Orryn does indeed find a peephole through a window, peering into the outside world. It seems that the wind has paused once more, and that the town's cast-iron lanterns against every house bathes the main street a semblance of light.
These are the current environmental conditions that is outside the tavern.
Heavy Precipitation. Everything within an area of heavy rain or heavy snowfall is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
Torrential Storm. The storm's might weans on your strength and leaves you prone to sickness. You must make a Constitution saving throw for every 10 minutes you spend in the storm. The DC is 9 plus 1 for every 10 minutes you have spent in it. Your travel here does not count against this, making your first save DC 10 if you spend 10 minutes here.
If you fail your saving throw, you will gain a level of exhaustion. You can spend an hour of short rest to reduce a level of exhaustion gained in this way, provided you have also ingested some food and drink.
Light of the Town. The path of the town is bathed in dim light. Behind the houses, in alleyways and the light forest surrounding the mountain town is complete darkness. You can make your way in the dark areas, but you are essentially blinded if you do not have a light source active and do not have darkvision. You can attempt to light a light source if you cannot see.
Despite him being able to see perfectly in the shady light within 60 feet, the heavy rain obscures his vision, making it quite hard to see. Even with the roof keeping the water off the window, past it is all blurry and distorted.
Orryn has disadvantage on Wisdom (Perception) checks that rely on sight due to Heavy Precipitation.
Orryn makes a Wisdom (Perception) check! 10 | 1d20 + 2 = 17
He rolls a 10.
As the rain patters down around the tavern, Orryn spots something outside. It moves in long, slow steps, as if its limbs weighed it to the ground. He sees its short, no taller than he was, and humanoid. One arm draps loosely at its side, with the other crossed over its stomach to its waist, clutching it. It wears simple commoners' clothes, akin to the make and style that the adventurers saw the other commoners wear.
It lets out a wail, high above the rain that anyone in the common room can hear.
"Thank you,"Abigail says to Artos, then hands him a key with a keychain. The keychain has a number handwritten in bold on it. "Here are your room keys."
She tenses up, then frowns as she hears the wailing outside, but then proceeds on with her cleaning as if she never did. She continues with the last of the wiping, then the cushions, before tidying up the last of the bar with some sweeping around the room. She occasionally apologizes and asks the adventurers to move over so she can get to every spot.
It appears she's very detailed with her work. It looks like she takes her cleaning quite seriously.
Tamara groans in annoyance. This bar girl was of no help at all it would seem, so Tamara drops it. With ginger steps she pushes off the wall and the reveals the rapier she has in hand, moving over to a table and sits down on a chair with crossed legs,sheathing her rapier at her waist as she looks around the room to see what everyone else was doing. Eyes scanning them for a few moments before she looks over to Abigail.
"Whatever drink you have to offer I will take it. Not too picky with what exactly." There is a hint of annoyance in her voice from Abigail being unhelpful with actually telling them what is going on. Her left hand rests on her rapier'shandle all the time, clearly on guard in case this is some elaborated trap.
This post has potentially manipulated dice roll results.
A wave of sympathy and fear washes over Orryn. He dashes over to the bar and calls;
"Barmaidens? I know you have been reluctant to give any of us relevant information, but there is someone outside, and their condition seems to be quite dire. If it is as dangerous as you say it is out there, this person may need some serious help. If you could even give me one reason to not open the door and let this person in, that would suffice. But, either you have trapped us in here, or they are going to trap us out there, I need to know. It would not rest well in my stomach to leave a man out there in grave danger, wounded and alone."
He approaches the large man in the full suit of armor, and stands on his tip-toes to knock on the breastplate like a door.
"Hello there, I didn't catch your name, but you seem like a chivalrous fellow. Certainly you of all people understand. We can't just leave a man out there, in harms way. Unless there is good reason to distrust that figure outside, we need to do something."
Orryn tries to persuade Beth and Abigail to give him at least one reason to not try to save the figure outside.
1d20+3 with disadvantage for Abigail: 7
1d20+3 regular for Beth: 8
I'm not sure if this is how to resolve that, so if I am way off just let me know, haha.
...None of this has anything to do with me. Lucette pays little attention to the commotion in the building, though in spite of herself she remains in the common room for the moment; better to be informed and tired than well-rested and ignorant. At the mention of saving the man outside, she can no longer help but speak up. "If she had trapped us inside, why would she so freely offer to allow you to leave of your own accord? Are you so worried about your own selfish chivalry that you become ignorant to the pain of others? If you are so eager to discover what it is they are afraid of, step outside and discover it."
Just wanted to leave this note as a verification of an assumption I made;
Tooth: I'm assuming I've had enough time to constitute a short rest by now, correct? (Want to make sure that recovering her spell slot from when she readied Burning Hands earlier was appropriate.)
Komoi's entire world is centered down into one thing. This delish piece of meat. It even had a layer of striking floor dust seasoning. The goblin sits in front if the fire, gnawing on the meal in his hands, bright eyes closed with a pleasant smile showing when his mouth isn't tearing into the chunk. Eventually, he manages to consume enough to satiate his surprising appetite for one so small, before noticing the commotion going on. He tilts his head curiously and listens in while his eyes linger on the door. He didn't like the sound of being locked inside anywhere.
The goblin remains silent, meat completely consumed by now. His hands pull up his knees as he sits by the fire, bulbous head resting on top of them. He begins to fidget, visibly ansty and uncomfortable with where he has found himself.
"You make a good point. I'm sorry, I do sometimes find it difficult to quell my emotions. My Pop told me all the time, that I am like a bird in a cage, ready to fly the second there is a chance."
Orryn turns to face the elf. The energy slowly drains from his face, and he turns and walks back to his peep hole.
"It's like my Pop always said... Measure twice, cut once."
Trying again to get a glance at the figure, Orryn holds onto his necklace tightly, does a twitchy hand gesture, and mumbles something under his breath.
Provided that the figure is within 30 feet and is visible, Orryn would like to use his Medallion of Thoughts to cast Detect Thoughts.
The silver-haired Elf sighs as she looks over to the nervous Goblin. Locked in amongst members of races that generally try to kill his kind, he cannot be comfortable. "Come now, surely a Dragon has nothing to fear here; you may not have your hoard, young wyrmling, but I've seen even the smallest of your kind overcome the most inhospitable of odds" Lucette says, her voice calm and matter-of-fact as she approaches him.
They say 'discretion is the better part of valor,' and for this case it couldn't be closer to the truth. They were all likely tired or weary from the travel through the storm. If one were to make another trek out there, they may as well throw themselves to the wolves. As much Warren hated to admit it, they would all have to stand by and hear them suffer. He doffs his helm and takes a thinks for a moment. His hand now abandoned to the air from it's disgruntled perch, he concludes that a rest is the best decision possible for the moment. Warren reaches into his coinpurse, which is hidden under his chestpiece, and draws a silver. He looks at Orryn, Tamara, Artos, Komoi, and the Silver-haired woman. He then approaches Abigail and shows her the silver.
"How much will this get me regarding a room and meals?"
Abigail moves her way behind the bar, fills up a tankard of ale. When she comes around to slide it next to Tamara, she can see her sapphire eyes are avoidant and distant. "We have bottles of wine and whiskey too, if you want something stronger later," she whispers softly. Her eyes glance to the other side of her bar, notices Tamara's hand on her sheathed rapier. She doesn't comment on it however.
Orryn:
Orryn can't currently see Beth. The last he remembers, he saw her return to the kitchen before hearing her descend down a flight of stairs. "I'm sorry," Abigail frowns back to him, then repeats the same phrase as she did the last two times. It becomes quickly apparent to him that if he wished to gain information from her, he would have to attempt a different strategy. From how methodical and droning her voice sounds, it appears she has been repeating this phrase several times. Possibly under someone else's will, possibly against her own.
Chai: You're doing a perfect job Chai, that's exactly how I'd like for you guys to do it. Keep it up. :D
When he turns to look outside, he can see that the figure is out much further than 30 feet away, at nearly 60. Despite not being within range, his second take reveals more details about the humanoid. Orryn sees that the figure's face has round and supple cheeks, and had tussled, but short, messy hair.
The figure, if anything, is akin more to a human boy than anything else.
Lucette:
Cass: Two hours has passed since the time that you arrived here, so yes. You and the party has had time to take a short rest. I believe you're the only one who would benefit from it however.
Warren:
Abigail looks up toward the coin in Warren's hand, widens her eyes toward it. "It is one copper piece for a room, and two copper per meal." She adjusts her hair again before looking toward the front, frowning at the heavy rain pouring outside. "I could give you a bottle of wine along with that, and give you two coppers back for change. Would you like that?"
Artos spins the room key a couple of times in his hand overthinking on Orryn's words, the Warren's one, and the fact that despite of a human being asking help outside, in this very furious squall, it seems that nobody in this town, even these new friendly people, even himself, will raise a hand to help him.
Is this a matter of fear? We, and all the townfolks, are so discouraged by this rain and wind to simply let him wonder until die? Or there's something more? Are we shortening in compassion? Not all of us trust and care of others people in the same way, or not? Have this locked doors and windows, and the previous chilling sensation lowered our feelings 'til the apathy level?
What if Sheever will be outside asking for help?
Artos postpones his rest in the room, a sense of urgency, fear and a pinch of his fire genasi recklessness push himself to face Beth. While Abigail is absorbed in her duty works, he slips away in the kitchen looking for the stair Beth could have used..
The goblin seems to perk up at the elf's words, his expression turning from an agitated nervousness to a stoic pride. He jumps up and puffs out his chest with his hands on his hips as he nods vehemently enough for the hood upon his head to bob around.
"Right! Of course! I am Komoi, a dragon! I may not have my hoard yet, but that doesn't change anything!" He says in a confident voice, filled with a sudden determination to keep this situation from affecting him. He looks around curiously before looking at the others in the room to watch what they intend to do.
Orryn raises an eyebrow curiously after noticing the droning tone in the young lady's voice. He wonders how he could get close enough to Abigail to see her eyes or touch her.
Orryn does a perception check to see if Abigail has any jewelry on
1d20+2 Dice rolls not yet available for this section.
This post has potentially manipulated dice roll results.
Warren:
"Very well," Abigail smiles to Warren as she takes the coins. She scoops them all up and puts them in her dress, then leans down to pick a bottle of wine from the rack beneath the bar. She wipes the dust off with her washcloth before setting it in-front of Tamara. "Your wine, ma'am."
"I can get you some water," she chuckles softly at Warren, then retreats into the kitchen.
Artos:
As Abigail does her transaction with Warren, Artos attempts to slip away back into the kitchen.
Artos makes a Dexterity (Stealth) check! 1d20 + 2 = 6
Artos makes it unnoticed by Abigail and makes it into the kitchen successfully. It's a rather modest kitchen, with two basins, several counter-tops and pantries, and a walk-in food storage. There's a sturdy metal door out here with a single large deadbolt lock. It seems quite durable, but also quite easy to open.
There is also a door on the eastern wall, likely heading down into the basement. There's a lock on the door however, barring access downstairs.
Abigail enters inside the kitchen to fill up a glass cup with water, but soon makes her way out, leaving Artos alone in there.
Sturdy Back Door. The door can be unlocked and opened as an interaction.
Locked Basement Door. The door can be unlocked with a DC 10 Dexterity (Thieves' tools) check quietly, or a DC 15 Strength check loudly.
Orryn:
Orryn studies Abigail from the window as she makes her transaction with Warren. She doesn't appear to be wearing any jewelry from his angle on her. He scans over her back as she returns into the kitchen, but once again, no jewelry.
Warren bobs his head as he drinks his water to an unheard song. He knew that there was little cause for joy let alone music, but he had to get his mind to calm down to think of an effective way of approaching this. Rash decisions are not worth anything here, and come at a heavy cost. These creatures were smart. Sentient, if possible. Meaning that some of these people that are still walking around as bait. It may be malicious, but it's not farfetched. Warren turns to Tamara, giving her a bit of a solemn look.
"You seem to know about the creatures, at least more than the other visitors. What else were you able to gather on your way here?"
Warren pensively sips the water, wondering what else she had to say about this place.
"A glass of whiskey, the gift from the gods themselves - gladly a glass of that to go along with the ale. Say - there haven't been others like us around, I take it? Seemed like this town is fresh out of... quirky people. so to say." She says and pays for the ale - and in her sentence, she does actually ask a very pointed question in Thieves' Cant to Abigail, hoping to every god she did not pray to that she would be able to understand Tamara.
THIEVES' CANT, SUPER SEKRUT - DON'T KNOW IT, DON'T READ! (Or do, don't really care :P)
"Has a man come through?`Similar to me - looking out of his depth and semi-attractive? Going by the name Mikael"
Artos carefully approaches the sturdy door which more likely should be the entrance to the tavern's cellar. He hold the grip and start to open the door, just an inch, to verify that it opens without creaking and squeaking too much. If it seems to be secure, he opens the door gently and just glimpse inside without enter to verify his assumption.
Actually, is the basement door that catch most of his attention, why secure it? Something to hide? To protect? Someone? He doesn't have so much time he guess and he surely can't do it shortly or without making noise, but, maybe, he could find help.
The fire genasi turns back to the main room avoiding Abigail as possible, and reach the gnome at the window.
He speaks loud "Still ugly outside Orryn uh? Did you see who was asking for help?" puts an hand on gnome's shoulder and get closer to him....eventually whispering in Orryn's ear "I saw an odd locked door in the kitchen, I don't know but I..I am tired by secrets for today, I just wondering, could you help me opens it? Just guessing your race have little but nimble and swift fingers..more then me, for sure"
Abigail looks over toward Tamara, then strokes her chin a moment. She then frowns and shakes her head. "I'm afraid not," she responds back to him. "You all have been the 'quirkiest' folks to pass by in a while." She fills up the glass of whiskey, then slides it over to her. The glass looks quite nice, and the whiskey, if she tastes it, quite strong. The elegant-looking pieces looks at-odds to the rest of the rather poor inn, with their grimy mugs and outdated furnishings and furniture.
Tamara sees that Abigail apparently does not understand thieves' cant.
Artos:
Artos also spots a wooden box hung on a pillar in the kitchen as well. The box has a padlock on it.
I forgot to mention this to you earlier Artos, here it is.
Wooden Box. This wooden box has AC 15 and 10 HP. It can be opened quietly with a DC 10 Dexterity (Thieves' tools) check quietly, or a DC 15 Strength check loudly.
All Players:
The party can hear wet sploshes and footsteps, coming from down the street roughly 30 feet away. It's followed by the sounds of solid thumps, and the wail of a familiar voice. "Please!" the boy outside cries out. "Please, let me in! I beg ofyou!"
Orryn continues his gaze outside, now that the boy is closer, he tries his incantation again, holding his medallion tightly in his right hand.
If appropriate, Orryn would like to try to detect thoughts, now that the boy is within range.
After the emeralds glow fade from his medallion, he turns his head toward the man standing next to him. He look him up and down and says;
"Did you say... 'secret door?' There is nothing that intrigues me more than a secret. Please, show me this door. One thing I know for sure, the good stuff is always hidden."
Orryn waits to follow Artos, and once they start walking he makes small talk with him;
"You know I don't think I got your name..."
As they pass the bar Orryn whistles in a broken Thieves' Cant
"Language, You, Know, Thieves', Too? Much, Good, Later Talk."
And he winks confidently as he passes, feeling very cool.
Sorry everyone for the deleted post, hopefully that's not too confusing. I was re-reading the forum and saw a post that I didn't see before, and it made much more sense to respond this way rather than blatantly ignoring the guy who was literally talking right in my ear, haha.
Rollback Post to RevisionRollBack
||PbP: Tarvyn's World... DM||
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Orryn:
Orryn does indeed find a peephole through a window, peering into the outside world. It seems that the wind has paused once more, and that the town's cast-iron lanterns against every house bathes the main street a semblance of light.
Heavy Precipitation. Everything within an area of heavy rain or heavy snowfall is lightly obscured, and creatures in the area have disadvantage on Wisdom (Perception) checks that rely on sight. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
Torrential Storm. The storm's might weans on your strength and leaves you prone to sickness. You must make a Constitution saving throw for every 10 minutes you spend in the storm. The DC is 9 plus 1 for every 10 minutes you have spent in it. Your travel here does not count against this, making your first save DC 10 if you spend 10 minutes here.
If you fail your saving throw, you will gain a level of exhaustion. You can spend an hour of short rest to reduce a level of exhaustion gained in this way, provided you have also ingested some food and drink.
Light of the Town. The path of the town is bathed in dim light. Behind the houses, in alleyways and the light forest surrounding the mountain town is complete darkness. You can make your way in the dark areas, but you are essentially blinded if you do not have a light source active and do not have darkvision. You can attempt to light a light source if you cannot see.
Despite him being able to see perfectly in the shady light within 60 feet, the heavy rain obscures his vision, making it quite hard to see. Even with the roof keeping the water off the window, past it is all blurry and distorted.
Orryn makes a Wisdom (Perception) check!
10 | 1d20 + 2 = 17
He rolls a 10.
As the rain patters down around the tavern, Orryn spots something outside. It moves in long, slow steps, as if its limbs weighed it to the ground. He sees its short, no taller than he was, and humanoid. One arm draps loosely at its side, with the other crossed over its stomach to its waist, clutching it. It wears simple commoners' clothes, akin to the make and style that the adventurers saw the other commoners wear.
It lets out a wail, high above the rain that anyone in the common room can hear.
"... help... let me in... help me... please..."
Artos:
"Thank you," Abigail says to Artos, then hands him a key with a keychain. The keychain has a number handwritten in bold on it. "Here are your room keys."
She tenses up, then frowns as she hears the wailing outside, but then proceeds on with her cleaning as if she never did. She continues with the last of the wiping, then the cushions, before tidying up the last of the bar with some sweeping around the room. She occasionally apologizes and asks the adventurers to move over so she can get to every spot.
It appears she's very detailed with her work. It looks like she takes her cleaning quite seriously.
Tamara groans in annoyance. This bar girl was of no help at all it would seem, so Tamara drops it. With ginger steps she pushes off the wall and the reveals the rapier she has in hand, moving over to a table and sits down on a chair with crossed legs,sheathing her rapier at her waist as she looks around the room to see what everyone else was doing. Eyes scanning them for a few moments before she looks over to Abigail.
"Whatever drink you have to offer I will take it. Not too picky with what exactly." There is a hint of annoyance in her voice from Abigail being unhelpful with actually telling them what is going on. Her left hand rests on her rapier'shandle all the time, clearly on guard in case this is some elaborated trap.
A wave of sympathy and fear washes over Orryn. He dashes over to the bar and calls;
"Barmaidens? I know you have been reluctant to give any of us relevant information, but there is someone outside, and their condition seems to be quite dire. If it is as dangerous as you say it is out there, this person may need some serious help. If you could even give me one reason to not open the door and let this person in, that would suffice. But, either you have trapped us in here, or they are going to trap us out there, I need to know. It would not rest well in my stomach to leave a man out there in grave danger, wounded and alone."
He approaches the large man in the full suit of armor, and stands on his tip-toes to knock on the breastplate like a door.
"Hello there, I didn't catch your name, but you seem like a chivalrous fellow. Certainly you of all people understand. We can't just leave a man out there, in harms way. Unless there is good reason to distrust that figure outside, we need to do something."
Orryn tries to persuade Beth and Abigail to give him at least one reason to not try to save the figure outside.
1d20+3 with disadvantage for Abigail: 7
1d20+3 regular for Beth: 8
I'm not sure if this is how to resolve that, so if I am way off just let me know, haha.
||PbP: Tarvyn's World... DM||
...None of this has anything to do with me. Lucette pays little attention to the commotion in the building, though in spite of herself she remains in the common room for the moment; better to be informed and tired than well-rested and ignorant. At the mention of saving the man outside, she can no longer help but speak up. "If she had trapped us inside, why would she so freely offer to allow you to leave of your own accord? Are you so worried about your own selfish chivalry that you become ignorant to the pain of others? If you are so eager to discover what it is they are afraid of, step outside and discover it."
Just wanted to leave this note as a verification of an assumption I made;
Tooth: I'm assuming I've had enough time to constitute a short rest by now, correct? (Want to make sure that recovering her spell slot from when she readied Burning Hands earlier was appropriate.)
Komoi's entire world is centered down into one thing. This delish piece of meat. It even had a layer of striking floor dust seasoning. The goblin sits in front if the fire, gnawing on the meal in his hands, bright eyes closed with a pleasant smile showing when his mouth isn't tearing into the chunk. Eventually, he manages to consume enough to satiate his surprising appetite for one so small, before noticing the commotion going on. He tilts his head curiously and listens in while his eyes linger on the door. He didn't like the sound of being locked inside anywhere.
The goblin remains silent, meat completely consumed by now. His hands pull up his knees as he sits by the fire, bulbous head resting on top of them. He begins to fidget, visibly ansty and uncomfortable with where he has found himself.
"You make a good point. I'm sorry, I do sometimes find it difficult to quell my emotions. My Pop told me all the time, that I am like a bird in a cage, ready to fly the second there is a chance."
Orryn turns to face the elf. The energy slowly drains from his face, and he turns and walks back to his peep hole.
"It's like my Pop always said... Measure twice, cut once."
Trying again to get a glance at the figure, Orryn holds onto his necklace tightly, does a twitchy hand gesture, and mumbles something under his breath.
Provided that the figure is within 30 feet and is visible, Orryn would like to use his Medallion of Thoughts to cast Detect Thoughts.
||PbP: Tarvyn's World... DM||
The silver-haired Elf sighs as she looks over to the nervous Goblin. Locked in amongst members of races that generally try to kill his kind, he cannot be comfortable. "Come now, surely a Dragon has nothing to fear here; you may not have your hoard, young wyrmling, but I've seen even the smallest of your kind overcome the most inhospitable of odds" Lucette says, her voice calm and matter-of-fact as she approaches him.
They say 'discretion is the better part of valor,' and for this case it couldn't be closer to the truth. They were all likely tired or weary from the travel through the storm. If one were to make another trek out there, they may as well throw themselves to the wolves. As much Warren hated to admit it, they would all have to stand by and hear them suffer. He doffs his helm and takes a thinks for a moment. His hand now abandoned to the air from it's disgruntled perch, he concludes that a rest is the best decision possible for the moment. Warren reaches into his coinpurse, which is hidden under his chestpiece, and draws a silver. He looks at Orryn, Tamara, Artos, Komoi, and the Silver-haired woman. He then approaches Abigail and shows her the silver.
"How much will this get me regarding a room and meals?"
Tamara:
Abigail moves her way behind the bar, fills up a tankard of ale. When she comes around to slide it next to Tamara, she can see her sapphire eyes are avoidant and distant. "We have bottles of wine and whiskey too, if you want something stronger later," she whispers softly. Her eyes glance to the other side of her bar, notices Tamara's hand on her sheathed rapier. She doesn't comment on it however.
Orryn:
Orryn can't currently see Beth. The last he remembers, he saw her return to the kitchen before hearing her descend down a flight of stairs. "I'm sorry," Abigail frowns back to him, then repeats the same phrase as she did the last two times. It becomes quickly apparent to him that if he wished to gain information from her, he would have to attempt a different strategy. From how methodical and droning her voice sounds, it appears she has been repeating this phrase several times. Possibly under someone else's will, possibly against her own.
When he turns to look outside, he can see that the figure is out much further than 30 feet away, at nearly 60. Despite not being within range, his second take reveals more details about the humanoid. Orryn sees that the figure's face has round and supple cheeks, and had tussled, but short, messy hair.
The figure, if anything, is akin more to a human boy than anything else.
Lucette:
Warren:
Abigail looks up toward the coin in Warren's hand, widens her eyes toward it. "It is one copper piece for a room, and two copper per meal." She adjusts her hair again before looking toward the front, frowning at the heavy rain pouring outside. "I could give you a bottle of wine along with that, and give you two coppers back for change. Would you like that?"
"I'll pay for 3 days and 3 evening meals, I think I'll be here a bit. If I plan on leaving early, I'll let you know."
Warren sets the coin down on the bartop, sliding it to her along with 4 copper.
"Using the change, I would like to request a bottle of wine for the lady, here."
He gestures to Tamara with a gloved hand that appears to be intricately weaved and runed.
"Do you serve water here, or do I have to leave a cup outside for a few moments?"
Warren lets a smile cross his lips, his former presence of tension seeming to have dissipated with the sense of urgency as he leans on the bartop.
Artos spins the room key a couple of times in his hand overthinking on Orryn's words, the Warren's one, and the fact that despite of a human being asking help outside, in this very furious squall, it seems that nobody in this town, even these new friendly people, even himself, will raise a hand to help him.
Is this a matter of fear? We, and all the townfolks, are so discouraged by this rain and wind to simply let him wonder until die? Or there's something more? Are we shortening in compassion? Not all of us trust and care of others people in the same way, or not? Have this locked doors and windows, and the previous chilling sensation lowered our feelings 'til the apathy level?
What if Sheever will be outside asking for help?
Artos postpones his rest in the room, a sense of urgency, fear and a pinch of his fire genasi recklessness push himself to face Beth. While Abigail is absorbed in her duty works, he slips away in the kitchen looking for the stair Beth could have used..
The goblin seems to perk up at the elf's words, his expression turning from an agitated nervousness to a stoic pride. He jumps up and puffs out his chest with his hands on his hips as he nods vehemently enough for the hood upon his head to bob around.
"Right! Of course! I am Komoi, a dragon! I may not have my hoard yet, but that doesn't change anything!" He says in a confident voice, filled with a sudden determination to keep this situation from affecting him. He looks around curiously before looking at the others in the room to watch what they intend to do.
Orryn raises an eyebrow curiously after noticing the droning tone in the young lady's voice. He wonders how he could get close enough to Abigail to see her eyes or touch her.
Orryn does a perception check to see if Abigail has any jewelry on
1d20+2 Dice rolls not yet available for this section.
||PbP: Tarvyn's World... DM||
Warren:
"Very well," Abigail smiles to Warren as she takes the coins. She scoops them all up and puts them in her dress, then leans down to pick a bottle of wine from the rack beneath the bar. She wipes the dust off with her washcloth before setting it in-front of Tamara. "Your wine, ma'am."
"I can get you some water," she chuckles softly at Warren, then retreats into the kitchen.
Artos:
As Abigail does her transaction with Warren, Artos attempts to slip away back into the kitchen.
1d20 + 2 = 6
Artos makes it unnoticed by Abigail and makes it into the kitchen successfully. It's a rather modest kitchen, with two basins, several counter-tops and pantries, and a walk-in food storage. There's a sturdy metal door out here with a single large deadbolt lock. It seems quite durable, but also quite easy to open.
There is also a door on the eastern wall, likely heading down into the basement. There's a lock on the door however, barring access downstairs.
Abigail enters inside the kitchen to fill up a glass cup with water, but soon makes her way out, leaving Artos alone in there.
Locked Basement Door. The door can be unlocked with a DC 10 Dexterity (Thieves' tools) check quietly, or a DC 15 Strength check loudly.
Orryn:
Orryn studies Abigail from the window as she makes her transaction with Warren. She doesn't appear to be wearing any jewelry from his angle on her. He scans over her back as she returns into the kitchen, but once again, no jewelry.
Warren bobs his head as he drinks his water to an unheard song. He knew that there was little cause for joy let alone music, but he had to get his mind to calm down to think of an effective way of approaching this. Rash decisions are not worth anything here, and come at a heavy cost. These creatures were smart. Sentient, if possible. Meaning that some of these people that are still walking around as bait. It may be malicious, but it's not farfetched. Warren turns to Tamara, giving her a bit of a solemn look.
"You seem to know about the creatures, at least more than the other visitors. What else were you able to gather on your way here?"
Warren pensively sips the water, wondering what else she had to say about this place.
"A glass of whiskey, the gift from the gods themselves - gladly a glass of that to go along with the ale. Say - there haven't been others like us around, I take it? Seemed like this town is fresh out of... quirky people. so to say."
She says and pays for the ale - and in her sentence, she does actually ask a very pointed question in Thieves' Cant to Abigail, hoping to every god she did not pray to that she would be able to understand Tamara.
THIEVES' CANT, SUPER SEKRUT - DON'T KNOW IT, DON'T READ! (Or do, don't really care :P)
"Has a man come through?`Similar to me - looking out of his depth and semi-attractive? Going by the name Mikael"
Artos carefully approaches the sturdy door which more likely should be the entrance to the tavern's cellar. He hold the grip and start to open the door, just an inch, to verify that it opens without creaking and squeaking too much. If it seems to be secure, he opens the door gently and just glimpse inside without enter to verify his assumption.
Actually, is the basement door that catch most of his attention, why secure it? Something to hide? To protect? Someone? He doesn't have so much time he guess and he surely can't do it shortly or without making noise, but, maybe, he could find help.
The fire genasi turns back to the main room avoiding Abigail as possible, and reach the gnome at the window.
He speaks loud "Still ugly outside Orryn uh? Did you see who was asking for help?" puts an hand on gnome's shoulder and get closer to him....eventually whispering in Orryn's ear "I saw an odd locked door in the kitchen, I don't know but I..I am tired by secrets for today, I just wondering, could you help me opens it? Just guessing your race have little but nimble and swift fingers..more then me, for sure"
Tamara:
Abigail looks over toward Tamara, then strokes her chin a moment. She then frowns and shakes her head. "I'm afraid not," she responds back to him. "You all have been the 'quirkiest' folks to pass by in a while." She fills up the glass of whiskey, then slides it over to her. The glass looks quite nice, and the whiskey, if she tastes it, quite strong. The elegant-looking pieces looks at-odds to the rest of the rather poor inn, with their grimy mugs and outdated furnishings and furniture.
Artos:
Artos also spots a wooden box hung on a pillar in the kitchen as well. The box has a padlock on it.
Wooden Box. This wooden box has AC 15 and 10 HP. It can be opened quietly with a DC 10 Dexterity (Thieves' tools) check quietly, or a DC 15 Strength check loudly.
All Players:
The party can hear wet sploshes and footsteps, coming from down the street roughly 30 feet away. It's followed by the sounds of solid thumps, and the wail of a familiar voice. "Please!" the boy outside cries out. "Please, let me in! I beg of you!"
There is no response to his words.
Orryn continues his gaze outside, now that the boy is closer, he tries his incantation again, holding his medallion tightly in his right hand.
If appropriate, Orryn would like to try to detect thoughts, now that the boy is within range.
After the emeralds glow fade from his medallion, he turns his head toward the man standing next to him. He look him up and down and says;
"Did you say... 'secret door?' There is nothing that intrigues me more than a secret. Please, show me this door. One thing I know for sure, the good stuff is always hidden."
Orryn waits to follow Artos, and once they start walking he makes small talk with him;
"You know I don't think I got your name..."
As they pass the bar Orryn whistles in a broken Thieves' Cant
"Language, You, Know, Thieves', Too? Much, Good, Later Talk."
And he winks confidently as he passes, feeling very cool.
Sorry everyone for the deleted post, hopefully that's not too confusing. I was re-reading the forum and saw a post that I didn't see before, and it made much more sense to respond this way rather than blatantly ignoring the guy who was literally talking right in my ear, haha.
||PbP: Tarvyn's World... DM||