You mix 1 level of rogue with the sharpshooter feat, the Archery fighting style, the RS-X7 slingshot with site and the Samurai Archetype. This gives you an attack from cover 300 feet away. +4 to hit with advantage damage 2d6+13
Ooc. Ik we have a page for this but damn gotta hate when people join and then just Ghost out. But for Genara, I understand life happens. Did she at least give a reason? You dont have to answer if you dont want to, I'm jw.
She is actually a very new player and I did warn her that this was not your father's DnD. She was just having trouble getting into this strange world.
This post has potentially manipulated dice roll results.
Then I'll go after the one that would allow me to be within 5 feet of Max and impose disadvantage on any attacks near me and then I'll swing at a guard.
This post has potentially manipulated dice roll results.
Round 1
Initiative
21 Thomas fires from hiding and puts a bolt into the talking guard for 8 damage 13 George fires at two of the guards manning the barricade for two hits 10 killing him and 4 9 Uthvern joins Max in melee and strikes the already wounded thug for 9. Down he goes 7 Max moves up to attack the wounded guard 22 Damage 7 6 Thugs at the barricade attack Max and Uthvern (with two-handed swords) 1918Both miss. The crossbowmen fire 2 and 2 at Max and Uthvern (those in mist move first) 23181915 One hit for 3 Max tries to interpose his shield in fron tof Uthvern 15 and deflects the bolt, no damage 3 Aleister shoots a bowman for 5 damage
Damage
G1 dead G2 dead G3 5 G4 7 G5 7
Round 2
21 Thomas 13 George backs up and puts two arrows into the guards at the barricade for 7 and 7 damage 9 Uthvern 7 Max 6 Thugs 3 Aleister
This post has potentially manipulated dice roll results.
Shifting once again from the shadows in his highly concealing garb, Thomas fires another shaft at his original target, Gamliel's battering wings obscuring and disconcerting the foe! Deed done, the sailor turned soldier slips back into the dark shadows of the surroundings.
Crossbow Attack: 10 Damage: 14
Stealth 27
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Round 1
Initiative
21 Thomas fires from hiding and puts a bolt into the talking guard for 8 damage 13 George fires at two of the guards manning the barricade for two hits 10 killing him and 4 9 Uthvern joins Max in melee and strikes the already wounded thug for 9. Down he goes 7 Max moves up to attack the wounded guard 22 Damage 7 6 Thugs at the barricade attack Max and Uthvern (with two-handed swords) 311 Both miss. The crossbowmen fire 2 and 2 at Max and Uthvern (those in mist move first) 148235 One hit for 6 Max tries to interpose his shield in fron tof Uthvern 9 and deflects the bolt, no damage 3 Aleister shoots a bowman for 5 damage
Damage
G1 dead G2 dead G3 17 G4 14 G5 15
Round 2
21 Thomas moves in and out of cover and fires at another target for 12 damage 13 George backs up and puts two arrows into the guards at the barricade for 7 and 7 damage 9 Uthvern swings wildly and misses 7 Max attacks a thug 17 and misses as well 6 Thugs melee attacks on Max and Uthvern 119 Max tries to deflect the hit on Uthvern 14 The bowmen shoot into the melee again 624813 for a bunch of misses 3 Aleister shoots a defenceless tree
Round 3
21 Thomas 13 George doesn't end the debacle but does hit twice for 7 and 8 damage 9 Uthvern 7 Max 6 Thugs 3 Aleister
This post has potentially manipulated dice roll results.
Again with his stealthy, deadly dance, Thomas shoots another target, hoping it takes these self-styled thugs down.
Crossbow Attack: 18 Damage: 14
Stealth 23
OOC - forgot that the extra level meant an extra d6. :(
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
21 Thomas fires from hiding and puts a bolt into the talking guard for 8 damage 13 George fires at two of the guards manning the barricade for two hits 10 killing him and 4 9 Uthvern joins Max in melee and strikes the already wounded thug for 9. Down he goes 7 Max moves up to attack the wounded guard 22 Damage 7 6 Thugs at the barricade attack Max and Uthvern (with two-handed swords) 311 Both miss. The crossbowmen fire 2 and 2 at Max and Uthvern (those in mist move first) 148235 One hit for 6 Max tries to interpose his shield in fron tof Uthvern 9 and deflects the bolt, no damage 3 Aleister shoots a bowman for 5 damage
Damage
G1 dead G2 dead G3 dead G4 14 G5 15 G6 13
Round 2
21 Thomas moves in and out of cover and fires at another target for 12 damage 13 George backs up and puts two arrows into the guards at the barricade for 7 and 7 damage 9 Uthvern swings wildly and misses 7 Max attacks a thug 10 and misses as well 6 Thugs melee attacks on Max and Uthvern 720 Max tries to deflect the hit on Uthvern 8 The bowmen shoot into the melee again 59148 for a bunch of misses 3 Aleister shoots a defenceless tree
Round 3
21 Thomas (not the only one who forgot - extra dice means G3 died last round) Does 13 damage to a bowman 13 George doesn't end the debacle but does hit twice for 7 and 8 damage 9 Uthvern 7 Max 6 Thugs 3 Aleister
I've worked out what the marines look like going forward.
https://www.dndbeyond.com/profile/LesRankins/characters/16117347
You mix 1 level of rogue with the sharpshooter feat, the Archery fighting style, the RS-X7 slingshot with site and the Samurai Archetype. This gives you an attack from cover 300 feet away. +4 to hit with advantage damage 2d6+13
OOC: Do we have any of those Marines with us at the barricade - they look pretty sweet!
And that seems like a pretty good capture of what I imagine Marines should look like in the Changed World. Nicely done.
George backs up another 20 ft still looking for cover and lets loose with 2 more shots:
Attack: 19 Damage: 11
Horde Breaker Attack: 13 Damage: 6
No help, just the 4 of you plus Max
She is actually a very new player and I did warn her that this was not your father's DnD. She was just having trouble getting into this strange world.
Who is the closest guard to me?
The 3 near Max
Then I'll go after the one that would allow me to be within 5 feet of Max and impose disadvantage on any attacks near me and then I'll swing at a guard.
Attack: 12 Damage: 6
OCC: Okay, No raven attacks, just high over watch, like 100 m
Aleister will target a xbowman not fogged Attk 19 Dmg 11
"Can't even go for a walk anymore!"
Panic is a mechanism that strengthens the gene pool.
Round 1
Initiative
21 Thomas fires from hiding and puts a bolt into the talking guard for 8 damage
13 George fires at two of the guards manning the barricade for two hits 10 killing him and 4
9 Uthvern joins Max in melee and strikes the already wounded thug for 9. Down he goes
7 Max moves up to attack the wounded guard 22 Damage 7
6 Thugs at the barricade attack Max and Uthvern (with two-handed swords) 19 18Both miss. The crossbowmen fire 2 and 2 at Max and Uthvern (those in mist move first) 23 18 19 15 One hit for 3 Max tries to interpose his shield in fron tof Uthvern 15 and deflects the bolt, no damage
3 Aleister shoots a bowman for 5 damage
Damage
G1 dead
G2 dead
G3 5
G4 7
G5 7
Round 2
21 Thomas
13 George backs up and puts two arrows into the guards at the barricade for 7 and 7 damage
9 Uthvern
7 Max
6 Thugs
3 Aleister
Shifting once again from the shadows in his highly concealing garb, Thomas fires another shaft at his original target, Gamliel's battering wings obscuring and disconcerting the foe! Deed done, the sailor turned soldier slips back into the dark shadows of the surroundings.
Crossbow Attack: 10 Damage: 14
Stealth 27
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Thnk this R3 Combat
George holds his position and fires at the guards again - hoping to end this debacle
Attack: 13 Damage: 7
Horde Breaker: 17 Damage: 8
R2
Uthvern strikes at another guard with his sword
Attack: 10 Damage: 8
Aleister rinses and repeats. Attk 7 Dmg 6
...and shoots the nearest defenseless tree!
Panic is a mechanism that strengthens the gene pool.
Round 1
Initiative
21 Thomas fires from hiding and puts a bolt into the talking guard for 8 damage
13 George fires at two of the guards manning the barricade for two hits 10 killing him and 4
9 Uthvern joins Max in melee and strikes the already wounded thug for 9. Down he goes
7 Max moves up to attack the wounded guard 22 Damage 7
6 Thugs at the barricade attack Max and Uthvern (with two-handed swords) 3 11 Both miss. The crossbowmen fire 2 and 2 at Max and Uthvern (those in mist move first) 14 8 23 5 One hit for 6 Max tries to interpose his shield in fron tof Uthvern 9 and deflects the bolt, no damage
3 Aleister shoots a bowman for 5 damage
Damage
G1 dead
G2 dead
G3 17
G4 14
G5 15
Round 2
21 Thomas moves in and out of cover and fires at another target for 12 damage
13 George backs up and puts two arrows into the guards at the barricade for 7 and 7 damage
9 Uthvern swings wildly and misses
7 Max attacks a thug 17 and misses as well
6 Thugs melee attacks on Max and Uthvern 11 9 Max tries to deflect the hit on Uthvern 14 The bowmen shoot into the melee again 6 24 8 13 for a bunch of misses
3 Aleister shoots a defenceless tree
Round 3
21 Thomas
13 George doesn't end the debacle but does hit twice for 7 and 8 damage
9 Uthvern
7 Max
6 Thugs
3 Aleister
Again with his stealthy, deadly dance, Thomas shoots another target, hoping it takes these self-styled thugs down.
Crossbow Attack: 18 Damage: 14
Stealth 23
OOC - forgot that the extra level meant an extra d6. :(
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Third times a charm!
Aleister takes a breath, steadies his aim and .... wait for it ....
Attk 12 Dmg 7
Panic is a mechanism that strengthens the gene pool.
Round 1
Initiative
21 Thomas fires from hiding and puts a bolt into the talking guard for 8 damage
13 George fires at two of the guards manning the barricade for two hits 10 killing him and 4
9 Uthvern joins Max in melee and strikes the already wounded thug for 9. Down he goes
7 Max moves up to attack the wounded guard 22 Damage 7
6 Thugs at the barricade attack Max and Uthvern (with two-handed swords) 3 11 Both miss. The crossbowmen fire 2 and 2 at Max and Uthvern (those in mist move first) 14 8 23 5 One hit for 6 Max tries to interpose his shield in fron tof Uthvern 9 and deflects the bolt, no damage
3 Aleister shoots a bowman for 5 damage
Damage
G1 dead
G2 dead
G3 dead
G4 14
G5 15
G6 13
Round 2
21 Thomas moves in and out of cover and fires at another target for 12 damage
13 George backs up and puts two arrows into the guards at the barricade for 7 and 7 damage
9 Uthvern swings wildly and misses
7 Max attacks a thug 10 and misses as well
6 Thugs melee attacks on Max and Uthvern 7 20 Max tries to deflect the hit on Uthvern 8 The bowmen shoot into the melee again 5 9 14 8 for a bunch of misses
3 Aleister shoots a defenceless tree
Round 3
21 Thomas (not the only one who forgot - extra dice means G3 died last round) Does 13 damage to a bowman
13 George doesn't end the debacle but does hit twice for 7 and 8 damage
9 Uthvern
7 Max
6 Thugs
3 Aleister
Aleister's rd3 is post 1401; must have crossed in the mail.
Panic is a mechanism that strengthens the gene pool.
I saw your post but you go after the thugs.
OCC Ahhhh, that means Aleister could well be dead just before he manages to shoot something!! Oh, Cruel Chaos why hast thou chosen he!
Panic is a mechanism that strengthens the gene pool.