Tibi launches himself towards the fiend as Kaelani takes advantage of the glowing lights surrounding the creature and hits it with another bolt of light.
Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Drabash will need to make the save at the start oh his turn.
Drabash is up - He will need to make a DC 14 Constitution saving throw or be poisoned until the start of his next turn. He also has advantage on his first attack
This post has potentially manipulated dice roll results.
17
Drabash begins swinging axes the blades chopping into the creature as Moses calls down a flame-like radiance that dims as it reaches the creature who is left unharmed by it.
This post has potentially manipulated dice roll results.
Tibi tips into a dive from a distance of about 20 feet out swooping down at the creature; rapier and shortsword extended in front of him: 1st Rapier attack (using Lunging attack) = Attack: 20 Damage: 15 2nd Rapier attack = Attack: 21 Damage: 8 Shortsword = Attack: 24 Damage: 10 Backstab = 16
Before using his fancy footwork to disangage and climb to a height of about 20 feet above the creature.
This post has potentially manipulated dice roll results.
Kaelani continues the magical barrage, sending another Guiding Bolt at the demon. Attack: 13 Radiant Damage: 11. On a hit, the next attack roll made against this target before the end of your next turn has advantage.
Between the attacks of Tibi and the magical bolt of energy sent by Kaelani that slams into the creature, it falls dead.
You stand before the temple. This two-story, white stone temple carved with images of the sun on its exterior walls is the largest building in the town. Iron shutters cover the building’s windows, and its doors are made of oak.
In front of the temple a 30-foot-tall, white marble statue stands atop a 2-foot-high raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: “Zariel, guardian of Idyllglen. Offer prayers to Lathander, and his light will shield thee.”
A moment later the doors to the temple open and a woman steps out. She is dressed as a priest. Behind her in the temple you can see huddle masses of townsfolk, scared and weeping. "I am Jhessa Brightstar, priest of Lathander and a descendant of Solndor Brightstar. Thank you for saving us from that creature. Some of you look injured. I can offer modest healing if needed."
Right after she says this a woman’s voice enters your mind. It is not the voice of Jhessa, but of another "Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
As you stop and take a short rest to prepare for whatever is to come Jhessa moves among you and is able to heal the last of your wounds. During this time, the fields continue to burn, and the occasional scream is heard in the distance beyond the hazy border.
Tibi alone is able to remember something that Reya Mantlemorn once told him during their travels, a story she told of the village of Idyllglen. Ages ago, Idyllglen was threatened by gnoll tribes. As the gnolls raided the town, Solndor Brightstar, a cleric of Lathander, led the people in prayer to his god for aid. Lathander was moved by the people’s bravery and sent the angel Zariel to defeat the gnolls. After driving off the gnolls, the people erected a statue of Zariel to honor her. Generations later, the gnolls returned to Idyllglen, this time with demons in their ranks and Yeenoghu himself leading the war band. Zariel and the Hellriders came to the Idyllglen’s aid, but not before the town was mostly destroyed.
You had seen gnolls chasing townsfolk at the edges of the village but none had moved to attack you. You had so far only faced the demons that had been present.
As the time of your rest comes to an end you hear cackling laughter far off in the distance. This laughter gets closer and louder, heralding the arrival of more of Yeenoghu’s troops.
Six demons appear on the western edge of Idyllglen — a hulking, ape-like brute and five small, doglike creatures with rubbery gray bodies and big ears. Cackles in the distance signal more enemies on the way.
This post has potentially manipulated dice roll results.
"Kaelani, Drabash and Moses, you lot take the five Dretch while keep the ape busy!" Tibi calls out as he launches himself into the air winging his way towards the Barlgura and swooping down at the creature weapons outstretched
Kaelani feels the power surge in his blood as he releases a flash of light that splits into two beams, each streaking towards a separate dretch! (Twinned spell, Guiding Bolt at 1st level)
Attack 1: 14 Radiant Damage: 17 Attack 2: 13 Radiant Damage: 18 On a hit, the next attack roll made against this target before the end of Kaelani's next turn has advantage, thanks to the mystical dim light glittering on the target
"Stay close to me," Moses says to Kaelani and Drabash. He lifts his staff above his head and says a short phrase in Draconic. There is a flash like a lightning strike, and from the ground around his feet, a swirling mass of flames rise and encircle him. "They will not hurt you," he continues to his new companions.
spirit guardians at 3rd level: DC 17 WIS save or take 13 radiant damage this round (half on save) and speed is halved while in the cloud
As the two groups converge in the center of town Tibi flies over the Dretch and then swoops in to attack the Barlgura stabbing at it. Kaelani twins a spell and a guided bolt of light slams into the leading Dretch and it stumbles and falls dead.
Tibi spins on a wingtip and starts flying back to the creature at full speed (i.e. dash).
DM - Stopping a god in his tracks
(Since Tibi did not attack the creature, Kaelani gets advantage on his attack =) --> 20)
Love God. Love Others. Any Questions?
Tibi launches himself towards the fiend as Kaelani takes advantage of the glowing lights surrounding the creature and hits it with another bolt of light.
Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Drabash will need to make the save at the start oh his turn.
Drabash is up - He will need to make a DC 14 Constitution saving throw or be poisoned until the start of his next turn. He also has advantage on his first attack
Hezrou (52), Tibi (52/88), Kaelani (61/68), Drabash bless -(87/104), Moses (51/63)
Drabash's save Con DC14: 10
Drabash shrugs off the stench - "My shoes smell worse than you, you toad." he says while stepping forward to attack the demon.
Drabash swings his battleaxe+1: Attack: 23 Damage: 10 +bless: 2
and his battleaxe: Attack: 29 Damage: 18 +Bless: 1
and his Battleaxe +1 again: Attack: 19 Damage: 9 +bless: 4.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
17
Drabash begins swinging axes the blades chopping into the creature as Moses calls down a flame-like radiance that dims as it reaches the creature who is left unharmed by it.
The fiend then bites and claws at Drabash
Attack: 15 Damage: 14
Attack: 13 Damage: 11
Attack: 16 Damage: 9
One claw rakes across Drabash as the battle continues
Tibi is up
Hezrou (72), Tibi (52/88), Kaelani (61/68), Drabash (75/104), Moses (51/63)
Tibi tips into a dive from a distance of about 20 feet out swooping down at the creature; rapier and shortsword extended in front of him:
1st Rapier attack (using Lunging attack) = Attack: 20 Damage: 15
2nd Rapier attack = Attack: 21 Damage: 8
Shortsword = Attack: 24 Damage: 10
Backstab = 16
Before using his fancy footwork to disangage and climb to a height of about 20 feet above the creature.
DM - Stopping a god in his tracks
Kaelani is up
Kaelani continues the magical barrage, sending another Guiding Bolt at the demon. Attack: 13 Radiant Damage: 11. On a hit, the next attack roll made against this target before the end of your next turn has advantage.
Love God. Love Others. Any Questions?
Between the attacks of Tibi and the magical bolt of energy sent by Kaelani that slams into the creature, it falls dead.
You stand before the temple. This two-story, white stone temple carved with images of the sun on its exterior walls is the largest building in the town. Iron shutters cover the building’s windows, and its doors are made of oak.
In front of the temple a 30-foot-tall, white marble statue stands atop a 2-foot-high raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: “Zariel, guardian of Idyllglen. Offer prayers to Lathander, and his light will shield thee.”
A moment later the doors to the temple open and a woman steps out. She is dressed as a priest. Behind her in the temple you can see huddle masses of townsfolk, scared and weeping. "I am Jhessa Brightstar, priest of Lathander and a descendant of Solndor Brightstar. Thank you for saving us from that creature. Some of you look injured. I can offer modest healing if needed."
Right after she says this a woman’s voice enters your mind. It is not the voice of Jhessa, but of another "Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
You can each make a History or Religion check
Hit dice regained = 33
History test = 5
Another hit dice = 4
And one more = 5
DM - Stopping a god in his tracks
Scaly brow furrowed, Moses looks from the statue to the dead creature's body to the woman to the huddled masses. What is going on here?
History: 9
History/Religion (same modifier =) : 7
Hit die: 4
Love God. Love Others. Any Questions?
Drabash tries to remember his history from fighter school: 7
The he rolls 2 hit die: 20
And asks Jhessa to top him up.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
As you stop and take a short rest to prepare for whatever is to come Jhessa moves among you and is able to heal the last of your wounds. During this time, the fields continue to burn, and the occasional scream is heard in the distance beyond the hazy border.
Tibi alone is able to remember something that Reya Mantlemorn once told him during their travels, a story she told of the village of Idyllglen. Ages ago, Idyllglen was threatened by gnoll tribes. As the gnolls raided the town, Solndor Brightstar, a cleric of Lathander, led the people in prayer to his god for aid. Lathander was moved by the people’s bravery and sent the angel Zariel to defeat the gnolls. After driving off the gnolls, the people erected a statue of Zariel to honor her. Generations later, the gnolls returned to Idyllglen, this time with demons in their ranks and Yeenoghu himself leading the war band. Zariel and the Hellriders came to the Idyllglen’s aid, but not before the town was mostly destroyed.
You had seen gnolls chasing townsfolk at the edges of the village but none had moved to attack you. You had so far only faced the demons that had been present.
As the time of your rest comes to an end you hear cackling laughter far off in the distance. This laughter gets closer and louder, heralding the arrival of more of Yeenoghu’s troops.
Six demons appear on the western edge of Idyllglen — a hulking, ape-like brute and five small, doglike creatures with rubbery gray bodies and big ears. Cackles in the distance signal more enemies on the way.
You see five Dretch
and a
Barlgura
They move eastward towards the temple.
(Be sure you hit the short rest button to gain its benefits)
Rnd 1 - Tibi (88/88), Kaelani (68/68), Drabash (104/104), Moses (63/63), Barlgura (?), Dretch (?)(?)(?)(?)(?)
"Kaelani, Drabash and Moses, you lot take the five Dretch while keep the ape busy!" Tibi calls out as he launches himself into the air winging his way towards the Barlgura and swooping down at the creature weapons outstretched
1st Rapier attack (using Lunging attack) = Attack: 22 Damage: 21
2nd Rapier attack = Attack: 19 Damage: 7
Shortsword = Attack: 24 Damage: 9
Backstab = 16
As Tibi has the piercer feat the shortsword does an extra 3 of damage
Before using his fancy footwork to disangage and climb to a height of about 20 feet above the creature.
DM - Stopping a god in his tracks
Kaelani feels the power surge in his blood as he releases a flash of light that splits into two beams, each streaking towards a separate dretch! (Twinned spell, Guiding Bolt at 1st level)
Attack 1: 14 Radiant Damage: 17
Attack 2: 13 Radiant Damage: 18
On a hit, the next attack roll made against this target before the end of Kaelani's next turn has advantage, thanks to the mystical dim light glittering on the target
Love God. Love Others. Any Questions?
"Stay close to me," Moses says to Kaelani and Drabash. He lifts his staff above his head and says a short phrase in Draconic. There is a flash like a lightning strike, and from the ground around his feet, a swirling mass of flames rise and encircle him. "They will not hurt you," he continues to his new companions.
spirit guardians at 3rd level: DC 17 WIS save or take 13 radiant damage this round (half on save) and speed is halved while in the cloud
As the two groups converge in the center of town Tibi flies over the Dretch and then swoops in to attack the Barlgura stabbing at it. Kaelani twins a spell and a guided bolt of light slams into the leading Dretch and it stumbles and falls dead.
Drabash is up
Rnd 1 - Tibi (88/88), Kaelani (68/68), Drabash (104/104), Moses (63/63), Barlgura (38), Dretch (?)(?)(?)(?)