This post has potentially manipulated dice roll results.
Kaelani casts a guiding bolt at the vrock, and spends some of his sorcerous powers to twin the spell to send another bolt towards the demon lord with the effect of his blessing! (The extra damage from his radiant soul feature is directed to Yeenoghu...)
This post has potentially manipulated dice roll results.
Drabash dispatches the remaining Gnoll and advances toward Yeenoghu to give Tibi a hand.
Battleaxe +1 on Gnoll: Attack: 24 Damage: 10 (Bless included)
Battleaxe +1 on Gnoll: Attack: 28 Damage: 9 (Bless included)
(If not enough to kill the gnoll, he will use his bonus action to finish off the gnoll with his other axe)
Assuming this is enough to kill the Gnoll, Drabash uses his bonus action to dash towards Yeenoghu, but finishes his dash to prepare to meet him in battle.
Spiritual weapon isn't a melee attack. I can move it 60 feet in any direction. Or are you saying it's further than 60 feet away? If that is the case, Moses will move it 60 feet toward the vrock.
Spiritual weapon isn't a melee attack. I can move it 60 feet in any direction. Or are you saying it's further than 60 feet away? If that is the case, Moses will move it 60 feet toward the vrock.
Spiritual Weapon when you first cast the spell it can be cast 60 feet. After that per the spell As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. So you can only move it 20 feet during your turn.
I've put the weapon (blue star) on the map approx where it would have been to be attacking the gnolls that were there. The Vrock is about 50 feet away from it as it is flying 10 feet above you.
I only mentioned melee because if you wanted to do a melee attack as your action in addition to any bonus action involving the spiritual weapon you wouldn't be able to.
So as a bonus action you can move the spiritual weapon 20 feet towards the Vrock. You also get a full action as your use of the spiritual weapon the last few turns have only been bonus actions unless you want to recast the spell using another spell slot as an action.
Gotcha! And thanks for the reminder. I think I've been playing that wrong forever. If the Vrock isn't in melee, Moses will move around the corner of the building away from the flying monster to get a little cover in case it breathes fire or spits acid or something (can still see it, but has partial cover).
Moses moves the spiritual weapon towards the Vrock that is engaged in combat in the air with Kaelani. He then moves around the corner of the building but takes no other action.
The vrock claws and bites Kaelani drawing blood and injuring him further. Yeenoghu , seeing that he cannot reach Tibi, except with the spiritual weapon that Tibi keeps dodging and avoiding, sees Drabash and turns his attention to him. Rampaging between the buildings he moves towards Drabash and attacks with his huge flail. While Drabash is able to fend off two of the attacks the third hits him.
Drabash must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of Yeenoghu’s next turn.
This post has potentially manipulated dice roll results.
Kaelani uses more of his sorcerous power to hasten a powerful healing spell upon himself, the divine energy coursing through his veins empowering the healing spell, before striking the vrock with his magical longsword.
Expend 2 sorcery points to hasten a spell, making its casting time a bonus action. Casting Cure Wounds at 5th level on himself. 27 - then, using Empowered Healing (Special), he spends his last sorcery point to reroll any number of those dice once. Rerolling the 1 and 2: 3 and 1 to get 29 total healing.
+1 longsword attack: 21 Damage: 8 + 22 radiant damage (Divine Smite(special): expend a 2nd level spell slot to add 3d8 radiant + 1d8 radiant vs fiends.)
Tibi tips into a dive and swoops down at Yeenoghu striking at the Demon lord as he flies past (uisng Fancy Footwork) to climb back up to a height of 30 feet above the monster 1st Rapier = Attack: 29 Damage: 8 2nd Rapier = Attack: 13 Damage: 10 Shortsword = Attack: 13 Damage: 8 Sneak Attack = 11
This post has potentially manipulated dice roll results.
Drabash feels the blood coursing through his veins as he realises he is in for the fight of his life. He drops his second Battle axe and starts to wield his Battleaxe+1 with both hands.
He strikes at Yeenoghu with his battleaxe+1: Attack: 13 Damage: 13 + Bless: 4
and Again: Attack: 30 Damage: 16 + Bless: 1
He will the use his [Tooltip Not Found] to attack again: Attack: 20 Damage: 7 + Bless: 1
and Again: Attack: 18 Damage: 7 + Bless: 3
For his bonus action, he will use his [Tooltip Not Found] to restore 14 HP.
The first tooltip is action surge which gives me an extra action, the second tooltip is second wind which enables a bonus action to recover 1d10+10HP.
Drabash also uses Orcish Fury - Extra damage to add 7 extra damage to his first successful attack.
Drabash roars as his battleaxe cuts through Yeenoghu's defences.
The remaining gnoll throws its longbow aside as it leaps at Drabash trying to bite him, but Drabash knocks him to the side and is uninjured.
The Vrock meets Kaelani in the air, its teeth and talons drawing blood as it clashes with the transformed Aasimar.
Yeenoghu creates a spiritual weapon that looks like a large flail next to Tibi, but Tibi is too quick and dodges the attack.
Tibi is up again
Rnd 7 - Tibi (85/88), Kaelani (46/68) - Bless, Drabash (101/104) - Bless, Moses (63/63) - Bless, Gnoll (7), Vrock (?), Yeenoghu (?)
Kaelani, Drabash and Moses each have Bless and can add +1d4 to every attack roll or saving throw
Tibi swoops down at the giant gnoll:
1st Rapier attack (using Lunging attack) = Attack: 17 Damage: 14
2nd Rapier attack = Attack: 25 Damage: 9
Shortsword = Attack: 28 Damage: 8
Backstab = 12
Before using his fancy footwork to disangage and climb to a height of about 30 feet (Tibi has a maximum flying move of 50 feet)
DM - Stopping a god in his tracks
Tibi is fearless as he dives down at the demon lord and scores a couple of hits.
Kaelani, Drabash and Moses are up
Rnd 7 - Tibi (85/88), Kaelani (46/68) - Bless, Drabash (101/104) - Bless, Moses (63/63) - Bless, Gnoll (7), Vrock (?), Yeenoghu (36)
Kaelani, Drabash and Moses each have Bless and can add +1d4 to every attack roll or saving throw
Kaelani casts a guiding bolt at the vrock, and spends some of his sorcerous powers to twin the spell to send another bolt towards the demon lord with the effect of his blessing! (The extra damage from his radiant soul feature is directed to Yeenoghu...)
Vrock Attack: 16 Radiant Damage: 16
Yeenoghu Attack: 24 Radiant Damage: 48
Love God. Love Others. Any Questions?
Next attack on the vrock is at advantage
Drabash and Moses are up
Rnd 7 - Tibi (85/88), Kaelani (46/68) - Bless, Drabash (101/104) - Bless, Moses (63/63) - Bless, Gnoll (7), Vrock (22), Yeenoghu (61)
Kaelani, Drabash and Moses each have Bless and can add +1d4 to every attack roll or saving throw
Next attack on Yeenoghu should also have advantage =)
Love God. Love Others. Any Questions?
Drabash dispatches the remaining Gnoll and advances toward Yeenoghu to give Tibi a hand.
Battleaxe +1 on Gnoll: Attack: 24 Damage: 10 (Bless included)
Battleaxe +1 on Gnoll: Attack: 28 Damage: 9 (Bless included)
(If not enough to kill the gnoll, he will use his bonus action to finish off the gnoll with his other axe)
Assuming this is enough to kill the Gnoll, Drabash uses his bonus action to dash towards Yeenoghu, but finishes his dash to prepare to meet him in battle.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Moses continues to try to end the last gnoll with his spiritual sheep.
Attack: 18 Damage: 7
Drabash cuts down the last gnoll and then heads to help Tibi (sorry, can't dash as a bonus action)
Moses finds that there are no more gnolls to kill and he can't reach any other enemy with his spiritual weapon.
Moses can declare a new action if he wants.
What is that winged creature right beside Moses?
The Vrock. It's flying in the air so no melee attacks.
Spiritual weapon isn't a melee attack. I can move it 60 feet in any direction. Or are you saying it's further than 60 feet away? If that is the case, Moses will move it 60 feet toward the vrock.
Spiritual Weapon when you first cast the spell it can be cast 60 feet. After that per the spell As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. So you can only move it 20 feet during your turn.
I've put the weapon (blue star) on the map approx where it would have been to be attacking the gnolls that were there. The Vrock is about 50 feet away from it as it is flying 10 feet above you.
I only mentioned melee because if you wanted to do a melee attack as your action in addition to any bonus action involving the spiritual weapon you wouldn't be able to.
So as a bonus action you can move the spiritual weapon 20 feet towards the Vrock. You also get a full action as your use of the spiritual weapon the last few turns have only been bonus actions unless you want to recast the spell using another spell slot as an action.
Gotcha! And thanks for the reminder. I think I've been playing that wrong forever. If the Vrock isn't in melee, Moses will move around the corner of the building away from the flying monster to get a little cover in case it breathes fire or spits acid or something (can still see it, but has partial cover).
Vrock
Attack: 22 Damage: 9
Attack: 25 Damage: 17
Yeenoghu
Attack: 19 Damage: 20 1
Attack: 18 Damage: 17 3
Attack: 25 Damage: 20 2
Attack: 15 Damage: 18
Moses moves the spiritual weapon towards the Vrock that is engaged in combat in the air with Kaelani. He then moves around the corner of the building but takes no other action.
The vrock claws and bites Kaelani drawing blood and injuring him further. Yeenoghu , seeing that he cannot reach Tibi, except with the spiritual weapon that Tibi keeps dodging and avoiding, sees Drabash and turns his attention to him. Rampaging between the buildings he moves towards Drabash and attacks with his huge flail. While Drabash is able to fend off two of the attacks the third hits him.
Drabash must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of Yeenoghu’s next turn.
Tibi is up, top of the order again.
Rnd 8 - Tibi (85/88), Kaelani (18/68) - Bless, Drabash (81/104) - Bless, Moses (63/63) - Bless, Gnoll (7), Vrock (22), Yeenoghu (61)
Kaelani, Drabash and Moses each have Bless and can add +1d4 to every attack roll or saving throw
Drabash con DC(17): 14 +bless 3
I guess Drabash is not paralyzed :)
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Kaelani uses more of his sorcerous power to hasten a powerful healing spell upon himself, the divine energy coursing through his veins empowering the healing spell, before striking the vrock with his magical longsword.
Love God. Love Others. Any Questions?
Tibi tips into a dive and swoops down at Yeenoghu striking at the Demon lord as he flies past (uisng Fancy Footwork) to climb back up to a height of 30 feet above the monster
1st Rapier = Attack: 29 Damage: 8
2nd Rapier = Attack: 13 Damage: 10
Shortsword = Attack: 13 Damage: 8
Sneak Attack = 11
Bless on 2nd Rapier = 2 and shortsword = 1
DM - Stopping a god in his tracks
Drabash feels the blood coursing through his veins as he realises he is in for the fight of his life. He drops his second Battle axe and starts to wield his Battleaxe+1 with both hands.
He strikes at Yeenoghu with his battleaxe+1: Attack: 13 Damage: 13 + Bless: 4
and Again: Attack: 30 Damage: 16 + Bless: 1
He will the use his [Tooltip Not Found] to attack again: Attack: 20 Damage: 7 + Bless: 1
and Again: Attack: 18 Damage: 7 + Bless: 3
For his bonus action, he will use his [Tooltip Not Found] to restore 14 HP.
The first tooltip is action surge which gives me an extra action, the second tooltip is second wind which enables a bonus action to recover 1d10+10HP.
Drabash also uses Orcish Fury - Extra damage to add 7 extra damage to his first successful attack.
Drabash roars as his battleaxe cuts through Yeenoghu's defences.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.