This post has potentially manipulated dice roll results.
Round 3
22 Sarah targets those around Sullivan for two hits and 36 damage 22 PPA Fighters four on Max and three on Sullivan (all you people standing back and shooting mean that your melee fighters get swarmed) Max 152291525212311 Sullivan 1089172211 Damage Max 30 Sullivan 13 21 Thomas hits hard for 25 damage 16 Sullivan swings twice for a hit and 23 damage. Down goes another one 13 Aleister puts an arrow into the most wounded fighter and kills him 8 Blaize rushes in to join the fight. Two hits for 10 damage 7 Max attacks again 911 for a hit and 14 damage
Round 4
22 Sarah shoots a wounded fighter and kills him and wounds another for 21 22 PPA the three remaining attack Max, Sullivan and Thomas. Max 1521 Sullivan 2520 Thomas 2016 Damage Max 13 and Thomas (half damage - uncanny dodge) 2.5 21 Thomas kills another one with his melee attacks 16 Sullivan doesn't quite kill a fighter 13 Aleister takes down another one 8 Blaize hits twice for 12 damage 7 Max staggers toward another foe 2428 for 23 damage
PPA1 dead PPA2 dead PPA3 dead PPA4 dead PPA5 dead PPA6 dead PPA7 dead PPA8 dead PPA9 33
Max 63/64 Sullivan 45/52 Aleister /42 Blaize Thomas 3/50
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Both the green rolls indicate a maximum die was rolled; in this case on an attack roll with a d20. The 6 was your attack modifier, yes? So a ‘natural’ 20 means a critical hit and you get to roll an extra damage die; in this case, since you are using a short sword, that would be a d6.
Blaize is using the built in attack option so it is doing the extra dice for crits - they are just terrible rolls.
Both the green rolls indicate a maximum die was rolled; in this case on an attack roll with a d20. The 6 was your attack modifier, yes? So a ‘natural’ 20 means a critical hit and you get to roll an extra damage die; in this case, since you are using a short sword, that would be a d6.
Blaize is using the built in attack option so it is doing the extra dice for crits - they are just terrible rolls.
Yea
:(
Round 5:
If the PPA still alive on Blaize’s turn, he makes two shortsword attacks.
Attack: 9 Damage: 3
Attack: 23 Damage: 5
I don’t want to kill him, I want to knock him unconscious
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
Thomas finds the remaining foes attacking his party and lays into them.
Magic Sword Attack: 20 Damage: 11
Quality Sword Attack: 18 Damage: 7
Sneak Attack on first hit: 16
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
OOC- Thomas is barely hurt - use it on Max or someone.
Round 5
Thomas rushes over to the MacKenzie's group, helping to mop up.
Magic sword attack Attack: 28 Damage: 8
Quality sword attack Attack: 22 Damage: 3
Sneak Attack on first hit : 9
Reaction for half of any hit.
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“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
22 Sarah kills another and badly wounds the last 22 PPA the final fighter looks around at all his dead squad mates and surrenders
The hang gliders have finished their attack runs and have left the area. However you hear fighting from the forest. The Dúnedain Rangers are in a melee battle with ground troops. The MacKenzies have taken 50% casualties but look like they have won their fight. Sullivan is badly wounded and Max will literally go down if he stubs his toe.
21 Thomas 16 Sullivan 13 Aleister 8 Blaize 7 Max
Max 63/64 Sullivan 45/52 Aleister /42 Blaize Thomas 3/50
This post has potentially manipulated dice roll results.
"Max! Wait! Don't go anywhere for a few seconds." Thomas says, as he pulls out a scroll of his own. Casting Life Transference (3 minutes), Thomas grunts as his life force is used to heal Max.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Fire bolt- Shoot a streaking ball of fire towards a foe and deal a measly 1d10 fire damage. Use eldritch blast instead.
Fireball - Drawing magic from your inner reserves, you unleash a devastating nuke that explodes in a circle, hitting multiple enemies, and burning them to a crisp with a godly amount of 8d6 fire damage. Make your DM’s fights look like garbage. It’s also a nice way of TPK your entire party and have them triggered at you for the rest of the week.
"Let's make sure the brat that's at the center of this isn't being spirited away!" Aleister sounds a bit pisst. "The Armiger, or whatever their damnned name is, have a lot to answer for."
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
OOC - I think this takes two hours, without using a scroll.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Let's make sure the brat that's at the center of this isn't being spirited away!" Aleister sounds a bit pisst. "The Armiger, or whatever their damnned name is, have a lot to answer for."
The MacKenzies confirm that they still have the child
Round 3
22 Sarah targets those around Sullivan for two hits and 36 damage
22 PPA Fighters four on Max and three on Sullivan (all you people standing back and shooting mean that your melee fighters get swarmed) Max 15 22 9 15 25 21 23 11 Sullivan 10 8 9 17 22 11 Damage Max 30 Sullivan 13
21 Thomas hits hard for 25 damage
16 Sullivan swings twice for a hit and 23 damage. Down goes another one
13 Aleister puts an arrow into the most wounded fighter and kills him
8 Blaize rushes in to join the fight. Two hits for 10 damage
7 Max attacks again 9 11 for a hit and 14 damage
Round 4
22 Sarah shoots a wounded fighter and kills him and wounds another for 21
22 PPA the three remaining attack Max, Sullivan and Thomas. Max 15 21 Sullivan 25 20 Thomas 20 16 Damage Max 13 and Thomas (half damage - uncanny dodge) 2.5
21 Thomas kills another one with his melee attacks
16 Sullivan doesn't quite kill a fighter
13 Aleister takes down another one
8 Blaize hits twice for 12 damage
7 Max staggers toward another foe 24 28 for 23 damage
PPA1 dead
PPA2 dead
PPA3 dead
PPA4 dead
PPA5 dead
PPA6 dead
PPA7 dead
PPA8 dead
PPA9 33
Max 63/64
Sullivan 45/52
Aleister /42
Blaize
Thomas 3/50
OOC - Thomas' Round 4 is post #4128
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Blaize is using the built in attack option so it is doing the extra dice for crits - they are just terrible rolls.
Yea
:(
Round 5:
If the PPA still alive on Blaize’s turn, he makes two shortsword attacks.
Attack: 9 Damage: 3
Attack: 23 Damage: 5
I don’t want to kill him, I want to knock him unconscious
Round 5, hack & slash
Thomas finds the remaining foes attacking his party and lays into them.
Magic Sword Attack: 20 Damage: 11
Quality Sword Attack: 18 Damage: 7
Sneak Attack on first hit: 16
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Shooting to capture rather than kill, Sarah aims at the remaining foe.
Attack: 17 Damage: 22
Attack: 16 Damage: 16
RD 5
Aleister will read a scroll of Cure Wounds to benefit Max, hopefully before he succumbs to the temptations of gravity and the ground.
2nd Lvl 9
OCC Jez, something seems to have flipped with A. C; maybe he should be D. C
Sorry, I mis read Thomas' dmg, thought he was down to 3 ht pts; excitement of the moment what.
Panic is a mechanism that strengthens the gene pool.
OOC- Thomas is barely hurt - use it on Max or someone.
Round 5
Thomas rushes over to the MacKenzie's group, helping to mop up.
Magic sword attack Attack: 28 Damage: 8
Quality sword attack Attack: 22 Damage: 3
Sneak Attack on first hit : 9
Reaction for half of any hit.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Two critical hits. That's impressive
Round 5
22 Sarah kills another and badly wounds the last
22 PPA the final fighter looks around at all his dead squad mates and surrenders
The hang gliders have finished their attack runs and have left the area. However you hear fighting from the forest. The Dúnedain Rangers are in a melee battle with ground troops. The MacKenzies have taken 50% casualties but look like they have won their fight. Sullivan is badly wounded and Max will literally go down if he stubs his toe.
21 Thomas
16 Sullivan
13 Aleister
8 Blaize
7 Max
Max 63/64
Sullivan 45/52
Aleister /42
Blaize
Thomas 3/50
"Max! Wait! Don't go anywhere for a few seconds." Thomas says, as he pulls out a scroll of his own. Casting Life Transference (3 minutes), Thomas grunts as his life force is used to heal Max.
Damage to Thomas : 17
Max Heals 24
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Blaize’s quickly casts ‘healing spirit’ (without scroll) and heals his allies.
"Let's make sure the brat that's at the center of this isn't being spirited away!" Aleister sounds a bit pisst. "The Armiger, or whatever their damnned name is, have a lot to answer for."
Panic is a mechanism that strengthens the gene pool.
OOC - I think this takes two hours, without using a scroll.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
In this world healing spells take forever to cast (1 hour per level)
Sullivan will heal,himself for 40 hp from his Lay on Hands pool
Sarah will rush towards the action, keeping to cover and out of sight as possible. Once in position to snipe, she'll attack.
Attack: 18 Damage: 18
Attack: 23 Damage: Unable to parse dice roll.
Max 39/64
Sullivan 5/52
Aleister /42
Blaize
Thomas 15/50
The MacKenzies confirm that they still have the child
Do you wait for everyone else or do you head out alone?