Salazar furrows his brows, and shoots Lark a look of 'Was that necessary?' after watching from the door. Yet, despite whatever personal grievances, minor though they may be, he takes a deep breathe, and then strides forth to stand between the skeletons (S1 and S3). He avoids dancing out of range of one over the other in the process.During the final few steps, a hand fishes around in a collar folds of his robe and jacket, eventually producing a curious amulet bearing a minature scroll.
"If this work, strike not the cowering. Well, 'cept maybe one? Or try a--nevermind." Raising the symbol high, Salazar again speaks a word in the language of the divine, censuring the dead from his presence. No light pours from the symbol. Rather, dimly blue glowing scripts in celestial pour out in three separate lines, surrounding and etching themselves into skeletons too 'weak-willed' to resist the divine edicts the scripts represent.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
(18 - 16 - 15)
Skeletons 1 and 2 begin to flee, opening the door to the north-west side of the room and fleeing out of it, Skeleton 1, however, needing to get up, only makes it to the door, Skeleton 2 vanishing from sight. However a fury, and hunger festers in the eye of the third skeleton. Glaring at Salazar with hateful, but not evilintent.
Lark will shuffle a few steps to the left, taking cover behind the nearest sarcophagus. He offers a small shrug of apology to Salazar when he catches his eye. Almost forgetting himself after watching the spectacle of Oghma's divinity.
Lark raises the crossbow, aiming at the remaining skeleton and looses his bolt. Attack: 20 Damage: 5.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Lark fires a shot at the furious dead, landing a solid hit, however, the skeleton seems hardly effected. Almost as if the arrow was an inconvenience, though some very minor damage is seen. The arrow clattering to the floor nearby.
The skeleton raises it's sword, Striking at Salazar, who was the closest person to him. Attack: 17 Damage: 4 slashing deep into Salazars shoulder. S2 continues to flee as fast as it can.
Alynoa looks to the skeleton at the door and points at it. Ice crystals start to form on her hand as in Elvish she yells out, "Rayon de givre!" and sends an icy ray towards Skeleton 1.
Aly's ray shoots out, hitting the creature solidly, but most of the beam passes through the skeletons ribs. Leaving a solid trail of frost on the door. Skeleton 1, who was just about to leave, is freed from it's compulsion to flee. Turning around, it draws its crossbow, taking aim at Alynoa and loosing a bolt. Attack: 9 Damage: 6 sailing past her head, and clattering against the ground nearby after bouncing off the walls twice.
Some confused chatter can be heard from a nearby room.
This post has potentially manipulated dice roll results.
Seeing Aly fire off her ray at a runner, Salazar can only grimace at first. "I said strike 'NOT' the cowering," He says tersely, risking a glance over to Alynoya. The motion alone is enough to draw out a more pained frown as the pain in his shoulder flared. Yet, he mustered the resolve to draw the mace at his side, and in mirroring a former comrade's more well-practiced swings, aimed to smash right through its ribs!
And if he fells the creature, gritting his teeth, he moves on to engage (get in melee) of skeleton one next. If not, he shifts around skeleton(2). and risks presenting his back to the other(1), tempting it to aim for him next.
This post has potentially manipulated dice roll results.
If Sal killed S3: Lark, stands and points his finger towards S1, now halted at the door. "Hey bonehead, did the grave worms leave you with any brains or is this your first time with a crossbow?" Vicious Mockery (DC 12 wis svt vs 4 psychic damage.)
Lark will then duck back behind the sarcophagus, pulling the claw on his own crossbow and notching a bolt for his next target.
If S3 still stands, the above mentioned action is for that special bony boy.
This post has potentially manipulated dice roll results.
Salazar shimmie shuffles around Skeleton 3, to get to skeleton 1's reach, but then offers his back to the corpse, slamming his mace into the skeletons back, the skeletons body cracks in half, and turns to dust, the necromantic magics weaved into it dissipating. (19) The skeleton head rattling, causing it's teeth to chatter after the psychic assault.
The last remaining and standing skeleton (s3) drops the crossbow, attempting to grapple Salazar from behind. (19 - 10) but is easily shrugged off by the aasimar. The skeletons bones begin to glow white, and a heavy thrumming can be heard.
This post has potentially manipulated dice roll results.
After flexing off the skeleton and ducking out of the way of another ray of ice goes slamming into a skeleton, Salazar spins around to add some momentum behind one last strike against the skeleton(3's) ribs. It is only during the last few seconds as he spun about and saw the glow that he wondered what it could mean.... But by then, it was already too late to halt the swing.
If dispatched by either ice or his final blow, Salazar takes a moment to finally catch his breathe and look over the area once more. And in seeing the one door opened by the feeling skeleton -- a... somewhat unexpected, but not wholly unwelcome event -- he clasps a hand over his heart. "That went... far better than expected."
The skeleton - barely surviving the frost assault, and managing to dodge the mace swing by parrying it with his weapon, glows whiter, hotter. (just waitin on larky boy)
This post has potentially manipulated dice roll results.
"Uhh... is anyone else seeing this? Glowing is bad, right?"
Lark steps out from behind the sarcophagus and fires off another bolt towards the skeleton, Attack: 21 Damage: 5 before ducking back behind the sarcophagus (goblin nimbleness for a bonus action hide4 hoping maybe for advantage if successful.)
Lark pulls back the claw and resets another bolt.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
This post has potentially manipulated dice roll results.
"Well that was fun," Alynoa says. "I've never seen anything like that before. Think the glowing was something skeletons do normally or was that whatever you did to them Salazar?" Alynoa doesn't wait for a reply before moving to inspect the bones/piles of ash and the sarcophagus themselves, seeing if the skeletons were guarding anything interesting.
Investigation: 14 gonna add the bardic inspiration 2 so 14
Lark peeks from his "hiding spot" and, upon realizing his was the death blow, struts over the the ashes, pulling the claw back to set the string as he moves. Setting the bolt, he turns to Aly ,"Pardons Lady Alynoa, but I do not believe the battle replete." He gestures to the door the skeleton ran through (same one the noises were coming from?)
"Master Salazar, how long will they fear yo...Gods, man you are bleeding! Are you okay?"
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Alynoa shrugs and keeps, "If it comes back I'm sure we can handle it. There's got to be something interesting in here though, why else would there be skeleton's guarding it." She looks over at Salazar. "Something tells me that he'll live Lark. No need to be over dramatic."
Salazar furrows his brows, and shoots Lark a look of 'Was that necessary?' after watching from the door. Yet, despite whatever personal grievances, minor though they may be, he takes a deep breathe, and then strides forth to stand between the skeletons (S1 and S3). He avoids dancing out of range of one over the other in the process.During the final few steps, a hand fishes around in a collar folds of his robe and jacket, eventually producing a curious amulet bearing a minature scroll.
"If this work, strike not the cowering. Well, 'cept maybe one? Or try a--nevermind." Raising the symbol high, Salazar again speaks a word in the language of the divine, censuring the dead from his presence. No light pours from the symbol. Rather, dimly blue glowing scripts in celestial pour out in three separate lines, surrounding and etching themselves into skeletons too 'weak-willed' to resist the divine edicts the scripts represent.
Action: Salazar Channels Divinity - Turn Undead (Wisdom Save - DC: 14).
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(18 - 16 - 15)
Skeletons 1 and 2 begin to flee, opening the door to the north-west side of the room and fleeing out of it, Skeleton 1, however, needing to get up, only makes it to the door, Skeleton 2 vanishing from sight. However a fury, and hunger festers in the eye of the third skeleton. Glaring at Salazar with hateful, but not evil intent.
Salazar, Lark, S3, 2, Alynoa, S1
Occassional Dungeon Master.
Lark will shuffle a few steps to the left, taking cover behind the nearest sarcophagus. He offers a small shrug of apology to Salazar when he catches his eye. Almost forgetting himself after watching the spectacle of Oghma's divinity.
Lark raises the crossbow, aiming at the remaining skeleton and looses his bolt. Attack: 20 Damage: 5.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Lark fires a shot at the furious dead, landing a solid hit, however, the skeleton seems hardly effected. Almost as if the arrow was an inconvenience, though some very minor damage is seen. The arrow clattering to the floor nearby.
The skeleton raises it's sword, Striking at Salazar, who was the closest person to him. Attack: 17 Damage: 4 slashing deep into Salazars shoulder. S2 continues to flee as fast as it can.
Salazar, Lark, S3, 2, Alynoa, S1
Occassional Dungeon Master.
Alynoa looks to the skeleton at the door and points at it. Ice crystals start to form on her hand as in Elvish she yells out, "Rayon de givre!" and sends an icy ray towards Skeleton 1.
Ray of Frost: Attack: 24 Damage: 2
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(posting after quick lunch)
Occassional Dungeon Master.
Aly's ray shoots out, hitting the creature solidly, but most of the beam passes through the skeletons ribs. Leaving a solid trail of frost on the door. Skeleton 1, who was just about to leave, is freed from it's compulsion to flee. Turning around, it draws its crossbow, taking aim at Alynoa and loosing a bolt. Attack: 9 Damage: 6 sailing past her head, and clattering against the ground nearby after bouncing off the walls twice.
Some confused chatter can be heard from a nearby room.
Salazar, Lark, S3, 2, Alynoa, S1
Occassional Dungeon Master.
Seeing Aly fire off her ray at a runner, Salazar can only grimace at first. "I said strike 'NOT' the cowering," He says tersely, risking a glance over to Alynoya. The motion alone is enough to draw out a more pained frown as the pain in his shoulder flared. Yet, he mustered the resolve to draw the mace at his side, and in mirroring a former comrade's more well-practiced swings, aimed to smash right through its ribs!
And if he fells the creature, gritting his teeth, he moves on to engage (get in melee) of skeleton one next. If not, he shifts around skeleton(2). and risks presenting his back to the other(1), tempting it to aim for him next.
Action: (melee)Mace - To Hit: 8 For: 2 non-magical bludgeoning damage.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
If Sal killed S3: Lark, stands and points his finger towards S1, now halted at the door. "Hey bonehead, did the grave worms leave you with any brains or is this your first time with a crossbow?" Vicious Mockery (DC 12 wis svt vs 4 psychic damage.)
Lark will then duck back behind the sarcophagus, pulling the claw on his own crossbow and notching a bolt for his next target.
If S3 still stands, the above mentioned action is for that special bony boy.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Salazar shimmie shuffles around Skeleton 3, to get to skeleton 1's reach, but then offers his back to the corpse, slamming his mace into the skeletons back, the skeletons body cracks in half, and turns to dust, the necromantic magics weaved into it dissipating. (19) The skeleton head rattling, causing it's teeth to chatter after the psychic assault.
The last remaining and standing skeleton (s3) drops the crossbow, attempting to grapple Salazar from behind. (19 - 10) but is easily shrugged off by the aasimar. The skeletons bones begin to glow white, and a heavy thrumming can be heard.
Salazar, Lark, S3, Alynoa
Occassional Dungeon Master.
Alynoa once again calls out, "Rayon de givre!" with more ice crystals forming into another Ray of Frost which she launches at the final skeleton.
Attack: 16 Damage: 7
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
After flexing off the skeleton and ducking out of the way of another ray of ice goes slamming into a skeleton, Salazar spins around to add some momentum behind one last strike against the skeleton(3's) ribs. It is only during the last few seconds as he spun about and saw the glow that he wondered what it could mean.... But by then, it was already too late to halt the swing.
If dispatched by either ice or his final blow, Salazar takes a moment to finally catch his breathe and look over the area once more. And in seeing the one door opened by the feeling skeleton -- a... somewhat unexpected, but not wholly unwelcome event -- he clasps a hand over his heart. "That went... far better than expected."
Action: (melee)Mace - To Hit: 23 For: 6 non-magical bludgeoning damage.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
The skeleton - barely surviving the frost assault, and managing to dodge the mace swing by parrying it with his weapon, glows whiter, hotter. (just waitin on larky boy)
Occassional Dungeon Master.
"Uhh... is anyone else seeing this? Glowing is bad, right?"
Lark steps out from behind the sarcophagus and fires off another bolt towards the skeleton, Attack: 21 Damage: 5 before ducking back behind the sarcophagus (goblin nimbleness for a bonus action hide 4 hoping maybe for advantage if successful.)
Lark pulls back the claw and resets another bolt.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(odd.. it didnt show me you had posted until now.. Updating)
Occassional Dungeon Master.
The skeleton is hit, and despite it's resistances... falls to the blow. The white-hot glow fading, and turning its bones to ash.
Combat has ended.
Occassional Dungeon Master.
"Well that was fun," Alynoa says. "I've never seen anything like that before. Think the glowing was something skeletons do normally or was that whatever you did to them Salazar?" Alynoa doesn't wait for a reply before moving to inspect the bones/piles of ash and the sarcophagus themselves, seeing if the skeletons were guarding anything interesting.
Investigation: 14 gonna add the bardic inspiration 2 so 14
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Lark peeks from his "hiding spot" and, upon realizing his was the death blow, struts over the the ashes, pulling the claw back to set the string as he moves. Setting the bolt, he turns to Aly ,"Pardons Lady Alynoa, but I do not believe the battle replete." He gestures to the door the skeleton ran through (same one the noises were coming from?)
"Master Salazar, how long will they fear yo...Gods, man you are bleeding! Are you okay?"
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Alynoa shrugs and keeps, "If it comes back I'm sure we can handle it. There's got to be something interesting in here though, why else would there be skeleton's guarding it." She looks over at Salazar. "Something tells me that he'll live Lark. No need to be over dramatic."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
"My dear lady, not to point out the obvious, but I AM a poet, a thespian, and most of all a Bard. Dramatic is what I DO."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)