This post has potentially manipulated dice roll results.
Lark crawls behind the barrels on the southern wall. Making enough space to crouch and climb out on the western side, closest the corner. He will pull the claw back on his cross bow, notch a bolt and then place the crossbow on the floor behind the barrels. Stealth 11
Settling in, Lark slows his breathing down. Giving the moment to himself he tries to digest the events of the past few hours. All the while keeping watch on the door and listening for the jingle of Salazar's armor.
(A typo. Though I probably should make that an alternate persona thing at this point. Also, what does Salazar find beyond the door... because that's where he went)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Seems like it. Will bot her until the end of this dungeon. If no word by then.. will try to replace. Also.... The chronicles of Red rum? you mean... Mur der?!)
The prisoners seems somewhat relieved that there is a plan to be had, and make their way quickly into the area. One of them calls back while you're all still in the vicinity Twould seem this is their bunking area.... It's full of beds, and little else. We'll do our best to do as you've said! and they swiftly head inside, shitting the door, which luckily opens inward, and after a second, you hear the telltale sounds of furniture being pushed... even if it does sound like they're having difficulty doing so.
Some dust falls from the roof onto the parties heads, but it doesn't seem out of place. No reason to alarm over. The air is still in the area, even if the tensions are rising due to the suspense of not knowing whether or not the redbrands were going to come through that door at any moment. As Salazar heads to the barely noticeable door (I had legitimately not seen it 'till Salazar pointed it out) he makes his way out of the cistern, and begins a trek down a very long tunnel. It seemed carved, and unnatural, flagstones similar to those in the cistern created an arched tunnel, though the floor here was conspicuously only dirt. After about five minutes, the stones cease, the tunnel reconforming as if natural, and eventually, leading to open space, covered in snow. It seems this was an exit.. the TRUE exit to the place beneath Tresendar manor. Looking up, he can see the moon hanging low, and the faintest hint of sun on the horizon.
Everyones 'frostbite' has been gone for a while (around the time the illusion faded)
Back in the cistern, at some point two redbrands who were not the ones who had been here before enter from the southern secret entrance. They seemed tired, and ready to relax. Walkign into the cistern, they (7) are completely oblivious to Larks existence. Walking around the cistern having casual conversation Oi, we made so much tax revenue the other day.... I think it's time we celebrate. Iarno never said we couldn't.. 'play' with the prisoners right? Maybe we should go have a little fun to celebrate our organizations sucess.. before we sell em off. Wouldn't wanna sell faulty stock would we? Haha, no! o'course not. Wouldn't be good for the BRAND! they both shared a hearty chuckle at that. At this point, they are at the 'right most' side of the cistern, taking the first corner.
Both relieved yet conflicted over finding an exit, Salazar stood paralyzed with indecision as he stared up at the moon. "... It's too late to turn back now." He whispers after closing his eyes. Squeezing it further for a few seconds after, a final deep breathe is taken before he takes off back down the tunnel; handaxe in hand, and a look of renewed determination on his face. As he slows only as he approaches the door if only out of caution for accidentally ramming into it. Although even then, the noise of rattling armor would carry beyond, hopefully alerting the others well, and reminding Al the need to dupe the brands long enough to get in... ax-ing range. ;)
Although if not, and he sees one potentially even running away to report the armored 'specter' that was Salazar, a risk is taken in launching it at the retreating brand's back. Otherwise, he carries on at more calm pace hearing and perhaps even seeing a certain disguised elf lowering the guard's guard long enough to within melee of at least one for a less lethally minded; such as a painful bashing upside the head with the flat of the axe to knock at least one out cold.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
As the two men pass the corner of the cistern, Lark will remove his monocle from his vest pocket and unwind the copper wire that attaches it to its chain. Straightening it between his knobby green fingers, he focuses his intent on the man to his left, closest to the bunk room door. Whispering a message to the man, Lark says, "The Ghost of Vengeance comes, the price must be paid..."
(Salazar is still invisible, correct?)
Lark will wait with his crossbow until Salazar strikes. He quickly aims at the other one and squeezes the handle of the crossbow, loosing the bolt. Attack: 16 Damage: 7
Inititiative roll in case the battle ensues, 6.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
As "Iarno" stands around stupefied (lol) the two redbrands notice him and are confused initially. W-What brings you here sir? We thought you'd be on with your experiments.. or whatever.. atleast thats what the other guys said. Speaking of which where a--- What the ****? Spirit of vengeance? price? OHHHH I get it sir.... you're usin your mage stuff to **** with me... hahahahaha good joke! Me and me budy were just about to head to bed, unless you had something you needed us to do first? Salazar feels there's probably about 10 minutes left on it at this point.
Alynoa Init: 21
This is a surprise round as they literally can't see two of you, and have no reason to suspect "Iarno"
Alynoa smiles, "Of course, but I will say one thing. You lot have been disappointing me and I'm afraid that I'll have to get rid of you." She summons ice crystals in her hand and sends them hurtling towards one of the men.
The one on the left staggers between Larks bolt, and Alynoa's attacks, a layer of frost resting on the mans arm, while Salazar had taken the initiative and cracked the right one over the head.
Ooh, augh.. What the bloody hell! they both take a moment to gather their wits, and while they feared 'Iarno's' wrath, they also weren't goign to just sit there and take it, even after Salazar appears and startles them from suddenly 'existing' currently they still hadn't noticed lark as he was tucked away in the shadows.
This post has potentially manipulated dice roll results.
Lark pulls the claw back on his crossbow, setting another bolt he is muttering under his breath. He fires it at the same man he just hit, Attack: 10 Damage: 3
(I know Lark is pretty far down the init list, so if the guy isn't alive, lark will target whichever one is still fighting)
This post has potentially manipulated dice roll results.
(To Ian: Don't forget the bonus Action Hide goblins got, unless its all part of the plan.)
Salazar does nothing to allay the men's fears. If anything, his comments in celestial of "This has been a long time coming, friend!" and the mystical nature of unnerving the bad drove home the point: Iarno was displeased at them. Once more he brings the axe around, aiming to again knock out his original target with the flat of it. Though if already done by the others, he steps over the downed if needed to try the same thing on the next.
Action: (Non-Lethal)Axe-ing Attack: 13 Damage: 5.
(Not where you want to see those kinds of numbers... sigh..)
(To Ian: Don't forget the bonus Action Hide goblins got, unless its all part of the plan.)
(Yeah I figured the appearance of a goblin would add to the confusion of the situation, hopefully. Also I feel like these two will be down is short order Unless we keep rolling ones lol)
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Lark crawls behind the barrels on the southern wall. Making enough space to crouch and climb out on the western side, closest the corner. He will pull the claw back on his cross bow, notch a bolt and then place the crossbow on the floor behind the barrels. Stealth 11
Settling in, Lark slows his breathing down. Giving the moment to himself he tries to digest the events of the past few hours. All the while keeping watch on the door and listening for the jingle of Salazar's armor.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(two minutes have passed. Also...Who's Yoska?)
Occassional Dungeon Master.
(A typo. Though I probably should make that an alternate persona thing at this point. Also, what does Salazar find beyond the door... because that's where he went)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(alynoa gone dead on us again?)
Occassional Dungeon Master.
(Seems like it. Will bot her until the end of this dungeon. If no word by then.. will try to replace. Also.... The chronicles of Red rum? you mean... Mur der?!)
The prisoners seems somewhat relieved that there is a plan to be had, and make their way quickly into the area. One of them calls back while you're all still in the vicinity Twould seem this is their bunking area.... It's full of beds, and little else. We'll do our best to do as you've said! and they swiftly head inside, shitting the door, which luckily opens inward, and after a second, you hear the telltale sounds of furniture being pushed... even if it does sound like they're having difficulty doing so.
Some dust falls from the roof onto the parties heads, but it doesn't seem out of place. No reason to alarm over. The air is still in the area, even if the tensions are rising due to the suspense of not knowing whether or not the redbrands were going to come through that door at any moment. As Salazar heads to the barely noticeable door (I had legitimately not seen it 'till Salazar pointed it out) he makes his way out of the cistern, and begins a trek down a very long tunnel. It seemed carved, and unnatural, flagstones similar to those in the cistern created an arched tunnel, though the floor here was conspicuously only dirt. After about five minutes, the stones cease, the tunnel reconforming as if natural, and eventually, leading to open space, covered in snow. It seems this was an exit.. the TRUE exit to the place beneath Tresendar manor. Looking up, he can see the moon hanging low, and the faintest hint of sun on the horizon.
Everyones 'frostbite' has been gone for a while (around the time the illusion faded)
Back in the cistern, at some point two redbrands who were not the ones who had been here before enter from the southern secret entrance. They seemed tired, and ready to relax. Walkign into the cistern, they (7) are completely oblivious to Larks existence. Walking around the cistern having casual conversation Oi, we made so much tax revenue the other day.... I think it's time we celebrate. Iarno never said we couldn't.. 'play' with the prisoners right? Maybe we should go have a little fun to celebrate our organizations sucess.. before we sell em off. Wouldn't wanna sell faulty stock would we? Haha, no! o'course not. Wouldn't be good for the BRAND! they both shared a hearty chuckle at that. At this point, they are at the 'right most' side of the cistern, taking the first corner.
Occassional Dungeon Master.
boop
Occassional Dungeon Master.
(No ive been running arounf irl like a chicken with its head cut off)
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Alynoa looks to Salazar, still not sure what the plan is at this moment.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Both relieved yet conflicted over finding an exit, Salazar stood paralyzed with indecision as he stared up at the moon. "... It's too late to turn back now." He whispers after closing his eyes. Squeezing it further for a few seconds after, a final deep breathe is taken before he takes off back down the tunnel; handaxe in hand, and a look of renewed determination on his face. As he slows only as he approaches the door if only out of caution for accidentally ramming into it. Although even then, the noise of rattling armor would carry beyond, hopefully alerting the others well, and reminding Al the need to dupe the brands long enough to get in... ax-ing range. ;)
Although if not, and he sees one potentially even running away to report the armored 'specter' that was Salazar, a risk is taken in launching it at the retreating brand's back. Otherwise, he carries on at more calm pace hearing and perhaps even seeing a certain disguised elf lowering the guard's guard long enough to within melee of at least one for a less lethally minded; such as a painful bashing upside the head with the flat of the axe to knock at least one out cold.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
As the two men pass the corner of the cistern, Lark will remove his monocle from his vest pocket and unwind the copper wire that attaches it to its chain. Straightening it between his knobby green fingers, he focuses his intent on the man to his left, closest to the bunk room door. Whispering a message to the man, Lark says, "The Ghost of Vengeance comes, the price must be paid..."
(Salazar is still invisible, correct?)
Lark will wait with his crossbow until Salazar strikes. He quickly aims at the other one and squeezes the handle of the crossbow, loosing the bolt. Attack: 16 Damage: 7
Inititiative roll in case the battle ensues, 6.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Hope so. It hasn't been an hour yet I think, though the one he drunk could be a water down version.)
Initiative Roll in case of battle: 18.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
As "Iarno" stands around stupefied (lol) the two redbrands notice him and are confused initially. W-What brings you here sir? We thought you'd be on with your experiments.. or whatever.. atleast thats what the other guys said. Speaking of which where a--- What the ****? Spirit of vengeance? price? OHHHH I get it sir.... you're usin your mage stuff to **** with me... hahahahaha good joke! Me and me budy were just about to head to bed, unless you had something you needed us to do first? Salazar feels there's probably about 10 minutes left on it at this point.
Alynoa Init: 21
This is a surprise round as they literally can't see two of you, and have no reason to suspect "Iarno"
Just waiting on Alynoa and Salazars attacks
Occassional Dungeon Master.
Alynoa smiles, "Of course, but I will say one thing. You lot have been disappointing me and I'm afraid that I'll have to get rid of you." She summons ice crystals in her hand and sends them hurtling towards one of the men.
(Ray of Frost Attack: 24 Damage: 1)
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Resolving damages:
Attack: 11 Damage: 6
Occassional Dungeon Master.
The one on the left staggers between Larks bolt, and Alynoa's attacks, a layer of frost resting on the mans arm, while Salazar had taken the initiative and cracked the right one over the head.
Ooh, augh.. What the bloody hell! they both take a moment to gather their wits, and while they feared 'Iarno's' wrath, they also weren't goign to just sit there and take it, even after Salazar appears and startles them from suddenly 'existing' currently they still hadn't noticed lark as he was tucked away in the shadows.
14 3
Players get another round.
Occassional Dungeon Master.
Lark pulls the claw back on his crossbow, setting another bolt he is muttering under his breath. He fires it at the same man he just hit, Attack: 10 Damage: 3
(I know Lark is pretty far down the init list, so if the guy isn't alive, lark will target whichever one is still fighting)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Alynoa attacks the same one that she attacked earlier. "You heard me," She grins.
(Ray of Frost Attack: 20 Damage: 2) (if hit the target's movement speed is reduced by ten feet, if applicable)
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(To Ian: Don't forget the bonus Action Hide goblins got, unless its all part of the plan.)
Salazar does nothing to allay the men's fears. If anything, his comments in celestial of "This has been a long time coming, friend!" and the mystical nature of unnerving the bad drove home the point: Iarno was displeased at them. Once more he brings the axe around, aiming to again knock out his original target with the flat of it. Though if already done by the others, he steps over the downed if needed to try the same thing on the next.
Action: (Non-Lethal)Axe-ing Attack: 13 Damage: 5.
(Not where you want to see those kinds of numbers... sigh..)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Yeah I figured the appearance of a goblin would add to the confusion of the situation, hopefully. Also I feel like these two will be down is short order Unless we keep rolling ones lol)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Nice. Hopefully that one is just him losing the axe head, or burying it into a barrel accidentally)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)