye, we'll be all right. I'll see to that! And best of luck to you, ya' big lump. Don't go dyin' out there bein' no hero, ya hear! Leave that to those other anchor-heads."
'The two walk their separate ways, heading for a well-earned rest, both enjoying the all-too-rare peace that has fallen over the Pirate. The long awaited quiet is broken only by the increasing onshore gusts of wind outside that continue to rattle and tug at the tavern's drawn and shuttered windows throughout the night and early morning...
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
To post a comment, please login or register a new account.
'Both of the women look at you with grimaces that speak the plain truth - their barmaid jobs here at the Pirate are as good as any others to be found anywhere else in town, almost certainly better, in fact, at least for untrained folk with no real skills or useful experience to speak of. From what Vaken has heard in his time here, most of the locals who aren't sailors, firsherman or those who work in the town's few businesses, work at either the molases refinery or the rum distilery.
But the gentle hearted goliath has heard many a grumble in the taproom from down-and-out locals complaining of the corrupt manager of the rum distilery who only gives jobs to friends, relatives or people who 'kick him' a little something out of their already meagre wages. And Vaken has heard just as many grumbles from locals complaining that the line of names on the molases refinery waiting list is longer than a kraken's pinkie.
Lorana's eyes do widen at the mere notion of leaving Rumbottom behind to sail away to new and exciting adventures..., but a firm shake of the head from Beril seems to dash the younger woman's enthusiasm. With a short, somewhat bitter laugh, the older barmaid says,'
"Oh, aye Vaken. I'll just march Lorana here on up to Lady Ambersap's manor door and insist she put us on her personal staff right away. Or better yet, we'll take to the seas with you and those other daft gloryhounds about the Shore Shark. I'm sure that'll end well!
Or I know, I'll scrape together mine and Lorana's handful of silvers and we'll book a voyage to beautiful Neverwinter this very afternoon! Won't that be LOVELY!
'Mindful of the fact that she almost shouted the last word, Beril glances worriedly to the door leading back to common room, then takes a moment to give Lorana's shoulder a pat and visibly compose herself,'
"I'm sorry, Vaken, I really am. I know that you only mean well, and you certainly don't deserve a lashing from me, not you with your big heart and good intentions. No sweet giant, the hard ugly truth is what I already told Lorana, and it's one we'd best be facing heads-up. These are our beds, and lie in them we must. Least we'll do so together, hey Laurie."
'Kay moves towards the kitchen door half-expecting a protest from the surly dwarven barkeep, but Vergil appears to be counting out the day's take, a large bag of copper and silver at atop the bar near his left hand, a wicked-sharp looking battle axe atop the bar near his right.
Starting to struggle a little beneath Una's weight, you poke your head through the kitchen door to see a small conference underway between the large cook you met briefly earlier and the two barmaids. At your request, Lorana, draws a deep breath and straightens herself, shrugging free of Beril's arm and hand, saying with perhaps the most forced smile any of you have ever seen,'
"You've the right of it, Beril, just like you always do. We'll manage, of course we will.
I'll help you find your room, miss. You and your out-for-the-count friend there. *phew* What is that smell? You've the right of it about needin' that bath, no doubtin' that. Come on."
[OOC] Kay make a insight check and depending on your score, read the relevant (if any spoilers below):
DC 10
'It's not hard to tell that all three are noticably upset about something. The goliath looks bothered by a problem he hasn't yet worked out a solution to, while both women look emotionally and physically drained. Lorana's tear streaked cheeks glisten every bit as much as Kay's blood spattered ones.'
DC 15
'Looking at their faces more closely, you see a look of stymied fury bubbling beneath the surface of Beril, while Lorana's look is one of near total hopelessness and surrender. Vaken is somewhat harder to read - perhaps because the clearly deliberating cook is still deciding some things...'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
"True freedom? And pray tell what does that feel, sound, smell or taste like, my good A'ro?"
'It is clear from the disinterested tone and unconcealed mocking smile of the older man's face that the question is rhetorical and no response is expected, or desired.'
'Eamon Sharthorpe stands, brushing his hands together as though wiping them of residual dust or dirt. Seeing the older man standing at his full height for the first time, towering over the table and A'ro both, you realise just how extremely tall Mr Sharthorpe is, easily exceeding the height of the Shark's new Ship's Mage, though not quite approaching the height of the incredibly tall goliath cook.
Placing a small, black-rimmed bowl shaped hat atop his head and picking up a gleaming silver-topped ebony cane that must have rested near his feet, the experienced businessman looks down at the genasi with a look of mild-reproach, saying in a voice flavoured with seemingly earnest dissapointment,'
"And truer words were never spoken, Mr A'ro. I bid you a pleasant night's rest and the best of luck for your truly free journey ahead. With the course that you seem to have plotted for yourself, I'm sure that you'll need all of it and more."
'With that the curious Manager of the Prancing Pirate walks to the tavern's stairwell and presumably ascends to take his own night's rest.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Yentil listens carefully to your words, his refinery workman's cap crushed between his terse hands, with a look of dawning hope upon his face as you at first agree to speak to the other officers on his behalf but then go further to elaborte on your secondary plan should it be needed,'
"Oh, aye Mr Virt, Mr Fishflower, sir. I would eternally be in yer debt, if you could an' would do those things fer me and mine. As you say, good folk know good folk! Those are words echoed straight from yer good pa's heart, I haven't any doubts. I hear the Shark's sailin' any day now, once her'n her crew are good to go to the Captain's satisfaction, but if ye have any luck, which I pray to the great kin-maker ye do, ye can find me in our shack on the shallow rise just beyond 'Bottom's North Gate.
Grown up near the sea me whole life, 'av as me young'ns, so I know a thing or three about bein' superstitious, but that Bosun... bahh, ye'd think that just by steppin' on his boat that I'd be likely to blow 'er clear out'a the water! Double bahh, I say!! No ship would ever sail safer than one with me aboard keepin' her shipshape!
An' yes, I would, goodman Virtoris. Consider takin' me two children to stay up near ya' kin, if'n there was good work there to be had n'all. It'd break me littlen's hearts to say goodbye to the only home and friends they've ever known of course, what especially with their dear old ma passin' last winter, but 'a smart gnome goes where the grass is greenest', as me granddaddy Lentis used to say."
[OOC] Virtoris detects nothing from Yentil indicating duplicity or other ulterior motives.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Vergil, who is busy counting a small mountain sized pile of coppers, hears your question and squints his one good eye, obviously trying hard to block out all distractions while he tally's the day's take, which he apparently manages to do. Pausing to scribble something down in a small brown leather-bound book, the barkeep looks at you as though you're deaf and/or stupid and says,'
"Ar sud, un a dun kar wur ya slip timura!!!"
'The busy dwarf then goes back to counting out small piles of coins as he trys valiantly to do some basic arithmetic.'
Checking on ol' Nubrin, Kestrell seeing that his words have no effect, not unkindly nudges the sleeping drunk with his boot, but get's little more response than a hard to hear and near incomprehensible alcohol-fuelled mumble,'
[OOC] Kestrell make a perception check and if you get a score of 15 of above, read the spoiler if you wish:
"Nah, nahh, nahhhh, ye take it... ****in', motha bars... barstards... yeah! ya' know it... better not... sorry, lads... love ya... Brandy! ****... no... bastards!... Mmm..."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Kay notices Beril's seething and Lorana's despair, and frowns almost imperceptibly. She takes a breath to speak, but then Lorana pipes up offering to show Kay and Unawalyn to their room, and Kay's confidence fails her.' "My thanks." 'She nods curtly and follows Lorana up to the room, still struggling to carry Una, and looking askance as they ascend to avert her eyes from Lorana's shapely buttocks. It isn't until they are in the room together that Kay speaks up again.'
'She finds a comfortable enough place to lay Unawalyn down, or against, then pulls out a (reasonably) clean kerchief and hands it to Lorana.' "Here, dry your tears m'lady." 'She pauses, looking pensive for a moment.'
"If uh... if there's aught I can do... Ah mean... uh... I don't know your situation, but... maybe if y'd share what's got you so upsot? May hap I can provide some aid, or... barring that, some small solace?"
'Her cheeks are red, and she shuffles her fingers dexterously, and is clearly nervous.'
insight : 19 [ooc: pulled from private chat]
persuasion : 6 [ooc : to flirt with and ply some information from Lorana]
[ooc : haha seems right]
~♡~
"Haha, that's funny Vergil because I suspect you don't care where I sleep tonight either! Seeing as I'm going to be off to sleep now anyway, as soon as I can get Nubrel up, that is, I'd like to bid you goodnight with a little song:"
"Closing Time...One last call for alcohol so finish your Rum or Beer...Closing Time...You don't have to go home but you can't stay here (unless you've rented a room)...Closing time...Time for you to go back to the places you will be from...Closing time...So gather up your cloaks, and move it to the egresses...I hope you have found a Friend...Closing time...Every new beginning comes from some other beginning's end. "
'Kestrell inspires Vergil with a little Bardic Inspiration.'
"Good-night Vergil, use that inspiration wisely."
'Turning to Nubrel, Kestrell shakes him and starts dragging him to the stairs.'
"Sure is good to see you again Nubrel!"
((OOG You quoted me but never said anything hehe :P ))
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
'Lorana is all work as she guides Kay to the far right of a long hallway at the top of the stairs. Despite the awkward moving burden that she's half-carrying to the room, the rogue notices the old tacky rugs that appear to have been hammered down to the hall's floor, as well as the smaller lamps that rest against the wall at irregular intervals, casting shadows down and across the hallway.
Lorana helps by opening the room's door and then assisting Kay in lying the near-comatose Una out on a sofa. Wiping the sweat from her brow, Kay glances about to see a relatively spacious and finely furnished room, with a two other doors leading from it. One door is ajar, and Kay can make out the white stone feet of... a personal bath. The young woman can hardly believe it, knowing such individual luxories to usually be the exclusive province of the wealthy! Her mother and co-workers had always used Fireshear's communal baths, the use of which Kay had heard was paid for by the Brazen men and women's employer at the Gentleman. The other door appears to lead out onto... Kay's heart nearly skips a beat, as she notices that the door is made of large panes of rough glass, beyond which the young woman can see glimering torches and lanterns spread haphazardly across Rumbottom itself. A small balcony - a luxory even more unknown and alien to the young street urchin - lies on the other side of the glass door.
Having lit the small lamp atop a nearby dresser, turned down the sheets and fluffed the thick bedcover and pillow on the large bed, Lorana sees Kay holding out the tissue and accepts it gladly, with a small distracted smile. While the barmaid's unhappy mood is still readily apparent on her face, she seems like she is merely going through the motions right now, perahps finding some small solace in a familiar work routine.'
"Thank ya, miss. Though I'm surely no lady, by anyone's reckonin'.
And thank ya again for yar concern and kind words. And here I am making everythin' more difficult for others instead of doin' the opposite. He's right about that as well, I guess..."
'Lorana then proceeds to go into the smaller tiled room next door containing the bathtub, which Kay notes is already filled with clear water, apparently salt water judging from the distinct smell rising from the tub. As Kay peers over her shoulder, she turns a quartz dial on the bath's edge and then places her hand against the stone for a minute or two, until seemingly satisfied that something expected was taking place.
During this time Kay gently and kindly prompts the barmaid to relieve herself of any burdensome feelings or thoughts she might be experiencing, Lorana seems reluctant, despite clearly feeling at ease with the young rogue who, now that Kay has the time to notice, is likely of a very similar age.'
"There ya go miss. The bath will be hot enough for use in only a few moments. Ya should just turn that little crystal doo-hickey when ya get out. It's magic, don't ya' know. This here room is usually reserved for special guests, or the Dubol herself... not that she's every stayed here, or likely would, mind. But Mr Sharthorpe himself said ya was to have this room.
Feel free to leave ya cloak, leathers and anything else ya want washed outside ya door and I'll see to it. And good night, miss. I hope ya enjoy the bath and sleep well. That was some display ya put on down below..."
'As though suddenly remembering her own troubles, the barmaid quickly excuses herself and leaves the room. As the hall door shuts, the glass balcony door is rattled firmly by a stiff onshore breeze. The apparently gusting wind outside makes a slight whistling sound as a tiny portion of it finds it's way through some crack or crevice into the room.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Despite his almost comical attempt at intellectual focus, Vergil cocks his head to one side to listen to Kestrell's song and seems to almost be enjoying it! In fact... was that *tap-tap-tapping* sound just made by the dwarf's boot banging against the floor? Regardless, the barkeep nods and mutters something even less comprehensible than usual in reply to the bard's farewell.
"Ee mit dink ors piz, bat da min kan sang!"
Apparently the dwarf must be pleased with Kestrell's current tune though, as he reaches into his tunic, withdraws an iron key and tosses it to the man without a word.
Nubrel's stout frame is not easy to hoist for the lean Kestrell, and getting the completely uncooperative man's deeply slumbering form to the stair, let alone up it, is a monumental effort for the leaner, lighter man. Nubrel recieves at least three solid *THUMPS* to his head, once on the barstool as the tall, but slight of build, bard slams the man's head into a chair leg whilst trying to hoist the sailor up on a shoulder, then again on the edge of the stairway as Kestrell tries to navigate with the narrow stairwell while holding the cumbersome form and again on the room's door frame, as the bard manages to barely get the drunk man into the room before his strength gives out.
Looking around, Kestrell sees that the room is functional, but devoid of all ornament and luxory. A single narrow bed, a plain desk and dresser and a hard-backed wooden chair are the room's only furnishings. A small window does provide a limited view of the sea, though the angle of the room shows more of the ridge that runs North of the harbour than the water itself. A long oil lamp burns low on the dresser, clearly nearing the end of the fuel it contains.
Through the bard's exertions and examination of the room itself, Nubrel merely snores onward, occassionally mouthing indistinguishable words and mutterings.
[OOC] Kestrell performance and athletics checks please
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
“I am sorry to hear about ye and yer kinder losing their mama. That couldn’t have been easy. My prayers go up on high for ye and yers.
I will do what I can, Ser. You have me word. Now I don’t mean to be rude, ye are pleasant company and all... I am quite tired. The road was long and this night made it longer. After all the hassle from this evening, I will need to rest up. I will speak with the Captain in the morning, but I will talk to the Bosun first. As one who finds that kind of prejudice disheartening, I’m sure he will see things from another light once he speaks with me.
As I have been raised by yer kind to be one of ye I know what is truth and what is a myth. Dad made sure if that. Either way, work ye will have. Whether at sea, where we will become friends in the Bitter; or back at me home where we will become family. A win-win situation.
If I do say so me’self. Get some rest me, friend. We will speak of this tomorrow.”
Virtoris stands up and shakes the small man's hand and guides him to the door. He is tired, and though he doesn’t mind helping this one, he just wishes it would of waited until morning. There are many logs that need sawwed tonight. And the only lumberjack in this room was large and blue.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
A’ro listened to the man’s tone as he mocked him about true freedom – he had options on how to respond, aggressive or confident. His playful nature was telling him to continue giving quips, but he held back. Instead just choosing to look at the man, his tone confident as he spoke his words “Friend, you may not want a response – but I can’t leave a question like that without an answer. True freedom, it’s different for us all. In the end the best way to describe is it is…” he thought for a second trying to find the words “Not having anything or anyone have control over you. Not desiring something so much that you would put it before relationships, people, or even your own health.” He paused for a moment and looked around the room, gave a small chuckle “I hope that helps you understand. As for me, my true freedom is found on the seas and with getting to meet new and exciting people and just enjoy a drink with them.”
A’ro watched as the man stood up and noted how tall he was, it definitely came as a surprise to the genasi. He noted the man’s attitude towards him and just gave him a smile ‘Well guess he doesn’t like me’. He could understand the man’s attitude towards him and the concept he presented, it was hard to grasp when money and immediate gratification was your master.
As the man made his comment and began to walk away from him, A’ro raised his glass to the man one final time “Cheers and thank you for the charity friend. May the wind ever blow in your favor and may you rest well tonight.”
[OOC] persuasion check to try and get him to entertain the idea a little seeing his side of things and possibly change his attitude towards A'ro: 18
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Kay is so enamored with the accommodations, especially the balcony and the incredible glass doors, that she by the time she remembers she had more questions for Lorana, the fair barmaid is already gone. So many new things and experiences, she almost forgets about the bath. Testing the water with her hand Kay's pleasantly surprised at the head of it. She peeks at Una quickly then closes the door to the bath. She disrobes carefully, noting that her leathers and cloak thankfully protected her dark underclothes, which are unfortunately rather rank anyway. She pulls a clean set of clothing from her pack, more common brown linen, and sets them to the side. She pulls Rudd from her belt pouch and sets him gently in the bath, letting him swim around before sliding into the warm water herself with a relaxed' "Ahhh..."
'She scrubs her whole body clean and then plays with Rudd for a minute, letting him swim around and carefully washing the old rat before setting him gently on her shoulder. She leans back to relax for a moment, and for just a moment, she believes she might actually understand the word, bliss. She sits up with a start, splashing water from the tub and causing Rudd to let out an alarmed squeak, the vision of Gaut's pallid face returning to her idle mind. She huddles her knees to her chest, calming herself, letting the tears flow for a few minutes.
She washes her face again, then dries herself and then Rudd and puts on her common clothing. She picks up Rudd and rests him on her shoulder again and then opens the door to the bath and brings her bloodied and sweaty clothing, all dark colors but heavily worn, to leave outside the door to the room. She sees if she can get Una to stir, keeping her distance lest the woman hit her with vomit.' "Psst... Una? It's your turn for a bath."
[ooc: if Una wants a bath Kay will help her to it, otherwise she'll leave the sleeping drunkard alone]
'Kay walks around the room examining and touching everything, everything here is so much finer than she's accustomed to, she wants to remember this moment, taking mental note of the things that she might want, or should have should she ever find her fortune. Eventually, she takes her pack and opens the glass doors, sitting on the small balcony to take stock of her things, unpacking everything on a small blanket, then repacking it carefully, everything in its place. Finally, she takes her things and sets them in the corner, pulls some thick blankets over and curls up with everything she owns (with the exception of the things that are to be washed) to sleep.'
~♡~
Una opens her eyes and smiles at kay, I display that would be sweeter of Unawayln didn't smell of alcohol and vomit. hearing the faint *drip, drip* of the water from the bathtub una leans up quite quickly despite her barely functioning state. She stares at the glistening water in the tub.
"OOooo, home."
before any response or effort to stand can be made, Una begins to undress on the couch, revealing tattoos that go across her back and seem to cover most of her body as well as her webbed fingers, the fins that reach from her wrists to her elbow, small clusters of scales just around the base of each fin and on her legs two more fin like appendages that sprout on the back of her calves that were hidden by the baggy pants.
"me go swim"
Instead of walking Una begins to crawl off of the couch towards the bathtub with a homley but ever drunk smirk on her face, her legs un-moving as she begins to pull herself along the couch toward the ground then towards the bathtub
'Kay's eyes widen at the sight of Unawalyn undressing but she finds herself unable to turn away. She gasps a little at the sight of Una's fins and webbed fingers and toes. She doesn't interrupt Una from her trajectory, instead electing to carefully gather Una's clothes and placing them outside to be washed. She holds her nose with one hand and turns her head as she picks up the vomit soild clothing, and dumps it in a pile a little ways away from her own clothes. She immediately goes to wash her hands before continuing her own evening ritual.'
~♡~
As the man made his comment and began to walk away from him, A’ro raised his glass to the man one final time “Cheers and thank you for the charity friend. May the wind ever blow in your favor and may you rest well tonight.”
[OOC] persuasion check to try and get him to entertain the idea a little seeing his side of things and possibly change his attitude towards A'ro: 16
'As A'ro finishes his drink, savouring the strong rich flavour, his words barely faded into the now subdued and almost empty common room, a familiar mocking voice carries down the stairwell, reaching the genasi's ears like an ephemeral whispering snake,'
"There is no such thing as charity. Only that which you want, and that which you are willing to give to attain it..."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro watched the man leave - a bit of pity building for the man in him after the statement he made. As he looked around to see most people were gone or passed out, he just yawned a little and looked at Vergil "Apparently I'm a little late to the memo of sleep. Do you have anymore rooms friend - or do I just need to pass out in the chair?"
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"Ya wun a romm? Eh, nup, nun lift. Chir or stible. Ya chuus!"
'The dwarf has just scooped a large pile of coins off the bar into a metal coffer, which he proceeds to lock and carry with him towards the stairwell, ascending to the tavern's second floor without a backward glance at the genasi, who now appears to be the only awake person in the common room, at least until the young barmaid Lorana comes down the stairwell a few minutes later, a pile of dirty clothing piled in her arms. Seeing the genasi sitting there still trying to decipher the dwarf's words, she smiles a sad smile and says,'
"I think all the rooms are taken, sorry sir. You can either sleep here in the common room tonight or there's plenty of straw to cushion the ground with in the stables out back."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro just smiled and gave her a playful wink "Nothing to be sorry about beautiful, I have a roof and four walls to keep me warm. I'll be good here." He just leaned back, propping his feet on the table and pulled his hood up "Thank ya for everything ya did tonight - Have a good night Lorana." With that he just shut his eyes falling asleep at the table.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Vaken watches Lorana leave to help the ladies and then turns back to Beril and meets her gaze. "I'm sorry I can't do more for you. I would if I could. But know this. It is only your fear that holds you here."
Vaken walks to the corner and sets the broom against the wall and then starts tidying up as he talks. "I've not seen much of the world, but what I have seen was due to me simply getting up and going. In my journeys, more often than not, I've been without coin and some times without food. But I survived, and so would you. You and Lorana have one another to depend on. You are both smart and stubborn. You very well could go to Neverwinter if you both decided that was your goal."
By the time he's finished speaking the kitchen reasonably clean. Vaken walks back up to Beril and gives her an awkward hug. "Good luck whatever you decide to do. May Kuliak watch over and protect you."
Vaken walks back into the common room and sees A'ro asleep at the table and grins before heading upstairs to his room for the night.
Campaigns:
DM - Waterdeep Dragon Heist PbP
'The resolute barmaid goes about her work alongside Vaken, as the two have often done, taking out the waste, closing and locking the tavern's doors and windows, removing food, drink and other perishables from storage spaces and preparing them for the next day's customers, but it is clear that she is listening intently to the big cook's words.
As they finish their nightly chores alongside each other, both all-too-aware that this will be the final time that they ever complete the familiar activity together, Beril lets loose her tied-back hair as she always does after closing, and says,'
"Maybe yer right, Vaken. I've always thought a solid roof, warm food and some honest work were the best that folk like me and Lorana could hope for. It's what I've been taught, I guess, both by me ma when I was young and from me experiences as I've grown older. Travel always seemed somethin' other people did, people that I'd spend me life cleanin' and fetchin' drinks for. But maybe.."
'Returning the goliath's embrace, the side of her head pressing fondly into the huge man's stomach, Beril mutters,'
"Aye, we'll be all right. I'll see to that! And best of luck to you, ya' big lump. Don't go dyin' out there bein' no hero, ya hear! Leave that to those other anchor-heads."
'The two walk their separate ways, heading for a well-earned rest, both enjoying the all-too-rare peace that has fallen over the Pirate. The long awaited quiet is broken only by the increasing onshore gusts of wind outside that continue to rattle and tug at the tavern's drawn and shuttered windows throughout the night and early morning...
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea