Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Plane: The Gates Of The Moon Location: Argentil God: Selune The planetars of Argentil are master space navigators and cosmic defenders. They possess astronomical knowledge unrivaled in any other realms. For eons, they have been one with the universe, and it's star children. They are up to date on all matters of the cosmos with it's beauty and it's chaos. Selune, The Lady Of Silver, they say, is part of the universe itself. COIN: The bearer of the Coin of Selune would possess the knowledge of astronomical charts, navigation, star travel - and one would never get lost. RISK: Low. While this plane is an endless sea of law and chaos, it is not inherently dangerous. Finding the coin would be the biggest challenge.
Two down, three to go.
NAVIGATING THE PLANE (ALL):As you enter the coordinates to The Gates of The Moon, you board the platform and in a wink of an eye, and transported to a place far away. You wink onto the plane and it is the dead of night - you appear in mid air, and as you grow concerned, you look down and see an endless ocean below. Far off in the distance is an island with a white sparkling tower and high in the sky is the largest, most beautiful white moon you have ever laid eyes on, on a backdrop of the clearest picture of the cosmos that immediately fills you with complete awe. You splash land into the ocean, and with the protection of the two coins, you are kept warm, however, it is a mighty swim towards the tower. Everyone will need a DC15 (Athletics) check in order to not fatigue out and drown. If anyone dies, the mission is a failure.
NAVIGATING THE PLANE (ALL):As you enter the coordinates to The Gates of The Moon, you board the platform and in a wink of an eye, and transported to a place far away. You wink onto the plane and it is the dead of night - you appear in mid air, and as you grow concerned, you look down and see an endless ocean below. Far off in the distance is an island with a white sparkling tower and high in the sky is the largest, most beautiful white moon you have ever laid eyes on, on a backdrop of the clearest picture of the cosmos that immediately fills you with complete awe. You splash land into the ocean, and with the protection of the two coins, you are kept warm, however, it is a mighty swim towards the tower. Everyone will need a DC15 (Athletics) check in order to not fatigue out and drown. If anyone dies, the mission is a failure.
This post has potentially manipulated dice roll results.
Alessandra did not like suddenly being wet and seeing the tower in the distance knew she was gonna have to swim the distance to safety. With some of Ra’iik’s help of course.
Aless Ath: 16 + Guidance 4
Evrik Ath: 15 + Guidance 1
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
This post has potentially manipulated dice roll results.
"What the?! What the heck in this place? And where did that Grianne go?!"
Suddenly realizing that everyone in the group is starting to swim away, OU812 grabs onto the tail of the whale that appeared in the middle of the group and starts to kick with all his might:
Athletics: 26 (+3 more if Ra'iik's bonus is applicable to us here?)
NAVIGATING THE PLANE (ALL):As you enter the coordinates to The Gates of The Moon, you board the platform and in a wink of an eye, and transported to a place far away. You wink onto the plane and it is the dead of night - you appear in mid air, and as you grow concerned, you look down and see an endless ocean below. Far off in the distance is an island with a white sparkling tower and high in the sky is the largest, most beautiful white moon you have ever laid eyes on, on a backdrop of the clearest picture of the cosmos that immediately fills you with complete awe. You splash land into the ocean, and with the protection of the two coins, you are kept warm, however, it is a mighty swim towards the tower. Everyone will need a DC15 (Athletics) check in order to not fatigue out and drown. If anyone dies, the mission is a failure.
GAINING AN AUDIENCE (ONE):The planetars of Argentil are not used to visitors, and regard you with very mild distrust and much curiosity. The avatar of Argentil approaches from the horizon, it is a being made of the cosmos itself, a massive, beautiful, luminous being - made of starlight and flowing like a galaxy spinning. She shines white like the moon, and her beauty leaves you with a sense of wonder and awe. While a mixture of lawful and chaotic, it is time to plead your case and request the assistance of the Coin. Without it, you will never know exactly where Umbra's star is. Luckily, the avatar of Argentil is fully aware of the dangers Umbra once posed, and what it could do again should it resurface. One person will need to make a DC15 Persuasion check to make your request.
This post has potentially manipulated dice roll results.
Ra'iik decides to take the lead with this one. He feels more centred, at rest with what has happened and focussed on his goal since the short years have past.
Before interacting, any prep the party may offer is appreciated- guidance, help, etc...
While in a praying position, he tells the avatar about the group's travel, their commitment to the cause and their success thus far. He emphasises the need to stop Umbra for the fate of all worlds.
[Additionally, being a folk hero, I dunno if my background feature helps?
Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.]
This post has potentially manipulated dice roll results.
Despite having been the spokesperson for their group, every time Alessandra steps up to speak she finds herself anxious with the result. The questions of was it good enough or do they trust us enough run through her mind like a quickling on caffeine. She was always grateful for Ra'iik's assistance when it came to it, preparing her and making sure she gets key points as she speaks, and also, as always, Evrick's assuring pat on the back to make her words mean something.
"Umbra not only threatens us, but all the planes, including yours. We will stop it with your help."
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
**** that feat.
((Merlin is now banned, sorry dude :( ))
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Plane: The Gates Of The Moon
Location: Argentil
God: Selune
The planetars of Argentil are master space navigators and cosmic defenders. They possess astronomical knowledge unrivaled in any other realms. For eons, they have been one with the universe, and it's star children. They are up to date on all matters of the cosmos with it's beauty and it's chaos. Selune, The Lady Of Silver, they say, is part of the universe itself.
COIN: The bearer of the Coin of Selune would possess the knowledge of astronomical charts, navigation, star travel - and one would never get lost.
RISK: Low. While this plane is an endless sea of law and chaos, it is not inherently dangerous. Finding the coin would be the biggest challenge.
Two down, three to go.
NAVIGATING THE PLANE (ALL): As you enter the coordinates to The Gates of The Moon, you board the platform and in a wink of an eye, and transported to a place far away. You wink onto the plane and it is the dead of night - you appear in mid air, and as you grow concerned, you look down and see an endless ocean below. Far off in the distance is an island with a white sparkling tower and high in the sky is the largest, most beautiful white moon you have ever laid eyes on, on a backdrop of the clearest picture of the cosmos that immediately fills you with complete awe. You splash land into the ocean, and with the protection of the two coins, you are kept warm, however, it is a mighty swim towards the tower. Everyone will need a DC15 (Athletics) check in order to not fatigue out and drown. If anyone dies, the mission is a failure.
ALESSANDRA: ?????
EVRIK: ?????
OU812: ?????
GRIANNE: ?????
RA'IIK: ?????
Ra'iik will roll a check.
If he is able to help once again with his numerous arms, he will! (See if the DM allows it)
Athletics: 22
"CoS" Rumble- Tabaxi Shadow Monk
NAVIGATING THE PLANE (ALL): As you enter the coordinates to The Gates of The Moon, you board the platform and in a wink of an eye, and transported to a place far away. You wink onto the plane and it is the dead of night - you appear in mid air, and as you grow concerned, you look down and see an endless ocean below. Far off in the distance is an island with a white sparkling tower and high in the sky is the largest, most beautiful white moon you have ever laid eyes on, on a backdrop of the clearest picture of the cosmos that immediately fills you with complete awe. You splash land into the ocean, and with the protection of the two coins, you are kept warm, however, it is a mighty swim towards the tower. Everyone will need a DC15 (Athletics) check in order to not fatigue out and drown. If anyone dies, the mission is a failure.
ALESSANDRA: ?????
EVRIK: ?????
OU812: ?????
GRIANNE: ?????
RA'IIK: SWAM!!!
Alessandra did not like suddenly being wet and seeing the tower in the distance knew she was gonna have to swim the distance to safety. With some of Ra’iik’s help of course.
Aless Ath: 16 + Guidance 4
Evrik Ath: 15 + Guidance 1
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Grianne turns into a killer whale and swims like it's not big deal.
OR she can use the spell that let's everyone turn into gas for 8 hours and we can fly at 300 move speed to the tower. Does that work for you DM?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Ill accept killer whale.
:D
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
"What the?! What the heck in this place? And where did that Grianne go?!"
Suddenly realizing that everyone in the group is starting to swim away, OU812 grabs onto the tail of the whale that appeared in the middle of the group and starts to kick with all his might:
Athletics: 26 (+3 more if Ra'iik's bonus is applicable to us here?)
Last to know and first to be blamed...
As a free action, can I regret my life choices?
(only on saving throws unfortunately)
"CoS" Rumble- Tabaxi Shadow Monk
Whale, i'm pretty sure i'm fine. I wont loose sight of our porpoise. These whale puns are a killer. :D
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
NAVIGATING THE PLANE (ALL): As you enter the coordinates to The Gates of The Moon, you board the platform and in a wink of an eye, and transported to a place far away. You wink onto the plane and it is the dead of night - you appear in mid air, and as you grow concerned, you look down and see an endless ocean below. Far off in the distance is an island with a white sparkling tower and high in the sky is the largest, most beautiful white moon you have ever laid eyes on, on a backdrop of the clearest picture of the cosmos that immediately fills you with complete awe. You splash land into the ocean, and with the protection of the two coins, you are kept warm, however, it is a mighty swim towards the tower. Everyone will need a DC15 (Athletics) check in order to not fatigue out and drown. If anyone dies, the mission is a failure.
ALESSANDRA: SWAM!!!
EVRIK: SWAM!!!
OU812: SWAM!!!
GRIANNE: WHALE!!!
RA'IIK: SWAM!!!
You all manage to reach the island after what seemed like swimming forever. Next part incoming soon!!
GAINING AN AUDIENCE (ONE): The planetars of Argentil are not used to visitors, and regard you with very mild distrust and much curiosity. The avatar of Argentil approaches from the horizon, it is a being made of the cosmos itself, a massive, beautiful, luminous being - made of starlight and flowing like a galaxy spinning. She shines white like the moon, and her beauty leaves you with a sense of wonder and awe. While a mixture of lawful and chaotic, it is time to plead your case and request the assistance of the Coin. Without it, you will never know exactly where Umbra's star is. Luckily, the avatar of Argentil is fully aware of the dangers Umbra once posed, and what it could do again should it resurface. One person will need to make a DC15 Persuasion check to make your request.
Ra'iik decides to take the lead with this one. He feels more centred, at rest with what has happened and focussed on his goal since the short years have past.
Before interacting, any prep the party may offer is appreciated- guidance, help, etc...
While in a praying position, he tells the avatar about the group's travel, their commitment to the cause and their success thus far. He emphasises the need to stop Umbra for the fate of all worlds.
[Additionally, being a folk hero, I dunno if my background feature helps?
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.]
Persuasion: 23
ADV roll: 22
Guidence: 4
"CoS" Rumble- Tabaxi Shadow Monk
Holy shit that was close dude lol This campaign almost ended with those rolls.
Despite having been the spokesperson for their group, every time Alessandra steps up to speak she finds herself anxious with the result. The questions of was it good enough or do they trust us enough run through her mind like a quickling on caffeine. She was always grateful for Ra'iik's assistance when it came to it, preparing her and making sure she gets key points as she speaks, and also, as always, Evrick's assuring pat on the back to make her words mean something."Umbra not only threatens us, but all the planes, including yours. We will stop it with your help."Persuasion: 22 + Guidance 2((Shweet!))
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Oh! Two people persuading lol
Close one. But lots of buffs.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
;) I have a +4! Haha
"CoS" Rumble- Tabaxi Shadow Monk