(I'm doing relaxed initiative ordering; basically if you rolled higher or equal init to any monster, you get to go first in any order. Makes PbP games go smoother I find.)
(Also yes, Breeze's readied action went off, she blasted it some more.)
This post has potentially manipulated dice roll results.
Initiative: 13
The Slaad having landed on the ship, Alphonse doesn't waste a moment to pull out his scimitar and begin in a whirlwind of blades and crossbow bolts. In spite of the direness of the situation, he can't help but hum a little tune to himself, unaware of the actions of his fellow sailors, lost in the adrenaline, feeling inexplicably inspired and blessed simultaneously.
The the anchor lowered Aella breathes a sigh of relief "Nice shootin' kid" letting go of the Orbhelm "don't touch it, nasty things" she uses gust to lift the chunks of flesh off the deck and then flicks them into the void before turning back to the crew and stepping forward approaching zeng palm resting on the hilt of her rapier "Breeze, Kid I want to see you both later for a disciplinary you two directly disobeyed my Orders! you're dismissed until the end of the shift" she turns to back to the zeng "You come with me, we need to talk somewhere private" thus begins to head down stairs to the captain's quarters, as she passes Leuceus "take the orbhelm alert me if there's any trouble i'll deal with the stowaway..."
Zeng runs up to the pieces and starts trying to throw them off the side. "No, no, no, no, no, no, no, no. Off, off, off, off, off the ship." Anyone who is looking can tell that they are frantic to get this dead body as far away as possible. When the captain uses magic to throw it off for them, they start breathing easier and unconciously rub a leather collar with a broken bell around their throat. If anyone speaks Undercommon, they'll understand Zeng's mumbling,
It's fine, they don't know where. Just keep moving, find your hope, it'll all be fine when you find your hope.
Zeng will follow the scary tiefling lady's orders, because she seems to be the master here.
Approaching Aella, Addison will clear his throat a little "Sir you needn't take care of the corpse next time, that is beneath you. Shall I clean up the remaining blood or are there more pressing matters?"
Readying his hands above the blood Addison will whisper to himself then Prestidigitation to remove it then Mending any damage done to the deck
"It's ok, Mr silentCreek I'm taking responsibility for the mistake it's my fault that thing managed to get aboard, as for the blood the rain will soon wash it off, but you can wash Zeng here make sure she doesn't treat blood into our cabin"
This post has potentially manipulated dice roll results.
Aella opens the door to the captains cabin ( Joan can you please describe it?lol all i ask if for a desk with a chair either side and Aella's favourite colour is yellow) Stepping aside to allow zeng past. Once inside she locks the door behind them and places the key in her inside coat pocket she takes a seat at her desk removing her sodden hat and blowing on some unlit candles using prestidigitation to have them burst into life. the flickering red flame fills the cabin with a crimson hue the flames shimmer and reflecting off her brass horns and scales. "So Zeng why are you on my ship? On it's maiden voyage so very far from home?" her tone was stern and cold like ice. Impressed by zeng's fighting she didn't want to give it away and so attempts to keep herself from smiling. (Performance 23)
(You have your desk and chairs, on the wall hangs a picture of an autumnal wheat field, the golden yellow grains bent under the force of the wind.)
Allea's stern countenance quickly gives way, first to a slight smirk, then giggling and outright laughter. She just can't help but like this stranger, it seems, and she is unable to hide it.
The door/hatchway to the mess bangs open. Sweet James pokes his horned head out, the lemur-homonculus hanging onto his horns like a strange turban. He sniffs twice, glances at the vanishing blood, and looks up towards the captain. "Our repast may pass in 15 minutes, Captain. Please for to be calling crew for our inaugural meal at that time. I have prepared three packed meals for watch group, which, from what is still sticking to deck, has been a good idea."
With that said, he withdraws to the kitchen for the finishing touches.
Zeng looks confused as to why this scaled tiefling was laughing, but she seemed kinder than they'd first thought. "Oh I do not have a home. I was in the gith city and was talking to people when one of them told me that a ship was a better way to travel than my way. So I wanted to see why, and took a nap in the cupboard while inspecting this ship. It was very comfortable. When I woke up, another tiefling was waking me up. Where are we going? And would you like a goodberry? They are very good." Holding up a handful of berries, Zeng takes one and eats it. "These have kept me alive a lot, they can feed you for a whole day!" Offering them to Aella, Zeng then takes them back. "Oh, but you will probably want to eat the food from the busy cook tiefling. He seems to be working hard at cooking." Weirdly, Zeng doesn't seem to look at you directly the whole time, keeping their head down or looking over your shoulder at the wall, but still being friendly enough.
Wilhelm will say a prayer, thankful that he never even had a chance to cut into the Slaad. then he will try to seek out Addison, wishing to converse with him and make his services as a chaplain available to him. He is receptive to all others who may wish to talk to him as well.
This post has potentially manipulated dice roll results.
(Rolling for Limbo Weather Update: 12)
The rain continues, but is joined by a cacophony of other elements: sand, sparks, and ash all fall out of the now slate grey storm clouds, making it uncomfortable for skin and lungs alike. Anyone who decides to stay on deck must make a Constitution check (DC 10) or gain one level of exhaustion.
This post has potentially manipulated dice roll results.
After Zeng had ran off to the deck Luci had turned to run after them himself, only to find himself frozen in place when catching the name of what was approaching the ship. Finally finding his feet he heads to grab his rapier. Rushing find his sister he was pulled up short to find her coming below deck with Zeng. Sheathing his weapon he nods to his sister, composing his expression from the fear that had been on it before (performance check 16 ). noticing Zeng with her He shoots them a look of sympathy, mouthing "Good luck" before he turned away. Stepping onto deck he made his way behind the orbhelm and turns to Breeze "Are we still on course?"
Dag lifts his goggles briefly, straining the side of his head to listen to the chaos above deck. "Meh, sounds like tis fine." He goes back to sanding wood, experimenting with cutting forms and assembling pieces.
"Buh jes ta be shure..." Dagnal's eyes roll back and become purple, as he opens his senses to the cosmic weave. He uses "Detect Portals" Ranger Feature: Once per short rest, as an action, you detect the distance and direction to the closest planar portal within 1 mile of you.
( based on int does joan decided who goes next ?)
13 initiative
(I'm doing relaxed initiative ordering; basically if you rolled higher or equal init to any monster, you get to go first in any order. Makes PbP games go smoother I find.)
(Also yes, Breeze's readied action went off, she blasted it some more.)
Initiative: 13
The Slaad having landed on the ship, Alphonse doesn't waste a moment to pull out his scimitar and begin in a whirlwind of blades and crossbow bolts. In spite of the direness of the situation, he can't help but hum a little tune to himself, unaware of the actions of his fellow sailors, lost in the adrenaline, feeling inexplicably inspired and blessed simultaneously.
Action:
First Scimitar Attack: 14 Damage: 9
+ Bless: 1
Second Scimitar Attack: 11 Damage: 9
+ Bless: 3
Bonus Action
Crossbow Attack: 16 Damage: 7
+ Bless: 3
Breeze blasts the Slaad again, and Alphonse slices it into four pieces before it even has a chance to attack. (Combat over.)
The the anchor lowered Aella breathes a sigh of relief "Nice shootin' kid" letting go of the Orbhelm "don't touch it, nasty things" she uses gust to lift the chunks of flesh off the deck and then flicks them into the void before turning back to the crew and stepping forward approaching zeng palm resting on the hilt of her rapier "Breeze, Kid I want to see you both later for a disciplinary you two directly disobeyed my Orders! you're dismissed until the end of the shift" she turns to back to the zeng "You come with me, we need to talk somewhere private" thus begins to head down stairs to the captain's quarters, as she passes Leuceus "take the orbhelm alert me if there's any trouble i'll deal with the stowaway..."
Zeng runs up to the pieces and starts trying to throw them off the side. "No, no, no, no, no, no, no, no. Off, off, off, off, off the ship." Anyone who is looking can tell that they are frantic to get this dead body as far away as possible. When the captain uses magic to throw it off for them, they start breathing easier and unconciously rub a leather collar with a broken bell around their throat. If anyone speaks Undercommon, they'll understand Zeng's mumbling,
It's fine, they don't know where. Just keep moving, find your hope, it'll all be fine when you find your hope.
Zeng will follow the scary tiefling lady's orders, because she seems to be the master here.
Approaching Aella, Addison will clear his throat a little "Sir you needn't take care of the corpse next time, that is beneath you. Shall I clean up the remaining blood or are there more pressing matters?"
Readying his hands above the blood Addison will whisper to himself then Prestidigitation to remove it then Mending any damage done to the deck
"It's ok, Mr silentCreek I'm taking responsibility for the mistake it's my fault that thing managed to get aboard, as for the blood the rain will soon wash it off, but you can wash Zeng here make sure she doesn't treat blood into our cabin"
With a slight nod Addison will Prestidigitation the blood off of Zeng
Aella opens the door to the captains cabin ( Joan can you please describe it?lol all i ask if for a desk with a chair either side and Aella's favourite colour is yellow)
Stepping aside to allow zeng past. Once inside she locks the door behind them and places the key in her inside coat pocket she takes a seat at her desk removing her sodden hat and blowing on some unlit candles using prestidigitation to have them burst into life. the flickering red flame fills the cabin with a crimson hue the flames shimmer and reflecting off her brass horns and scales.
"So Zeng why are you on my ship? On it's maiden voyage so very far from home?" her tone was stern and cold like ice. Impressed by zeng's fighting she didn't want to give it away and so attempts to keep herself from smiling. (Performance 23)
( xD GDI NAT FAIL)
(You have your desk and chairs, on the wall hangs a picture of an autumnal wheat field, the golden yellow grains bent under the force of the wind.)
Allea's stern countenance quickly gives way, first to a slight smirk, then giggling and outright laughter. She just can't help but like this stranger, it seems, and she is unable to hide it.
The door/hatchway to the mess bangs open. Sweet James pokes his horned head out, the lemur-homonculus hanging onto his horns like a strange turban. He sniffs twice, glances at the vanishing blood, and looks up towards the captain. "Our repast may pass in 15 minutes, Captain. Please for to be calling crew for our inaugural meal at that time. I have prepared three packed meals for watch group, which, from what is still sticking to deck, has been a good idea."
With that said, he withdraws to the kitchen for the finishing touches.
Zeng looks confused as to why this scaled tiefling was laughing, but she seemed kinder than they'd first thought. "Oh I do not have a home. I was in the gith city and was talking to people when one of them told me that a ship was a better way to travel than my way. So I wanted to see why, and took a nap in the cupboard while inspecting this ship. It was very comfortable. When I woke up, another tiefling was waking me up. Where are we going? And would you like a goodberry? They are very good." Holding up a handful of berries, Zeng takes one and eats it. "These have kept me alive a lot, they can feed you for a whole day!" Offering them to Aella, Zeng then takes them back. "Oh, but you will probably want to eat the food from the busy cook tiefling. He seems to be working hard at cooking." Weirdly, Zeng doesn't seem to look at you directly the whole time, keeping their head down or looking over your shoulder at the wall, but still being friendly enough.
Wilhelm will say a prayer, thankful that he never even had a chance to cut into the Slaad. then he will try to seek out Addison, wishing to converse with him and make his services as a chaplain available to him. He is receptive to all others who may wish to talk to him as well.
(Rolling for Limbo Weather Update: 12)
The rain continues, but is joined by a cacophony of other elements: sand, sparks, and ash all fall out of the now slate grey storm clouds, making it uncomfortable for skin and lungs alike. Anyone who decides to stay on deck must make a Constitution check (DC 10) or gain one level of exhaustion.
After Zeng had ran off to the deck Luci had turned to run after them himself, only to find himself frozen in place when catching the name of what was approaching the ship. Finally finding his feet he heads to grab his rapier. Rushing find his sister he was pulled up short to find her coming below deck with Zeng. Sheathing his weapon he nods to his sister, composing his expression from the fear that had been on it before (performance check 16 ).
noticing Zeng with her He shoots them a look of sympathy, mouthing "Good luck" before he turned away.
Stepping onto deck he made his way behind the orbhelm and turns to Breeze "Are we still on course?"
Dag lifts his goggles briefly, straining the side of his head to listen to the chaos above deck. "Meh, sounds like tis fine." He goes back to sanding wood, experimenting with cutting forms and assembling pieces.
"Buh jes ta be shure..." Dagnal's eyes roll back and become purple, as he opens his senses to the cosmic weave. He uses "Detect Portals" Ranger Feature: Once per short rest, as an action, you detect the distance and direction to the closest planar portal within 1 mile of you.
Toremar, Paladin 6 / Dez, Gnome Wizard 5 / Perios, Elf Wizard 10 / Skadr, Dwarf Pugilist 7
Dag knows that the ship is headed roughly in the right direction, and should reach a portal within the hour!