“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
21 Max strikes at the wounded guard 20 for 6 damage 16 Uthvern swings at a new target, and misses (welcome back) 10 George kills the wounded guard. Only sleepers left 9 Thomas closes on the bandits and throws a fire bomb at one for4 damage 9 Sarah misses her attack at the awakened scumbags 8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 823 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area. 2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5 16 Uthvern 10 George 9 Thomas misses, again 9 Sarah
21 Max strikes at the wounded guard 20 for 6 damage 16 Uthvern swings at a new target, and misses (welcome back) 10 George kills the wounded guard. Only sleepers left 9 Thomas closes on the bandits and throws a fire bomb at one for 4 damage 9 Sarah misses her attack at the awakened scumbags 8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 823 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area. 2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5 16 Uthvern joins Max and swings at his target, and misses 10 George 9 Thomas misses, again 9 Sarah puts an arrow into the wounded bandit for 5 damage 8 Bandits 2 Aleister
George fires again into the sleeping bandits, the shots made more difficult by the sleepers lying prone, but he's willing to take his chances and finish them before they wake up and get to their weapons.
21 Max strikes at the wounded guard 20 for 6 damage 16 Uthvern swings at a new target, and misses (welcome back) 10 George kills the wounded guard. Only sleepers left 9 Thomas closes on the bandits and throws a fire bomb at one for 4 damage 9 Sarah misses her attack at the awakened scumbags 8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 823 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area. 2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5 16 Uthvern joins Max and swings at his target, and misses 10 George puts arrows into two targets for 5 and 4 damage 9 Thomas misses, again 9 Sarah puts an arrow into the wounded bandit for 5 damage 8 Bandits 4 take on Max and Uthvern 1623107 The two fighters try to defend each other 1218 The critical hit on Max misses but the hit on Uthvern remains for 9 damage (3 hit points left) one closes on George and one each on Sarah and Aleister. Dash moves to close on the archers. The last one burns for 1 Save to put it out 5 2 Aleister
This post has potentially manipulated dice roll results.
Thomas tries to put a bolt into the one accosting Sarah, aiming for vital spots. He slips back into the shadows to move to a better angle for his next attempt.
Attack: 17 Damage: 15
Stealth-22
Gamliel, trying to be useful, swoops down onto the attacker, Helping distract him from Sarah and aiding Thomas' shot.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn't incapacitated.
As you have disadvantage and need to roll again I'll grab your round 4 attack roll and use that.
This post has potentially manipulated dice roll results.
Round 2
21 Max strikes at the wounded guard 20 for 6 damage 16 Uthvern swings at a new target, and misses (welcome back) 10 George kills the wounded guard. Only sleepers left 9 Thomas closes on the bandits and throws a fire bomb at one for 4 damage 9 Sarah misses her attack at the awakened scumbags 8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 823 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area. 2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5 16 Uthvern joins Max and swings at his target, and misses 10 George puts arrows into two targets for 5 and 4 damage 9 Thomas misses, again 9 Sarah puts an arrow into the wounded bandit for 5 damage 8 Bandits 4 take on Max and Uthvern 9251118 The two fighters try to defend each other 1421 The critical hit on Max misses but the hit on Uthvern remains for 9 damage (3 hit points left) one closes on George and one each on Sarah and Aleister. Dash moves to close on the archers. The last one burns for 2 Save to put it out 20 2 Aleister shoots at the bandit next to him and misses due to disadvantage
Round 4
21 Max swings again 15 and misses. "Screw this for a joke!" Action surge 18 Damage 6 and cuts him down 16 Uthvern hits for 12 damage 10 George 9 Thomas cuts down the bandit attacking Sarah 9 Sarah fires at the one attacking Aleister for 11 damage 8 Bandits 2 Aleister
This post has potentially manipulated dice roll results.
George swears as the bandits close in on him, dropping his longbow and pulling his blades, darting in with his shortsword and following up with the dagger on the offhand.
This post has potentially manipulated dice roll results.
OCC What happened to Aleister's wonderful 22 attack roll? It is not like he gets those very often and I don't want to ball and pound the floor if it goes missing in all this commotion.
Aleister having released his dart thrower, which falls back on its sling, draws his short sword and stabs the excrement trying to ruin his day.
"I want your guts to make my bootlaces with," he snarls to his attacker.
Attk 10
Dmg 4
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
OCC What happened to Aleister's wonderful 22 attack roll? It is not like he gets those very often and I don't want to ball and pound the floor if it goes missing in all this commotion.
Aleister having released his dart thrower, which falls back on its sling, draws his short sword and stabs the excrement trying to ruin his day.
"I want your guts to make my bootlaces with," he snarls to his attacker.
Attk 11
Dmg 6
I'm sorry I missed it. You can use it this time instead of the above miss.
To help me keep track please put the round number in your posts.
OOC- Fire bombs aren't too useful
Thomas reloads his handy crossbow and shoots again, targeting any available bandit. He then slips back around a tree and into the dark.
Attack: 8 Damage: 14
Stealth 12
OOC - What a terrible waste of damage!
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
OOC: In this campaign if you don't get a 1 in either the attack or damage rolls, you're doing something wrong :)!
You people are lucky this is not a combat heavy campaign. You are just so bad at it.
Round 2
21 Max strikes at the wounded guard 20 for 6 damage
16 Uthvern swings at a new target, and misses (welcome back)
10 George kills the wounded guard. Only sleepers left
9 Thomas closes on the bandits and throws a fire bomb at one for4 damage
9 Sarah misses her attack at the awakened scumbags
8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 8 23 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area.
2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5
16 Uthvern
10 George
9 Thomas misses, again
9 Sarah
8 Bandits
2 Aleister
Uthvern will attack again, hoping to hit.
Attack: 24 Damage: 11, and if he hasn't used his action surge, hell use it now and attack again Attack: 22 Damage: 12
"Eat the Queen's soiled bloomers," Aleister hollers. "You freaking mongaloid abortion of a sloth!" And shoots the same poor excuse for a human being.
Attk 6
Dmg 8
"Dang! miserable wasters, see if I'll let you take my cake!"
Panic is a mechanism that strengthens the gene pool.
Round 2
21 Max strikes at the wounded guard 20 for 6 damage
16 Uthvern swings at a new target, and misses (welcome back)
10 George kills the wounded guard. Only sleepers left
9 Thomas closes on the bandits and throws a fire bomb at one for 4 damage
9 Sarah misses her attack at the awakened scumbags
8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 8 23 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area.
2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5
16 Uthvern joins Max and swings at his target, and misses
10 George
9 Thomas misses, again
9 Sarah puts an arrow into the wounded bandit for 5 damage
8 Bandits
2 Aleister
George fires again into the sleeping bandits, the shots made more difficult by the sleepers lying prone, but he's willing to take his chances and finish them before they wake up and get to their weapons.
Attack: 19 Damage: 5
Horder breaker if possible Attack: 15 Damage: 4
Round 2
21 Max strikes at the wounded guard 20 for 6 damage
16 Uthvern swings at a new target, and misses (welcome back)
10 George kills the wounded guard. Only sleepers left
9 Thomas closes on the bandits and throws a fire bomb at one for 4 damage
9 Sarah misses her attack at the awakened scumbags
8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 8 23 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area.
2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5
16 Uthvern joins Max and swings at his target, and misses
10 George puts arrows into two targets for 5 and 4 damage
9 Thomas misses, again
9 Sarah puts an arrow into the wounded bandit for 5 damage
8 Bandits 4 take on Max and Uthvern 16 23 10 7 The two fighters try to defend each other 12 18 The critical hit on Max misses but the hit on Uthvern remains for 9 damage (3 hit points left) one closes on George and one each on Sarah and Aleister. Dash moves to close on the archers. The last one burns for 1 Save to put it out 5
2 Aleister
Damage
B3 16
B4 2
B5 2
B6 6
B7 5
B8 1
B9
B10 6
Uthvern 22/25
R4
Uthvern will attempt to swing at his attackers yet again, Attack: 9 Damage: 12
And use his bonus action to use second wind healing for 8
Thomas tries to put a bolt into the one accosting Sarah, aiming for vital spots. He slips back into the shadows to move to a better angle for his next attempt.
Attack: 17 Damage: 15
Stealth-22
Gamliel, trying to be useful, swoops down onto the attacker, Helping distract him from Sarah and aiding Thomas' shot.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Round 4
With the wretch that tried to close with her dead before he got ideas, Sarah instead aims at the one closing on Aleistair.
Attack: 14 Damage: 9
Post 1692 was Aleister’s rd3.
rd 4
attk 21
dmg 8
Panic is a mechanism that strengthens the gene pool.
One of them closed on you
Ranged Attacks in Close Combat
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn't incapacitated.
As you have disadvantage and need to roll again I'll grab your round 4 attack roll and use that.
Round 2
21 Max strikes at the wounded guard 20 for 6 damage
16 Uthvern swings at a new target, and misses (welcome back)
10 George kills the wounded guard. Only sleepers left
9 Thomas closes on the bandits and throws a fire bomb at one for 4 damage
9 Sarah misses her attack at the awakened scumbags
8 Bandits The burning one tries to extinguish the fire 2 the two attacking Max and Uthvern continue 8 23 Uthvern hit for 4 The others get their swords and shields and move out of the smoke filled camp area.
2 Aleister actually manages to hit something for 4 damage
Round 3
21 Max ignores the burning bandit and picks another target Attack: 20 Damage: 5
16 Uthvern joins Max and swings at his target, and misses
10 George puts arrows into two targets for 5 and 4 damage
9 Thomas misses, again
9 Sarah puts an arrow into the wounded bandit for 5 damage
8 Bandits 4 take on Max and Uthvern 9 25 11 18 The two fighters try to defend each other 14 21 The critical hit on Max misses but the hit on Uthvern remains for 9 damage (3 hit points left) one closes on George and one each on Sarah and Aleister. Dash moves to close on the archers. The last one burns for 2 Save to put it out 20
2 Aleister shoots at the bandit next to him and misses due to disadvantage
Round 4
21 Max swings again 15 and misses. "Screw this for a joke!" Action surge 18 Damage 6 and cuts him down
16 Uthvern hits for 12 damage
10 George
9 Thomas cuts down the bandit attacking Sarah
9 Sarah fires at the one attacking Aleister for 11 damage
8 Bandits
2 Aleister
Damage
B3 dead
B4 14
B5 2
B6 6
B7 16
B8 dead
B9
B10 6
Uthvern 22/25
George swears as the bandits close in on him, dropping his longbow and pulling his blades, darting in with his shortsword and following up with the dagger on the offhand.
Attack: 9 Damage: 5
Bonus attack with Dagger Attack: 20 Damage: 7
OCC What happened to Aleister's wonderful 22 attack roll? It is not like he gets those very often and I don't want to ball and pound the floor if it goes missing in all this commotion.
Aleister having released his dart thrower, which falls back on its sling, draws his short sword and stabs the excrement trying to ruin his day.
"I want your guts to make my bootlaces with," he snarls to his attacker.
Attk 10
Dmg 4
Panic is a mechanism that strengthens the gene pool.
Round 5
Sarah aims again at the bandit bothering Aleister and releases. If that one is down, she'll aim for anyone else hassling her teammates.
Attack: 12 Damage: 6
I'm sorry I missed it. You can use it this time instead of the above miss.
To help me keep track please put the round number in your posts.
Also r4
Uthvern will use his Second Wind as a bonus action to heal for 7