Tellier stumbles back from the door as the blade breaks through, "T-t-th-that was close! Looks l-l-like we'll be fighting."
As Tellier stutters, Asher feels inspired (Bardic Inspiration for 10 minutes, 1d6). Tellier then pulls out his rapier and readies an attack if a skeleton breaks down the door.
A second strike against the door causes it to buckle, the third strike however... Sends the door flying in splinters to either side of both of you. In front of you, you see two skeletons. One has three rotting arrows sticking out of its back. They both have scarps of armor hanging off their shoulder, armed with short swords they turn their attention to the two students, the Dragonborn and Yuan-ti.
ROLL INITIATIVE!
(Tellier, go ahead and make your attack that you had prepared!!)
(OOC - Tellier, in the interest of time I am going to take your readied action for you. If you planned on doing something other than what I did, let me know and maybe we can address it)
Tellier, with his rapier readied strikes quickly as soon as he sees the skeletal figure appear on the threshold of the doorway.
Attack: 20 Damage: 10
Tellier,
you strike the first skeleton through the door, removing a chunk of bone from the exposed spine.
As the skeleton swings at Tellier, he lets out a small yelp, in an attempt to distract it (cutting words: 5). Then, feeling a bit more confident, he jabs back with his rapier yet again.
As the skeleton swings at Tellier, he lets out a small yelp, in an attempt to distract it (cutting words: 5). Then, feeling a bit more confident, he jabs back with his rapier yet again.
Attack: 8 Damage: 8
Your sharp yelp startled the skeleton causing him to miss his initial attack that would have otherwise struck true. You attempt to respond with you a quick jab but only achieve threading your rapier between his ribs. The skeleton goes to grab your weapon but you retract your rapier before he can do so.
Asher shoots another Eldritch Blast at the skeleton trying to slash at him.
Attack: 17 Damage: 13
Asher,
With one more blast you send the skeleton's bones flying in every which way. Effectively destroying him with pure energy.. All that is left of him is his jaw bone rattling on the ground until settles.
There is still one more left! He swings for his last attempt to try and strike you!
Tellier turns towards the skeleton that struck Asher, eyes going wide as he sees the wound, and stamps on foot down, driving his rapier directly towards the monster.
Tellier turns towards the skeleton that struck Asher, eyes going wide as he sees the wound, and stamps on foot down, driving his rapier directly towards the monster.
Attack: 21 Damage: 11
YOU HIT! Severing the spine and compromising the skeletons structural integrity, you see the skeleton fall into a pile of bones!
Tellier / Asher - You are now out of initiative. You can hear magic missiles being thrown about just outside the building. The dark halls light up with flashes of battle magic being thrown around by the other students. You see Cesar just down the hall by the stair way, who is planning his next move. From one of the skylights, you can see Cassie landing on top of the roof of the building. Lenny, the student who first led you to the auditorium for you entrance exam finds you:
"You guys did good! But it's not over yet, we need to defend the building! I'm on my way to the front entrance to help Janus fend off the skeletons. We could use all the help we can get!"
Kraft / While Tellier and Asher were battling Kraft just calmly checked his gear, pack and bag to make sure he had everything / "hold them off" / "good job comrades"
(as for the past few months while in school / Kraft has been practicing with tools and tinkering for that what i do)
Kraft readies his crossbow and follows his new found buddies [cast arcane weapon on it [lighting]] and also cast mage hand
Tellier takes a deep breath before following Lenny, "What's going on? Why are we under attack?"
Asher, Tellier, Cesar, Kraft
You all follow Lenny. Lenny uses thaumaturgy to make his voice three times louder than normal to tell Cassie when he notices her through the skylight:
"Meet us by the front door if you can!"
Lenny Answers Telliers question:
"I dont know, there hasn't been an attack on school grounds for thousands of years. However, there are also thousands of reasons why someone would want to attack the school. They could want control over the safe zone the school is built on, they could want control over the portals that the school manages. Some of our professors are very popular people in the arcane community, the Dean for example is a direct descendant of a very powerful historical family. Maybe you've heard of the name Emrys? That's Merlin's family name, the deans name is John Emrys."
When you arrive to the ground floor you notice that it is nearly empty. You see Janus, barring that entrances. The front door is not barred.
Janus: "We need to control the battlefield. Barr the entrances, leave the front open. We have at least 6 skeletons incoming. This way we will know where our opponents will approach and reduce the chance of being taken by surprise." He lifts a stone table that seats 10 over his head with great ease, and places it in front of the door that leads to the back of the dorm building.
"Should we get overwhelmed, we will retreat to the sub-terrain level. There is a storm door we can escape from, its made of cast iron, they will have a hard time accessing the building through there."
Asher calls for his familiar as he runs down the hall behind Lenny.
Your familiar finds its way to you! (ooc: I'll leave this up to you - When applicable you can either roll your familiar's initiative, or just use the same roll for both you and the familiar.)
Janus, just finished completing what he feels is suitable preparations for the fight to come. He finishes not a second too soon, as six(6) skeleton come crashing through the front doors.
You all square up and get ready to engage, when suddenly a minotaur skeleton comes charging in, destroying one of the skeletons in its way.
Roll Initiative!
(Cassie you may roll as well if you plan on joining the fight. We will just say that you made your way to join the party at the lobby before the undead stormed in)
Tellier,
you strike the first skeleton through the door, removing a chunk of bone from the exposed spine.
He strikes back at you wit his short sword.
Attack: 6 Damage: 6
DM - Beyond the Veil
Asher,
The second skeleton comes through the door, with half of torso missing and attempts to strike with his short sword:
Attack: 17 Damage: 5
DM - Beyond the Veil
As the skeleton swings at Tellier, he lets out a small yelp, in an attempt to distract it (cutting words: 5). Then, feeling a bit more confident, he jabs back with his rapier yet again.
Attack: 8 Damage: 8
Your sharp yelp startled the skeleton causing him to miss his initial attack that would have otherwise struck true. You attempt to respond with you a quick jab but only achieve threading your rapier between his ribs. The skeleton goes to grab your weapon but you retract your rapier before he can do so.
Asher - it is your move!
DM - Beyond the Veil
Asher shoots another Eldritch Blast at the skeleton trying to slash at him.
Attack: 25 Damage: 7
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Asher,
With one more blast you send the skeleton's bones flying in every which way. Effectively destroying him with pure energy.. All that is left of him is his jaw bone rattling on the ground until settles.
There is still one more left! He swings for his last attempt to try and strike you!
He hits for 6 piercing damage!
DM - Beyond the Veil
Tellier turns towards the skeleton that struck Asher, eyes going wide as he sees the wound, and stamps on foot down, driving his rapier directly towards the monster.
Attack: 21 Damage: 11
YOU HIT! Severing the spine and compromising the skeletons structural integrity, you see the skeleton fall into a pile of bones!
Tellier / Asher - You are now out of initiative. You can hear magic missiles being thrown about just outside the building. The dark halls light up with flashes of battle magic being thrown around by the other students. You see Cesar just down the hall by the stair way, who is planning his next move. From one of the skylights, you can see Cassie landing on top of the roof of the building. Lenny, the student who first led you to the auditorium for you entrance exam finds you:
"You guys did good! But it's not over yet, we need to defend the building! I'm on my way to the front entrance to help Janus fend off the skeletons. We could use all the help we can get!"
DM - Beyond the Veil
Kraft / While Tellier and Asher were battling Kraft just calmly checked his gear, pack and bag to make sure he had everything / "hold them off" / "good job comrades"
(as for the past few months while in school / Kraft has been practicing with tools and tinkering for that what i do)
Kraft readies his crossbow and follows his new found buddies [cast arcane weapon on it [lighting]] and also cast mage hand
"which way should we go now"
Tellier takes a deep breath before following Lenny, "What's going on? Why are we under attack?"
Asher, Tellier, Cesar, Kraft
You all follow Lenny. Lenny uses thaumaturgy to make his voice three times louder than normal to tell Cassie when he notices her through the skylight:
"Meet us by the front door if you can!"
Lenny Answers Telliers question:
"I dont know, there hasn't been an attack on school grounds for thousands of years. However, there are also thousands of reasons why someone would want to attack the school. They could want control over the safe zone the school is built on, they could want control over the portals that the school manages. Some of our professors are very popular people in the arcane community, the Dean for example is a direct descendant of a very powerful historical family. Maybe you've heard of the name Emrys? That's Merlin's family name, the deans name is John Emrys."
DM - Beyond the Veil
When you arrive to the ground floor you notice that it is nearly empty. You see Janus, barring that entrances. The front door is not barred.
Janus: "We need to control the battlefield. Barr the entrances, leave the front open. We have at least 6 skeletons incoming. This way we will know where our opponents will approach and reduce the chance of being taken by surprise." He lifts a stone table that seats 10 over his head with great ease, and places it in front of the door that leads to the back of the dorm building.
"Should we get overwhelmed, we will retreat to the sub-terrain level. There is a storm door we can escape from, its made of cast iron, they will have a hard time accessing the building through there."
DM - Beyond the Veil
Asher calls for his familiar as he runs down the hall behind Lenny.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Your familiar finds its way to you! (ooc: I'll leave this up to you - When applicable you can either roll your familiar's initiative, or just use the same roll for both you and the familiar.)
DM - Beyond the Veil
(ooc: for future reference and ease I'm just going to have my familiar go on the same init as i will)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Janus, just finished completing what he feels is suitable preparations for the fight to come. He finishes not a second too soon, as six(6) skeleton come crashing through the front doors.
You all square up and get ready to engage, when suddenly a minotaur skeleton comes charging in, destroying one of the skeletons in its way.
Roll Initiative!
(Cassie you may roll as well if you plan on joining the fight. We will just say that you made your way to join the party at the lobby before the undead stormed in)
Janus' Initiative: 5
Lenny's Initiative: 21
DM - Beyond the Veil
Initiative: 8
Tellier Initiative: 25
Kraft int 2 as he prepares
Initiative Order: (Asher Initiative - 11 ) (Opponent initiative: 5 )
Lenny: 21
Tellier: 18
Opponents: 17
Cassie: 15
Asher: 12
Cesar: 8
Janus: 5
Kraft: 2
DM - Beyond the Veil