"That's one ugly worm," Wakka commented. Before he could act, he saw Penumbra slapped by one of the creatures tentacles. "You alright?!" he asked as he moved forward and slashed at the creature, managing to hit it once with the aid of his psionic powers. Then stepping back, he concentrated and tried to pull the Crawler towards him, hoping to get it off the cave ceiling.
Action: Attack
Attack #1 - 12 hit/ 12 damage
Attack #2 (with Psionic Strike) - 25 hit/ 8 damage + 10 Force damage = 18 total
Bonus Action: Telekinetic Shove - DC14 STR Save or the target is shoved 5ft towards me (hopefully making it fall from the ceiling)
Perhaps sees this giant worm creature coming at her and quickly dodges to avoid it's attack and eyes it up thru her sights Hunters mark and fires twice.
Manfred quickly judges the situation and reaches out to touch Penumbra, quickly casting Lesser Restoration, removing her paralysis. (She’s still poisoned, sorry - can only remove one condition)
With his bonus action, he inspires Penumbra to fight on despite how she must be feeling.. ‘I believe you can fly, right up to the sky, and stab the worm in the eye!’ (1d8 to one attack, ability check or ST)
This post has potentially manipulated dice roll results.
(Might I suggest that Manfred remove the poisoned condition? The paralysis is tied to the poison... "Until this poison ends, the target is paralyzed." =)
The carrion crawler was planning to take Penumbra away for a meal-to-go, but Manfred's magic thwarts its plan! So, it strikes out at another potential source of food, 4. (Penumbra, Wakka, Perkas, Manfred) Tentacle Attack: 16 Damage: 4 Bite Attack: 22 Damage: 9
Penumbra and Perkas team up to destroy the carrion crawler, ending the threat and finally bringing peace to the mine! (OK - NOW you can take a long rest =) I'll move you on tomorrow =)
This post has potentially manipulated dice roll results.
(Woo!)
With the carrion crawler defeated through stellar teamwork, Wakka gave the entire cavern a search before returning to the bunks with the remaining miners and the rest of the party. Content to sleep rest "comfortably" before their search for the dragon continued!
Investigation check (just in case we missed something :) = 21
Perkas takes a look at Lil' Bess in wonder at how well that new string is handling. "Good girl." She whispers to her crossbow and gives it a pat slings it back over her shoulder.
When they get back to the bunks where they will be sleeping she will get her bed ready along with help anyone else that needs it. She will help with a cure wounds or two if anyone needs it. She tries her best to make small talk.
As Manfred starts to sing them to sleep she gives a loud and powerful yawn and follows along with the song before a soft snore can be heard from her little body.
The next morning is cold and grey. Seems the clouds blew in overnight, bringing gloom and a chill in the air. The dwarf miners cook up what meager provisions they have as a sending off meal and thank you again for clearing out the mine. As you continue your journey east, Perkas spots the dragon off in the distance with a large creature in its claws - an elk or moose maybe. But you have a good idea of where the beast has its lair - just northeast of Icespire Peak!
Around the middle of the day, as you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen in ice. You can go around it, or investigate it. If you investigate:
The frozen creature is an ogre that the white dragon killed with its cold breath no more than 24 hours ago. Frozen in the ice with the ogre is a hefty sack, but it can't be reached or searched until you chip or melt away the ice that covers it.
Penumbra examines the creature embedded in the ice. "Nasty looking ogre. looks like he had something with him when he died. If no one objects I can use my produce flame cantrip to melt away the ice around that bag."
If no one objects Penumbra will do as she suggested and melt the ice to retrieve the ogre's sack.
It takes almost 20 minutes, but Penumbra is finally able to pull the old sack out of the ice. The sack contains a rusty dwarven helm, two halves of a splintered wooden shield, a tumbleweed, a crumpled-up cowboy hat, and a sackcloth doll in desperate need of restitching. Luckily, you also find three potions of healing!
Two hours later, clouds partly obscure a stone fortress situated atop the icy spur of a jagged, snow-covered mountain that you recognize as Icespire Peak, a landmark so enormous as to be visible from Phandalin on a clear day. The mountain dwarfs the fortress, which consists of two separate structures joined together by a stone bridge. A narrow, winding path corkscrews up the mountainside to the smaller of the two structures, and appears to be the only safe way to reach it by land. It’s an unwelcome path, but not as unwelcome as the cold, howling wind that buffets you.
DC15 History:
Icespire Hold is a stone fortress perched on the icy northeast spur of Icespire Peak, situated at an altitude of 2,500 feet and surrounded by sheer, icy cliffs. A warlord named Delsendra Amzarr built the stronghold, and dwelled there for many years while she and her soldiers kept the orcs of the Sword Mountains in check. When supply lines were cut off by heavy snow and blizzards during a brutal winter, Delsendra and her followers starved to death. Orcs later took over the fortress, which was damaged by an earthquake ten years ago and never repaired.
A narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. You must traverse the trail in single file. (Please give me a marching order and space between each character! Here's the new map.)
"Ah Icespire Hold..."Wakka commented thoughtfully as he remembered hearing about the fortress during his studies as a youth. "An interesting spot for a dragon to call home, especially after the damage an earthquake reputedly caused to the place. Stay on your toes everyone. And watch your step. Who knows how secure everything is around here." And unless anyone objects, Wakka will take the lead and slowly make his way forward; doing his best to try and keep and eye out for dangerous/ faulty spots on the trail up.
Manfred will travel 3rd, and will aim to be 5-10 feet from the person in front, or closer if he needs cover from the wind!
’Icespire..? I’m afraid I don’t know much about it, and I can’t recall any songs or stories just this minute. Perhaps in a warm inn, with a decent Cormyran Red.’ He sighs, remembering the comforts of civilisation.
(History: nat 20 for a 21/ Perception 9 / nature 21 ]
Perkas doesn't object with second or last, wherever she needs to be is fine with her. She thinks about how brutal the winters get here and looks to the sky. She recalls the current seasons so she might have a sense if bad weather is on it's way.
Sticking out her tongue and catching the wind "put me wherever you need, just be careful with this, I got a bad feeling.....orcs....." And she trails off just thinking
"That's one ugly worm," Wakka commented. Before he could act, he saw Penumbra slapped by one of the creatures tentacles. "You alright?!" he asked as he moved forward and slashed at the creature, managing to hit it once with the aid of his psionic powers. Then stepping back, he concentrated and tried to pull the Crawler towards him, hoping to get it off the cave ceiling.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Perhaps sees this giant worm creature coming at her and quickly dodges to avoid it's attack and eyes it up thru her sights Hunters mark and fires twice.
Attack 1: to hit 26 /damage 10+2(h.m.) =12
Attack 2: to hit 15/ damage 7+1(h.m)= 8
"
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
Round 1 (con't): Carrion crawler(-38) - Penumbra(-9) - Perkas(-0) - Wakka(-8) - Manfred(-5)
Creature DC14 Str: 19
Love God. Love Others. Any Questions?
(Holding my turn until I know if Penumbra is poisoned & paralysed..)
Penumbra Initiative: 12
Constitution save: 9
Penumbra takes the hit and is paralyzed.
(Sorry for the delay, my cat is sick. She will be fine but she is being a baby and demanding all my free time. LOL.)
Manfred quickly judges the situation and reaches out to touch Penumbra, quickly casting Lesser Restoration, removing her paralysis. (She’s still poisoned, sorry - can only remove one condition)
With his bonus action, he inspires Penumbra to fight on despite how she must be feeling.. ‘I believe you can fly, right up to the sky, and stab the worm in the eye!’ (1d8 to one attack, ability check or ST)
(Might I suggest that Manfred remove the poisoned condition? The paralysis is tied to the poison... "Until this poison ends, the target is paralyzed." =)
The carrion crawler was planning to take Penumbra away for a meal-to-go, but Manfred's magic thwarts its plan! So, it strikes out at another potential source of food, 4. (Penumbra, Wakka, Perkas, Manfred)
Tentacle Attack: 16 Damage: 4
Bite Attack: 22 Damage: 9
Round 2: Carrion crawler(-38) - Penumbra(-9) - Perkas(-?) - Wakka(-8) - Manfred(-5)
Love God. Love Others. Any Questions?
Perhaps manages to dodge another set of the worms attacks and launches two more bolts.
To hit 22. Damage 7+1 (hm)=8
To hit 26 Damage 14+5(hm)=19
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
"Thanks Manfred, that was unpleasant." Penumbra quickly draws her short swords and attacks.
Attack: 20 Damage: 7
Sneak attack damage: 9
Attack: 20 Damage: 1
Bardic inspiration: 8
Using inspiration to reroll that first attack roll: 13
Penumbra and Perkas team up to destroy the carrion crawler, ending the threat and finally bringing peace to the mine! (OK - NOW you can take a long rest =) I'll move you on tomorrow =)
Love God. Love Others. Any Questions?
(Woo!)
With the carrion crawler defeated through stellar teamwork, Wakka gave the entire cavern a search before returning to the bunks with the remaining miners and the rest of the party. Content to sleep rest "comfortably" before their search for the dragon continued!
Investigation check (just in case we missed something :) = 21
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Manfred sings you all to sleep with a Song of Rest...
'Soft kitty, warm kitty, little ball of fur. Happy kitty, sleepy kitty, purr, purr, purrrrrrr...'
Perkas takes a look at Lil' Bess in wonder at how well that new string is handling. "Good girl." She whispers to her crossbow and gives it a pat slings it back over her shoulder.
When they get back to the bunks where they will be sleeping she will get her bed ready along with help anyone else that needs it. She will help with a cure wounds or two if anyone needs it. She tries her best to make small talk.
As Manfred starts to sing them to sleep she gives a loud and powerful yawn and follows along with the song before a soft snore can be heard from her little body.
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
(Anything else from the mine?)
The next morning is cold and grey. Seems the clouds blew in overnight, bringing gloom and a chill in the air. The dwarf miners cook up what meager provisions they have as a sending off meal and thank you again for clearing out the mine. As you continue your journey east, Perkas spots the dragon off in the distance with a large creature in its claws - an elk or moose maybe. But you have a good idea of where the beast has its lair - just northeast of Icespire Peak!
Around the middle of the day, as you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen in ice. You can go around it, or investigate it. If you investigate:
The frozen creature is an ogre that the white dragon killed with its cold breath no more than 24 hours ago. Frozen in the ice with the ogre is a hefty sack, but it can't be reached or searched until you chip or melt away the ice that covers it.
Love God. Love Others. Any Questions?
Penumbra examines the creature embedded in the ice. "Nasty looking ogre. looks like he had something with him when he died. If no one objects I can use my produce flame cantrip to melt away the ice around that bag."
If no one objects Penumbra will do as she suggested and melt the ice to retrieve the ogre's sack.
Manfred nods, and keeps a lookout for any other ogres, or returning dragons...
(Perception: 11)
It takes almost 20 minutes, but Penumbra is finally able to pull the old sack out of the ice. The sack contains a rusty dwarven helm, two halves of a splintered wooden shield, a tumbleweed, a crumpled-up cowboy hat, and a sackcloth doll in desperate need of restitching. Luckily, you also find three potions of healing!
Two hours later, clouds partly obscure a stone fortress situated atop the icy spur of a jagged, snow-covered mountain that you recognize as Icespire Peak, a landmark so enormous as to be visible from Phandalin on a clear day. The mountain dwarfs the fortress, which consists of two separate structures joined together by a stone bridge. A narrow, winding path corkscrews up the mountainside to the smaller of the two structures, and appears to be the only safe way to reach it by land. It’s an unwelcome path, but not as unwelcome as the cold, howling wind that buffets you.
DC15 History:
Icespire Hold is a stone fortress perched on the icy northeast spur of Icespire Peak, situated at an altitude of 2,500 feet and surrounded by sheer, icy cliffs. A warlord named Delsendra Amzarr built the stronghold, and dwelled there for many years while she and her soldiers kept the orcs of the Sword Mountains in check. When supply lines were cut off by heavy snow and blizzards during a brutal winter, Delsendra and her followers starved to death. Orcs later took over the fortress, which was damaged by an earthquake ten years ago and never repaired.
A narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. You must traverse the trail in single file. (Please give me a marching order and space between each character! Here's the new map.)
Love God. Love Others. Any Questions?
"Ah Icespire Hold..." Wakka commented thoughtfully as he remembered hearing about the fortress during his studies as a youth. "An interesting spot for a dragon to call home, especially after the damage an earthquake reputedly caused to the place. Stay on your toes everyone. And watch your step. Who knows how secure everything is around here." And unless anyone objects, Wakka will take the lead and slowly make his way forward; doing his best to try and keep and eye out for dangerous/ faulty spots on the trail up.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
(History: 8 ; Perception: 11)
Manfred will travel 3rd, and will aim to be 5-10 feet from the person in front, or closer if he needs cover from the wind!
’Icespire..? I’m afraid I don’t know much about it, and I can’t recall any songs or stories just this minute. Perhaps in a warm inn, with a decent Cormyran Red.’ He sighs, remembering the comforts of civilisation.
(History: nat 20 for a 21/ Perception 9 / nature 21 ]
Perkas doesn't object with second or last, wherever she needs to be is fine with her. She thinks about how brutal the winters get here and looks to the sky. She recalls the current seasons so she might have a sense if bad weather is on it's way.
Sticking out her tongue and catching the wind "put me wherever you need, just be careful with this, I got a bad feeling.....orcs....." And she trails off just thinking
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time