Bhuraelea runs out of the chamber to look what happened to the rest of the group. After seeing most of them bruised in and around the pit trap he hears people mentioning a rest to take care of their injuries.
I think we can barricade and fortify the room between the entrance and the globe room and rest in the globe room. I will check those two rooms again, but i think we got all surprises there. When we rest, i will use a piton to block the door to the entrance room and i can use ballbearings and caltrops to make it hard to cross the corridor. Oh, and sorry for that noise just now.
perception for the corridor between entrance and globe room (14 )
Boh- The globe room and the room leading up to it are clear of any danger. There are no traps that you can see and after a thorough search of the globe room there are no enemies present. There is only two doors in the globe room, one of which you came in.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
This post has potentially manipulated dice roll results.
While Anton and Scar begin climbing out of the pit, Geth says, still flat on his back, "You two go ahead. I think I'll get to know this rat a little better. Seems like a charmer."
Hit die: 7
After taking the time to recover from the fall, Geth stands up, and begins brushing futilely at his muddy robe. He waves a hand and an identical clean robe appears on his body. However, it remains there as he takes a step, revealing the original dirty robe beneath the illusion. "I knew I should have learned that spell that unsoils clothing. That would have been a lot more useful than creating floating hallucinations,"he says aloud to himself before climbing the rope that some friendly co-adventurer left for him and rejoining the party.
(OOC gotcha. I think I was confusing that with Bardic Inspiration, which gives you an additional die to roll, scaled on level.)
(and yeah, I think we need to take that hour. I had climbed up first, but with the door barred and the area secure, let's take an hour to recover our wits.)
(Can I get a recap please? I am not quite sure what is happening at the moment.)
Some of the group activated a magical trap that charmed anyone failing the SVT, charmed players were compelled to flee to the main courtyard and into the pit trap.
So Adalbricht would have heard the music emanating from the orb and fled into the waiting pit trap already opened by Geth. Anton and Scar both went in. Obsben and Boh saved. So you would regain your senses as you were starting the fall into the pit and can have a reaction (DEX saving throw) to avoid damage. 4 if you fail as you fall into the pit trap.
The party climbs out and barricades itself into the room and rest for an hour, or however long your need to regain your hit die.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Adalbricht- Your hand strikes out grasping Obsben's rope and you hold fast to it dangling just over the edge of the precipice. You pull yourself back up.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
"Ha take that you blasted noise!" Adalbricht grumbles as he climbs back out and dusts off his robes. He will move to sit with the others as they go to rest for a time.
This post has potentially manipulated dice roll results.
That moment when you realize your character is physically stronger than you give credit, and probably stop at least one person. XD
Also, I don't know if cooking a good meal would be a wisdom check, intelligence, or dexterity one, but Obsben is proficient so rolling with at least that in mind. Feel free to treat it as only a flavor thing.
+2 if Wisdom, -1 if Int, +4 if Dex.
A breathless Obsben spends most of the hour just pacing and shaking his head over the whole event. But eventually he settles down and gets a small cookfire going for a broth. "At least we know what happened to those goblins. Uh, and if we run into any more of those orbs, we know just what to do with them now."He smiles to the others, and upon finishing the broth passes around halfling sized bowls(large cups to normies) to everyone along with some dried bread. "Here. Mama used to say nothing picks up your spirits more than a good meal."
Obsben's Cooking: 3.
Towards the end of the hour, Obsben bows in apology to the others. "I'm sorry... about earlier. For hesitating. Twice now, at that. I-I know blessing that would've gotten rid of that trap sooner, but... well... yeah."He rubs the back of his neck nervously.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
A surprised Obsben gives the knot a look over and scratches his head over it. "Sure is interesting... whatever this was supposed to be eventually. Think I will keep it."He waves it in the air before carefully packing it away. "Could use the good luck charm." He smiles at Anton, and once everyone appeared ready to go, swiftly gets to work packing and cleaning everything up before bravely standing closer to the front to be better ready to catapult any more dangerous orbs into walls.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
As Geth begins eating the soup Obsben prepared, he holds back a grimace at the blandness of it. "I give it a 9," he says, forcing a smile toward the halfling. "Out of 20" he adds afterwards under his breath."Another reason I should've learned prestidigitation," he grumbles, trying to brush a bit more dirt off of his cloak.
Bhuraelea runs out of the chamber to look what happened to the rest of the group. After seeing most of them bruised in and around the pit trap he hears people mentioning a rest to take care of their injuries.
I think we can barricade and fortify the room between the entrance and the globe room and rest in the globe room. I will check those two rooms again, but i think we got all surprises there. When we rest, i will use a piton to block the door to the entrance room and i can use ballbearings and caltrops to make it hard to cross the corridor. Oh, and sorry for that noise just now.
perception for the corridor between entrance and globe room (14 )
perception for the globe room (23)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Boh- The globe room and the room leading up to it are clear of any danger. There are no traps that you can see and after a thorough search of the globe room there are no enemies present. There is only two doors in the globe room, one of which you came in.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Anton uses a hit die to heal during the short rest: 3
(OOC, Cool, is that a d6 inspiration, or ?)
(Back at full health)
While Anton and Scar begin climbing out of the pit, Geth says, still flat on his back, "You two go ahead. I think I'll get to know this rat a little better. Seems like a charmer."
Hit die: 7
After taking the time to recover from the fall, Geth stands up, and begins brushing futilely at his muddy robe. He waves a hand and an identical clean robe appears on his body. However, it remains there as he takes a step, revealing the original dirty robe beneath the illusion. "I knew I should have learned that spell that unsoils clothing. That would have been a lot more useful than creating floating hallucinations," he says aloud to himself before climbing the rope that some friendly co-adventurer left for him and rejoining the party.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
You can use this inspiration once to give yourself advantage on any ability check or saving throw.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Inspiration is a speacial bonus point, that allows you to reroll one skill check, ability check or saving throw of your choice.
Also for a short rest we need to actually rest for an hour, can't really do it while climbing out of a trap unless the DM is cool with it.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](Ok so a lot is happening and I am lost after needing a wisdom save... Since I am at work any response I can make after this is still a ways off.)
Wisdoms Save: 6
(OOC gotcha. I think I was confusing that with Bardic Inspiration, which gives you an additional die to roll, scaled on level.)
(and yeah, I think we need to take that hour. I had climbed up first, but with the door barred and the area secure, let's take an hour to recover our wits.)
Annoyed with his latest actions, Scar will sit in one of the corners watching a door while resting.
[OOC - Hitting short rest on character sheet - if anything happens to interrupt our short rest I will apply damage back to him]
(Can I get a recap please? I am not quite sure what is happening at the moment.)
As he meditates during the short rest, Anton works his rope. Those who have watched this realize that this is how he clears his mind.
Some of the group activated a magical trap that charmed anyone failing the SVT, charmed players were compelled to flee to the main courtyard and into the pit trap.
So Adalbricht would have heard the music emanating from the orb and fled into the waiting pit trap already opened by Geth. Anton and Scar both went in. Obsben and Boh saved. So you would regain your senses as you were starting the fall into the pit and can have a reaction (DEX saving throw) to avoid damage. 4 if you fail as you fall into the pit trap.
The party climbs out and barricades itself into the room and rest for an hour, or however long your need to regain your hit die.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Let us see if I can make that save...
Adalbricht Dex Save: 15
Adalbricht- Your hand strikes out grasping Obsben's rope and you hold fast to it dangling just over the edge of the precipice. You pull yourself back up.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
"Ha take that you blasted noise!" Adalbricht grumbles as he climbs back out and dusts off his robes. He will move to sit with the others as they go to rest for a time.
A breathless Obsben spends most of the hour just pacing and shaking his head over the whole event. But eventually he settles down and gets a small cookfire going for a broth. "At least we know what happened to those goblins. Uh, and if we run into any more of those orbs, we know just what to do with them now." He smiles to the others, and upon finishing the broth passes around halfling sized bowls(large cups to normies) to everyone along with some dried bread. "Here. Mama used to say nothing picks up your spirits more than a good meal."
Obsben's Cooking: 3.
Towards the end of the hour, Obsben bows in apology to the others. "I'm sorry... about earlier. For hesitating. Twice now, at that. I-I know blessing that would've gotten rid of that trap sooner, but... well... yeah." He rubs the back of his neck nervously.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
"Delicious, I thank you."
Anton enjoys his mug of broth. He hands the knot to the halfling. "Just something I make to keep my hands busy. Keep it or toss it, no matter."
A surprised Obsben gives the knot a look over and scratches his head over it. "Sure is interesting... whatever this was supposed to be eventually. Think I will keep it." He waves it in the air before carefully packing it away. "Could use the good luck charm." He smiles at Anton, and once everyone appeared ready to go, swiftly gets to work packing and cleaning everything up before bravely standing closer to the front to be better ready to catapult any more dangerous orbs into walls.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
With a wicked grin at Obsben, Scar responds, "Broth was good, now on to more killing."
As Geth begins eating the soup Obsben prepared, he holds back a grimace at the blandness of it. "I give it a 9," he says, forcing a smile toward the halfling. "Out of 20" he adds afterwards under his breath. "Another reason I should've learned prestidigitation," he grumbles, trying to brush a bit more dirt off of his cloak.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)