This post has potentially manipulated dice roll results.
Alessandra would notate how peaceful and beautiful this place was, but despite all that she didn't want to find herself lost in this place forever. When it came to navigating the land, the aasimar watched Grianne closely as it almost seemed as if she were in her natural habitat, mentally making notes on what she did to lead the group on the correct path.
Nature check (not sure if at advantage since I think Grianne would basically be helping us not die, so I'll roll twice!): 14 / 11
The blood hunter wasn't known to talk much, at most she always allowed the others to speak for the group, but the new heels gave her an added boost of confidence, enough to get her to be the one to speak and ask for directions.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
NAVIGATING THE PLANE (ALL): It took two months to reach the base of Mount Celestia. You traveled through miles and miles of grasslands, gentle forests, rugged mountains, and tranquil rivers. Solars, dragons, archons, and phoenixes followed you curiously as you traveled. Everywhere you looked was beauty in such a heavenly form. You could easily see where Mount Celestia was, but I will need you all to make a DC5 Nature roll each to make sure you all didn't get lost, forever lost, in this heavenly land.
FINDING DWARFHOLME (ONE): You began your climb of Mount Celestia on the first level, Lunia. The base of Celestia was a surrounded by a massive body of water called The Silver Heaven, and it was named appropriately. Lunia is ruled by the great Archon named Barachiel, and along your climb you were intercepted by his curious, but friendly, lieutenants. You took this moment to introduce yourselves and ask which level Dwarfholme may reside. Because the natives of this plane are all Lawful or Good, chose a spokesperson. Make one DC5 Persuasion check to get directions. If this check is failed, you have misspoken and are escorted out of the realm. The mission is a failure.
Alessandra - Successful
STOP HERE. Someone roll for Evrik, and we need the results of the rest before we continue further.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Ra'iik followed the others quietly and observingly. He crossed his two additional sets of arms around his back, in order to look less threatening and tried to enjoy his time in this place- attempting to live in the present moment, and not think about what was happening back in his own plane.
Nature (at adv?) : 6 / 16
He also allows the others to take the lead for once- and is happy to back them up, kind of like a hype man, re-itterating their points and positivity. (I won't roll, but will help any persuasion rolls. Unless I have to haha. Persuasion 8)
As beautiful and awe inspiring as the landscape was, OU812 was more concerned with the safety of the group. He spent most of the long days staying at the back of the group, keeping an overwatch over the group and the seemingly endless throng of friendly visitors they encountered. He always tried to maintain a friendly composure, often times smiling, but didn't really lend much help to any of the discussions. Always on guard!
DC5 Nature roll (@ advantage, assuming we're all helping each other out and offering navigation directions): 15
NAVIGATING THE PLANE (ALL): It took two months to reach the base of Mount Celestia. You traveled through miles and miles of grasslands, gentle forests, rugged mountains, and tranquil rivers. Solars, dragons, archons, and phoenixes followed you curiously as you traveled. Everywhere you looked was beauty in such a heavenly form. You could easily see where Mount Celestia was, but I will need you all to make a DC5 Nature roll each to make sure you all didn't get lost, forever lost, in this heavenly land.
FINDING DWARFHOLME (ONE): You began your climb of Mount Celestia on the first level, Lunia. The base of Celestia was a surrounded by a massive body of water called The Silver Heaven, and it was named appropriately. Lunia is ruled by the great Archon named Barachiel, and along your climb you were intercepted by his curious, but friendly, lieutenants. You took this moment to introduce yourselves and ask which level Dwarfholme may reside. Because the natives of this plane are all Lawful or Good, chose a spokesperson. Make one DC5 Persuasion check to get directions. If this check is failed, you have misspoken and are escorted out of the realm. The mission is a failure.
Alessandra - Successful, as was Ra'iik. Nice job guys.
NEGOTIATING THE COIN (ONE): You managed to travel to the second level, named Mercuria, The Golden Heaven. Everywhere you look, a mysterious golden light permeates everything within it. Gentle hills and lush green valleys comprise this layer, dotted with small settlements of archons and other good-aligned beings. Mercuria is ruled over by the sword-wielding Domiel from the Golden Spire of Aurilon, a 400-foot-tall golden tower. You finally arrive in Dwarfholme after what seems like a year of travel. You are granted an audience with the rulers of Dwarfholme and are allowed to present your case. The dwarves are very willing to help, so have one person make a DC5 Persuasion check to get the Coin of Marthammor. Failure means you have acted disrespectfully, and have no hope of retrieving the coin. Game over.
Grianne still ins't willing to be a front man, but will help out by mimicking the politeness of who ever acts as the ambassador. She will ofc answer if spoken to directly as to do otherwise is rude.
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
OOC: OU812 is a rough and gruff barbarian. Definitely not a good spokesman. He couldn’t sell water in a desert. How about someone who is a hottie? Alessandra?
Being in front of an audience brought Alessandra back to the days where she would sing in taverns, but now it was much different. She wasn't here to sing or make money, she was here to save the world, and despite the uneasy feeling at the pit of her stomach, she reminded herself to not be afraid. With a breath (and, of course, Ra'iik's help), she took a step forward and explained their reasoning for being here, expressed their need for the coin, and what exactly they were going to do with it to rid of any thought that they were simply hungry for power. "We're just a group of adventurers wanting to prevent this madman from causing harm to so many people."
Persuasion: 23
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
NEGOTIATING THE COIN (ONE): You managed to travel to the second level, named Mercuria, The Golden Heaven. Everywhere you look, a mysterious golden light permeates everything within it. Gentle hills and lush green valleys comprise this layer, dotted with small settlements of archons and other good-aligned beings. Mercuria is ruled over by the sword-wielding Domiel from the Golden Spire of Aurilon, a 400-foot-tall golden tower. You finally arrive in Dwarfholme after what seems like a year of travel. You are granted an audience with the rulers of Dwarfholme and are allowed to present your case. The dwarves are very willing to help, so have one person make a DC5 Persuasion check to get the Coin of Marthammor. Failure means you have acted disrespectfully, and have no hope of retrieving the coin. Game over.
The realm of Mount Celestia knows the threat of Umbra since the beginning of time. It didn't take much to convince them, and the way you made your request would be remembered for ages. You now possess the coin, which they gave up gladly. The dwarves of Dwarfholme take you to Chronias.
Alessandra / Ra'iik : SUCCESSFUL
CREATION OF THE ARMOR (ALL):With the coin in hand, you are led further up Mount Celestial to activate the coin's power. Chronias is the topmost and final layer of Celestia, also called The Illuminated Heaven. There is no real account or description of Chronias, as no entity that has entered has ever returned. You are asked to wait at the entrance to the layer, and were not allowed to go in. It is thought to be the ultimate goal of the inhabitants of Celestia to ascend the layers one by one in order to reach Chronias, where their souls will join with the essence of the plane itself. To say that, as visitors, you were allowed this high up was the greatest honor of your life. You waited patiently as the dwarves stood at the edge of Chronias and began to forge and chant as the coin's magic was enabled to created suits of armor unlike anything you have ever seen. You were asked to be reverent and silent as the process took place. I'll need everyone to make DC5 Religion checks to remain pious during the procedure. Should anyone fail, you will be found blasphemous and removed from the realm. Umbra wins.
This post has potentially manipulated dice roll results.
Ra'iik takes the opportunity to set the standard of prayr. He enters a medatitive state and demonstrates the proper resolve in order to help the others. (Roll if needed: 19)
This post has potentially manipulated dice roll results.
It has been a long while since Alessandra brought herself to prayers stance, but for the greater good she was willing to give it a go. She follows Ra’iik’s lead as a sort of assistance, and also Evrik, as the two men are more knowledgeable in this kind of thing.
Aless Religion check: 16
Evrik Religion check: 15
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
CREATION OF THE ARMOR (ALL): With the coin in hand, you are led further up Mount Celestial to activate the coin's power. Chronias is the topmost and final layer of Celestia, also called The Illuminated Heaven. There is no real account or description of Chronias, as no entity that has entered has ever returned. You are asked to wait at the entrance to the layer, and were not allowed to go in. It is thought to be the ultimate goal of the inhabitants of Celestia to ascend the layers one by one in order to reach Chronias, where their souls will join with the essence of the plane itself. To say that, as visitors, you were allowed this high up was the greatest honor of your life. You waited patiently as the dwarves stood at the edge of Chronias and began to forge and chant as the coin's magic was enabled to created suits of armor unlike anything you have ever seen. You were asked to be reverent and silent as the process took place. I'll need everyone to make DC5 Religion checks to remain pious during the procedure. Should anyone fail, you will be found blasphemous and removed from the realm. Umbra wins.
GOING HOME (OU812):Thankfully, Nim gave OU812 very specific algorithms to follow once you guys obtained the coin. All you gotta do execute the stored spell in OU812's programming and you all should find yourself back in the Warehouse on the ruined planet of Toril. No help can be given on this task. It's all up to OU812. DC5 ARCANA to activate the portal and return home. Failure means you all get lost somewhere in the multiverse. A nat1 means you end up in the darkness of space and all die immediately.
OOC: Sheeiiiiite...no pressure here! And I have a -1 modifier on Arcana....
OU8me2 looks sheepishly at Ra’iik, smiles broadly, and casually winks at him “thanks for the assist on that prayin’, buddy! Looks like I did a good job.”
After retrieving the coin, OU812 gathers the group together in a circle, and explains how he was given special programming with details on how to activate the time travel portal and bring them all back to the warehouse. “I’m just a dumb galoot, guys....never good at that magiks stuff, but here goes!”
He accesses subroutine 8675309, and executes the run command.
Returning to the Warehouse on the dead planet of Toril, about two years have past. Nim is, of course, happy to see you, and is glad to know everyone has arrived safely. You hold the coin in your hand. As long as someone is carrying it, it activates the it's power.
Armor of Dwarfholme: When the coin is activated, everyone in the party receives the following benefit: A magical arcane suit of armor surrounds you, and you become completely impervious to astronomically cold and hot temperatures, such as the chilling cold of space, or the searing destructive temperatures of the sun. (More game details to be revealed in due time)
Alessandra would notate how peaceful and beautiful this place was, but despite all that she didn't want to find herself lost in this place forever. When it came to navigating the land, the aasimar watched Grianne closely as it almost seemed as if she were in her natural habitat, mentally making notes on what she did to lead the group on the correct path.
Nature check (not sure if at advantage since I think Grianne would basically be helping us not die, so I'll roll twice!): 14 / 11
The blood hunter wasn't known to talk much, at most she always allowed the others to speak for the group, but the new heels gave her an added boost of confidence, enough to get her to be the one to speak and ask for directions.
Persuasion (+2 hot heels bonus!): 21
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
NAVIGATING THE PLANE (ALL): It took two months to reach the base of Mount Celestia. You traveled through miles and miles of grasslands, gentle forests, rugged mountains, and tranquil rivers. Solars, dragons, archons, and phoenixes followed you curiously as you traveled. Everywhere you looked was beauty in such a heavenly form. You could easily see where Mount Celestia was, but I will need you all to make a DC5 Nature roll each to make sure you all didn't get lost, forever lost, in this heavenly land.
Grianne - Complete
Alessandra - Complete
Evrik - Complete
Ra'iik - ?????
OU812 - ?????
FINDING DWARFHOLME (ONE): You began your climb of Mount Celestia on the first level, Lunia. The base of Celestia was a surrounded by a massive body of water called The Silver Heaven, and it was named appropriately. Lunia is ruled by the great Archon named Barachiel, and along your climb you were intercepted by his curious, but friendly, lieutenants. You took this moment to introduce yourselves and ask which level Dwarfholme may reside. Because the natives of this plane are all Lawful or Good, chose a spokesperson. Make one DC5 Persuasion check to get directions. If this check is failed, you have misspoken and are escorted out of the realm. The mission is a failure.
Alessandra - Successful
STOP HERE. Someone roll for Evrik, and we need the results of the rest before we continue further.
“Hello, I am a dwarf.”
Nature: 22
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Ra'iik followed the others quietly and observingly. He crossed his two additional sets of arms around his back, in order to look less threatening and tried to enjoy his time in this place- attempting to live in the present moment, and not think about what was happening back in his own plane.
Nature (at adv?) : 6 / 16
He also allows the others to take the lead for once- and is happy to back them up, kind of like a hype man, re-itterating their points and positivity. (I won't roll, but will help any persuasion rolls. Unless I have to haha. Persuasion 8)
"CoS" Rumble- Tabaxi Shadow Monk
As beautiful and awe inspiring as the landscape was, OU812 was more concerned with the safety of the group. He spent most of the long days staying at the back of the group, keeping an overwatch over the group and the seemingly endless throng of friendly visitors they encountered. He always tried to maintain a friendly composure, often times smiling, but didn't really lend much help to any of the discussions. Always on guard!
DC5 Nature roll (@ advantage, assuming we're all helping each other out and offering navigation directions): 15
Last to know and first to be blamed...
As a free action, can I regret my life choices?
NAVIGATING THE PLANE (ALL): It took two months to reach the base of Mount Celestia. You traveled through miles and miles of grasslands, gentle forests, rugged mountains, and tranquil rivers. Solars, dragons, archons, and phoenixes followed you curiously as you traveled. Everywhere you looked was beauty in such a heavenly form. You could easily see where Mount Celestia was, but I will need you all to make a DC5 Nature roll each to make sure you all didn't get lost, forever lost, in this heavenly land.
Grianne - Complete
Alessandra - Complete
Evrik - Complete
Ra'iik - Complete
OU812 - Complete
FINDING DWARFHOLME (ONE): You began your climb of Mount Celestia on the first level, Lunia. The base of Celestia was a surrounded by a massive body of water called The Silver Heaven, and it was named appropriately. Lunia is ruled by the great Archon named Barachiel, and along your climb you were intercepted by his curious, but friendly, lieutenants. You took this moment to introduce yourselves and ask which level Dwarfholme may reside. Because the natives of this plane are all Lawful or Good, chose a spokesperson. Make one DC5 Persuasion check to get directions. If this check is failed, you have misspoken and are escorted out of the realm. The mission is a failure.
Alessandra - Successful, as was Ra'iik. Nice job guys.
NEGOTIATING THE COIN (ONE): You managed to travel to the second level, named Mercuria, The Golden Heaven. Everywhere you look, a mysterious golden light permeates everything within it. Gentle hills and lush green valleys comprise this layer, dotted with small settlements of archons and other good-aligned beings. Mercuria is ruled over by the sword-wielding Domiel from the Golden Spire of Aurilon, a 400-foot-tall golden tower. You finally arrive in Dwarfholme after what seems like a year of travel. You are granted an audience with the rulers of Dwarfholme and are allowed to present your case. The dwarves are very willing to help, so have one person make a DC5 Persuasion check to get the Coin of Marthammor. Failure means you have acted disrespectfully, and have no hope of retrieving the coin. Game over.
Grianne still ins't willing to be a front man, but will help out by mimicking the politeness of who ever acts as the ambassador. She will ofc answer if spoken to directly as to do otherwise is rude.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
OOC: OU812 is a rough and gruff barbarian. Definitely not a good spokesman. He couldn’t sell water in a desert. How about someone who is a hottie? Alessandra?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Being in front of an audience brought Alessandra back to the days where she would sing in taverns, but now it was much different. She wasn't here to sing or make money, she was here to save the world, and despite the uneasy feeling at the pit of her stomach, she reminded herself to not be afraid. With a breath (and, of course, Ra'iik's help), she took a step forward and explained their reasoning for being here, expressed their need for the coin, and what exactly they were going to do with it to rid of any thought that they were simply hungry for power. "We're just a group of adventurers wanting to prevent this madman from causing harm to so many people."
Persuasion: 23
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
NEGOTIATING THE COIN (ONE): You managed to travel to the second level, named Mercuria, The Golden Heaven. Everywhere you look, a mysterious golden light permeates everything within it. Gentle hills and lush green valleys comprise this layer, dotted with small settlements of archons and other good-aligned beings. Mercuria is ruled over by the sword-wielding Domiel from the Golden Spire of Aurilon, a 400-foot-tall golden tower. You finally arrive in Dwarfholme after what seems like a year of travel. You are granted an audience with the rulers of Dwarfholme and are allowed to present your case. The dwarves are very willing to help, so have one person make a DC5 Persuasion check to get the Coin of Marthammor. Failure means you have acted disrespectfully, and have no hope of retrieving the coin. Game over.
The realm of Mount Celestia knows the threat of Umbra since the beginning of time. It didn't take much to convince them, and the way you made your request would be remembered for ages. You now possess the coin, which they gave up gladly. The dwarves of Dwarfholme take you to Chronias.
Alessandra / Ra'iik : SUCCESSFUL
CREATION OF THE ARMOR (ALL): With the coin in hand, you are led further up Mount Celestial to activate the coin's power. Chronias is the topmost and final layer of Celestia, also called The Illuminated Heaven. There is no real account or description of Chronias, as no entity that has entered has ever returned. You are asked to wait at the entrance to the layer, and were not allowed to go in. It is thought to be the ultimate goal of the inhabitants of Celestia to ascend the layers one by one in order to reach Chronias, where their souls will join with the essence of the plane itself. To say that, as visitors, you were allowed this high up was the greatest honor of your life. You waited patiently as the dwarves stood at the edge of Chronias and began to forge and chant as the coin's magic was enabled to created suits of armor unlike anything you have ever seen. You were asked to be reverent and silent as the process took place. I'll need everyone to make DC5 Religion checks to remain pious during the procedure. Should anyone fail, you will be found blasphemous and removed from the realm. Umbra wins.
OU812 kneels down next to his buddy Ra'iik, and mirrors his every movement, seeking guidance (and Help) in what to do, and how to remain pious:
Religion check: 13
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Ra'iik takes the opportunity to set the standard of prayr. He enters a medatitive state and demonstrates the proper resolve in order to help the others. (Roll if needed: 19)
"CoS" Rumble- Tabaxi Shadow Monk
It has been a long while since Alessandra brought herself to prayers stance, but for the greater good she was willing to give it a go. She follows Ra’iik’s lead as a sort of assistance, and also Evrik, as the two men are more knowledgeable in this kind of thing.
Aless Religion check: 16
Evrik Religion check: 15
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Whoa, those were low LOL. Looks the robot, so far, is the most pious =P
CREATION OF THE ARMOR (ALL): With the coin in hand, you are led further up Mount Celestial to activate the coin's power. Chronias is the topmost and final layer of Celestia, also called The Illuminated Heaven. There is no real account or description of Chronias, as no entity that has entered has ever returned. You are asked to wait at the entrance to the layer, and were not allowed to go in. It is thought to be the ultimate goal of the inhabitants of Celestia to ascend the layers one by one in order to reach Chronias, where their souls will join with the essence of the plane itself. To say that, as visitors, you were allowed this high up was the greatest honor of your life. You waited patiently as the dwarves stood at the edge of Chronias and began to forge and chant as the coin's magic was enabled to created suits of armor unlike anything you have ever seen. You were asked to be reverent and silent as the process took place. I'll need everyone to make DC5 Religion checks to remain pious during the procedure. Should anyone fail, you will be found blasphemous and removed from the realm. Umbra wins.
Alessandra: SUCCESS
Evrik: SUCCESS
OU812: SUCCESS
GRIANNE: ?????
RA'IIK: SUCCESS
Grianne stays silent and respectful, only praying for guidance to her own deity to help her and her allies in this time of need.
6 + guidance 2
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
GOING HOME (OU812): Thankfully, Nim gave OU812 very specific algorithms to follow once you guys obtained the coin. All you gotta do execute the stored spell in OU812's programming and you all should find yourself back in the Warehouse on the ruined planet of Toril. No help can be given on this task. It's all up to OU812. DC5 ARCANA to activate the portal and return home. Failure means you all get lost somewhere in the multiverse. A nat1 means you end up in the darkness of space and all die immediately.
OOC: Sheeiiiiite...no pressure here! And I have a -1 modifier on Arcana....
OU8me2 looks sheepishly at Ra’iik, smiles broadly, and casually winks at him “thanks for the assist on that prayin’, buddy! Looks like I did a good job.”
After retrieving the coin, OU812 gathers the group together in a circle, and explains how he was given special programming with details on how to activate the time travel portal and bring them all back to the warehouse. “I’m just a dumb galoot, guys....never good at that magiks stuff, but here goes!”
He accesses subroutine 8675309, and executes the run command.
Arcana: 13
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Praise Bane, the adventure continues!!!
Returning to the Warehouse on the dead planet of Toril, about two years have past. Nim is, of course, happy to see you, and is glad to know everyone has arrived safely. You hold the coin in your hand. As long as someone is carrying it, it activates the it's power.
Armor of Dwarfholme: When the coin is activated, everyone in the party receives the following benefit: A magical arcane suit of armor surrounds you, and you become completely impervious to astronomically cold and hot temperatures, such as the chilling cold of space, or the searing destructive temperatures of the sun. (More game details to be revealed in due time)
Where to next?