Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage 21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 1628201417171816 for 12 Max 6 Aleister, 710 Thomas and 65 Blaize 20 Aleister a hit and 10 damage 15 Thomas 20 damage 14 Blaize Takes down the scout 11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17 Aleister 6 Tomas 26 Blaize 20
Scout 1 dead Scout 2 dead Scout 3 dead Scout 4 12
Round 2
21 Max shoots again 619 for a hit and 9 damage Just enough to take out Scout 2 21 PPA spread their shots across four of you 16102321 Max, Thomas and Blaize take 598 20 Aleister critically hits a scout for 13 damage 15 Thomas hits for 15 damage and then fades into the bush 14 Blaize puts an arrow into one for 10 damage 11 Sarah hits the wound scout and blows a hole in his head
Round 3
21 Max shoots at the remaining scout 1223 A critical hit and 11 damage 21 PPA The final scout flees into the scrub. He tries to hide from pursuit stealth7 20 Aleister 15 Thomas 14 Blaize 11 Sarah
They can't let him flee as he could bring down the entire PPA down on their heads. Not to mention they needed him for questioning! Damned if they were going to run into more patrols. Sarah does her best to figure out where the last scout is hiding and takes aim at his leg for a non-lethal takedown.
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage 21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 1628201417171816 for 12 Max 6 Aleister, 710 Thomas and 65 Blaize 20 Aleister a hit and 10 damage 15 Thomas 20 damage 14 Blaize Takes down the scout 11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17 Aleister 6 Tomas 26 Blaize 20
Scout 1 dead Scout 2 dead Scout 3 dead Scout 4 12
Round 2
21 Max shoots again 619 for a hit and 9 damage Just enough to take out Scout 2 21 PPA spread their shots across four of you 16102321 Max, Thomas and Blaize take 598 20 Aleister critically hits a scout for 13 damage 15 Thomas hits for 15 damage and then fades into the bush 14 Blaize puts an arrow into one for 10 damage 11 Sarah hits the wound scout and blows a hole in his head
Round 3
21 Max shoots at the remaining scout 725 A critical hit and 12 damage 21 PPA The final scout flees into the scrub. He tries to hide from pursuit stealth7 20 Aleister spots the fleeing scout but misses with his shot 15 Thomas 14 Blaize 11 Sarah
This post has potentially manipulated dice roll results.
Thomas runs (DASH bonus, if needed) to his Phantom Steed, mounts up and runs down the fleeing spy, shooting as he goes, with Gamliel dive bombing the PPA foe.
Crossbow Attack: 20 Damage: 15
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage 21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 1628201417171816 for 12 Max 6 Aleister, 710 Thomas and 65 Blaize 20 Aleister a hit and 10 damage 15 Thomas 20 damage 14 Blaize Takes down the scout 11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17 Aleister 6 Tomas 26 Blaize 20
Scout 1 dead Scout 2 dead Scout 3 dead Scout 4 21
Round 2
21 Max shoots again 619 for a hit and 9 damage Just enough to take out Scout 2 21 PPA spread their shots across four of you 16102321 Max, Thomas and Blaize take 598 20 Aleister critically hits a scout for 13 damage 15 Thomas hits for 15 damage and then fades into the bush 14 Blaize puts an arrow into one for 10 damage 11 Sarah hits the wound scout and blows a hole in his head
Round 3
21 Max shoots at the remaining scout 725 A critical hit and 12 damage 21 PPA The final scout flees into the scrub. He tries to hide from pursuit stealth7 20 Aleister spots the fleeing scout but misses with his shot 15 Thomas hits the fleeing scout for 9 damage, which is enough for Sarah's hit to take him down 14 Blaize 11 Sarah
The scout goes down in a heap from Sarah's shot to the leg
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Throwing the body across his 'horse' and riding it back to the rest of the scouts, Thomas drops him in a heap. "So, we could always go in as these scouts. Interrogate this guy, find out the names of the group and impersonate them. Might be our best chance inside."
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Okay, everyone, let's see what he can tell us. I don't want to be ambushed by PPA goons again."
Once they get the scout back to the group and make sure he won't bleed out, Sarah begins her charm spell. Once it hits, she asks if her companions would help her by watching for truthfulness or hesitations. She then goes to the scout and begins to question him.
Persuasion: 9
Insight: 14
Sarah will apologize for not recognizing him sooner but is glad he's survived. She offers him water and asks how he's been and what brought them out today? Has he and his fellow scouts been busy? How often does he have to go out? How are things back at home? He doing well under the Lord Protector's service? Any news or gossip- she's been out of touch for a while.
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Thomas, seeing how the results of the interrogation are less than stellar, thinks for a bit, Disguises himself into dark, somber clothing and distorted facial features, then uses his silent illusion spell to form a moving image of a dark demon, taken from Cthulu mythos images he's seen in E.R. Burrows books, to try and frighten the victim. Standing in front of the prisoner, he says "I don't know why we bother with chaff such as this. Let's feed him to my familiar and be done with this foolishness. " The illusion slavers at the idea of eating the prisoner, to add to the effect, and Gamliel makes noises to add substance to the illusion.
Deception 14 (Advantage if Gamliel or another can help out with the deception)
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Okay, everyone, let's see what he can tell us. I don't want to be ambushed by PPA goons again."
Once they get the scout back to the group and make sure he won't bleed out, Sarah begins her [Tooltip Not Found] spell. Once it hits, she asks if her companions would help her by watching for truthfulness or hesitations. She then goes to the scout and begins to question him.
Persuasion: 9
Insight: 14
Sarah will apologize for not recognizing him sooner but is glad he's survived. She offers him water and asks how he's been and what brought them out today? Has he and his fellow scouts been busy? How often does he have to go out? How are things back at home? He doing well under the Lord Protector's service? Any news or gossip- she's been out of touch for a while.
OOC: Dice curse strikes again.
I assume you are using charm person. If you remember back to the start of this adventure you met troops of Lord Daken of Deer Island hunting escaped serfs and killed most of them. These scout are retainers of that lord and have been tracking you and leaving an easily followed trail so that his troops can catch up with you and punish you with extreme prejudice.
"Oh! Bloody Great!" Aleister swears softly. "Reminds me of running around in the jungles with everything, including the ants after one's soft parts." He looks at Thomas and whispers, "How far are the buggers?"
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Leaning over to Alester, Thomas whispers in return. "I can have Gamliel find out, but I'd bet they are a day or so away. Let's discuss it after we finish with this dude, and get back on our way."
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
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Oh oops my mistake
Round 2:
Furious of how a bunch of imbeciles outplayed him, Blaize draws back his bow, exhales a deep breath, and fires not one but two longbow attacks.
Attack 1: Attack: 27 Damage: 10
Attack 2: Attack: 10 Damage: 4
Blaize commands his owl to use the ‘help’ action on Aleister.
Sorry, I forgot to preface my post as round 2.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
RD 2
Aleister will see if his success carries over for a while (X fingers)
Attk. 18 Dmg. 8
YEAH! And a critical too. Dmg. 6
Panic is a mechanism that strengthens the gene pool.
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage
21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 16 28 201417171816 for 12 Max 6 Aleister, 7 10 Thomas and 6 5 Blaize
20 Aleister a hit and 10 damage
15 Thomas 20 damage
14 Blaize Takes down the scout
11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17
Aleister 6
Tomas 26
Blaize 20
Scout 1 dead
Scout 2 dead
Scout 3 dead
Scout 4 12
Round 2
21 Max shoots again 6 19 for a hit and 9 damage Just enough to take out Scout 2
21 PPA spread their shots across four of you 16 10 23 21 Max, Thomas and Blaize take 5 9 8
20 Aleister critically hits a scout for 13 damage
15 Thomas hits for 15 damage and then fades into the bush
14 Blaize puts an arrow into one for 10 damage
11 Sarah hits the wound scout and blows a hole in his head
Round 3
21 Max shoots at the remaining scout 12 23 A critical hit and 11 damage
21 PPA The final scout flees into the scrub. He tries to hide from pursuit stealth 7
20 Aleister
15 Thomas
14 Blaize
11 Sarah
Round 3
They can't let him flee as he could bring down the entire PPA down on their heads. Not to mention they needed him for questioning! Damned if they were going to run into more patrols. Sarah does her best to figure out where the last scout is hiding and takes aim at his leg for a non-lethal takedown.
Perception: 12
Attack: 14 Damage: 16 (Sharpshooter)
Attack: 21 Damage: 23 (Sharpshooter)
The little twerp can’t hide from Aleister’s discerning eye.
10
attk. 18. Dmg11
Panic is a mechanism that strengthens the gene pool.
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage
21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 16 28 201417171816 for 12 Max 6 Aleister, 7 10 Thomas and 6 5 Blaize
20 Aleister a hit and 10 damage
15 Thomas 20 damage
14 Blaize Takes down the scout
11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17
Aleister 6
Tomas 26
Blaize 20
Scout 1 dead
Scout 2 dead
Scout 3 dead
Scout 4 12
Round 2
21 Max shoots again 6 19 for a hit and 9 damage Just enough to take out Scout 2
21 PPA spread their shots across four of you 16 10 23 21 Max, Thomas and Blaize take 5 9 8
20 Aleister critically hits a scout for 13 damage
15 Thomas hits for 15 damage and then fades into the bush
14 Blaize puts an arrow into one for 10 damage
11 Sarah hits the wound scout and blows a hole in his head
Round 3
21 Max shoots at the remaining scout 7 25 A critical hit and 12 damage
21 PPA The final scout flees into the scrub. He tries to hide from pursuit stealth 7
20 Aleister spots the fleeing scout but misses with his shot
15 Thomas
14 Blaize
11 Sarah
Thomas runs (DASH bonus, if needed) to his Phantom Steed, mounts up and runs down the fleeing spy, shooting as he goes, with Gamliel dive bombing the PPA foe.
Crossbow Attack: 20 Damage: 15
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
21 Max puts a couple of arrows into a scout 1116 a hit and 6 damage
21 PPA Scouts reply two shots each on Max, Aleister, Thomas and Blaize 16 28 201417171816 for 12 Max 6 Aleister, 7 10 Thomas and 6 5 Blaize
20 Aleister a hit and 10 damage
15 Thomas 20 damage
14 Blaize Takes down the scout
11 Sarah two sharpshooter hits for 35 damage
Damage
Max 17
Aleister 6
Tomas 26
Blaize 20
Scout 1 dead
Scout 2 dead
Scout 3 dead
Scout 4 21
Round 2
21 Max shoots again 6 19 for a hit and 9 damage Just enough to take out Scout 2
21 PPA spread their shots across four of you 16 10 23 21 Max, Thomas and Blaize take 5 9 8
20 Aleister critically hits a scout for 13 damage
15 Thomas hits for 15 damage and then fades into the bush
14 Blaize puts an arrow into one for 10 damage
11 Sarah hits the wound scout and blows a hole in his head
Round 3
21 Max shoots at the remaining scout 7 25 A critical hit and 12 damage
21 PPA The final scout flees into the scrub. He tries to hide from pursuit stealth 7
20 Aleister spots the fleeing scout but misses with his shot
15 Thomas hits the fleeing scout for 9 damage, which is enough for Sarah's hit to take him down
14 Blaize
11 Sarah
The scout goes down in a heap from Sarah's shot to the leg
OOC: How many scouts left?
One, unconscious.
Throwing the body across his 'horse' and riding it back to the rest of the scouts, Thomas drops him in a heap. "So, we could always go in as these scouts. Interrogate this guy, find out the names of the group and impersonate them. Might be our best chance inside."
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"Okay, everyone, let's see what he can tell us. I don't want to be ambushed by PPA goons again."
Once they get the scout back to the group and make sure he won't bleed out, Sarah begins her charm spell. Once it hits, she asks if her companions would help her by watching for truthfulness or hesitations. She then goes to the scout and begins to question him.
Persuasion: 9
Insight: 14
Sarah will apologize for not recognizing him sooner but is glad he's survived. She offers him water and asks how he's been and what brought them out today? Has he and his fellow scouts been busy? How often does he have to go out? How are things back at home? He doing well under the Lord Protector's service? Any news or gossip- she's been out of touch for a while.
OOC: Dice curse strikes again.
Blaize seeing the persuasion won’t work against him and tries to threaten him. He draws his short sword and in a flash directs it to his throat.
‘You better start answering us or you’ll get a taste of this blade,’ he threatened in a cold voice.
Blaize, who couldn’t witness a murder on a civilian, ends up stammering his words.
Intimidation 2
OOC: WHY, JUST WHY. I PLEAD FOR MERCY FROM THE DICE GODS
Anybody got a spell like charm person or something?
Thomas, seeing how the results of the interrogation are less than stellar, thinks for a bit, Disguises himself into dark, somber clothing and distorted facial features, then uses his silent illusion spell to form a moving image of a dark demon, taken from Cthulu mythos images he's seen in E.R. Burrows books, to try and frighten the victim. Standing in front of the prisoner, he says "I don't know why we bother with chaff such as this. Let's feed him to my familiar and be done with this foolishness. " The illusion slavers at the idea of eating the prisoner, to add to the effect, and Gamliel makes noises to add substance to the illusion.
Deception 14 (Advantage if Gamliel or another can help out with the deception)
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Aleister, who finds the old illusion trick amusing lends his advantage to Thomas.
Panic is a mechanism that strengthens the gene pool.
I assume you are using charm person. If you remember back to the start of this adventure you met troops of Lord Daken of Deer Island hunting escaped serfs and killed most of them. These scout are retainers of that lord and have been tracking you and leaving an easily followed trail so that his troops can catch up with you and punish you with extreme prejudice.
"Oh! Bloody Great!" Aleister swears softly. "Reminds me of running around in the jungles with everything, including the ants after one's soft parts." He looks at Thomas and whispers, "How far are the buggers?"
Panic is a mechanism that strengthens the gene pool.
Leaning over to Alester, Thomas whispers in return. "I can have Gamliel find out, but I'd bet they are a day or so away. Let's discuss it after we finish with this dude, and get back on our way."
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar