Ooc no time for rest. Healing kit all around, Goodberries of he has them, anything else to gain HP. Then we go invisible and hunt her down.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Unfortunately I only have 10 goodberries, who needs them the most?" Aleister shakes his head. "This place has been costly, but I agree with Sarah, we must move out soonest." He will check everyone, "I am good, for now, but give me a few moments."
He will try to make an impromptu salve using his herb supplies and kit. Medicine 8
"Well, by Zeus' hairy testicles, this is not good."
He will create 10 more goodberries, if there is time for that.
"Unfortunately I only have 10 goodberries, who needs them the most?" Aleister shakes his head. "This place has been costly, but I agree with Sarah, we must move out soonest." He will check everyone, "I am good, for now, but give me a few moments."
He will try to make an impromptu salve using his herb supplies and kit. Medicine 8
"Well, by Zeus' hairy testicles, this is not good."
He will create 10 more goodberries, if there is time for that.
Casting Goodberry would take 1 hour. Using the healing kit gives back 1d6+9 hp; usable only once until the patient takes a short or long rest.
"We got to find that bastardo and get Em back," Aleister growls. "Though I am afraid he might turn Em into a zombie, so we should get moving." He will cast about to see if he can spot any sigh indicating e=where the two have got to. There should be a blood trail, yes?
Perception 8 Survival 13
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Panic is a mechanism that strengthens the gene pool.
"We got to find that bastardo and get Em back," Aleister growls. "Though I am afraid he might turn Em into a zombie, so we should get moving." He will cast about to see if he can spot any sigh indicating e=where the two have got to. There should be a blood trail, yes?
Perception 22 Survival 21
You've already healed Max but the others are good.
Damage
Max 43/54 Thomas 0/43 Aleister 0/35 Sarah 25/38
No blood trail but that Survival check is good enough.
"It takes 10 minutes to find a trail in a confined area such as a dungeon, or 1 hour outdoors."
Max "We are going to be at least 20 minutes behind the cleric (DM Note: you had to finish the fight, heal people, and finally locate the tracks) can we actually win if she has had all that time to prepare for us? Especially since Sarah and I are one hit and down. Aleister and George are going to have to stand in front."
This post has potentially manipulated dice roll results.
OOC - I didn't think there were any we could make. Honestly never even crossed my mind that they were possible, considering the 1 hour per level healing cast times.
"Their zombie making should be limited without their power source easily active. Hopefully Em isn't quite dead enough to use right away. Let's get everyone back on their feet as best as we can, and be quickly hunt them down, for sure. Anyone still wobbly should stay back and shoot the ***** responsible for this atrocity. Retreat to this Circle if it get's too hairy."
Thomas casts Arcane Lock on the trap door to the power room, Magic Circle against undead and demons on the area they are in so that the Circle blocks the path they are taking, and Clairvoyance to see around the next corner, then Alarm across the entrance to prevent anyone from sneaking in behind them as they advance. He will then cast Fire Arrows on his crossbow bolts.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
After preparation you follow the tracks through the caverns to find two people waiting for you. A tall woman in scale mail and shield armed with a battle ax. The sigil of Hela is on her shield. With her stands... Em? It is Em but not. There's something creepy and powerful about him. Behind the two are signs of power drawn on the ground with two, dead, guards lying inside. The woman say "You have defiled the sacred place of Hela. Join her sacred path, of your own free will or in death it matters not."
"Damn" Thomas curses quietly as he sees the transformed Em. "She's consumed her own people to fuel his undead state.That evil hearted, light-forsaken *****! Join her, and you'll be used up like a birthday candle, as soon as she no longer needs you."Louder, he calls out "Hela and her rotting nethers is going to lose every sacred place she's claimed, including her piss-pot! You and your ugly habits are going to be buried where they should have stayed!"
Gamliel soars out into the cavern, swooping down to distract the necromancer as Thomas fires a flaming crossbow bolt at her, slipping into the darkened recesses after the shot.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Aleister, swearing like a drunken sailor, will shoot the shinny armor abomination, then head to the ceiling; trying to stay out of range of any long pieces of metal.
Attk 22 Dmg 5
Zeus! But aren't those 1's really wonderful! Spit! Curse! Kick and SCREAM!
This post has potentially manipulated dice roll results.
18 Aleister, swearing like a drunken sailor, will shoot the shinny armor abomination, then head to the ceiling; trying to stay out of range of any long pieces of metal. A hit and 5 damage 15 Greater Cleric moves forward and bashes George with her axe 9 for 3 damage 14 Max shoots some arrows at the cleric 2521 for a hit and 4 damage 12 "Em" comes forward and punches George 26 9 Thomas hits and does huge amounts of damage to the cleric 26 damage 8 George fights with a short sword in each hand 1812 and hits twice for 12 damage 7 Sarah shoots at the cleric and hits once for 26 damage
Damage
Max 43/54 Thomas 0/43 Aleister 0/35 Sarah 25/38 George 8/44
Greater Cleric 66
Round 2
18 Aleister 15 Greater Cleric 14 Max 12 "Em" 9 Thomas 8 George 7 Sarah
Umm how do I introduce my self in the middle of a major crisis
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Ooc no time for rest. Healing kit all around, Goodberries of he has them, anything else to gain HP. Then we go invisible and hunt her down.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"Unfortunately I only have 10 goodberries, who needs them the most?" Aleister shakes his head. "This place has been costly, but I agree with Sarah, we must move out soonest." He will check everyone, "I am good, for now, but give me a few moments."
He will try to make an impromptu salve using his herb supplies and kit. Medicine 8
"Well, by Zeus' hairy testicles, this is not good."
He will create 10 more goodberries, if there is time for that.
Panic is a mechanism that strengthens the gene pool.
Casting Goodberry would take 1 hour. Using the healing kit gives back 1d6+9 hp; usable only once until the patient takes a short or long rest.
Damage
Max 11/54
Thomas 6/43
Aleister 8/35
Sarah unconscious
OOC: Did we seriously forget to make healing potions in our downtime? *embarrassed*.
Healing Kits
Sarah 15
Max 11
Thomas 10
Aleister 10
"We got to find that bastardo and get Em back," Aleister growls. "Though I am afraid he might turn Em into a zombie, so we should get moving." He will cast about to see if he can spot any sigh indicating e=where the two have got to. There should be a blood trail, yes?
Perception 8 Survival 13
Panic is a mechanism that strengthens the gene pool.
You've already healed Max but the others are good.
Damage
Max 43/54
Thomas 0/43
Aleister 0/35
Sarah 25/38
No blood trail but that Survival check is good enough.
"It takes 10 minutes to find a trail in a confined area such as a dungeon, or 1 hour outdoors."
Max "We are going to be at least 20 minutes behind the cleric (DM Note: you had to finish the fight, heal people, and finally locate the tracks) can we actually win if she has had all that time to prepare for us? Especially since Sarah and I are one hit and down. Aleister and George are going to have to stand in front."
OOC - I didn't think there were any we could make. Honestly never even crossed my mind that they were possible, considering the 1 hour per level healing cast times.
"Their zombie making should be limited without their power source easily active. Hopefully Em isn't quite dead enough to use right away. Let's get everyone back on their feet as best as we can, and be quickly hunt them down, for sure. Anyone still wobbly should stay back and shoot the ***** responsible for this atrocity. Retreat to this Circle if it get's too hairy."
Thomas casts Arcane Lock on the trap door to the power room, Magic Circle against undead and demons on the area they are in so that the Circle blocks the path they are taking, and Clairvoyance to see around the next corner, then Alarm across the entrance to prevent anyone from sneaking in behind them as they advance. He will then cast Fire Arrows on his crossbow bolts.
Stealth as they go 21
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Aleister will make sure Barkskin, Longstrider and Spiderclimb are up to snuff.
"Charge."
Panic is a mechanism that strengthens the gene pool.
OOC- Herbalism Kit in Xanathars, I think?
Feeling her bruises but mobile, Sarah recasts Armor of Agathys (+15HP), Darkness on her bead and Mirror Image. Once done, she follows the others.
After preparation you follow the tracks through the caverns to find two people waiting for you. A tall woman in scale mail and shield armed with a battle ax. The sigil of Hela is on her shield. With her stands... Em? It is Em but not. There's something creepy and powerful about him. Behind the two are signs of power drawn on the ground with two, dead, guards lying inside. The woman say "You have defiled the sacred place of Hela. Join her sacred path, of your own free will or in death it matters not."
"Damn" Thomas curses quietly as he sees the transformed Em. "She's consumed her own people to fuel his undead state.That evil hearted, light-forsaken *****! Join her, and you'll be used up like a birthday candle, as soon as she no longer needs you." Louder, he calls out "Hela and her rotting nethers is going to lose every sacred place she's claimed, including her piss-pot! You and your ugly habits are going to be buried where they should have stayed!"
Gamliel soars out into the cavern, swooping down to distract the necromancer as Thomas fires a flaming crossbow bolt at her, slipping into the darkened recesses after the shot.
Initiative - 9
Crossbow Attack: 25 Damage: 23
(base, Sneak dmg, flaming)
Stealth : 26
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Sarah will move so her Darkness doesn't foul anyone and will set her Curse on the priestess. She then will send a volley of arrows at said priestess.
Attack: 17 Damage: 21 (Sharpshooter+3 Curse)
Attack: 19 Damage: 26 (Sharpshooter+3 Curse)
Initiative: 21
Nevermind the oops.
Aleister, swearing like a drunken sailor, will shoot the shinny armor abomination, then head to the ceiling; trying to stay out of range of any long pieces of metal.
Attk 22 Dmg 5
Zeus! But aren't those 1's really wonderful! Spit! Curse! Kick and SCREAM!
Panic is a mechanism that strengthens the gene pool.
18 Aleister
15 Greater CLeric
12 "Em"
7 Sarah
9 Thomas
8 George
14 Max
18 Aleister, swearing like a drunken sailor, will shoot the shinny armor abomination, then head to the ceiling; trying to stay out of range of any long pieces of metal. A hit and 5 damage
15 Greater Cleric moves forward and bashes George with her axe 9 for 3 damage
14 Max shoots some arrows at the cleric 25 21 for a hit and 4 damage
12 "Em" comes forward and punches George 26
9 Thomas hits and does huge amounts of damage to the cleric 26 damage
8 George fights with a short sword in each hand 18 12 and hits twice for 12 damage
7 Sarah shoots at the cleric and hits once for 26 damage
Damage
Max 43/54
Thomas 0/43
Aleister 0/35
Sarah 25/38
George 8/44
Greater Cleric 66
Round 2
18 Aleister
15 Greater Cleric
14 Max
12 "Em"
9 Thomas
8 George
7 Sarah
Specifically not wanting to look at Em, Sarah keeps her sights set on the cleric. She'd pay!
Attack: 16 Damage: 22 (Sharpshooter+3 Curse)
Attack: 15 Damage: 19 (Sharpshooter+3 Curse)
Or not...
Umm how do I introduce my self in the middle of a major crisis
Start shooting!
Panic is a mechanism that strengthens the gene pool.
RD 2
Aleister, keeping up an unending string of curses to vile for most sensitive ears, shoot the shiny, arrogant thing again.
Attk 8 Dmg 6
"Holy orifice of Mithras!, this is like throwing cheeseburgers at a Tyrannosaurus Rex."
Panic is a mechanism that strengthens the gene pool.