Marco/Margret hangs upside down looking Zurzg in the eyes with their wide fruit bat eyes. Holding a wing up(down) in a shh motion and shrugs
Marco/Margret then flies down stairs but stopping before entering the room again hanging upside down from the ceiling (trim) taking a peek into the room to spy. Back at the ruins She whispers with a giggle
Zurzg, the second try doesn’t work either. But with the knowledge and feeling you got developed from the first two tries you are able to finally pry the lock open. You carefully remove the lock and open the door.
Before you, you can see a somewhat simple decorated but comfortable living room. You see two armchairs with a small side table between them on your right side. A now cold fireplace with small metal figures on top of it to your left and another door next to the chimney. A small desk with journals and ink under the window on the wall opposing the entrance were you are standing.
This post has potentially manipulated dice roll results.
A toothy smile spreads across the goblin's face as he enters the room. The figures on top of the fireplace immediately catch his eye, and he quickly stuffs them into his backpack. Although unable to read, he was aware of 'journals' through experience, namely that tall-folk would get very angry if you took them, because they contained secrets. The journals follow the figures into his backpack.
He searches the drawers of the desk and side table (should they have any), before slowly opening the door next to the chimney.
You pocket another two handwriten books from a drawer in the desk, but you leave a ball of red yarn and knitting needles under the side table.
The door leads into a bedroom. Just next to the door, on the wall behind the fireplace is a bed. A washstand with mirror and a wardrobe frame the window on the other side of the room.
Zurzg opens the windows, realising that several open exits are better than one, and has a look in the wardrobe for anything interesting.
Investigation: 5
He returns to the main corridor, and pushes Yanda towards the stairs, indicating that the familiar should explore that way. He looks up at the bat, to see what it is doing, before carefully opening the remaining door on the upper floor.
Zurzg, the window you open in the bedroom leads to the front of the building. You have a quick glance outside, but everything looks quiet.
The last room you check is another storage room. You see several broken chairs, woodworking tools and two half finished barrels.
Margret, through Marcos senses, you see an empty barroom. A dwarfen woman is cleaning up a messed up room. Tables and chairs are moved to the side of the room and she is scrubing the floor. You see a pile of broken glass in a corner near the stairs and a tray with dirty and dented metal cups on the bar counter.
Margret/Marco looks up at Zurzg puts up a wing tip to Marco's head tells Marco to stay with Zurzg work with him.
Marco looks around and he gets this "Oh" look on his bat face but stays on Zurzg's shoulder if allowed
Coming too she looks around to see where Reel'yn is at.
"Reel'yn there is only a dwarven female cleaning up, downstairs, I've got an Idea on how to get in. I need you to come with me to keep a look out for um, whatever's dangerous."
Trusting Yanda to signal him if he hears anything go tits up in the tavern, Nobody comes out of the possession, rubbing his face, and keep watch alongside whoever remained around. Although with all the lingering misgivings about the mission, he winds up at least a little distracted jotting down some things kind of furiously in his book, and shaking his head from time to tiem.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Gesturing to Margret holding his hand with open palm in the sign of waiting. Then proceeding to mimicking the mannerisms of a monkey scratching the head and the back at the same time. Then crossing the thumbs and making a flapping movement with both hands together. Following, using two fingers to pretend they are long canine teeth and repeating the flapping movement with his hands. Then putting on a cross-eyed look and a silly round smile with some upper teeth showing while placing his hand below his waist in a sign of something small. Finally pointing to the door lock.
With a look of askance at Reel'yn she directs him to the side of the door most likely he wouldn't be seen Then with red cloak adorned hair tucked under the hood.Margret takes her water skin douses her face putting it away She first checks to see if its unlocked if so she walks in, if not, She quietly knocks at the door
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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Moral Help action to Zurzg picking the locks. (Advantage on his good thoughts).
Marco/Margret then flies down stairs but stopping before entering the room again hanging upside down from the ceiling (trim) taking a peek into the room to spy. Back at the ruins She whispers with a giggle
"Kai that Zurzg is a hoot"
ooc I wish I could fly
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Wonders if Yandar can pick locks lol)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
14,14
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Zurzg silently bares his pointed teeth at the bat taunting him, and tries to pick the lock again, frustration setting in...
Thieves' Tools: 27
Lol :)
Zurzg, the second try doesn’t work either. But with the knowledge and feeling you got developed from the first two tries you are able to finally pry the lock open. You carefully remove the lock and open the door.
Before you, you can see a somewhat simple decorated but comfortable living room. You see two armchairs with a small side table between them on your right side. A now cold fireplace with small metal figures on top of it to your left and another door next to the chimney. A small desk with journals and ink under the window on the wall opposing the entrance were you are standing.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]A toothy smile spreads across the goblin's face as he enters the room. The figures on top of the fireplace immediately catch his eye, and he quickly stuffs them into his backpack. Although unable to read, he was aware of 'journals' through experience, namely that tall-folk would get very angry if you took them, because they contained secrets. The journals follow the figures into his backpack.
He searches the drawers of the desk and side table (should they have any), before slowly opening the door next to the chimney.
Investigation: 9
You pocket another two handwriten books from a drawer in the desk, but you leave a ball of red yarn and knitting needles under the side table.
The door leads into a bedroom. Just next to the door, on the wall behind the fireplace is a bed. A washstand with mirror and a wardrobe frame the window on the other side of the room.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Zurzg opens the windows, realising that several open exits are better than one, and has a look in the wardrobe for anything interesting.
Investigation: 5
He returns to the main corridor, and pushes Yanda towards the stairs, indicating that the familiar should explore that way. He looks up at the bat, to see what it is doing, before carefully opening the remaining door on the upper floor.
(what do I see downstairs)
Perception 7
Eh crap, I fly back up after taking a look landing on Zurzgs shoulder
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg, the window you open in the bedroom leads to the front of the building. You have a quick glance outside, but everything looks quiet.
The last room you check is another storage room. You see several broken chairs, woodworking tools and two half finished barrels.
Margret, through Marcos senses, you see an empty barroom. A dwarfen woman is cleaning up a messed up room. Tables and chairs are moved to the side of the room and she is scrubing the floor. You see a pile of broken glass in a corner near the stairs and a tray with dirty and dented metal cups on the bar counter.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Marco gives Zurzg the same look of frustration that Zurzg gets
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Marco looks around and he gets this "Oh" look on his bat face but stays on Zurzg's shoulder if allowed
Coming too she looks around to see where Reel'yn is at.
"Reel'yn there is only a dwarven female cleaning up, downstairs, I've got an Idea on how to get in. I need you to come with me to keep a look out for um, whatever's dangerous."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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Gestures "ok".
She tries to stealth to the front door if there is no guard
Perception
4
Stealth
18
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margret and Ree‘lyn, the two of you sneak up to the front door.
Maltake and Moss still guard Nobody in the abondoned ruin next door.
Kai is in the back yard waiting for Zurzg and Zurzg is with the familiars inside on the staircase.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Trusting Yanda to signal him if he hears anything go tits up in the tavern, Nobody comes out of the possession, rubbing his face, and keep watch alongside whoever remained around. Although with all the lingering misgivings about the mission, he winds up at least a little distracted jotting down some things kind of furiously in his book, and shaking his head from time to tiem.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
_______________________________________________________________________________________________________________________________________________
Gesturing to Margret holding his hand with open palm in the sign of waiting. Then proceeding to mimicking the mannerisms of a monkey scratching the head and the back at the same time. Then crossing the thumbs and making a flapping movement with both hands together. Following, using two fingers to pretend they are long canine teeth and repeating the flapping movement with his hands. Then putting on a cross-eyed look and a silly round smile with some upper teeth showing while placing his hand below his waist in a sign of something small. Finally pointing to the door lock.
With a look of askance at Reel'yn she directs him to the side of the door most likely he wouldn't be seen Then with red cloak adorned hair tucked under the hood.Margret takes her water skin douses her face putting it away She first checks to see if its unlocked if so she walks in, if not, She quietly knocks at the door
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
_______________________________________________________________________________________________________________________________________________
Holds Margret's hand before she knocks.
Shakes head vigorously.
Deep sigh.