This post has potentially manipulated dice roll results.
22 Sarah moves outside and takes some shots at a hang glider. It crashes into the forest 21 Thomas moves toward the people closing on the MacKenzies and shoots one for 17 damage. He whirls around but doesn't see you. There is no noise coming from this group. The downside for them is none of your target's friends realize they have been attacked. 16 Sullivan 13 Aleister realizes that there is some silence magic involved here keeping the MacKenzies from detecting all the chaos. DM Note this is a different version of the spell developed by the PPA clerics to make my plot advance properly. ;-) He puts an arrow into the wounded attacker 8 Blaize hits a glider twice, it staggers in the air but continues on. He shouts to alert everyone of the flying attackers 7 Max closes on the group of silent attackers shooting as he goes 88
Grinning at the opportunity to use their own magic against them, Thomas chooses the trailing ambusher, seeing if he can pick off the pack from back to front. Yelling loudly, he says "Everyone who loves their life, grab a weapon and take these baseborn cowards DOWN! They are trying to kill you! WAKE UP!!!" as he shoots and scoots.
Crossbow Attack: 21 Damage: 22
Stealth again (any advantage because they can't hear me, and it's dark?) 968
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
22 Sarah moves outside and takes some shots at a hang glider. It crashes into the forest 21 Thomas moves toward the people closing on the MacKenzies and shoots one for 17 damage. He whirls around but doesn't see you. There is no noise coming from this group. The downside for them is none of your target's friends realize they have been attacked. 16 Sullivan gallops toward the MacKenzies to warn them. On the way he makes some attacks and hits once for 10 damage 13 Aleister realizes that there is some silence magic involved here keeping the MacKenzies from detecting all the chaos. DM Note this is a different version of the spell developed by the PPA clerics to make my plot advance properly. ;-) He puts an arrow into the wounded attacker 8 Blaize hits a glider twice, it staggers in the air but continues on. He shouts to alert everyone of the flying attackers 7 Max closes on the group of silent attackers shooting as he goes 88
The advancing fighters finally notice that they are being attacked but before they can concentrate on your group the MacKenzies swarm from their building and attack. The 20 attacking will be split into two groups. One for you and the other for the kilties (to make my life simpler). Their initiative 16
Round 2
22 Sarah kills the wounded attacker and wounds another 22 PPA Fighters three on Max 24 Unable to parse dice roll. 1515825 Three on Sullivan 122024141611 and two on Aleister 715923 Damage Max 27 Sullivan 29 Aleister Max 5 21 Thomas takes out another wounded fighter 16 Sullivan attacks wildly and misses twice 13 Aleister (The MacKenzies are awake and you have more pressing isses to deal with) 8 Blaize 7 Max
Thomas flits from shadow to shadow, his flaming arrows flying from the darkness to impale foe after foe, targeting those that were attack his party members. Gamliel keeps aiding his shots, wings battering the enemy chosen before flying out of reach, doubly silent.
Crossbow Attack: 20 Damage: 25
Stealth 27
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
OCC. I thought I would mention that Aleister is ~30 ft. Up the side of the tower (SpiderClimb), so are the PPs attacking him using ranged weapons?
Rd 2. Attack: 17 Damage: 7
Rd 3. Attack: 20 Damage: 6
Aleister will continue targeting any likely leader type, i.e. anyone with better armor, or anyone with symbols (helmet crests, aiguilettes, unique shield decorations that might indicate a knight as opposed to men-at-arms shields bearing the crest of their ‘house’, and etcetera.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
This post has potentially manipulated dice roll results.
Round 2
22 Sarah kills the wounded attacker and wounds another 22 PPA Fighters three on Max 24925261122 Three on Sullivan 112621171020 (edit because Aleister is hiding up a tree - split between Max and Sullivan, Max takes the extra hit) 19121415 Damage Max 33 Sullivan 32 Aleister Max 4 21 Thomas takes out another wounded fighter 16 Sullivan attacks wildly and misses twice 13 Aleister shoots an arrow from his perch for a hit and 7 damage 8 Blaize attacks the hang gliders again for two misses 7 Max takes 2nd wind 16 then action surge hoping to thin out the horde beating on him 16151518 three hits, on a crit for 111217 another one dead
Round 3
22 Sarah targets those around Sullivan for two hits and 36 damage 22 PPA Fighters four on Max and three on Sullivan (all you people standing back and shooting mean that your melee fighters get swarmed) Max 1125192210122524 Sullivan 13191171417 Damage Max 31 Sullivan 13 21 Thomas hits hard for 25 damage 16 Sullivan 13 Aleister puts an arrow into the most wounded fighter and kills him 8 Blaize 7 Max
This post has potentially manipulated dice roll results.
OOC - You're right. It's not fair to them.
Round 4
Thomas slings his crossbow, drawing both blades, and rushes into the back of the pack that are surrounding Max, trying to take a couple down quickly. Gamliel is still diving out of the darkness and distracting where needed.
Short Sword Attack: 22 Damage: 5
Short Sword Attack: 22 Damage: 4
Sneak Attack damage on first hit : 13
Reaction is available to 1/2 any single hit on Thomas. Current AC 16.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Blinky perches on to a branch, unseen in the darkness, ready to make an opportunity attack on the enemy.
Blaize’s reaction: Opportunity Attack if he can.
Round 4:
Two more shortsword attack. Remember that Blaize is holding a glowing stick so you can see if your 40ft within him :p
Attack: 21 Damage: 4
Attack: 17 Damage: 5
Blaize’s reaction: Opportunity attack if he can. Blinky’s reaction: Opportunity attack if he can
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Blaise should get a critical each round for rolling a natural 20.
What do you mean?
Rollback Post to RevisionRollBack
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Both the green rolls indicate a maximum die was rolled; in this case on an attack roll with a d20. The 6 was your attack modifier, yes? So a ‘natural’ 20 means a critical hit and you get to roll an extra damage die; in this case, since you are using a short sword, that would be a d6.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
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7 Max
22 Sarah moves outside and takes some shots at a hang glider. It crashes into the forest
21 Thomas moves toward the people closing on the MacKenzies and shoots one for 17 damage. He whirls around but doesn't see you. There is no noise coming from this group. The downside for them is none of your target's friends realize they have been attacked.
16 Sullivan
13 Aleister realizes that there is some silence magic involved here keeping the MacKenzies from detecting all the chaos. DM Note this is a different version of the spell developed by the PPA clerics to make my plot advance properly. ;-) He puts an arrow into the wounded attacker
8 Blaize hits a glider twice, it staggers in the air but continues on. He shouts to alert everyone of the flying attackers
7 Max closes on the group of silent attackers shooting as he goes 8 8
PPA1 28
Round 2
Grinning at the opportunity to use their own magic against them, Thomas chooses the trailing ambusher, seeing if he can pick off the pack from back to front. Yelling loudly, he says "Everyone who loves their life, grab a weapon and take these baseborn cowards DOWN! They are trying to kill you! WAKE UP!!!" as he shoots and scoots.
Crossbow Attack: 21 Damage: 22
Stealth again (any advantage because they can't hear me, and it's dark?) 968
Oops 15
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Aleister will hurl an Alchemists Flask at a MacKenzies window. Attack: 8 Damage: 4
Panic is a mechanism that strengthens the gene pool.
Round 2
Sarah adds her voice to calling a warning. She then shoots at the figures menacing the MacKenzies.
Attack: 21 Damage: 18
Attack: 20 Damage: 20
Round 2
Blaize makes two more shortsword attacks to the hang gliders.
Attack: 26 Damage: 6
Attack: 11 Damage: 4
Edit: Rolled a two and a four for accuracy :(
Round 1
Sullivan gallops towards Makenzies to alert them. If he sees any danger on the ground, he attacks.
Attack 1: 17 Attack2: 17
Damage: 11 Damage: 6 smite on one of them if hits for 8
Round 2
Sullivan explains everything to Makenzies that have awoken. If he sees any danger on the ground, he attacks.
Attack 1: 21 Attack2: 27
Damage: 10 Damage: 10 smite on one of them if hits for 11
Round 1
22 Sarah moves outside and takes some shots at a hang glider. It crashes into the forest
21 Thomas moves toward the people closing on the MacKenzies and shoots one for 17 damage. He whirls around but doesn't see you. There is no noise coming from this group. The downside for them is none of your target's friends realize they have been attacked.
16 Sullivan gallops toward the MacKenzies to warn them. On the way he makes some attacks and hits once for 10 damage
13 Aleister realizes that there is some silence magic involved here keeping the MacKenzies from detecting all the chaos. DM Note this is a different version of the spell developed by the PPA clerics to make my plot advance properly. ;-) He puts an arrow into the wounded attacker
8 Blaize hits a glider twice, it staggers in the air but continues on. He shouts to alert everyone of the flying attackers
7 Max closes on the group of silent attackers shooting as he goes 8 8
The advancing fighters finally notice that they are being attacked but before they can concentrate on your group the MacKenzies swarm from their building and attack. The 20 attacking will be split into two groups. One for you and the other for the kilties (to make my life simpler). Their initiative 16
Round 2
22 Sarah kills the wounded attacker and wounds another
22 PPA Fighters three on Max 24 Unable to parse dice roll. 15 15 8 25 Three on Sullivan 12 20 24 14 16 11 and two on Aleister 7 15 9 23 Damage Max 27 Sullivan 29 Aleister Max 5
21 Thomas takes out another wounded fighter
16 Sullivan attacks wildly and misses twice
13 Aleister (The MacKenzies are awake and you have more pressing isses to deal with)
8 Blaize
7 Max
PPA1 dead
PPA2 dead
Max 33/64
Sullivan 32/52
Aleister 4/42
Round 3
Damn bastards were hitting hard. She'd have to hit hard too. Aiming carefully she targets those around Aleister.
Attack: 20 Damage: 22
Attack: 20 Damage: 19
Round 3
Thomas flits from shadow to shadow, his flaming arrows flying from the darkness to impale foe after foe, targeting those that were attack his party members. Gamliel keeps aiding his shots, wings battering the enemy chosen before flying out of reach, doubly silent.
Crossbow Attack: 20 Damage: 25
Stealth 27
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
OCC. I thought I would mention that Aleister is ~30 ft. Up the side of the tower (SpiderClimb), so are the PPs attacking him using ranged weapons?
Rd 2. Attack: 17 Damage: 7
Rd 3. Attack: 20 Damage: 6
Aleister will continue targeting any likely leader type, i.e. anyone with better armor, or anyone with symbols (helmet crests, aiguilettes, unique shield decorations that might indicate a knight as opposed to men-at-arms shields bearing the crest of their ‘house’, and etcetera.
Panic is a mechanism that strengthens the gene pool.
Round 2
22 Sarah kills the wounded attacker and wounds another
22 PPA Fighters three on Max 24 9 25 26 11 22 Three on Sullivan 11 26 21 17 10 20 (edit because Aleister is hiding up a tree - split between Max and Sullivan, Max takes the extra hit) 19 12 14 15 Damage Max 33 Sullivan 32 Aleister Max 4
21 Thomas takes out another wounded fighter
16 Sullivan attacks wildly and misses twice
13 Aleister shoots an arrow from his perch for a hit and 7 damage
8 Blaize attacks the hang gliders again for two misses
7 Max takes 2nd wind 16 then action surge hoping to thin out the horde beating on him 16 15 15 18 three hits, on a crit for 11 12 17 another one dead
Round 3
22 Sarah targets those around Sullivan for two hits and 36 damage
22 PPA Fighters four on Max and three on Sullivan (all you people standing back and shooting mean that your melee fighters get swarmed) Max 11 25 19 22 10 12 25 24 Sullivan 13 19 11 7 14 17 Damage Max 31 Sullivan 13
21 Thomas hits hard for 25 damage
16 Sullivan
13 Aleister puts an arrow into the most wounded fighter and kills him
8 Blaize
7 Max
PPA1 dead
PPA2 dead
PPA3 dead
PPA4 dead
PPA5 25
Max 51/64
Sullivan 45/52
Aleister /42
Blaize
OOC - You're right. It's not fair to them.
Round 4
Thomas slings his crossbow, drawing both blades, and rushes into the back of the pack that are surrounding Max, trying to take a couple down quickly. Gamliel is still diving out of the darkness and distracting where needed.
Short Sword Attack: 22 Damage: 5
Short Sword Attack: 22 Damage: 4
Sneak Attack damage on first hit : 13
Reaction is available to 1/2 any single hit on Thomas. Current AC 16.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
RD 4
Aleister will flow down the wall, (Dread Ambusher) and attack the nearest meleer engaging Sullivan.
’Limerick’. Attack: 18 Damage: 10 Extra Attk dmg. 4
‘Poetry’. Attack: 8 Damage: 9
Panic is a mechanism that strengthens the gene pool.
Sarah keeps to her bow and aims at the man she had just wounded.
Attack: 19 Damage: 22
Attack: 12 Damage: 21
“I’m quite alright, but thanks for helping”, Sullivan says as he continues to cut through the bodies in the night.
Round 3
Attack: 9 Attack: 19
Damage: 7 Damage: 5 plus smite Damage 22
Round 4
Attack: 16 Attack: 17
Damage: 6 Damage: 7 plus smite Damage 5
adding crit damage 1from the rapier and 6 from smite
Round 3:
Blaize dashes in swings his shortsword.
Attack: 12 Damage: Unable to parse dice roll.
Attack: 17 Damage: 4
Blinky perches on to a branch, unseen in the darkness, ready to make an opportunity attack on the enemy.
Blaize’s reaction: Opportunity Attack if he can.
Round 4:
Two more shortsword attack. Remember that Blaize is holding a glowing stick so you can see if your 40ft within him :p
Attack: 21 Damage: 4
Attack: 17 Damage: 5
Blaize’s reaction: Opportunity attack if he can.
Blinky’s reaction: Opportunity attack if he can
Blaise should get a critical each round for rolling a natural 20.
Panic is a mechanism that strengthens the gene pool.
What do you mean?
Both the green rolls indicate a maximum die was rolled; in this case on an attack roll with a d20. The 6 was your attack modifier, yes? So a ‘natural’ 20 means a critical hit and you get to roll an extra damage die; in this case, since you are using a short sword, that would be a d6.
Panic is a mechanism that strengthens the gene pool.