As Lugnutz touches the door and pulls a moaning starts and from within the door emerges a ghostly human attired in ancient armour and with a spectral sword.
Halt! None shall disturb my lords last rest! Leave now and suffer no consequences, for I shall not fail my lord again!
The ghost rests his hands upon the pommel of his sword and gazes at the group
Greetings, noble guardian! We have no desire to disturb your lord. We seek only to understand the mysteries of the cave, and will accord your sleeping lord every respect. Tell me, may we pass?
The spectral knight turns to Othronus I sense no malice in you sir elf. Alas my vows upon death prevent me from allowing anyone entry. You are free to leave in peace but I must challenge those who would proceed further.
Lord Belsil rests here, Lord Commander of the Silver Horn Knights, and all of the Dessarin Valley was under his charge. My name has faded into obscurity over the aeons as is proper for my failure to protect him during the Orcfastings War, against the Uruth Ukrypt Tribe. My shame was such that I protect my lord now beyond death, forgoing the afterlife promised by me.
The realm of Besilmer was something rare: a dwarven kingdom built on the surface, with its strength measured in fields and pastures. It prospered for a time but was plagued by trolls and giants. The dwarves were obliged to build a stronghold underground, carving out the fortress-city of Tyar-Besil a century after Besilmer’s founding. Unfortunately for the dwarves, the realm collapsed after its king and founder died in battle. Most of the surviving dwarves sought safer lands. The dwarven city beneath the Sumber Hills was abandoned by −4160 DR and then forgotten.
Tyar-Besil slumbered in darkness for many long centuries, occasionally discovered and occupied by monsters or ambitious miners, only to be abandoned again. It came to light again in 893 DR, when a group of adventurers who called themselves the Knights of the Silver Horn discovered the ruins. Over the next six years they returned again and again, eventually founding strongholds of their own to safeguard the hidden entrances to the sprawling dungeon.
The knights had some success in clearing small domains in the wild Sumber Hills, but only a few years later the powerful orc realm of Uruth Ukrypt arose nearby, and the Dessarin Valley became a battlefield. Trouble followed on trouble: the Orcfastings War, the First and Second Trollwars, and finally a series of vicious drow raids. By the year 942 DR, human settlements in the Dessarin Valley had been all but wiped out, and the Knights of the Silver Horn were no more. Their strongholds crumbled into ruin and became known in later years as the Haunted Keeps.
Arcana:
A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body.
It is resistant to non magical attacks and its touch can drain the life from combatants
Lugnutz has always thought that things that are dead should have the courtesy to stay dead. Bringing his axe from resting on the floor to full swing in a time that would make Othronus blush, he makes a damn good go of trying to make sure the dead stay that way.
“Hey Lugnutz, bet you’re not strong enough to open this door. Care to prove me wrong?”
Puny human.
8
lugnutz strains at the door. Evidently the strain of leaping and smiting has brought him to a low ebb.
As Lugnutz touches the door and pulls a moaning starts and from within the door emerges a ghostly human attired in ancient armour and with a spectral sword.
Halt! None shall disturb my lords last rest! Leave now and suffer no consequences, for I shall not fail my lord again!
The ghost rests his hands upon the pommel of his sword and gazes at the group
Othronus steps forward.
Greetings, noble guardian! We have no desire to disturb your lord. We seek only to understand the mysteries of the cave, and will accord your sleeping lord every respect. Tell me, may we pass?
Persuasion 8
The spectral knight turns to Othronus I sense no malice in you sir elf. Alas my vows upon death prevent me from allowing anyone entry. You are free to leave in peace but I must challenge those who would proceed further.
Othronos nods, sincerely.
I understand, sir. May I know who your sleeping lord was, in life? What great happening led you to take on your eternal watch?
Lord Belsil rests here, Lord Commander of the Silver Horn Knights, and all of the Dessarin Valley was under his charge. My name has faded into obscurity over the aeons as is proper for my failure to protect him during the Orcfastings War, against the Uruth Ukrypt Tribe. My shame was such that I protect my lord now beyond death, forgoing the afterlife promised by me.
Orthonus doffs his hat.
Yours is a noble duty, good sir. I believe I may have heard of these events. Allow me a moment to reflect.
Othronus steps away from the group to reflect on his knowledge of spectra and of the historical events the ghost mentioned.
History 17
Arcana 19
Othronus recalls this information:
History Result:
The realm of Besilmer was something rare: a dwarven kingdom built on the surface, with its strength measured in fields and pastures. It prospered for a time but was plagued by trolls and giants. The dwarves were obliged to build a stronghold underground, carving out the fortress-city of Tyar-Besil a century after Besilmer’s founding. Unfortunately for the dwarves, the realm collapsed after its king and founder died in battle. Most of the surviving dwarves sought safer lands. The dwarven city beneath the Sumber Hills was abandoned by −4160 DR and then forgotten.
Tyar-Besil slumbered in darkness for many long centuries, occasionally discovered and occupied by monsters or ambitious miners, only to be abandoned again. It came to light again in 893 DR, when a group of adventurers who called themselves the Knights of the Silver Horn discovered the ruins. Over the next six years they returned again and again, eventually founding strongholds of their own to safeguard the hidden entrances to the sprawling dungeon.
The knights had some success in clearing small domains in the wild Sumber Hills, but only a few years later the powerful orc realm of Uruth Ukrypt arose nearby, and the Dessarin Valley became a battlefield. Trouble followed on trouble: the Orcfastings War, the First and Second Trollwars, and finally a series of vicious drow raids. By the year 942 DR, human settlements in the Dessarin Valley had been all but wiped out, and the Knights of the Silver Horn were no more. Their strongholds crumbled into ruin and became known in later years as the Haunted Keeps.
Arcana:
A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body.
It is resistant to non magical attacks and its touch can drain the life from combatants
Lugnutz has always thought that things that are dead should have the courtesy to stay dead. Bringing his axe from resting on the floor to full swing in a time that would make Othronus blush, he makes a damn good go of trying to make sure the dead stay that way.
Attack: 12 Damage: 10
The axe swings true passing through the spectral form. It wavers and reforms!
INITIATIVE!!!
Galawain 23
Spectral Knight 3
Nastymian 20
Othronus readies himself, muttering curses under his breath.
Initiative 9
Initiative: 9
12 Initiative
Who brought the ******* Orc? Great idea gentlemen, let's attack the incorporeal being?!
22
Ok so order of attack is everyone then the spectre 😂
Galawain will cast Produce Flame Attack: 18 Damage: 8
He will then create space by moving backwards
The flames take a hold on the knight and flicker out. The damage seems to be less than expected.
Geltrix is up next
I hope you're happy!
Geltrix draws his rapier and charges, swiping at where the ghosts head would be.
Attack: 15 Damage: 5
Nastymian will cast Thunder clap causing 3 thunder damage on a failed con save.
I need Lugnutz and Geltrix to make the Con saves as well DC is 12
(Sorry it’s the only attack spell that the bard has other than charms)
Spectre : 1
Con save
10