Blaize, suspicious of the two individuals stalking them, gets ready to cast fog cloud just in case any of them do something a bit off.
Insight check to see what their plans are: 13
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Thomas catches on pretty quickly to the gestures about their tails, and he silently asks Gamliel to check it out from on high. Before he leaves, however, Thomas puts a Magic Mouth on his friend, triggered by Gamliel making an owls cry three times.
#If they dont seem a threat, invite them to the camp, with the spell.#
OOC - not really a big deal what it does, but itll be a role play thing.
This post has potentially manipulated dice roll results.
Round 1
Damn PPA, Sarah thinks. She gets some space to draw her bead and takes an aim at the scout that seems the highest ranking. She'll not kill that one but keep him for questioning. She also rakes her eyes over their armor to see how heavily they are protected.
This post has potentially manipulated dice roll results.
Thomas casts Fire Arrows on his crossbow bolts, waiting for the others to get ready, then wheels off with the group, his magical steeds allowing everyone to move with incredible speed to the enemy. Dashing around them , he proceeds to make use of Gamliel and his crossbow, shooting as he stays out of melee reach, yet moving in among the trees to make their own shots difficult.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
I would like to point out that Aleister actually manage to make a decent attack for once in this boondoggle of an adventure. (fingers crossed, toes as well; knock on wood, polish granma's darning egg)
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
This post has potentially manipulated dice roll results.
21 Max puts a couple of arrows into a scout 1113 a hit and 3 damage 21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 2826182228211217 for 16 Max 4 Aleister, 96 Thomas and 911 Blaize 20 Aleister a hit and 10 damage 15 Thomas 20 damage 14 Blaize Takes down the scout 11 Sarah two sharpshooter hits for 35 damage
Edit: God I feel like I’m doing barely any damage with other people having magical items ;-;
The help from your owl only applies to the first attack, not both.
There are no magical items. Thomas is a rouge so he gets sneak damage and Sarah has the Sharpshooter feat that does an extra 10 damage combined with a class feature that gives her advantage.
This post has potentially manipulated dice roll results.
Round 2
Wincing in pain as the two arrows hit, and now knowing there are more than the two scouts that were spotted, Thomas drops his disguise and dismounts, fading into the shadows of the woods and sniping from there, still relying on Gamliel's aid. Before he fades into hiding, he calls out "You'd be better off surrendering now, slavers! You might see the next dawn, that way!"
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage 21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 1628201417171816 for 12 Max 6 Aleister, 710 Thomas and 65 Blaize 20 Aleister a hit and 10 damage 15 Thomas 20 damage 14 Blaize Takes down the scout 11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17 Aleister 6 Tomas 26 Blaize 20
Scout 1 dead Scout 2 dead
Round 2
21 Max shoots again 2216 for a hit and 3 damage Just enough to take out Scout 2 21 PPA spread their shots across four of you 24261023 Max, Thomas and Blaize take 699 20 Aleister 15 Thomas 14 Blaize 11 Sarah
Blaize, suspicious of the two individuals stalking them, gets ready to cast fog cloud just in case any of them do something a bit off.
Insight check to see what their plans are: 13
George has left
They are PPA scout troupes
It looks like things may get violent soon. If so initiative and statement of intent. My brother leaves tomorrow morning so I can post again then.
Round 1
Damn PPA, Sarah thinks. She gets some space to draw her bead and takes an aim at the scout that seems the highest ranking. She'll not kill that one but keep him for questioning. She also rakes her eyes over their armor to see how heavily they are protected.
Initiative: 19
Perception: 8
Attack: 18 Damage: 23 (Sharpshooter)
Attack: 8 Damage: 17 (Sharpshooter)
Thomas casts Fire Arrows on his crossbow bolts, waiting for the others to get ready, then wheels off with the group, his magical steeds allowing everyone to move with incredible speed to the enemy. Dashing around them , he proceeds to make use of Gamliel and his crossbow, shooting as he stays out of melee reach, yet moving in among the trees to make their own shots difficult.
Initiative. 22
Crossbow Attack: 22 Damage: 18
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Blaize turn around, his long bow aimed straight at their hearts, trusting his instincts to guide two deadly arrows to their target.
Initiative: 14
Blaize’s owl uses the help action on him, distracting his foes with a screeching taunt.
Longbow attack: Attack: 21 Damage: 9
Longbow attack Attack: 28 Damage: 13
Edit: God I feel like I’m doing barely any damage with other people having magical items ;-;
Yay a crit
INT 6
RD 1
Attk. 13 Dmg. 8
“Argh! These peepee’s are startin’ to get on my nerves,” Aleister grumps. “Take that ye son’s o’ beeches!”
Panic is a mechanism that strengthens the gene pool.
I would like to point out that Aleister actually manage to make a decent attack for once in this boondoggle of an adventure. (fingers crossed, toes as well; knock on wood, polish granma's darning egg)
Panic is a mechanism that strengthens the gene pool.
21 Max
9 PPA Scouts
20 Aleister
15 Thomas
14 Blaize
11 Sarah
21 Max puts a couple of arrows into a scout 1113 a hit and 3 damage
21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 28 26 182228211217 for 16 Max 4 Aleister, 9 6 Thomas and 9 11 Blaize
20 Aleister a hit and 10 damage
15 Thomas 20 damage
14 Blaize Takes down the scout
11 Sarah two sharpshooter hits for 35 damage
Damage
Max 12
Aleister 6
Tomas 17
Blaize 12
Scout 1 dead
Scout 2 35
OCC I though there were only two of them??
see post 3602
Panic is a mechanism that strengthens the gene pool.
The help from your owl only applies to the first attack, not both.
There are no magical items. Thomas is a rouge so he gets sneak damage and Sarah has the Sharpshooter feat that does an extra 10 damage combined with a class feature that gives her advantage.
Wrong post number but anyway they other two are the ones you met on day one and didn't see.
Forgive, that was in reference to Aleister’d attack.
Panic is a mechanism that strengthens the gene pool.
Round 2
Wincing in pain as the two arrows hit, and now knowing there are more than the two scouts that were spotted, Thomas drops his disguise and dismounts, fading into the shadows of the woods and sniping from there, still relying on Gamliel's aid. Before he fades into hiding, he calls out "You'd be better off surrendering now, slavers! You might see the next dawn, that way!"
Crossbow Attack: 26 Damage: 18
Stealth 27
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Round 2
The shower of arrows from the scouts was a reminder that they weren't the only ones with ranged skills. Sarah draws her bow and returned fire.
Attack: 7 Damage: 19 (Sharpshooter)
Attack: 17 Damage: 17 (Sharpshooter)
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage
21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 16 28 201417171816 for 12 Max 6 Aleister, 7 10 Thomas and 6 5 Blaize
20 Aleister a hit and 10 damage
15 Thomas 20 damage
14 Blaize Takes down the scout
11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17
Aleister 6
Tomas 26
Blaize 20
Scout 1 dead
Scout 2 dead
Round 2
21 Max shoots again 22 16 for a hit and 3 damage Just enough to take out Scout 2
21 PPA spread their shots across four of you 24 26 10 23 Max, Thomas and Blaize take 6 9 9
20 Aleister
15 Thomas
14 Blaize
11 Sarah
You haven't won yet, there are (where) four of them.