OOC - Round 4 already? Where does the time go? Other than two tower guards, who is left?
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
NC1 36 NC2 dead Max 15/44 Osso 5/45
20 Thomas stabs the NC for 9 damage 19 George 12 Sarah shoots and misses 12 Max takes his 2nd wind to heal 14 then strikes at the NC again 16 10 Noncoms 9 Osso 7 Aleister
This post has potentially manipulated dice roll results.
NC1 dead NC2 dead Max 15/44 Osso 5/45 TG1 12 TG2 9
20 Thomas stabs the NC for 9 damage 19 George shoots at the two tower guards 2519 for 11 and 15 damage (so the normal hit does more damage than the critical hit) 12 Sarah shoots and misses 12 Max takes his 2nd wind to heal 11 then strikes at the NC again 8 10 Noncom attacks Max 11 and the tower guards shoot again at Max and Osso 2211 9 Osso smashes the Noncom quite dead 7 Aleister will look at the rapier, Hmmmm, might be better than 'Poetry', that's it! I name you 'Limerick'! He'll attach 'Limerick' to his baldric, so its his on-hand weapon letting 'Poetry' become the off-hand one, and grab the papers for later perusal.
"Can anyone open this footlocker without too much fuss?" he ask politely.
20 Thomas 19 George 12 Sarah 12 Max 10 Noncom 9 Osso 7 Aleister
How far to the guards from Thomas? The map has no scale. :D
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Thomas moves close to the two bow-armed guards and strikes, then Disengages to try and provoke them away from the shelter of the doorway.
(Imposes Disadvantage on their ranged attacks if they keep using them)
Sword Attack: 24 Damage: 6 (No Sneak add on)
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
NC1 dead NC2 dead Max 15/44 Osso 5/45 TG1 dead TG2 21
20 Thomas closes and strikes with his sword for 6 damage 19 George kills with his first arrow and misses with the second 12 Sarah shoots true for 12 damage 12 Max closes and attacks 8 and misses 10 Noncom is badly wounded and sees he is screwed so he surrenders 9 Osso doesn't get to crush the soldier - does he? 7 Aleister
This post has potentially manipulated dice roll results.
Clubbing the last living foe unconscious, Thomas calls "We're likely going to have company! Let's take the tower now!" As he unlimbers his crossbow and heads up the stairs, wary of defenders. He sends Gamliel ahead a bit to canary for them.
Stealth 16
Perception Thomas/Gamliel 18/15
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
so I have taken 5 damage or I only have 5 hp left?
If I have taken only 5 damage then I will choppy choppy the last guy: Attack: 19 Damage: 14 plus radiant if hits of: 4
if I only have 5 left then osso will find cover.
Also Osso likes to crush things
Okay, last guy is dead. I always do damage taken not hit points left. Referring to your later post; the only disadvantage when raging is that you can't cast spells (if you normally can)
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armour:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
"Well," Aleister says cheerfully, "seems we, hahem, well most of us anyway, cleaned that lot up. What do we do now? I think we, the forces of good for truethyness, should rehabilitate this cold, gloomy pile for the bettering of the world! Be kinda hard to trash it anyway, don't you think?"
He looks around, "Osso, did you ever bust that box open?"
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Panic is a mechanism that strengthens the gene pool.
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Osso smashes the footlocker on his way to the next foe
Attack: 18 Damage: 14 plus radiant if hits 4
OOC - Round 4 already? Where does the time go? Other than two tower guards, who is left?
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
NC1 36
NC2 dead
Max 15/44
Osso 5/45
20 Thomas stabs the NC for 9 damage
19 George
12 Sarah shoots and misses
12 Max takes his 2nd wind to heal 14 then strikes at the NC again 16
10 Noncoms
9 Osso
7 Aleister
NC1 dead
NC2 dead
Max 15/44
Osso 5/45
TG1 12
TG2 9
20 Thomas stabs the NC for 9 damage
19 George shoots at the two tower guards 25 19 for 11 and 15 damage (so the normal hit does more damage than the critical hit)
12 Sarah shoots and misses
12 Max takes his 2nd wind to heal 11 then strikes at the NC again 8
10 Noncom attacks Max 11 and the tower guards shoot again at Max and Osso 22 11
9 Osso smashes the Noncom quite dead
7 Aleister will look at the rapier, Hmmmm, might be better than 'Poetry', that's it! I name you 'Limerick'! He'll attach 'Limerick' to his baldric, so its his on-hand weapon letting 'Poetry' become the off-hand one, and grab the papers for later perusal.
"Can anyone open this footlocker without too much fuss?" he ask politely.
20 Thomas
19 George
12 Sarah
12 Max
10 Noncom
9 Osso
7 Aleister
Round 4
Aiming at the last enemy, Sarah wills the damn arrow to hit the enemy,
Attack: 23 Damage: 10
That's in a room, you are out in the corridor
no one, just those two
How far to the guards from Thomas? The map has no scale. :D
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Less than 30', so a move
Thomas moves close to the two bow-armed guards and strikes, then Disengages to try and provoke them away from the shelter of the doorway.
(Imposes Disadvantage on their ranged attacks if they keep using them)
Sword Attack: 24 Damage: 6 (No Sneak add on)
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Osso don't care about puny arrows and charges filled with the rage of not being able to smash the before mentioned foot looker
Attack: 16 Damage: 14 plus radiant if hits of: 6
George fires 2 arrows in quick succession
Attack: 23 Damage: 9
Horde Breaker 23 Damage: 10
NC1 dead
NC2 dead
Max 15/44
Osso 5/45
TG1 dead
TG2 21
20 Thomas closes and strikes with his sword for 6 damage
19 George kills with his first arrow and misses with the second
12 Sarah shoots true for 12 damage
12 Max closes and attacks 8 and misses
10 Noncom is badly wounded and sees he is screwed so he surrenders
9 Osso doesn't get to crush the soldier - does he?
7 Aleister
so I have taken 5 damage or I only have 5 hp left?
If I have taken only 5 damage then I will choppy choppy the last guy: Attack: 20 Damage: 6 plus radiant if hits of: 5
if I only have 5 left then osso will find cover.
Also Osso likes to crush things
Clubbing the last living foe unconscious, Thomas calls "We're likely going to have company! Let's take the tower now!" As he unlimbers his crossbow and heads up the stairs, wary of defenders. He sends Gamliel ahead a bit to canary for them.
Stealth 16
Perception Thomas/Gamliel 18/15
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Nodding her agreement, Sarah does her best to slip through the shadows. Her bow is steady in her hands, an arrow waiting to be pulled.
Stealth: 10
Perception: 9
ooc sorry I don't think I can rage and be stealthy
Okay, last guy is dead. I always do damage taken not hit points left. Referring to your later post; the only disadvantage when raging is that you can't cast spells (if you normally can)
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armour:
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
The only people that where in that tower where the two soldiers you have already dealt with.
"Well," Aleister says cheerfully, "seems we, hahem, well most of us anyway, cleaned that lot up. What do we do now? I think we, the forces of good for truethyness, should rehabilitate this cold, gloomy pile for the bettering of the world! Be kinda hard to trash it anyway, don't you think?"
He looks around, "Osso, did you ever bust that box open?"
Panic is a mechanism that strengthens the gene pool.